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Author Topic: Super Smash Brothers Brawl  (Read 14664 times)

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AmericanDemon

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Super Smash Brothers Brawl
« on: March 09, 2008, 10:35:52 pm »
Got this at midnight and have been playing it non stop since.  Its amazing.  Back to gaming.  ;)

0946-1896-9046 add me!

RTSDaddy2

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Re: Super Smash Brothers Brawl
« Reply #1 on: March 09, 2008, 11:24:59 pm »
I'd never played it before trying out a demo yesterday.

Got my copy this morning about 11 AM - Finally got online once at 12 PM and had a quick battle, and been unable to get online since.

I'll second his review, and I'm not a huge fight game fan, but I am SERIOUSLY addicted.  There's a lot packed onto this disc, no two ways about it.

Plus, he beat me to a post idea: here's my code: 1504-5362-8430 (Tim) - add me! (edit) Demon, your code has been added.

« Last Edit: March 09, 2008, 11:50:58 pm by RTSDaddy2 »

ahofle

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Re: Super Smash Brothers Brawl
« Reply #2 on: March 10, 2008, 01:40:46 am »
Sams Club has this for $43.66.  I've been playing it and it is terrific.  I especially like Samus' "Zero Suit" mode.  ;D

Oh, and the controls are fantastic!  You can use wiimote, wii-mote+nunchuk, wii classic controller, or the GC controller (my choice).
« Last Edit: March 10, 2008, 10:27:32 am by ahofle »

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #3 on: March 10, 2008, 01:03:00 pm »
So far I agree that its a lot of fun.  I'm using the wii-mote+nunchuck which works quite well, although I remapped "down" on the d-pad to be jump, so I could easily hit it with my right thumb.  I'm sure I would of eventually gotten used to default controls, but I'd rather have 2 buttons to hit with my right thumb, then 2 buttons to hit with my left index finger.  I'll post my code later today.

ChadTower

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Re: Super Smash Brothers Brawl
« Reply #4 on: March 10, 2008, 01:04:34 pm »

Nintendo is making some major retail chains inform buyers of this game that some Wiis are having trouble reading it... odd.

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Re: Super Smash Brothers Brawl
« Reply #5 on: March 10, 2008, 01:30:04 pm »

Nintendo is making some major retail chains inform buyers of this game that some Wiis are having trouble reading it... odd.
Heh ya, I read about that and apparently its caused from dust getting into the disk drive, and all it needs is to be cleaned.  They want people to send it in to be cleaned, but I bet a can of compressed air and one of the lens cleaner cds is all that is probably needed.

http://www.gamesindustry.biz/content_page.php?aid=33932

ChadTower

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Re: Super Smash Brothers Brawl
« Reply #6 on: March 10, 2008, 01:31:06 pm »

How much would you bet that is only a cover story?  There have been reports of certain modded Wiis choking on this game too.

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #7 on: March 10, 2008, 01:44:48 pm »

How much would you bet that is only a cover story?  There have been reports of certain modded Wiis choking on this game too.
Well right now it's impossible to say if thats a cover story or not, all I know for sure is that the game runs fine on my system and that Nintendo is fixing the consoles regardless of their warranty status, which is impressive since it took a lot of pressuring to get Microsoft to extend their warranty after all of the rrod problems.

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Re: Super Smash Brothers Brawl
« Reply #8 on: March 10, 2008, 07:50:42 pm »
my code: 5112-3105-7348

hypernova

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Re: Super Smash Brothers Brawl
« Reply #9 on: March 10, 2008, 10:59:18 pm »
Has anyone been able to play online yet?  I've been getting error 85010 constantly.

Been playing anonymously though.  I'll try looking up one of you guys tomorrow evening (Tuesday) say, around 9-10.  Will anyone be on? 

1289-7888-9346
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RTSDaddy2

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Re: Super Smash Brothers Brawl
« Reply #10 on: March 11, 2008, 09:22:18 am »
I was actually able to play a round last night between 8 and 9 PM without the 85010 error starting up.  In the early mornings, like right about now, is also a time that I've had no trouble staying online.  BTW, if you think this round of internet problems has been hard, judging by the look of it, you might as well forget Mario Kart Wii - talk about future network crashes! THAT game  again looks to be the next real hot thing.

I told my wife, I'm still impressed with it also.  I think part of it is the fast & furious design of the battles.  2 minutes is a really short time and it's even shorter when you're trying to plan your next move, keep your eye on your player to make sure you're not falling off the edge (my biggest problem right now as a rookie), and check out what your opponent's doing.  Yet, it's so cool to see who stands up - Pikachu or Mario, for example, that you think "Damn, that was fun - I've just got to play one more time!"

I will add the new friend codes as soon as possible.  Once again, it's a deal where both parties have to have the code in for it to work, apparently.



shardian

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Re: Super Smash Brothers Brawl
« Reply #11 on: March 11, 2008, 09:34:06 am »
Just a question, but do you HAVE to exchange friend codes in order to play someone online? You can't just hop onto a server and be connected?

Daniel B.

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Re: Super Smash Brothers Brawl
« Reply #12 on: March 11, 2008, 10:21:38 am »
you can play against others without having the friend code.

I'll post mine later.

Working with wiikey, btw.
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AmericanDemon

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Re: Super Smash Brothers Brawl
« Reply #13 on: March 11, 2008, 09:25:48 pm »
I have added you all to my friends list.  ;)

I feel like I haven't dedicated enough time to playing this game.  I unlocked Luigi and Ness last night in versus mode and also picked up Marth from Fire Emblem in Story Mode. 

This game is definitely a huge fan service to all of us long time Nintendo fans.  I wish I could actually collect those statues of the characters.  That would rock.  ;)  The story mode is well worth the play time and it makes me wish it had 360 style Achievements. 

Mario is my favorite character so far, closely followed by Marth.  Any opinions so far?

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Re: Super Smash Brothers Brawl
« Reply #14 on: March 11, 2008, 10:09:50 pm »
Didn't see anyone tonight...I won't be able to check again till around before 9 on Thursday, if even that.

I've unlocked Ness, Luigi, Marth, and just now Lucario, as he's fairly easy to unlock.  (choose one character, and beat all 5 target difficulty levels.  Doesn't have to be the same character for each difficulty)

As mentioned, you can play anonymously, but connection problems are unavoidable.  Friend code battles apparently work fine.
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Re: Super Smash Brothers Brawl
« Reply #15 on: March 11, 2008, 10:57:10 pm »
Pikachu has become a favorite, and I didn't expect the little guy to be so strong, but he's got some moves.  I still stink at the game, but I've managed two or three 3rd place ties, or outright placings, by using him.  Have unlocked about three trophies so far - I feel I'm doing pretty good, given my novice level.  I've been using the Wiimote, but may try a classic controller tomorrow to see if I like it any better.

I've also had success with Yoshi as well.  I don't know what the heck it was I picked up, but it allowed Yoshi to spit bullets like a machine gun, which I found hysterical.  I also think Mario is the character to beat though.

Friend codes are all added to my list, so we should be good - will look for you all online.

Daniel B.

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Re: Super Smash Brothers Brawl
« Reply #16 on: March 12, 2008, 09:25:38 am »
I brought this over to a friends house last night for "game night". We unlocked Snake, luigi, marth and ness. I must say, the game is ok, but I don't see what the big deal is. I'm a nintendo generation guy and I know who these characters are, save fire emblem, but I just don't feel the excitement most others are.

Maybe I need to give it some more time - maybe I need to read some faqs so I understand what is REALLY going on.

Kirby is my main, by far. I love to fly up and crush people with his Down+B.
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Re: Super Smash Brothers Brawl
« Reply #17 on: March 12, 2008, 09:35:28 am »
Pikachu has become a favorite, and I didn't expect the little guy to be so strong, but he's got some moves.


Sain

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Re: Super Smash Brothers Brawl
« Reply #18 on: March 13, 2008, 01:06:09 am »
Pikachu has become a favorite, and I didn't expect the little guy to be so strong, but he's got some moves.

I really like playing as Pit. Overall hes a great player

tk_42_1

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Re: Super Smash Brothers Brawl
« Reply #19 on: March 13, 2008, 10:52:54 am »
Damn you guys.  After ready this thread and IGN's website, there was no way I could not go and get this game.  When I first heard about it, I was like big deal, but now I'm addicted.  Only got it last night but can't put it down.  I will post my friend code once I get back home tonight.

Don't worry RTSD2  i am a total noob at this also.  First few matches were just a button mashing adventure until I got the hang of it.  Hopefully the wife will get the hang of this game and enjoy it. 

Is there a more preferred controller for this game?  So far the only people that will be playing it at my house will be people who never played any of the past games of the series and only stuff on the Wii (wife, nephews, etc.)  I played a few matches last night with the classic controller and some matches this morning with the Wiimote/Nunchuk.  Don't really see an advantage with either one but maybe someone can point out something I don't see.

AmericanDemon

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Re: Super Smash Brothers Brawl
« Reply #20 on: March 13, 2008, 01:24:26 pm »
Personally I play using the Classic Controller.  It just feels right.  My second most fave....  the Cube controller.  Its a shame that this uses the analog sticks so much, this is a prime game deserving of a stick. 

