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Author Topic: Super Smash Brothers Brawl  (Read 14684 times)

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jrmitch

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Re: Super Smash Brothers Brawl
« Reply #40 on: March 15, 2008, 01:33:25 am »
FYI Friends won't show up unless both parties enter in each other's friend code.  So if you post yours, make sure to enter in everybody elses as well.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #41 on: March 15, 2008, 02:25:50 am »
Interesting thing...while I tried once again to play online, it actually showed people joining the fight.  When I choose to brawl anyone, I'm always the first waiting for others, and this is the first time that others have actually started joining.  But right when the fourth player joined, I got kicked...

Hmm...

How long does everyone usually wait when playing anonymously?
I'll exercise patience when you stop exercising stupidity.
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genesim

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Re: Super Smash Brothers Brawl
« Reply #42 on: March 15, 2008, 07:06:28 am »
Thats what I am holding out for.   Some friends...or total strangers to battle, and see what the big deal is.

As it stands, I am mostly playing it with family and they just don't "get it".

Meanwhile I almost beat the game just using one attack over and over.    It screamed cheap to me.

The game does look great though, and I admit I need to play it more to come to a full decision.   It is all so new to me though, and sometimes things need to sit a little while longer.    I just can't help but be more excited by Mario Kart coming up.   But I really really want to like this game!

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #43 on: March 15, 2008, 09:29:24 am »
Thats what I am holding out for.   Some friends...or total strangers to battle, and see what the big deal is.

As it stands, I am mostly playing it with family and they just don't "get it".

Meanwhile I almost beat the game just using one attack over and over.    It screamed cheap to me.

The game does look great though, and I admit I need to play it more to come to a full decision.   It is all so new to me though, and sometimes things need to sit a little while longer.    I just can't help but be more excited by Mario Kart coming up.   But I really really want to like this game!

If you're beating the game using one attack over and over, you need to adjust the difficulty to something more challenging.   

Have you tried the Adventure Mode?  I only just started but it seems to be pretty fun. 

Here's a fun diversion: Pop online and bet coins on someone else's fight.  It seems stupid and boring but I got verbally upset when I bet 4 coins on R.O.B. and he lost on some bonehead move in Sudden Death. 

Admittedly, if you're a Nintendo fan, you'll have a better appreciation of this game (as well as the previous two entries).  It's like the "Jay and Silent Bob Strikes Back" of video games (not in quality, of course).  Those who know the source material being referenced endlessly will get more out of it.

P.S. - Added all people in thread. 

« Last Edit: March 15, 2008, 10:51:21 am by DaveMMR »

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #44 on: March 15, 2008, 12:39:17 pm »
Interesting thing...while I tried once again to play online, it actually showed people joining the fight.  When I choose to brawl anyone, I'm always the first waiting for others, and this is the first time that others have actually started joining.  But right when the fourth player joined, I got kicked...

Hmm...

How long does everyone usually wait when playing anonymously?
When playing anonymously, I usually have to reload the brawl 1 or 2 times (let the timer almost expire, exit, then start it again) before people join.  Once people join it generally seems to stay full, but it takes a bit of time to originally find the game.

pointdablame

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Re: Super Smash Brothers Brawl
« Reply #45 on: March 15, 2008, 01:27:27 pm »
I just picked this game up.  Here's my friend code:    1289-7991-2868

Not sure how often I'll be able to play, but I'm going to add all you guys to my friends roster.
first off your and idiot

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spiffyshoes

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Re: Super Smash Brothers Brawl
« Reply #46 on: March 15, 2008, 07:33:17 pm »
Has anyone made an arcade stick for this game yet?  I just picked up a used Wii Remote to hack.  I can't wait to see how this game plays with arcade controls.

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Re: Super Smash Brothers Brawl
« Reply #47 on: March 15, 2008, 10:39:58 pm »
Dave, TK, Jrmitch, Point, just added your friend codes.  Atlanta's had severe weather the last two days, so I haven't been online much - will look for you in days ahead.


hypernova

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Re: Super Smash Brothers Brawl
« Reply #48 on: March 16, 2008, 01:59:04 am »
All right...last night was definitely a fluke.  And I've exhausted every known means to get this thing working correctly.

Quick question:  Can anyone go on the Wii's browser, and check to see if they can do an internet speed upload test on pcpitstop.com?  I ask, because now all of a sudden, I can do an upload test on my wireless router from my PC, but not my Wii.

