I see two major flaws with it. That's why I said Nintendo is like Apple, great hardware but ahead of it's time. The tilt sensing is goo, the idea is cool. But the implemenation looks limiting.
Nintendo has always come out with weird controllers and devices so this doesn't suprise me. See the NES and SNES for proof of that.
The two major flaws I see
A, B, a, b. People are going to get confused when you tell them to push the "aye" button when you talk to them.
The second problem is location of buttons. From what I can see you have access to only 4 buttons at any one time.
If you don't have the analog stick attched with two hands you can access A, B, a, b. With the analog stick I am assuming the two button on that are a and b but then you have "extra" buttons in the form of a dpad. All sport games are now shot for controlling, all FPS games are shot for controlling. The only thing that will be worth while is nintendo games. Mario, Metrio, Wave race, mario party, super smash bros, will all be fine. How is the next zelda going to be controlled with that?
I think the idea is cool, but implementation is going to suck except for Nintendo brand games.
I'm thinking Nintendo no longer wants to compete with the same target as xbox and sony. With the cube and this they clearly are going after the kids. Simple controllers and limited features.
I do see one really cool feature, a power button on the controller

Anyway, I'm excited and afraid. I'm excited at all the possibilities of new types of gameplay, as well as having a console controller that actually works for 1st person games[/uote]
how is that?
Have you ever used a Microsoft Sidewinder Dual Strike or one of those positional mice? The whole twisting the joystick is uncomfortable to alot of people.