Unlocked a ton more guys last night.  We need to get an official game time so we can brawl in true form.  :)  Tuesdays and Wednesdays work best for me.  Anyone else?

ahofle

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Re: Super Smash Brothers Brawl
« Reply #21 on: March 13, 2008, 03:48:46 pm »
Its a shame that this uses the analog sticks so much, this is a prime game deserving of a stick. 

Does it?  I've played it with the wiimote held sideways and it seems to be fine.  Well, by fine I mean I could execute the same moves with the Dpad as with the GC's analog stick, not that the sideways wiimote is a great choice for this game.  I would imagine this game would be great with arcade controls.

As for my preference, I prefer using the GC controller (although I don't own a classic controller).

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Re: Super Smash Brothers Brawl
« Reply #22 on: March 13, 2008, 05:19:42 pm »
I've been using the Wiimote sideways also - finally won my first battle last night (online) with Pikachu!  I've thought about giving the GC controller a try, but I've gotten so used to this one...

Tuesdays or Wednesdays would work for me as long as it doesn't interrupt American Idol (Tues 8-9 PM & Weds 9-10). 

TK, glad to know I'm not alone.  My daughter and I rather unexpectedly unlocked Ness yesterday...we were brawling just the two of us, when up comes the "New challenger arriving" thing.  I had NO idea what was going on, to be truthful - no advanced notices, he just suddenly popped up.  Kinda neat that way, though.  I'd rather not know exactly what I have to do to unlock a new character, if you get my drift.

AmericanDemon

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Re: Super Smash Brothers Brawl
« Reply #23 on: March 13, 2008, 05:35:58 pm »
The sideways Wiimote play is pretty simplified.  Its good though and its effective.  I just like having more control over my character.  Have you guys tried the The Subspace Emissary side scrolling portion yet?  Its a ton of fun.

I won't spoil how to unlock characters,  Esecially considering that there is more than one way to unlock them.  :)

We can get around the American Idol hours.  ;)  Or you could DVR it.  lol.
« Last Edit: March 13, 2008, 05:44:20 pm by AmericanDemon »

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #24 on: March 13, 2008, 05:43:03 pm »
I'm available most evenings (after 7 PST).

I also would prefer to use a dpad, but I really don't like the lack of buttons you get by using the wiimote sideways, so I'm kind of forced to use the analog.

As for unlocking characters, I think I've only unlocked 4 so far.  Supposedly they all get unlocked through the story mode, but I'm over 1/4 way through and theres only been 2 or 3 character unlocks from that so far.  I guess the unlocks come more frequently the further you get.

As of right now my favorite character is meta knight, but I haven't played much with most of the characters, so that could easily change soon.

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #25 on: March 13, 2008, 06:31:50 pm »
I'm picking up the game tomorrow.  Hopefully I'll get in some play time tomorrow night and Saturday.  My code is 3952-6777-6727 (updated) if anyone wants to add me.  I know not of how the whole online thing works (obviously - see below  :-\) with this game, but I'm sure I'll figure it out soon enough.
« Last Edit: March 14, 2008, 10:07:15 pm by DaveMMR »

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #26 on: March 13, 2008, 07:33:59 pm »
I'm picking up the game tomorrow.  Hopefully I'll get in some play time tomorrow night and Saturday.  My code is 6119 8088 5358 5436 if anyone wants to add me.  I know not of how the whole online thing works with this game (don't have it yet), but I'm sure I'll figure it out soon enough.
Nintendo in all their brilliance have a separate online code for each game, so you won't know yours until you get the game.  I don't know why they made it such a PITA to add online friends, but at least going online anonymously in the game is real simple.

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #27 on: March 13, 2008, 08:07:19 pm »
I'm picking up the game tomorrow.  Hopefully I'll get in some play time tomorrow night and Saturday.  My code is 6119 8088 5358 5436 if anyone wants to add me.  I know not of how the whole online thing works with this game (don't have it yet), but I'm sure I'll figure it out soon enough.
Nintendo in all their brilliance have a separate online code for each game, so you won't know yours until you get the game.  I don't know why they made it such a PITA to add online friends, but at least going online anonymously in the game is real simple.

Wow, that's terribly inconvenient.  Okay, post edited.

blkdog7

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Re: Super Smash Brothers Brawl
« Reply #28 on: March 13, 2008, 08:20:19 pm »
Besides the whole friend code issue this is a pretty great game. What an awesome family/party game. Have you guys unlocked all the characters? I really want Snake! What about that DK level? How exactly do you unlock that level?

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #29 on: March 13, 2008, 08:40:42 pm »
I just unlocked Snake about 40 minutes ago and he is fast becoming my new favorite character, which actually surprised me because I didn't think I'd like his character in the game.

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Re: Super Smash Brothers Brawl
« Reply #30 on: March 13, 2008, 10:34:53 pm »
Everybody add me!  I just added everybody's friend code in this thread.

Mine: 5370-0073-8730
« Last Edit: March 13, 2008, 10:39:26 pm by jrmitch »

hypernova

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Re: Super Smash Brothers Brawl
« Reply #31 on: March 13, 2008, 11:05:26 pm »
I am starting to get severely pissed off. :timebomb:

I have yet to be able to play an online match.  I can connect fine to the internet on the Wii.  I've exchanged friend tokens on Metroid, bought and downloaded all sorts of VC games, played a few minutes on the Wii browser.

Yet I always get an error after awhile.  I'll connect fine to the WFC, select my character and stage of choice, then I get an error after a random amount of time, 95% of the time within a minute.

I even tried at 7 am in the morning, and I still get the same problems.  I've tried using Nintendo's suggestions on their website based on the error codes, even disabling my router's firewall.  Nothing works.  The only thing I've yet to try is a battle with a registered friend.  I guess I'll try sometime tomorrow. 

This is becoming an exercise in extreme frustration, and for once, I'm getting highly impatient.
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Re: Super Smash Brothers Brawl
« Reply #32 on: March 13, 2008, 11:18:50 pm »
Nova, put me on you friends list right now and I'll create a room.  Adam is also playing right now.

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Re: Super Smash Brothers Brawl
« Reply #33 on: March 14, 2008, 03:37:50 am »
I just bought the game today.   I am pretty dissapointed.   I mean, I really really want to like it, but it has two problems that I see.

Too difficult(boring) for people that aren't into fighters.

Too random for people that enjoy them.

The end result is an endless amount of hopping around with no real objective.

I am not trying to bash, but I just don't get it, and I feel I have wasted my money.    Any suggestions??

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Re: Super Smash Brothers Brawl
« Reply #34 on: March 14, 2008, 07:24:17 am »
Any suggestions??

Return it or sell it.  ;)

AmericanDemon

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Re: Super Smash Brothers Brawl
« Reply #35 on: March 14, 2008, 11:38:06 am »
I just bought the game today.   I am pretty dissapointed.   I mean, I really really want to like it, but it has two problems that I see.

Too difficult(boring) for people that aren't into fighters.

Too random for people that enjoy them.

The end result is an endless amount of hopping around with no real objective.

I am not trying to bash, but I just don't get it, and I feel I have wasted my money.    Any suggestions??

I can see where you are coming from.  Do you have others to play with?  If you are only playing Solo, it can be boring.  This game is meant to be played with others.  There is a literal ton of things to unlock.  However, Smash Brothers is an odd bird and there is not much on the market like it.  Its a giant novelty game which focuses on our Nintendo heritage and memories. 

tk_42_1

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Re: Super Smash Brothers Brawl
« Reply #36 on: March 14, 2008, 06:21:23 pm »
Here is my friend code:

2707-1344-5898

hypernova

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Re: Super Smash Brothers Brawl
« Reply #37 on: March 14, 2008, 07:14:18 pm »
I'll try again tonight.  But I've noticed a glaring problem with my router.

It's a Netgear WGT624v3.  It *should* work just fine.  However, I checked with my PC (which is normally wired) and when I switched it to wireless through the router, I could NOT perform an upload test on pcpitstop.  This is apparently due to software/hardware firewalls, normally.  Well, Windows firewall was already off, so that wasn't the problem, and I logged into the router, and disabled the SPI firewall within the router.  Only thing is this didn't change anything.  It still won't perform an upload test correctly.  Only when I change it to a wired setup would it work correctly.

Other than the obvious of finding and testing a new router or getting a Wii branded wireless thingy that plugs into the PCs USB (does the PC need to be on in order for this to work,) does anyone have any other suggestions as to why I can't do an upload test?  Speed is not an issue.  I'm at around 1600/600 for dl/ul.

Well, I need to get a head start on my homework during spring break, cause life's only gonna get harder for a few months...
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Re: Super Smash Brothers Brawl
« Reply #38 on: March 14, 2008, 10:06:49 pm »
Okay, now I have my SSB:B friend code - 3952-6777-6727

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Re: Super Smash Brothers Brawl
« Reply #39 on: March 15, 2008, 12:43:18 am »

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Re: Super Smash Brothers Brawl
« Reply #40 on: March 15, 2008, 01:33:25 am »
FYI Friends won't show up unless both parties enter in each other's friend code.  So if you post yours, make sure to enter in everybody elses as well.