And another question...what wireless router is everyone here using?
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pointdablame

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Re: Super Smash Brothers Brawl
« Reply #49 on: March 16, 2008, 12:40:59 pm »
I'm using a Linksys WRT54G v2 as my router.  I had to change my wireless connection to channel 1 or 11 as suggested by google to get my Wii to see it originally, but once I got a connection, I haven't had a problem with it since.
first off your and idiot

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Re: Super Smash Brothers Brawl
« Reply #50 on: March 16, 2008, 03:45:39 pm »
And another question...what wireless router is everyone here using?

I never even tried the wireless... I hardwired it.  Works really well that way.

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Re: Super Smash Brothers Brawl
« Reply #51 on: March 16, 2008, 03:59:11 pm »
I use a Buffalo WHR-G125 and it is easily the best wireless router I've had and flawlessly works with the Wii and DS, unfortunately Buffalo can no longer sell routers due to some sort of lawsuit.

Also, I've beaten the story mode and while most characters are unlocked, not all of them are (such as toon link).  It's only at 85% completion though, so maybe they all get unlocked when it reaches 100%, but I have no idea what I'm suppose to do to get it to 100%.  I'm sure the rest of the characters will eventually show up as I beat classic mode, so its not a big deal.

RikaKazak

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Re: Super Smash Brothers Brawl
« Reply #52 on: March 16, 2008, 04:49:40 pm »
Got the game yesterday....LOVE IT!

Kirby FTW!

hypernova

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Re: Super Smash Brothers Brawl
« Reply #53 on: March 16, 2008, 05:43:42 pm »
Quote
Also, I've beaten the story mode and while most characters are unlocked, not all of them are (such as toon link).  It's only at 85% completion though, so maybe they all get unlocked when it reaches 100%, but I have no idea what I'm suppose to do to get it to 100%.  I'm sure the rest of the characters will eventually show up as I beat classic mode, so its not a big deal.

SPOILERS:

Swamp for Jigglypuff
Ruins for Wolf
Forest for Toon Link

I think Toon's door is early on in the stage, Jiggly's is pretty late (and rather hard to reach, because you'll get shot past it, and have to carefully backtrack) and Wolf's...I've forgotten where it is exactly, but just explore, and you shouldn't have a problem.

Flags mean you have trophies/characters to find on that stage.  Illuminated crowns means it's complete.

So does everyone have the ability to do an upload test from their Wii?
« Last Edit: March 16, 2008, 05:50:12 pm by hypernova »
I'll exercise patience when you stop exercising stupidity.
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AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #54 on: March 16, 2008, 06:58:25 pm »
Quick question:  Can anyone go on the Wii's browser, and check to see if they can do an internet speed upload test on pcpitstop.com?  I ask, because now all of a sudden, I can do an upload test on my wireless router from my PC, but not my Wii.
I just tried it and it doesn't work on my Wii, so I wouldn't worry that it doesn't work on yours.  Download test worked fine though.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #55 on: March 16, 2008, 08:56:02 pm »
Good thing I haven't bought anything yet.  I thought that might be the case...then, it makes me wonder...

What the hell is wrong with my connection!?!?!?

When's someone going to be able to fight?  I need to test a friend connection, and see if that works.
I'll exercise patience when you stop exercising stupidity.
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genesim

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Re: Super Smash Brothers Brawl
« Reply #56 on: March 16, 2008, 11:57:05 pm »
Dave,

Its not that.   Take for instance using Wario.   Man it is so easy to drive off the side.   Sure you can jump back on after using his special, but this crap of falling off gets so old.

That and the fact that you are practically murdering "the hand", and then flick...your gone.

CHEAP CHEAP CHEAP CHEAP.

But hey, its all in practice, and I am not done with it yet.    Guess I am used to other fighter too much, and this is unorthadox to say the least, I just hope the gameplay holds up.

Nintendo has always been one of my favorite machines, and I have owned them all at one point or another(cept the DS).   Its just that most games are kiddy orientated, and the new Mario Galaxy was horrid.   I just hate how it has become for youngins lately.   Give me even Mario 64 anyday.  I hate all the "talking".   The sphere's give me a headache to boot.   It just doesn't seem as fun as the old games.   3D is a touchy thing, and camera being with you is key.   But hey, it looks pretty.

Nothing is as fun as old school games...or hell even Guitar Hero, I just can't put it down!! >:D

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #57 on: March 17, 2008, 07:41:38 am »
Well if you're referring to the Classic Mode, that's really not the best part of the game anyway.  I play it only to open new stuff but little else. 

