dkersten: Those 60, 70, 80 ect tvs.... they are all showing a 1080p (or less) video, so size is completely irrelevant. The reason you get a big tv, after a certain point, is because you have a big room and you want the picture to look the same from the back. The bigger the tv, the further back you sit from it. That's the biggest issue with the OR actually, it's 1080p display, which is woefully inadequate for a monitor two inches from your eye. The $600 price tag (YIKES!) might mean they have upgraded the display, but more resolution means a beefier machine.... most can't handle 4k atm and remember that two displays for stereoscopic vision means that everything has to be rendered twice in a timely fashion.
completely and utterly disagree here. First, 1080 is more than sufficient on my 100" sitting 12 feet back, and when people sit in my theater room they can seldom see the difference between 1080 and 720 or 480, even at that size. (yes, I can see the difference quite clearly and 480 content on 100" is brutal to me, but 1080i is OK for regular watching, and 1080p is fantastic). Anyone who says 1080 resolution is inadequate for a screen that occupies less than 50% of your total field of view is right up there with "audiophiles" who insist they can hear the difference between different speaker wires... (OK not quite that extreme but most don't notice it even when they know what to look for). Frankly, I bet in a blind test if you sat in my home theater and I demo'd 1080p vs 4k you wouldn't be able to tell which is which 100% of the time. Frankly 1080p is sharp as hell on my 100" screen, and although I can see the difference between 1080 and 4k (ie 2160), it is a very minor difference, even when you have actual 4k content. I have 1440 27" screens in front of me now, but I set them to 1600x900 because I hate tiny icons and pointers and text, and even when working in photoshop I can't notice any issues at 900 lines. The resolution is crystal clear to me on my PC and I highly prefer it over anything sharper (and smaller). BTW, my 100" 1080 screen has more pixels per inch than the digital projector at the movie theater.
Second, you don't get a bigger tv so you can sit further back any more than you go to a movie at the theater to sit in the furthest row. You go because it is a more immersive experience, and you buy the big screens for the same exact reason.
As for small displays, if you blow up a 1080 screen that is 5" diagonal into a virtual screen that is 80", it is exactly the same as an 80" at 1080.
shpoglefan: It's not technology catching up with the idea, or at least it isn't in the sense that you think it has caught up... it hasn't. You need an ultra high res display when something is that close to the eye and some sort of natural light back-lighting to avoid eye strain.
So, a 32" tv with 1080 lines of res is 68 ppi density, and that is considered "hi res". In fact, when 1080 32" screens first came out most people in the industry thought it was a complete waste since you can't even see the difference between 720p and 1080i standing 5 feet away on a screen that size.
A 24" computer monitor with QHD (2560x1440) is 122 ppi. So even if a small 1080 TV isn't high enough res for you, this one has to be pretty good, right?
But a 5" screen with 1080 lines (almost every smart phone on the market today) is
440 ppi density. That screen manufactured in a 32" would be nearly 7000 lines of resolution, almost 4 times more resolution than 4k. And that isn't "hi res" to you? Seriously???
I think you need to re-think what hi res is... Blow up a 5" 1080 screen to a virtual 100" screen and you STILL have 1080! Now, 1080p on 100" might not be good enough for you, but it is more than adequate for me, and as I said before, it is better pixel density than the projectors at a movie theater. The only reason they aren't going higher in resolution now on smartphones is because it just eats power for NO GAIN.. Your eye can't see the difference between 900 lines @ 5 inches and 1080 lines @ 5 inches, let alone 1440 lines... So why make a phone screen that eats up more power for more resolution than you can see? I have a 3 year old phone in my drawer with a 4.5" 1440 line screen and it is obsolete - that's nearly 600 pixels per inch!
The technology has absolutely caught up and far exceeds the content available to view. When the first VR headsets came out nearly 20 years ago, they had LCD's that had 200-300 lines of resolution and cost thousands. That low of resolution that close to your face was miserable looking, so VR was put on the back burner. In recent years it became possible again because smart phone screens (when magnified) can do the resolutions you are used to at the big theaters. It can outdo resolutions we had on CRT screens 15 years back and can come close to matching the pixel density of 4k 27" monitors (which also take $1000+ computers to run well).
Not only did the screen tech finally catch up, the motion sensing tech did too.. It is super cheap to build the hardware. Most phones have everything needed, you just need a way to put it on your head and some lenses to allow it to sit 2" from your eyes. That's why you have $30 cardboard VR devices (sans phone) coming out now. Keep in mind though, a standalone set is still going to cost the same as a smartphone off contract, which is usually $400-$700.