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Re: Super Smash Brothers Brawl
« Reply #41 on: March 15, 2008, 02:25:50 am »
Interesting thing...while I tried once again to play online, it actually showed people joining the fight.  When I choose to brawl anyone, I'm always the first waiting for others, and this is the first time that others have actually started joining.  But right when the fourth player joined, I got kicked...

Hmm...

How long does everyone usually wait when playing anonymously?
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Re: Super Smash Brothers Brawl
« Reply #42 on: March 15, 2008, 07:06:28 am »
Thats what I am holding out for.   Some friends...or total strangers to battle, and see what the big deal is.

As it stands, I am mostly playing it with family and they just don't "get it".

Meanwhile I almost beat the game just using one attack over and over.    It screamed cheap to me.

The game does look great though, and I admit I need to play it more to come to a full decision.   It is all so new to me though, and sometimes things need to sit a little while longer.    I just can't help but be more excited by Mario Kart coming up.   But I really really want to like this game!

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Re: Super Smash Brothers Brawl
« Reply #43 on: March 15, 2008, 09:29:24 am »
Thats what I am holding out for.   Some friends...or total strangers to battle, and see what the big deal is.

As it stands, I am mostly playing it with family and they just don't "get it".

Meanwhile I almost beat the game just using one attack over and over.    It screamed cheap to me.

The game does look great though, and I admit I need to play it more to come to a full decision.   It is all so new to me though, and sometimes things need to sit a little while longer.    I just can't help but be more excited by Mario Kart coming up.   But I really really want to like this game!

If you're beating the game using one attack over and over, you need to adjust the difficulty to something more challenging.   

Have you tried the Adventure Mode?  I only just started but it seems to be pretty fun. 

Here's a fun diversion: Pop online and bet coins on someone else's fight.  It seems stupid and boring but I got verbally upset when I bet 4 coins on R.O.B. and he lost on some bonehead move in Sudden Death. 

Admittedly, if you're a Nintendo fan, you'll have a better appreciation of this game (as well as the previous two entries).  It's like the "Jay and Silent Bob Strikes Back" of video games (not in quality, of course).  Those who know the source material being referenced endlessly will get more out of it.

P.S. - Added all people in thread. 

« Last Edit: March 15, 2008, 10:51:21 am by DaveMMR »

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Re: Super Smash Brothers Brawl
« Reply #44 on: March 15, 2008, 12:39:17 pm »
Interesting thing...while I tried once again to play online, it actually showed people joining the fight.  When I choose to brawl anyone, I'm always the first waiting for others, and this is the first time that others have actually started joining.  But right when the fourth player joined, I got kicked...

Hmm...

How long does everyone usually wait when playing anonymously?
When playing anonymously, I usually have to reload the brawl 1 or 2 times (let the timer almost expire, exit, then start it again) before people join.  Once people join it generally seems to stay full, but it takes a bit of time to originally find the game.

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Re: Super Smash Brothers Brawl
« Reply #45 on: March 15, 2008, 01:27:27 pm »
I just picked this game up.  Here's my friend code:    1289-7991-2868

Not sure how often I'll be able to play, but I'm going to add all you guys to my friends roster.
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Re: Super Smash Brothers Brawl
« Reply #46 on: March 15, 2008, 07:33:17 pm »
Has anyone made an arcade stick for this game yet?  I just picked up a used Wii Remote to hack.  I can't wait to see how this game plays with arcade controls.

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Re: Super Smash Brothers Brawl
« Reply #47 on: March 15, 2008, 10:39:58 pm »
Dave, TK, Jrmitch, Point, just added your friend codes.  Atlanta's had severe weather the last two days, so I haven't been online much - will look for you in days ahead.


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Re: Super Smash Brothers Brawl
« Reply #48 on: March 16, 2008, 01:59:04 am »
All right...last night was definitely a fluke.  And I've exhausted every known means to get this thing working correctly.

Quick question:  Can anyone go on the Wii's browser, and check to see if they can do an internet speed upload test on pcpitstop.com?  I ask, because now all of a sudden, I can do an upload test on my wireless router from my PC, but not my Wii.

And another question...what wireless router is everyone here using?
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Re: Super Smash Brothers Brawl
« Reply #49 on: March 16, 2008, 12:40:59 pm »
I'm using a Linksys WRT54G v2 as my router.  I had to change my wireless connection to channel 1 or 11 as suggested by google to get my Wii to see it originally, but once I got a connection, I haven't had a problem with it since.
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Re: Super Smash Brothers Brawl
« Reply #50 on: March 16, 2008, 03:45:39 pm »
And another question...what wireless router is everyone here using?

I never even tried the wireless... I hardwired it.  Works really well that way.

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Re: Super Smash Brothers Brawl
« Reply #51 on: March 16, 2008, 03:59:11 pm »
I use a Buffalo WHR-G125 and it is easily the best wireless router I've had and flawlessly works with the Wii and DS, unfortunately Buffalo can no longer sell routers due to some sort of lawsuit.

Also, I've beaten the story mode and while most characters are unlocked, not all of them are (such as toon link).  It's only at 85% completion though, so maybe they all get unlocked when it reaches 100%, but I have no idea what I'm suppose to do to get it to 100%.  I'm sure the rest of the characters will eventually show up as I beat classic mode, so its not a big deal.

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Re: Super Smash Brothers Brawl
« Reply #52 on: March 16, 2008, 04:49:40 pm »
Got the game yesterday....LOVE IT!

Kirby FTW!

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Re: Super Smash Brothers Brawl
« Reply #53 on: March 16, 2008, 05:43:42 pm »
Quote
Also, I've beaten the story mode and while most characters are unlocked, not all of them are (such as toon link).  It's only at 85% completion though, so maybe they all get unlocked when it reaches 100%, but I have no idea what I'm suppose to do to get it to 100%.  I'm sure the rest of the characters will eventually show up as I beat classic mode, so its not a big deal.

SPOILERS:

Swamp for Jigglypuff
Ruins for Wolf
Forest for Toon Link

I think Toon's door is early on in the stage, Jiggly's is pretty late (and rather hard to reach, because you'll get shot past it, and have to carefully backtrack) and Wolf's...I've forgotten where it is exactly, but just explore, and you shouldn't have a problem.

Flags mean you have trophies/characters to find on that stage.  Illuminated crowns means it's complete.

So does everyone have the ability to do an upload test from their Wii?
« Last Edit: March 16, 2008, 05:50:12 pm by hypernova »
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Re: Super Smash Brothers Brawl
« Reply #54 on: March 16, 2008, 06:58:25 pm »
Quick question:  Can anyone go on the Wii's browser, and check to see if they can do an internet speed upload test on pcpitstop.com?  I ask, because now all of a sudden, I can do an upload test on my wireless router from my PC, but not my Wii.
I just tried it and it doesn't work on my Wii, so I wouldn't worry that it doesn't work on yours.  Download test worked fine though.

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Re: Super Smash Brothers Brawl
« Reply #55 on: March 16, 2008, 08:56:02 pm »
Good thing I haven't bought anything yet.  I thought that might be the case...then, it makes me wonder...

What the hell is wrong with my connection!?!?!?

When's someone going to be able to fight?  I need to test a friend connection, and see if that works.
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Re: Super Smash Brothers Brawl
« Reply #56 on: March 16, 2008, 11:57:05 pm »
Dave,

Its not that.   Take for instance using Wario.   Man it is so easy to drive off the side.   Sure you can jump back on after using his special, but this crap of falling off gets so old.

That and the fact that you are practically murdering "the hand", and then flick...your gone.

CHEAP CHEAP CHEAP CHEAP.

But hey, its all in practice, and I am not done with it yet.    Guess I am used to other fighter too much, and this is unorthadox to say the least, I just hope the gameplay holds up.

Nintendo has always been one of my favorite machines, and I have owned them all at one point or another(cept the DS).   Its just that most games are kiddy orientated, and the new Mario Galaxy was horrid.   I just hate how it has become for youngins lately.   Give me even Mario 64 anyday.  I hate all the "talking".   The sphere's give me a headache to boot.   It just doesn't seem as fun as the old games.   3D is a touchy thing, and camera being with you is key.   But hey, it looks pretty.

Nothing is as fun as old school games...or hell even Guitar Hero, I just can't put it down!! >:D

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Re: Super Smash Brothers Brawl
« Reply #57 on: March 17, 2008, 07:41:38 am »
Well if you're referring to the Classic Mode, that's really not the best part of the game anyway.  I play it only to open new stuff but little else. 

But the game just may not be your cup of tea.  Don't "force" yourself to like it.

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Re: Super Smash Brothers Brawl
« Reply #58 on: March 17, 2008, 11:38:20 am »
I found one advantage to using the Wii Remote/Nunchuk.  I tend to play the games on the Wii left handed (Remote in left hand, Nunchuk in right) and have done that with SSBB.  Well, for the heck of it, I connected my classic controller to try it out and found it awkward to play.  I know I should be used to the classic controller since it is more like all the other console controls but the Wii really is the first console I've owned since the NES.  PC games ruled my house.  It makes sense to me at least.  On a PC game you tend to use your right hand for movement(mouse or arrow keys) leaving your left hand available for other key combos.

On a side note,  I was playing the SSE the other night and got to the part where Zero Suit Samus came on the screen and my wife walked in.  She was like "What the hell are you playing??"  I explained to her about the old NES Metroid game and she was like "I loved that game but that was a girl??"  Classic moment.