But the game just may not be your cup of tea.  Don't "force" yourself to like it.

tk_42_1

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Re: Super Smash Brothers Brawl
« Reply #58 on: March 17, 2008, 11:38:20 am »
I found one advantage to using the Wii Remote/Nunchuk.  I tend to play the games on the Wii left handed (Remote in left hand, Nunchuk in right) and have done that with SSBB.  Well, for the heck of it, I connected my classic controller to try it out and found it awkward to play.  I know I should be used to the classic controller since it is more like all the other console controls but the Wii really is the first console I've owned since the NES.  PC games ruled my house.  It makes sense to me at least.  On a PC game you tend to use your right hand for movement(mouse or arrow keys) leaving your left hand available for other key combos.

On a side note,  I was playing the SSE the other night and got to the part where Zero Suit Samus came on the screen and my wife walked in.  She was like "What the hell are you playing??"  I explained to her about the old NES Metroid game and she was like "I loved that game but that was a girl??"  Classic moment.

ahofle

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Re: Super Smash Brothers Brawl
« Reply #59 on: March 17, 2008, 03:54:34 pm »
On a side note,  I was playing the SSE the other night and got to the part where Zero Suit Samus came on the screen and my wife walked in.  She was like "What the hell are you playing??"  I explained to her about the old NES Metroid game and she was like "I loved that game but that was a girl??"  Classic moment.

Hahah!
My wife walked in on me when I was taking a snap shot of Zero Suit Samus and zooming in and panning around.   :laugh2:
BTW, you can start out as ZSS without requiring the final smash trick by holding down the shield key (Z on the nunchuck I believe) when selecting Samus and advancing to the level selection screen.   ;D

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #60 on: March 17, 2008, 06:19:23 pm »
Well, for the heck of it, I connected my classic controller to try it out and found it awkward to play.  I know I should be used to the classic controller since it is more like all the other console controls but the Wii really is the first console I've owned since the NES. 

You know, I thought I was the only one who hated using the Classic Controller for this game.  It's odd though because it works so well with other games but for some reason I can't get a decent game of SSB:B going with it. 

Admittedly, I haven't tried the nunchuk control setup.  I tried the "sideways" Wiimote setup and that's seriously only for those that cheap out on buying 4 GC controllers.   The Gamecube is by far my prefered method of playing.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #61 on: March 17, 2008, 08:22:23 pm »
I figured it out.  The router needed a firmware upgrade.

What's that you say?  Why didn't I check that in the first place?  Well, funny you should ask.  And here's your moral.

Don't trust any auto update or update button on any program's screen.  Look at your programs/hardware's version, and check it against the website.  It kept telling me that I was using the most up to date stuff.  After talking to a Netgear rep via email, one suggestion he had was to download from the site the latest firmware.  I initially ignored it, knowing I've pressed the "check for updates" button at least 5 times, but then thought, what the heck.  Maybe it's screwed up.  And what do you know...there's a newer version...from October.

Now I only get the "disconnected from other players" every so often.  I no longer suffer through the dreaded error codes 86420 and 85010.  It does take around a few minutes to get 4 players.  Anything longer than two-three minutes usually means it's not going to connect at all and you'll get the disconnected message eventually.

The matches I played today were all about 2/3 - 3/4 speed, so it felt like a slo-mo fight somewhat.  Lost the first, won about five afterwards.

On a side note,  I was playing the SSE the other night and got to the part where Zero Suit Samus came on the screen and my wife walked in.  She was like "What the hell are you playing??"  I explained to her about the old NES Metroid game and she was like "I loved that game but that was a girl??"  Classic moment.

Hahah!
My wife walked in on me when I was taking a snap shot of Zero Suit Samus and zooming in and panning around.   :laugh2:
BTW, you can start out as ZSS without requiring the final smash trick by holding down the shield key (Z on the nunchuck I believe) when selecting Samus and advancing to the level selection screen.   ;D

Am I the only one impressed, er, surprised by the size of her cans?

Quote
That and the fact that you are practically murdering "the hand", and then flick...your gone.

CHEAP CHEAP CHEAP CHEAP.

You should play the final boss of SSE on intense.  It literally is OHKO 90% of the time.  But doable once you learn his attacks.

Quote
this is unorthadox to say the least

Yes, it is...that's the point! ;)
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tk_42_1

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Re: Super Smash Brothers Brawl
« Reply #62 on: March 18, 2008, 11:12:42 am »
Dave, TK, Jrmitch, Point, just added your friend codes.  Atlanta's had severe weather the last two days, so I haven't been online much - will look for you in days ahead.

