Actually, it's that magically low price at launch that disappoints me about the Wii. Historically, it's actually not a low price in terms of value to the consumer, because Nintendo decided not to lose any money on the system. Nintendo subsidized the cost of both the N64 and Gamecubes, so in both of the previous generations, the consumer got more hardware than he was paying for. But, whatever. I don't care about that . . . that's just to clarify the situation. What disappoints me the most is that I would have LOVED to pay $299 for the Wii, if it meant that the Wii was exactly the same system, but with the horsepower of the Xbox 360. Considering that the Xbox 360 core was $299 when the Wii launched, I think it's perfectly reasonable to say that Nintendo could have done this. Think of what that would have done for them. They'd have everything they have now, but the capability to do everything the Xbox 360 can do. And they'd still have been very competitive on price. And, considering their supply situation, a $299 pricepoint would probably not have significantly impacted sales, if at all.
Here I am as a Wii owner, and I can't play any cross-platform games. We don't get Grand Theft Auto IV on Wii. Splinter Cell is horribly bad on Wii. Resident Evil 5 will never show up on Wii. Metal Gear? Never on Wii. Bioshock, , Orange Box, Burnout Paradise, Gears of War, COD 4, Dead Rising, Crysis, Oblivion, Skate, Assassin's Creed. These are (or will be soon) cross-platform games. Agnostic. The publishers want total market penetration -- maximized exposure. But they're hands are tied. The Wii simply cannot run them. I think Nintendo games are as great as the next person, but that doesn't mean I want to play them to the exclusion of all others. I'd have laid down $50 in a heartbeat for a Wii that could also go toe-to-toe with its competitors. Graphics, physics, sound and AI aren't everything. But they aren't nothing. And god knows that the lack of Grand Theft Auto IV isn't nothing.