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Re: Super Smash Brothers Brawl
« Reply #59 on: March 17, 2008, 03:54:34 pm »
On a side note,  I was playing the SSE the other night and got to the part where Zero Suit Samus came on the screen and my wife walked in.  She was like "What the hell are you playing??"  I explained to her about the old NES Metroid game and she was like "I loved that game but that was a girl??"  Classic moment.

Hahah!
My wife walked in on me when I was taking a snap shot of Zero Suit Samus and zooming in and panning around.   :laugh2:
BTW, you can start out as ZSS without requiring the final smash trick by holding down the shield key (Z on the nunchuck I believe) when selecting Samus and advancing to the level selection screen.   ;D

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Re: Super Smash Brothers Brawl
« Reply #60 on: March 17, 2008, 06:19:23 pm »
Well, for the heck of it, I connected my classic controller to try it out and found it awkward to play.  I know I should be used to the classic controller since it is more like all the other console controls but the Wii really is the first console I've owned since the NES. 

You know, I thought I was the only one who hated using the Classic Controller for this game.  It's odd though because it works so well with other games but for some reason I can't get a decent game of SSB:B going with it. 

Admittedly, I haven't tried the nunchuk control setup.  I tried the "sideways" Wiimote setup and that's seriously only for those that cheap out on buying 4 GC controllers.   The Gamecube is by far my prefered method of playing.

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Re: Super Smash Brothers Brawl
« Reply #61 on: March 17, 2008, 08:22:23 pm »
I figured it out.  The router needed a firmware upgrade.

What's that you say?  Why didn't I check that in the first place?  Well, funny you should ask.  And here's your moral.

Don't trust any auto update or update button on any program's screen.  Look at your programs/hardware's version, and check it against the website.  It kept telling me that I was using the most up to date stuff.  After talking to a Netgear rep via email, one suggestion he had was to download from the site the latest firmware.  I initially ignored it, knowing I've pressed the "check for updates" button at least 5 times, but then thought, what the heck.  Maybe it's screwed up.  And what do you know...there's a newer version...from October.

Now I only get the "disconnected from other players" every so often.  I no longer suffer through the dreaded error codes 86420 and 85010.  It does take around a few minutes to get 4 players.  Anything longer than two-three minutes usually means it's not going to connect at all and you'll get the disconnected message eventually.

The matches I played today were all about 2/3 - 3/4 speed, so it felt like a slo-mo fight somewhat.  Lost the first, won about five afterwards.

On a side note,  I was playing the SSE the other night and got to the part where Zero Suit Samus came on the screen and my wife walked in.  She was like "What the hell are you playing??"  I explained to her about the old NES Metroid game and she was like "I loved that game but that was a girl??"  Classic moment.

Hahah!
My wife walked in on me when I was taking a snap shot of Zero Suit Samus and zooming in and panning around.   :laugh2:
BTW, you can start out as ZSS without requiring the final smash trick by holding down the shield key (Z on the nunchuck I believe) when selecting Samus and advancing to the level selection screen.   ;D

Am I the only one impressed, er, surprised by the size of her cans?

Quote
That and the fact that you are practically murdering "the hand", and then flick...your gone.

CHEAP CHEAP CHEAP CHEAP.

You should play the final boss of SSE on intense.  It literally is OHKO 90% of the time.  But doable once you learn his attacks.

Quote
this is unorthadox to say the least

Yes, it is...that's the point! ;)
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Re: Super Smash Brothers Brawl
« Reply #62 on: March 18, 2008, 11:12:42 am »
Dave, TK, Jrmitch, Point, just added your friend codes.  Atlanta's had severe weather the last two days, so I haven't been online much - will look for you in days ahead.

That's strange, because when I looked on the Friends Roster last night it still had you as awaiting registration.  Guess I need to go back and make sure I entered your code correctly.

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Re: Super Smash Brothers Brawl
« Reply #63 on: March 19, 2008, 12:11:26 am »
Hell yeah I gotta force myself...or its all that $$ that I am out of.   Have a feeling this is going by way of Ebay real soon.

Looking forward to Mario Kart though.   I like the series alot.  Double Dash was alot of fun, and the Wii mote is a dandy controller.

Hope more 3rd party support comes into play though.   First Mario Galaxy then Mario Party then Bully now this.   I just feel that with each buy...and tradein/sell they get worse and worse for me.  Maybe I am just too cranky.

MAME just gets alot more play for me, and my house full of girls just don't care for the fun factor of the Wii so far.   Yet, guitar hero still gets alot of play.   Can't advertise that enough.   I can't believe I missed the boat so long.   Even Guitar Freaks is really catching on with me.   Man I am a late comer in all this.

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Re: Super Smash Brothers Brawl
« Reply #64 on: March 19, 2008, 12:20:39 am »
Wait, you didn't like Bully or Mario Galaxy?  Your a very odd gamer because those are both great games.

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Re: Super Smash Brothers Brawl
« Reply #65 on: March 19, 2008, 10:34:30 am »
I also don't understand how someone could like Mortal Kombat (or any 2D fighter for that matter) and not like SSBB.

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Re: Super Smash Brothers Brawl
« Reply #66 on: March 19, 2008, 01:00:08 pm »
Kind of reminds me of the people that said....hey if you like Bruce Lee, you will love Crouching Tiger Hidden Dragon....uh..no.   Not hardly.   Not even if the same stratosphere.

Smash Brothers is a button masher.   Lots of hopping around, not alot of skill involved that I see.   

Mortal Kombat(practically all of them) has tons of replay value.    Either you get it or you don't....I guess just like this title.

But there is no way in hell I would compare this kiddie game to a good ol fashion 2D fighter.   Not only is the gameplay slowed down to a crawl, but it is so geared towards kids it makes even teenagers snore.    My wife was even commenting on the fact that the story just seemed to be made up as it went.   The problem is that you are forced to watch that crap over and over again.   If I see one more cinema I am going to vomit.

Hey I am not dissing people that do like it, and that is just my opinion.

Armageddon for all its criticism at least has intricate gameplay and not just random boxes that fall.    Smash Brothers is one for anyone to pick up.   Not much skill, just luck.   Matter of fact, I liked Powerstone better.   Much better gameplay and it isn't a straight cluster f*ck.   

The problem with this game is that the scrolling in and out is so random.    Even Shodown had that beat.    It is like a mish mash of so many games, yet to me it doesn't deliver on any one part.    Even the one player campaign is so boring.    I just can't stop....the controls just seem terrible and frustrating.

What the hell is so fun about kicking someone off the edge in completely random attacks.    I defy anyone that actually has control when they are straight kicked...and one good kick, sends you with no choice.   At least with Armageddon the stage hazards are obvious and if you get smacked, you know how it happened.

Mario Galaxy I wouldn't call a great game.    Too much talking and not enough action.   Yeah its better then this, but it still lacked the fun of even Mario 64.   It tries, but again IMHO, it just fails.    I don't feel drawn to it, waiting for the next great level.    It just seems gay.  :laugh2:

Bully is actually ok.   Again another one that tries to be...like Shenmue from the Dreamcast.   Yet more lame story and besides being funny here and there, that too bored me real quick.     I just can't place it, but all of it reeks of kiddie behavior.   Shenmue actually made me want to see the mystery unfold.    You actually felt immersed in the story.   Bully is filled with so many despicable people that I felt like it was watching a bad b movie.   

Kiddy play.   Which I guess that is who it is aimed at.   Kind of like Wii Play.   Yeah the minigames are fun, but they are based on much better arcade games.    The Combat style was the best of the bunch, but nothing really really grabbed me.   

If this is the next level, I am totally unimpressed.    Wii Sports is great, but they have a long way to go before I don't feel ripped off.

Still Mario Kart, it is hard to believe that will mess that up.    I didn't really have high hopes for Mario Party, but god was that game aweful.    Besides the tilt racing, one lame game after another.    I kept asking myself(just like with this) why am I playing this and why do reviewers continue to praise it to death???

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Re: Super Smash Brothers Brawl
« Reply #67 on: March 19, 2008, 01:11:49 pm »
By the way, I don't want to start a flame war.   Maybe I do seem harsh.    I haven't followed the franchise, and again, I am not selling it yet.

I am going to try a couple of more times.    Perhaps a classic controller is the way to go(rather the gamecube controller cause that is all I got).   I think the wii remote is so akward, and perhaps that is hindering my gameplay.

It does look pretty, I will give it that.   

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Re: Super Smash Brothers Brawl
« Reply #68 on: March 19, 2008, 01:20:48 pm »
I have a couple friends that used to win tournaments in Super Smash Bros. Melee and when I play them I can barely even hit them, let alone get a kill.  Yes the powerups and items make things random so even novice players can occasionally get a kill against a good player, but thats also why all items and powerups can be turned off, and most skilled players do turn them off when they are playing.

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Re: Super Smash Brothers Brawl
« Reply #69 on: March 19, 2008, 01:26:40 pm »
My point is, that you shouldn't have to turn it off.   It should be well incorporated into the gameplay like in Powerstone where you are practically knocking each other over to get the goodies.   

I could go on and on, and I don't want to rain on the parade.   Its just that when you have seen better, it is hard to back.