That's strange, because when I looked on the Friends Roster last night it still had you as awaiting registration.  Guess I need to go back and make sure I entered your code correctly.

genesim

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Re: Super Smash Brothers Brawl
« Reply #63 on: March 19, 2008, 12:11:26 am »
Hell yeah I gotta force myself...or its all that $$ that I am out of.   Have a feeling this is going by way of Ebay real soon.

Looking forward to Mario Kart though.   I like the series alot.  Double Dash was alot of fun, and the Wii mote is a dandy controller.

Hope more 3rd party support comes into play though.   First Mario Galaxy then Mario Party then Bully now this.   I just feel that with each buy...and tradein/sell they get worse and worse for me.  Maybe I am just too cranky.

MAME just gets alot more play for me, and my house full of girls just don't care for the fun factor of the Wii so far.   Yet, guitar hero still gets alot of play.   Can't advertise that enough.   I can't believe I missed the boat so long.   Even Guitar Freaks is really catching on with me.   Man I am a late comer in all this.

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Re: Super Smash Brothers Brawl
« Reply #64 on: March 19, 2008, 12:20:39 am »
Wait, you didn't like Bully or Mario Galaxy?  Your a very odd gamer because those are both great games.

ahofle

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Re: Super Smash Brothers Brawl
« Reply #65 on: March 19, 2008, 10:34:30 am »
I also don't understand how someone could like Mortal Kombat (or any 2D fighter for that matter) and not like SSBB.

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Re: Super Smash Brothers Brawl
« Reply #66 on: March 19, 2008, 01:00:08 pm »
Kind of reminds me of the people that said....hey if you like Bruce Lee, you will love Crouching Tiger Hidden Dragon....uh..no.   Not hardly.   Not even if the same stratosphere.

Smash Brothers is a button masher.   Lots of hopping around, not alot of skill involved that I see.   

Mortal Kombat(practically all of them) has tons of replay value.    Either you get it or you don't....I guess just like this title.

But there is no way in hell I would compare this kiddie game to a good ol fashion 2D fighter.   Not only is the gameplay slowed down to a crawl, but it is so geared towards kids it makes even teenagers snore.    My wife was even commenting on the fact that the story just seemed to be made up as it went.   The problem is that you are forced to watch that crap over and over again.   If I see one more cinema I am going to vomit.

Hey I am not dissing people that do like it, and that is just my opinion.

Armageddon for all its criticism at least has intricate gameplay and not just random boxes that fall.    Smash Brothers is one for anyone to pick up.   Not much skill, just luck.   Matter of fact, I liked Powerstone better.   Much better gameplay and it isn't a straight cluster f*ck.   

The problem with this game is that the scrolling in and out is so random.    Even Shodown had that beat.    It is like a mish mash of so many games, yet to me it doesn't deliver on any one part.    Even the one player campaign is so boring.    I just can't stop....the controls just seem terrible and frustrating.

What the hell is so fun about kicking someone off the edge in completely random attacks.    I defy anyone that actually has control when they are straight kicked...and one good kick, sends you with no choice.   At least with Armageddon the stage hazards are obvious and if you get smacked, you know how it happened.

Mario Galaxy I wouldn't call a great game.    Too much talking and not enough action.   Yeah its better then this, but it still lacked the fun of even Mario 64.   It tries, but again IMHO, it just fails.    I don't feel drawn to it, waiting for the next great level.    It just seems gay.  :laugh2:

Bully is actually ok.   Again another one that tries to be...like Shenmue from the Dreamcast.   Yet more lame story and besides being funny here and there, that too bored me real quick.     I just can't place it, but all of it reeks of kiddie behavior.   Shenmue actually made me want to see the mystery unfold.    You actually felt immersed in the story.   Bully is filled with so many despicable people that I felt like it was watching a bad b movie.   

Kiddy play.   Which I guess that is who it is aimed at.   Kind of like Wii Play.   Yeah the minigames are fun, but they are based on much better arcade games.    The Combat style was the best of the bunch, but nothing really really grabbed me.   

If this is the next level, I am totally unimpressed.    Wii Sports is great, but they have a long way to go before I don't feel ripped off.

Still Mario Kart, it is hard to believe that will mess that up.    I didn't really have high hopes for Mario Party, but god was that game aweful.    Besides the tilt racing, one lame game after another.    I kept asking myself(just like with this) why am I playing this and why do reviewers continue to praise it to death???