I do got one comment though about the wii remote.   Is it just me, or does it seem a little half assed on the motion sensor?    Hate to beat a dead horse, but the Armageddon utilized it alot better.   Even picking player was using the analog stick...why why why??   This is supposed to be their baby!   yet, they avoided it all together.   

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Re: Super Smash Brothers Brawl
« Reply #70 on: March 19, 2008, 02:05:27 pm »
Its just that when you have seen better, it is hard to back.
You say better and I say different.   :dunno

It's like critical hits in Team Fortress 2, it just adds a bit of randomness to the game.
« Last Edit: March 19, 2008, 02:08:02 pm by AtomSmasher »

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Re: Super Smash Brothers Brawl
« Reply #71 on: March 19, 2008, 03:45:20 pm »
Smash Brothers is a button masher.   Lots of hopping around, not alot of skill involved that I see.   

I doubt you are really qualified to make that statement seeing as how you just picked up the game.  I'm certain you would be smeared against a wall by a skilled SSBB player with your repeated single attack.

A novice Mortal Kombat player could say the same thing about Mortal Kombat.

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Re: Super Smash Brothers Brawl
« Reply #72 on: March 19, 2008, 05:27:11 pm »
Quote
A novice Mortal Kombat player could say the same thing about Mortal Kombat.

You could say that about every fighting game ever made.  Any intelligent person knows that that is how you start learning a fighter.  But, later the skilled players are pounding on the controls, except it is entirely methodical, with no random element.  It just looks like pounding to the untrained eye.

Quote
I have a couple friends that used to win tournaments in Super Smash Bros. Melee and when I play them I can barely even hit them, let alone get a kill.

While I didn't win much tourneys (once out of around 15 total tries,) I was one of those people.  If you visit smashboards.com, anyone can find out how deep these games actually are.  I've played tons of fighters up to the MvC series, and a friends at work play the newer fighters like Armageddon and such, and they all agree Smash games have much more intricacies, because I'm always explaining to them what just happened and why, and each time they're amazed...and kind of mad cause I never told them about it before.  Then I explain that there's no possible way I can explain every little detail about the fighting mechanics of this thing.  You can't remember it all.

Quote
It should be well incorporated into the gameplay like in Powerstone where you are practically knocking each other over to get the goodies.

Are there high level tournaments involving this game with money involved?  I would wager they turn all items off, because it's random.  When playing a skill game, most, if not all skilled players want to remove as much random occurrences as possible.  Items in Smash are random.  If your money's on the line, you wouldn't want to lose on some freak low % chance would you?  Items are there for the fun aspect of the game, which is what most people will be playing for.  I'm done with tourneys, but I'll probably play a little of both items ON and OFF online.

Quote
I defy anyone that actually has control when they are straight kicked...and one good kick, sends you with no choice.

Could you restructure this sentence?  I'm having difficulty figuring out what you mean.

Quote
The problem is that you are forced to watch that crap over and over again.   If I see one more cinema I am going to vomit.

Ummmm...no you're not.   Press START, then A.

Quote
My wife was even commenting on the fact that the story just seemed to be made up as it went.

In a sense, Nintendo did.  They did the best they could.  Any better ideas on how to incorporate 35 different characters from vastly different games into one single, converging story line?  Multiple, seperate story lines for groups wouldn't be an acceptable option.
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Re: Super Smash Brothers Brawl
« Reply #73 on: March 19, 2008, 07:58:49 pm »
There is no call for the personal attacks from both of you.  I am allowed my opinion the same as you guys.   Same carp different day. 

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Re: Super Smash Brothers Brawl
« Reply #74 on: March 19, 2008, 08:37:04 pm »
There is no call for the personal attacks from both of you.  I am allowed my opinion the same as you guys.   Same carp different day. 
I must have missed something because I didn't see anyone make any personal attacks.  They both seemed to say that you just haven't played the game long enough to learn the intricacies of the fight mechanics, and that most 2d fighting games feel like button mashers to new players.

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Re: Super Smash Brothers Brawl
« Reply #75 on: March 19, 2008, 08:59:36 pm »
Kiddy play.

Yeah, pretty much any first party Nintendo game will appear kiddie.  As much as Nintendo tries to appeal to the older set every once in a while, they still want to keep their appearance "family oriented".  But this is nothing new and it's no longer a legitimate complaint because anyone who's known Nintendo for as long as it's been around will know that their cast of characters are "cutesy". 

But just because the characters don't bleed or behead each other doesn't mean the game won't hand you an ass-whooping.  I played "Cruel Melee" and I couldn't get one hit in.  "Button Masher" ---my bottom---!   ;D

Same thing goes for Super Mario Galaxy.  I wanted to throw a controller in anger a few times late in the game (but at $40 a pop, I'll keep my anger in check).

My advice: It's Nintendo - Get over the "kiddiness".   ;)

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Re: Super Smash Brothers Brawl
« Reply #76 on: March 19, 2008, 09:25:13 pm »
There is no call for the personal attacks from both of you.  I am allowed my opinion the same as you guys.   Same carp different day. 

I certainly did not intend to 'personally attack' you.  I was only trying to convey that you are saying the same things about SSBB that people said about Mortal Kombat a few months ago (ie. button masher, no skill required, etc) which caused you to go off on them.  How can you say the same thing about SSBB after owning the game for a week?  :dizzy:

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Re: Super Smash Brothers Brawl
« Reply #77 on: March 19, 2008, 09:50:33 pm »
Ahofle,

Maybe I got a feeling about it, which I why I have kept it!  I haven't got rid of it yet.   Butof course when you have seen certain things...like in Mario Galaxy, you don't have patience.    Yes yes it could have more depth, but it comes from experience, many years of experience with games.

So that is where the personal attack comes in.  Your assumption that I am not giving it a chance(and a week don't matter if I have played it non-stop), and that I would be smeared is where I take pause    My one button analogy comes from the fact that a certain attack when timed right is more effective then some honed stream of attacks.    Mortal Kombat being the same...I don't agree.

hypernova,

Besides your assumptions, it is your cup of tea.   Cool.   But I just don't see the appeal.   Doesn't make me a shallow person, and the fact that I am coming on here seeking knowledge shows that I am open for discussion.    I never said my word was bond.    It is just my experience.   

Smash brothers being deeper then Armageddon....---my bottom---.   Sorry, but I don't see it.     I refuse to believe a fighting game that has come along lately is better then a series that has controlled mechanics and has been around for almost 20 years is inferior.    Especially in regards to what I have already played.

Keep in mind one thing though.   The main reason I am challenging the game is the ooohs and aaaahs on this board convinced me to buy.   So yeah, I am going to discuss it.

Sorry if my sentences become jumbled and such, but time is always limited with full time work and I do the best I can with the time I have.

But like I said, I am still giving it a chance and being a veteran of fighting games I am giving it its full chance.    I like nintendo, but I don't necessarily like the direction that have gone and the laziness they have.     The evidence doesn't point to "deep".     It reeks of cash in.



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Re: Super Smash Brothers Brawl
« Reply #78 on: March 19, 2008, 10:06:45 pm »
Sorry, but I don't see it.     I refuse to believe a fighting game that has come along lately is better then a series that has controlled mechanics and has been around for almost 20 years is inferior.

?

The first Mortal Kombat came out in 1992 - 16
The first Smash Brothers game came out in 1999 - 9

MK series is definitely old, but Smash didn't just come along lately.

edit: simple math is hard

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Re: Super Smash Brothers Brawl
« Reply #79 on: March 20, 2008, 12:29:29 am »
And in video game years the difference is a long time. 

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Re: Super Smash Brothers Brawl
« Reply #80 on: March 20, 2008, 02:47:00 am »
To reiterate.  The golden years of fighting games was in the 16 bit era not 64 bit.   Streetfighter II, King Of Fighters(Fatal Fury-Art Of Fighting), Mortal Kombat, Samurai Shodown...even a bit later with Killer Instict(though that is primitive 64bit).

So you comparing the 6 years in between is hardly relevant.   Smash Brothers is a newcomer in all ways.   And yes I will repeat, I don't think it is a perfected fighting engine.

But thats me.   Perhaps it is just too different for my taste.    I didn't really love Tekken either, though I think it is miles beyond this.   I guess some things when you like them are hard to put down.   That is the great thing about the arcade/game community.   Everyone has their own opinion and view.

Still I might feel differently with a gamepad.   I am anxious to try.

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Re: Super Smash Brothers Brawl
« Reply #81 on: March 20, 2008, 06:01:05 pm »
if I came off as condescending or anything of the sort, I apologize.  It was not meant to be.

Quote
Smash brothers being deeper then Armageddon....---my bottom---.   Sorry, but I don't see it.

I doubt anyone would unless they truly loved it.  Nor would a week's time allow one to see the details.  But that's what I've been told by friends who've played it for a few months now.  Playing Melee to this day, I still learn something here and there.  (We're trying to find a Wii for work now to play Brawl.)  I played the golden years of fighters, and when you truly think about it, there was not much game mechanics.  You get hit, you fly a certain direction and a certain distance.  Every time.  Throws yielded the same thing.  Comboing wasn't even really existant (other than quick 1-2 combos, which hardly count) until MK3, KI and the Capcom VS style games, and MK3's only worked in close hitting on the ground.  Trilogy had a more developed ability to combo, but it still lacked.