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Re: Super Smash Brothers Brawl
« Reply #67 on: March 19, 2008, 01:11:49 pm »
By the way, I don't want to start a flame war.   Maybe I do seem harsh.    I haven't followed the franchise, and again, I am not selling it yet.

I am going to try a couple of more times.    Perhaps a classic controller is the way to go(rather the gamecube controller cause that is all I got).   I think the wii remote is so akward, and perhaps that is hindering my gameplay.

It does look pretty, I will give it that.   

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Re: Super Smash Brothers Brawl
« Reply #68 on: March 19, 2008, 01:20:48 pm »
I have a couple friends that used to win tournaments in Super Smash Bros. Melee and when I play them I can barely even hit them, let alone get a kill.  Yes the powerups and items make things random so even novice players can occasionally get a kill against a good player, but thats also why all items and powerups can be turned off, and most skilled players do turn them off when they are playing.

genesim

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Re: Super Smash Brothers Brawl
« Reply #69 on: March 19, 2008, 01:26:40 pm »
My point is, that you shouldn't have to turn it off.   It should be well incorporated into the gameplay like in Powerstone where you are practically knocking each other over to get the goodies.   

I could go on and on, and I don't want to rain on the parade.   Its just that when you have seen better, it is hard to back.

I do got one comment though about the wii remote.   Is it just me, or does it seem a little half assed on the motion sensor?    Hate to beat a dead horse, but the Armageddon utilized it alot better.   Even picking player was using the analog stick...why why why??   This is supposed to be their baby!   yet, they avoided it all together.   

AtomSmasher

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Re: Super Smash Brothers Brawl
« Reply #70 on: March 19, 2008, 02:05:27 pm »
Its just that when you have seen better, it is hard to back.
You say better and I say different.   :dunno

It's like critical hits in Team Fortress 2, it just adds a bit of randomness to the game.
« Last Edit: March 19, 2008, 02:08:02 pm by AtomSmasher »

ahofle

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Re: Super Smash Brothers Brawl
« Reply #71 on: March 19, 2008, 03:45:20 pm »
Smash Brothers is a button masher.   Lots of hopping around, not alot of skill involved that I see.   

I doubt you are really qualified to make that statement seeing as how you just picked up the game.  I'm certain you would be smeared against a wall by a skilled SSBB player with your repeated single attack.

A novice Mortal Kombat player could say the same thing about Mortal Kombat.

hypernova

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Re: Super Smash Brothers Brawl
« Reply #72 on: March 19, 2008, 05:27:11 pm »
Quote
A novice Mortal Kombat player could say the same thing about Mortal Kombat.

You could say that about every fighting game ever made.  Any intelligent person knows that that is how you start learning a fighter.  But, later the skilled players are pounding on the controls, except it is entirely methodical, with no random element.  It just looks like pounding to the untrained eye.

Quote
I have a couple friends that used to win tournaments in Super Smash Bros. Melee and when I play them I can barely even hit them, let alone get a kill.

While I didn't win much tourneys (once out of around 15 total tries,) I was one of those people.  If you visit smashboards.com, anyone can find out how deep these games actually are.  I've played tons of fighters up to the MvC series, and a friends at work play the newer fighters like Armageddon and such, and they all agree Smash games have much more intricacies, because I'm always explaining to them what just happened and why, and each time they're amazed...and kind of mad cause I never told them about it before.  Then I explain that there's no possible way I can explain every little detail about the fighting mechanics of this thing.  You can't remember it all.

Quote
It should be well incorporated into the gameplay like in Powerstone where you are practically knocking each other over to get the goodies.

Are there high level tournaments involving this game with money involved?  I would wager they turn all items off, because it's random.  When playing a skill game, most, if not all skilled players want to remove as much random occurrences as possible.  Items in Smash are random.  If your money's on the line, you wouldn't want to lose on some freak low % chance would you?  Items are there for the fun aspect of the game, which is what most people will be playing for.  I'm done with tourneys, but I'll probably play a little of both items ON and OFF online.

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I defy anyone that actually has control when they are straight kicked...and one good kick, sends you with no choice.

Could you restructure this sentence?  I'm having difficulty figuring out what you mean.

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The problem is that you are forced to watch that crap over and over again.   If I see one more cinema I am going to vomit.

Ummmm...no you're not.   Press START, then A.

Quote
My wife was even commenting on the fact that the story just seemed to be made up as it went.