I'm not putting words in your mouth, but every character having different ways of executing moves would never equal depth.  There are probably some who would argue the idea that Smash's moves are all the same.  Smash abolished this silly idea of fighting games.  It would take ages to learn every single character's every single move in MvC2, and then learn their particular strengths and weaknesses, best matchups, etc.  With Smash, you don't have to worry about whether a move is a charge move or a quarter circle move.  Simplicity is nice.  I know how to use all 25 characters from melee very well, and it doesn't take that long.  But on the same note, comboing in Smash is much different.  You practically make up combos as you go.  You aren't restricted to move B after move A, followed by move C.

Back then, stages added nothing to the gameplay, other than a nice background.  I'm under the impression that is still the case.  Smash involves the stages.  I may be wrong on this concerning present fighters.  If I am, I apologize.

Quote
Perhaps it is just too different for my taste.
  It may very well be.  But I'll still try to explain what I think makes it so great, IMO. :)

Don't get me wrong, I love the old fighters...but I differ from you in that I think they haven't been able to do anything new to MK since Trilogy on the systems, and to the VS style since the first few came out, and it became rather boring and repetitive.

It also helps to have some buddies that are into it, or are at least willing to give it an honest shot with you.  Single player will not sell this game.  Single player will never sell any fighting style game.  It's always about the human competition.

These games, I think, are characterized by the statement "easy to learn, difficult to master," which is the perfect recipe to make an addicting, fun game...that and more than two players.  The more players, the more mayhem and excitement. :laugh:
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Re: Super Smash Brothers Brawl
« Reply #82 on: March 20, 2008, 06:48:45 pm »
I think hypernova summed it up pretty well.  I'm going to try to add a bit without sounding redundant.

First of all, it's not accurate to compare the Super Smash Bros. series to a standard fighting game (e.g. SFII, MK, KOF, etc.).  While, yes, there are certain mechanics that are similar, overall you're trying to accomplish a completely different goal (i.e. "ring outs").  Secondly, it's extremely simplified for a reason.  Hypernova's use of the adage "easy to learn, difficult to master" was apt.  You're not wasting time learning complex joystick maneuvers for simple projectiles.  Instead you're concentrating on timing your every move to unleash the right attack at the right time.  And that's the hardest part of the game.  But while you're learning, you still have a fighting chance against more seasoned players.

So, yeah, if you're the fighting game fanatic, you may be turned off by this game if you're expecting a "Street Fighter with Nintendo Characters". 

I do slightly disagree with hypernova though about "single player".  While it's not the best way to play by any means, it's better than okay (or better than Mario Party X) as a single player experience.  This is especially true with Brawl since the adventure mode is much better than I expected and the online playability (assuming you have a decent internet connection).  Although online is still miles behind the experience you'd have on a typical Xbox Live game, it's still enjoyable. 
« Last Edit: March 20, 2008, 09:00:07 pm by DaveMMR »

genesim

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Re: Super Smash Brothers Brawl
« Reply #83 on: March 20, 2008, 07:19:57 pm »
Hey you guys are being a great help, and I will explore it more this weekend.

Hypernova,

I don't agree at all about your since Trilogy assessment.   Have you played Armageddon, Deception, or Deadly Alliance?

I think the gameplay is superb, and to say that it hasn't progressed past Trilogy, I don't see how you come to that conclusion.    I think that MK of new is the only game that has linked 2D fighting into 3D world and not sacrifising basic elements that I love.

Tekken and Soul Caliber and Dead Or Alive were good, but they weren't in the same spirit.   I felt the gameplay was slowed down and they just don't have the charm of 2D.   Street Fighter EX was horrible.   Samsho64 same thing.

MK Armageddon is THE bridge.   If you have played it, then to each his own.   But I don't see how anyone could walk away from the new ones and think there is no evolution...and yes in a good way.

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Re: Super Smash Brothers Brawl
« Reply #84 on: March 20, 2008, 10:07:37 pm »
And with all that in mind, here's an article about strategies for SSB:B  (NOTE: Some tactics seems kind of cheesy)
« Last Edit: March 20, 2008, 10:12:38 pm by DaveMMR »

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Re: Super Smash Brothers Brawl
« Reply #85 on: March 20, 2008, 11:48:17 pm »
Nice link!

Quote
Hypernova's use of the adage "easy to learn, difficult to master" was apt.

I disagree on this part.   Marvel vs Capcom has alot of repeated moves.   Aside from the few crazy ones, it isn't all that hard to master....for one that is schooled in fighting games.

That said, my favorite game, the original MK, is quite a bit easier then SSBB.   Yet, I think it has depth in its simplicity as well.    MKII also has this quality in spades as does Streetfighter II.

You are right in the fact that I shouldn't make a one to one comparison.  They are different games and should be treated as such.

I still have a problem with the falling off the stage part...especially when it SEEMS to be quite random.     MK Armageddon( I know I know I keep comparing) has alot more structure in this capacity, and at the least you can stay away from the hazards or see the impending doom and use it to your advantage or disadvantage. 

SSBB is there at every turn, and I think it takes away from the fighting.    YET I do understand this is the beast, and alot of the stages are clever in this way.    Probably more playing is going to change my mind...but if it doesn't cool.   It certaintly doesn't make put anyone else down for liking it.    I have to admit it is original and some games need a warming up period, especially when the history of fighting games before it.

Still again, I cannot disagree more when it comes to chain commands and what not.    That is an art as well, and while it may not apply in this game, I have always thought it added to the experience...if it is not too intricate.

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Re: Super Smash Brothers Brawl
« Reply #86 on: March 21, 2008, 05:37:12 pm »
And with all that in mind, here's an article about strategies for SSB:B  (NOTE: Some tactics seems kind of cheesy)

Most are things you should already know, but a few corrections:

Quote
#1, The edge-guard-Only one character can hang onto the edge of a platform at a time, so make sure that character is yours. Smash your opponent off the side, then immediately drop off and grab the ledge.

This is technically edge-hogging.  Guarding is just using attacks to keep the opponent from actually grabbing the ledge, which in this incarnation, is much harder, since sweetspotting the ledge is much easier.  Edge hogging is harder as well than in melee, because in that, when rolling from the ledge, you were still counted on the ledge during the entire roll.  That is not the case now. 

Ukemi is just commonly referred to as "teching."

Quote
#3, The air-steer 

What it is: A way of controlling your mid-air movement to reduce the risk of being sent flailing off the stage.

How you do it: Pull the stick hard towards the stage as soon as you get smashed away from it. To do this one effectively you’ll have to keep an eye on your damage meter and be ready for the big hits, but once you’ve got used to the timing you’ll be able to drop it into your default roster of tactics without even thinking about it

Commonly referred to as DI, or directional influence.  In addition, whatever direction your holding as you get hit will factor into what actual direction you go.  So if you happen to be going away from an opponent when they hit you, you may well die earlier than you normally would.  Obviously, the inverse is true, and what you actually want.

Quote
#1, The short-hop

When your opponent(s) are on the ground, you should always be using this.

Quote
#2, The edge-hop

What it is: A way of seriously confusing your opponent when fighting at the side of the stage.

How to do it: Drop off the stage, fall to just less than jump height from the edge, then double-jump back and grab the side. Repeat as many times as you want.

Also called ledgehopping.  Usually it involves attacking at some point as well.  Usually one drop, to reactivate the 1/2 second ledge invincibility, then an immediate hop up.  Be careful which attacks you use.  Ganondorf's up aerial A is excellent, as is Marths forward aerial A.  (Some sites may call them uair and fair, to familiarize you with the terminology.)  All characters have a good attack that has low lag time afterwards and decent range excellent for ledgehopping.

Additional tips

Find out which A attacks give you the least amount of lag after landing.  i.e. for Ganondorf, his up aerial A will not take as long to recover from after landing, which means he's less vulnerable, whereas when landing with a down A aerial will leave you open for a much larger amount of time.  If it's anything like melee, most B attacks will leave you open for excessively high amounts of time after execution.

Don't be predictable.  When you kill someone, and after they come back and come towards you, don't ALWAYS roll toward them when they get close enough.  They're still invincible, and you're completely vulnerable when you exit that roll.  This is actually a common n00b tactic, so use it against others, but don't fall into the same habit.

Moves decrease in power and knockback if you spam them.  Mix it up.

"A" moves usually have priority over "B" moves.  Don't ask why you got hit with a tiny standing jab when trying to do CFalcon's forward B, because his forward B has weeeeeak priority.  Now some moves, when the hitboxes come out, like a Falcon Punch, have the best priority.  But, of course, it takes time for those attacks to come out.  You won't be landing much of those types in a 1v1 battle, but they're great in a 4-way battle.

That's all I've got I believe...at least for generic tips and such.
« Last Edit: March 21, 2008, 05:41:41 pm by hypernova »
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Re: Super Smash Brothers Brawl
« Reply #87 on: March 21, 2008, 07:04:41 pm »
And with all that in mind, here's an article about strategies for SSB:B  (NOTE: Some tactics seems kind of cheesy)

Most are things you should already know

Yeah.... I didn't know about the "quick fall" or the "short hop".   :-[  Then again, I only played the first two games enough to open up a lot of things and then only returned to it every so often.  This new one has at least that online playability to make it semi-fresh a few months down the road.

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Re: Super Smash Brothers Brawl
« Reply #88 on: March 23, 2008, 12:19:08 pm »
Just a note, I have yet to see any of you guys online. :hissy:
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Re: Super Smash Brothers Brawl
« Reply #89 on: March 24, 2008, 11:43:39 pm »
I gotta admit I am finally hooked after putting the control on its side!   I am still frustrated from time to time, and do question how "deep" the gameplay is, but it is a hell of alot of fun!

Its like Pokeman...I gotta have all the players unlocked!   Plus the graphics I feel are really really good, and they seem to keep getting better!

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Re: Super Smash Brothers Brawl
« Reply #90 on: March 25, 2008, 10:31:29 am »
Just a note, I have yet to see any of you guys online. :hissy:

I was thinking the same thing of you HN.  ;D   What time do you usually try and get online?  We all need to setup a play date.

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Re: Super Smash Brothers Brawl
« Reply #91 on: March 25, 2008, 09:06:48 pm »
I gotta admit I am finally hooked after putting the control on its side!   I am still frustrated from time to time, and do question how "deep" the gameplay is, but it is a hell of alot of fun!

Its like Pokeman...I gotta have all the players unlocked!   Plus the graphics I feel are really really good, and they seem to keep getting better!

Who the hell are you, and what did you do with genesim? ;D

Just a note, I have yet to see any of you guys online. :hissy:

I was thinking the same thing of you HN.  ;D   What time do you usually try and get online?  We all need to setup a play date.

Best to find me on a weekend at random points in the day, or possibly a Tuesday or Thursday evening, after 8:30, before 11.  (EST)
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genesim

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Re: Super Smash Brothers Brawl
« Reply #92 on: March 26, 2008, 02:03:18 am »
Quote
Who the hell are you, and what did you do with genesim

Yes yes, it is downright blasphemy...but I have seen the light.   Still I gotta criticize...and I shall.

XX

Ok since I have played the game...and continue to play, I have developed lots of favorites.    I feel the humans are alot easier to control, and they don't make me vomit from the cuteness factor...but I still have my favorites outside of that as well.    Donkey Kong is a great player...always liked the brutes!

This game brought back memories of way back when.    I remember putting down Super Mario Brothers for alot of the same reasons. 

I felt the gameplay wasn't as deep....any moron could pick it up...lots of redundancy.    This was coming from the Commodore 64 and the arcade games and I just hated to see change.

Then when I sat down and played...boy was I wrong.   I got addicted and just had to finish(though the real addiction didn't come till Mike Tyson's Punchout).     As a sidescroller I get this same feeling with Smash.    Yeah, there are way too many repeated enemies....but most sidescrollers have this problem.   YET, it is all a blast, and I anxiously await the next challenge.   That and I can't believe how many levels there are for what is really a BONUS option!!!

There are so many similarites with the feeling I got with MK Armageddon.

That said, as a fighter, I can't help it, I am still a little dissapointed.    I still feel like it is a bunch of button mashing eye candy.   But YET, it is still alot of fun!!

This game does have depth in other ways, and I applaud Nintendo for taking their little machine and bringing it all back to what it should be, a joy to play!   It is the big picture that counts, and as for bang for your buck, you could do worse...much worse.

Also I like the nostalgia trips.    Too many games forget their past, yet with Nintendo we get a constant reminder of the great legacy.    Metroid was fun to pop on, even for the skimpy trial period you get.

With every moment played, I can't wait for the next secret.   This is what gaming is all about.   

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Re: Super Smash Brothers Brawl
« Reply #93 on: March 26, 2008, 04:43:52 pm »
With every moment played, I can't wait for the next secret.   This is what gaming is all about.  

You just said a mouthful. That's exactly what I think every time I play the game and the EXACT reason I will not use a cheat guide to unlocking characters.  I discovered today that I'd been awarded  trophies I had no idea I'd earned as a result of repetitive brawling....then earned some more at the coin shoot.

I said it before, I'll say it again....it is just mind-blowing the amount of stuff / surprises packed on this one little disk. 

You also said a mouthful by saying it's fun...and I agree! I'ms still getting my behind kicked in most brawls, BUT when it's over I can't hardly wait to try again!

I haven't seen anybody online either....we really do need a BYOAC play date. Any suggestions (or did I miss it)?

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Re: Super Smash Brothers Brawl
« Reply #94 on: March 27, 2008, 11:06:39 am »
I haven't seen anybody online either....we really do need a BYOAC play date. Any suggestions (or did I miss it)?

Nothing has been setup as far as I know but I will try and be on line tonight between 8-10 PM(EST) since there really is nothing but NCAA Basketball on tonight. 

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Re: Super Smash Brothers Brawl
« Reply #95 on: March 27, 2008, 12:25:05 pm »
Just to tell you guys... I was never really a smash player until this one hit.

Surface level it doesn't seem very deep because the control scheme is so simplified, but theres a lot of glitchery and game engine abuse that makes the game a lot more deep than you think.

Things like snakes sliding mortar (Do a diving A with snake, and the second it connects with an opponent or their shield Smash up on the C-stick)  Short hops, Non Flinch Frames, Glide Cancels with the fliers, etc. etc.  add up to make the game a good bit deeper.

Check out some tourney vids of players like PsychoMidget, GimpyFish, or Overswarm and you'll see some really good examples of the depth

That said... I'm about ready to go back to MvC2 and Super Turbo... but I have been having a lot of fun trapping my roomates with explosions everywhere with Snake.

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Re: Super Smash Brothers Brawl
« Reply #96 on: March 28, 2008, 12:10:27 pm »
Quote
Things like snakes sliding mortar (Do a diving A with snake, and the second it connects with an opponent or their shield Smash up on the C-stick)  Short hops, Non Flinch Frames, Glide Cancels with the fliers, etc. etc.  add up to make the game a good bit deeper.

That makes a Snake a hard player to play against if they can execute that dash cancel correctly a majority of the time.  I've played against one guy in a 5 stock match, he 3 stocked me.  Only time I've played against it, so I don't have much experience against it.

I'm disturbed by the superarmor (no flinch) some characters possess, especially Ike's first 1/2 of his up B.  It's extreme.

I never was impressed with GimpyFish, but that might be due to any online lag in his videos.

Had a small amount of time with TK last night, but I was playing a coworker for the first time at the same time.  Ended up having two lost connections in a row, so I stopped hosting.

I'll play you again some other time, TK.  Sorry about that!
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Re: Super Smash Brothers Brawl
« Reply #97 on: March 28, 2008, 12:43:43 pm »
I've been playing a lot of snake lately, That mortar slide is actually REALLY easy to pull off.

Hes got all sorts of nasty tricks,  Shield cancelling your grenades and picking them back up to get normal item properties.  You can near infinitely bomb jump off your remote mines.  You basically get an alpha counter like Marth's if you draw a grenade then shield cancel because they'll smack the grenade while you're shielding.

Ill post up my Brawl code when I get back from class, we should get some games in

tk_42_1

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Re: Super Smash Brothers Brawl
« Reply #98 on: March 28, 2008, 03:05:29 pm »
Had a small amount of time with TK last night, but I was playing a coworker for the first time at the same time.  Ended up having two lost connections in a row, so I stopped hosting.

I'll play you again some other time, TK.  Sorry about that!

Hey no prob.  I thought I might have network problems.  All the games I played last night were choppy or took forever to get people to play.  I can't wait to get back onto Roadrunner.  This DSL I have really sucks.

The one game we played was fun though.  Even though I got my @$$ handed to me.   ;D

hypernova

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Re: Super Smash Brothers Brawl
« Reply #99 on: March 30, 2008, 05:05:23 pm »
Quote
Ill post up my Brawl code when I get back from class, we should get some games in

That must be one long class, kajoq! ;)
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Re: Super Smash Brothers Brawl
« Reply #100 on: April 02, 2008, 10:58:00 am »
I guess I still don't 'get it' with Smash Bros.  I fired it up last night and beat it in 5 minutes with Princess Peach (did random selection).  All she/I did was some high kick over and over again until I was watching the end credits.

I would suggest you set the CPU to a higher difficulty then or have you at least tried the Sub-Space Emissary, or try to go on-line and play some people.  Being able to to beat the game itself would get kind of boring if that is the only thing there was too it.

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Re: Super Smash Brothers Brawl
« Reply #101 on: April 02, 2008, 02:57:21 pm »
Try the missions, those are kind of fun.

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Re: Super Smash Brothers Brawl
« Reply #102 on: April 02, 2008, 03:32:04 pm »
Try the missions, those are kind of fun.
I did about 15-18 of those and then I realized they were more annoying then fun  :dunno

I actually haven't played in a while, I think I've just gotten tired of the game.  I've played through the storyline, beaten the single player thing with 5 or 6 characters, played probably 5-6 hours in online matches, and played a few of the minigames.  In total I've probably played about 30 or so hours of the game, so I consider that getting my moneys worth, but it just doesn't seem to have lasting appeal for me.  Or it could just be that I picked up Sins of the Solar Empire last week and that game is sucking up all of my free gaming time  :)

As for complaining the game is too easy on the second to easiest difficulty setting is a little absurd.  The AI isn't too bright on normal, so crank the difficulty up and then let us know if your still able to beat it with only one move.