In a sense, Nintendo did.  They did the best they could.  Any better ideas on how to incorporate 35 different characters from vastly different games into one single, converging story line?  Multiple, seperate story lines for groups wouldn't be an acceptable option.
I'll exercise patience when you stop exercising stupidity.
My zazzle page.  I've created T-shirts!

genesim

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Re: Super Smash Brothers Brawl
« Reply #73 on: March 19, 2008, 07:58:49 pm »
There is no call for the personal attacks from both of you.  I am allowed my opinion the same as you guys.   Same carp different day. 

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Re: Super Smash Brothers Brawl
« Reply #74 on: March 19, 2008, 08:37:04 pm »
There is no call for the personal attacks from both of you.  I am allowed my opinion the same as you guys.   Same carp different day. 
I must have missed something because I didn't see anyone make any personal attacks.  They both seemed to say that you just haven't played the game long enough to learn the intricacies of the fight mechanics, and that most 2d fighting games feel like button mashers to new players.

DaveMMR

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Re: Super Smash Brothers Brawl
« Reply #75 on: March 19, 2008, 08:59:36 pm »
Kiddy play.

Yeah, pretty much any first party Nintendo game will appear kiddie.  As much as Nintendo tries to appeal to the older set every once in a while, they still want to keep their appearance "family oriented".  But this is nothing new and it's no longer a legitimate complaint because anyone who's known Nintendo for as long as it's been around will know that their cast of characters are "cutesy". 

But just because the characters don't bleed or behead each other doesn't mean the game won't hand you an ass-whooping.  I played "Cruel Melee" and I couldn't get one hit in.  "Button Masher" ---my bottom---!   ;D

Same thing goes for Super Mario Galaxy.  I wanted to throw a controller in anger a few times late in the game (but at $40 a pop, I'll keep my anger in check).

My advice: It's Nintendo - Get over the "kiddiness".   ;)

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Re: Super Smash Brothers Brawl
« Reply #76 on: March 19, 2008, 09:25:13 pm »
There is no call for the personal attacks from both of you.  I am allowed my opinion the same as you guys.   Same carp different day. 

I certainly did not intend to 'personally attack' you.  I was only trying to convey that you are saying the same things about SSBB that people said about Mortal Kombat a few months ago (ie. button masher, no skill required, etc) which caused you to go off on them.  How can you say the same thing about SSBB after owning the game for a week?  :dizzy:

genesim

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Re: Super Smash Brothers Brawl
« Reply #77 on: March 19, 2008, 09:50:33 pm »
Ahofle,

Maybe I got a feeling about it, which I why I have kept it!  I haven't got rid of it yet.   Butof course when you have seen certain things...like in Mario Galaxy, you don't have patience.    Yes yes it could have more depth, but it comes from experience, many years of experience with games.

So that is where the personal attack comes in.  Your assumption that I am not giving it a chance(and a week don't matter if I have played it non-stop), and that I would be smeared is where I take pause    My one button analogy comes from the fact that a certain attack when timed right is more effective then some honed stream of attacks.    Mortal Kombat being the same...I don't agree.

hypernova,

Besides your assumptions, it is your cup of tea.   Cool.   But I just don't see the appeal.   Doesn't make me a shallow person, and the fact that I am coming on here seeking knowledge shows that I am open for discussion.    I never said my word was bond.    It is just my experience.   

Smash brothers being deeper then Armageddon....---my bottom---.   Sorry, but I don't see it.     I refuse to believe a fighting game that has come along lately is better then a series that has controlled mechanics and has been around for almost 20 years is inferior.    Especially in regards to what I have already played.

Keep in mind one thing though.   The main reason I am challenging the game is the ooohs and aaaahs on this board convinced me to buy.   So yeah, I am going to discuss it.

Sorry if my sentences become jumbled and such, but time is always limited with full time work and I do the best I can with the time I have.

But like I said, I am still giving it a chance and being a veteran of fighting games I am giving it its full chance.    I like nintendo, but I don't necessarily like the direction that have gone and the laziness they have.     The evidence doesn't point to "deep".     It reeks of cash in.



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Re: Super Smash Brothers Brawl
« Reply #78 on: March 19, 2008, 10:06:45 pm »
Sorry, but I don't see it.     I refuse to believe a fighting game that has come along lately is better then a series that has controlled mechanics and has been around for almost 20 years is inferior.

?

The first Mortal Kombat came out in 1992 - 16
The first Smash Brothers game came out in 1999 - 9

MK series is definitely old, but Smash didn't just come along lately.

edit: simple math is hard

genesim

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Re: Super Smash Brothers Brawl
« Reply #79 on: March 20, 2008, 12:29:29 am »
And in video game years the difference is a long time.