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Re: Super Smash Brothers Brawl
« Reply #103 on: April 02, 2008, 04:21:16 pm »
The game is fun when you have others to play with you. Which is why I found a lot of replay value with the first Smash Bros. I was still living at home with my brothers and we'd play all the time. This wasn't so with Melee so I didn't play that one as much. With Brawl i play it more cause I can play with my brothers online. Not really the same as playing with them in the same room though cause you can't talk smack while winning or losing. But its fun none the less.

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #104 on: April 02, 2008, 06:31:57 pm »
You're like one of those guys that when I say a certain pinball machine is 'easy' tell me I need to make all kinds of physical adjustments to it.  :D

I fired it up, randomly selected a character, and mopped the floor with a single button press over and over on normal difficulty. 


Yeah, beating the classic mode is not a challenge and is not even really the point of the game. 

And yes you have to make adjustments because, by default, the Classic Mode is completely beatable by anyone who happens upon it (that's one of the ways you open things up and thus should be manageable for those who want to unlock things as fast as possible).  I don't even consider classic mode the "meat" of the game, which is why it's just "whatever" in gameplay.   

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #105 on: April 02, 2008, 08:28:50 pm »
Yeah, beating the classic mode is not a challenge and is not even really the point of the game. 

 So...................

What's the point of the game?



4-player brawling with drunk friends (or the internet peoples)

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Re: Super Smash Brothers Brawl
« Reply #106 on: April 03, 2008, 03:30:25 pm »
Maybe sell it at Gamestop.  I hear they give top dollar for used titles.  ;D

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Re: Super Smash Brothers Brawl
« Reply #107 on: April 03, 2008, 03:49:36 pm »
I tried the game again.  I was bored senseless.  The online stuff doesn't work, but I was able to watch a 'spectator' match.  It's just as random as it is when you're playing against the CPU.

I'm glad some people enjoy it, but I feel ripped off.

 :angry:




So sell it then.

I guess I shouldn't have bothered to add your Brawl friend code to my list. I'll go erase it.

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Re: Super Smash Brothers Brawl
« Reply #108 on: April 03, 2008, 04:15:11 pm »
Maybe sell it at Gamestop.  I hear they give top dollar for used titles.  ;D
Actually since the game is so new, I wouldn't be surprised if he got $40 for it at gamestop.  I'm pretty sure thats what I got when I sold WarioWare back to them a week or two after buying it.

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Re: Super Smash Brothers Brawl
« Reply #109 on: April 03, 2008, 08:52:58 pm »
I'm glad some people enjoy it, but I feel ripped off.

Why?  There were no false promises on the box, nor in the numerous reviews or articles that covered it.   I know you didn't like it and that's fine but there was no attempt to mislead.  SSB is SSB, like it or loath it.  The core gameplay has barely changed in the almost decade the franchise has existed.   You picked it up, you didn't like, time cut your losses and sell it.

And yeah, Gamestop usually gives much, much better trade-in cash for recent games.   You still won't get back your investment.  Consider it an extended rental.  ;) 

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #110 on: April 04, 2008, 12:51:23 am »
I guess I shouldn't have bothered to add your Brawl friend code to my list. I'll go erase it.

Doesn't matter, it drops the connection every time I try and join a game.   :angry:


Thats odd, I've never had a problem playing online games.

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Re: Super Smash Brothers Brawl
« Reply #111 on: April 04, 2008, 12:31:09 pm »
I swear, before the firmware updates, the Wii was the buggiest system I had owned since the Atari Jaguar.  :/  It's been a few months and updates since it's locked up on me, though. 


It's wierd to hear you say that.  I use mine almost daily and have never had any problems.  Going online to the store  playing GC titles...All works great.  Granted I don't have that Smash Bros. But I would expect it to "just work" like everything els does.

Hmmm...I've pretty much ignored the last three or four updates...I wonder if that has anything to do with it?  And I just have a stable version of the firmware...?

hypernova

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Re: Super Smash Brothers Brawl
« Reply #112 on: April 06, 2008, 10:48:36 am »
My connection can be a little spotty.  I don't seem to have problems watching games as a spectator, but if I try to join or create one I always get dumped off the network.  I finally gave up and quit the game and it locked up my system.  I swear, before the firmware updates, the Wii was the buggiest system I had owned since the Atari Jaguar.  :/  It's been a few months and updates since it's locked up on me, though. 

I played some of the missions and some of the brawls on harder difficulty, and it made the game a little more compelling.  It is kind of nice and mindless.  Maybe I should actually read the instructions, because I still can't figure out why sometimes I get knocked off the board and reappear on it and why other times I'm gone for good.

Any particular error code(s)?  Maybe 85010 or 86420?

You may be fighting stock brawl battles.  In those, you have a certain number of lives, indicated by small circles above your percentage.  One player modes (non stadium style) have stock as well.  Timed brawl battles have no stock.  (Unless you turn time on during stock, to prevent camping, but that's something you have to unlock, and that's still a stock match anyway.)

The point of stock battles is to be the last one left standing.  Pure timed battles means you must kill as many times, and limit your own deaths.  (+ versus -.)

I've been trying my hand at boss battles on intense lately.  Trying to unlock that trophy, thus I haven't been online much.
« Last Edit: April 06, 2008, 10:50:45 am by hypernova »
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genesim

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Re: Super Smash Brothers Brawl
« Reply #113 on: April 06, 2008, 03:17:52 pm »
Quote
I played some of the missions and some of the brawls on harder difficulty, and it made the game a little more compelling.

Here is where it all begins.   Play subspace...and I mean really play it and get into it.   Then play the events.   Once you start unlocking stuff, it is so easy to get addicted.

Great game, and I have made a compete turn around.   Time is my only limitation, but like so many other great games, you want to ulock every corner of the universe.   I had to cheat a little to get through the final maze, but going back through and getting all the stuff is still rewarding.  Tons of hidden suprises that shows there is more then meets the eye to this game.

That said, it is still a button masher.   But abeit..a very good one.

fjl

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Re: Super Smash Brothers Brawl
« Reply #114 on: April 06, 2008, 06:58:44 pm »
Thats odd, I've never had a problem playing online games.

My connection can be a little spotty.  I don't seem to have problems watching games as a spectator, but if I try to join or create one I always get dumped off the network.  I finally gave up and quit the game and it locked up my system.  I swear, before the firmware updates, the Wii was the buggiest system I had owned since the Atari Jaguar.  :/  It's been a few months and updates since it's locked up on me, though. 

I played some of the missions and some of the brawls on harder difficulty, and it made the game a little more compelling.  It is kind of nice and mindless.  Maybe I should actually read the instructions, because I still can't figure out why sometimes I get knocked off the board and reappear on it and why other times I'm gone for good. 








First off spectating matches are NOT LIVE. Your Wii downloads a replay file of the match so all you see is a pre-recorded online match that doesn't require a good connection to view since all the information needed was already downloaded.

As for continuing being disconnected, It seems you have a bad connection. Is this a shared connection? If so, then your bandwidth will be lowered. There can also be devices causing interference from your Wii to your wireless router. I suggest getting the Wii LAN adaptor so you can hard wire connect your Wii directly to your router. No interference and or loss to the internet. It's what I use.

Third, what is this about your system locking up? I've never had that happen. Does this happen while playing a game? Perhaps cleaning the DVD lens might help.

RTSDaddy2

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Re: Super Smash Brothers Brawl
« Reply #115 on: April 06, 2008, 09:47:59 pm »
SPOILER POSSIBILITIES (I doubt it but just a warning if you've only recently got the game):

-
-
-
-

This is sad - but I FINALLY had time (couldn't get on line and once I did none of you were there) today to play a solo round all the way through to Master Hand and beat it - unlocking Marth for all of about 2 seconds as poor little Pikachu, already battered and bloody, took one step too far and fell off the platform, never to return.


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Re: Super Smash Brothers Brawl
« Reply #116 on: April 07, 2008, 10:40:18 pm »
I just bought the game today.   I am pretty dissapointed.   I mean, I really really want to like it, but it has two problems that I see.

Too difficult(boring) for people that aren't into fighters.

Too random for people that enjoy them.

The end result is an endless amount of hopping around with no real objective.


I am not alone!!

fjl

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Re: Super Smash Brothers Brawl
« Reply #117 on: April 08, 2008, 03:52:24 pm »
Again...

The best part of Smash Bros is and always(hopefully not in future installments) will be the multiplayer. Bring beer and some friends over and have a blast battling each other to a pulp..
« Last Edit: April 08, 2008, 04:39:22 pm by efjayel »

hypernova

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Re: Super Smash Brothers Brawl
« Reply #118 on: April 09, 2008, 06:57:59 pm »
I just bought the game today.   I am pretty dissapointed.   I mean, I really really want to like it, but it has two problems that I see.

Too difficult(boring) for people that aren't into fighters.

Too random for people that enjoy them.

The end result is an endless amount of hopping around with no real objective.


I am not alone!!

We converted him.  You are alone. ;)
I'll exercise patience when you stop exercising stupidity.
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genesim

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Re: Super Smash Brothers Brawl
« Reply #119 on: April 11, 2008, 01:42:43 pm »
Hypernova's right.   Unless I am an imposter.  ;)