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Author Topic: Street Fighter History - The Cabinet  (Read 18456 times)

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Jdurg

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Street Fighter History - The Cabinet
« on: March 14, 2014, 01:36:43 am »
Hey everyone.  I'm making this post to act as a placeholder for the project that will be worked on slowly over the summer.  About 7 years ago, when I bought my house, the first thing on my mind was building an "Everything" arcade cabinet with a Family Guy theme.  I had bought a beat-up coin door on E-Bay for $10 and fully restored it to perfect condition, and I also bought a ton of buttons, a few joysticks, a spinner, a trackball, etc. and began building the cab.  I got as far as building the control panel and getting the artwork printed out when a realization came to me.  My plans on using a CRT monitor would result in having a cabinet WAAAAAAAAY too big to fit into my house or through any doors.  As LCDs at the time looked pretty crappy for proper emulation, I had to terminate that idea and put it to rest.  Since then, I've been using the coin-door as a really fun piggy bank for quarters, and kept the buttons and joysticks etc. in a closet. 

A few years back, I saw the parts and whatnot lying around and got the urge to build.  I built a simple joystick with a Street Fighter IV theme to it and it looks and works amazing.  I was able to play the emulated games on my laptops quite readily and it sparked the interest in me again.  Still, with LCDs not looking good in a large size I decided that it wasn't going to work through.

Last year, I was at the gym and hurt my left shoulder pretty badly using poor form and too heavy a weight when doing shoulder presses.  Turned out I tore the labrum in my shoulder and had some heavy impingement in the rotator cuff area.  The pain built up through the past year, so I had to stop going to the gym while I got the shoulder problem investigated.  One night, while looking into what was going on with MAME, I saw something about this HLSL feature.  I gave it a try, and after much tweaking I was able to get my laptop LCD screen to look pretty much spot on to a CRT monitor.  I was stunned!  I then came upon the true, arcade dumps of Street Fighter IV and Super Street Fighter IV:Arcade Edition and was able to get them playing perfectly on my laptop.  With this possible, and the HLSL effects in MAME, I thought that I'd be able to go ahead and actually build a cabinet that would be sized to fit through doors and in my house, but use an LCD monitor.  This way, I'd have the full, crisp graphics for playing SF4/SSF4:AE, but also get the nice CRT look of the old games.

On March 4th, I underwent surgery to repair the damage in my shoulder.  They repaired the torn labrum, the fraying all over my rotator cuff, and removed a section of my clavicle to release the impingment of the shoulder joint.  Let's just say I was in HORRIFIC pain while recovering, and mentally messed up from the medication.  I've had the past two weeks off of work and each day things are getting better.  (Start physical therapy next week).  While I've had this time to think about future plans, I was able to get more thoughts about my cabinet.

This will be an upright cabinet for two players.  Each player will have a start button, joystick, and 6 buttons laid out in the Street Fighter arrangement.  I already purchased a 27", 1080p LCD monitor with a resolution almost the same as my laptop, but with much better brightness, contrast, etc.  Modifying my existing HLSL .ini files to work on my in-progress computer build and the new monitor won't be that tough.  The image looks INCREDIBLE!  Underneath the monitor on the front bezel, I'll have three small pushbuttons (basically the same ones you see inside the coin-door for service and test credits); Exit, to take me back to the front-end which will likely be HyperSpin; Pause, to pause the game; Cheat, to bring up the cheat menu and with a combo of buttons turn all cheats on or off immediately.  I'll be customizing some code in MAME to let me do this readily without having to go through the full series of menus.

For the cab measurements, I plan on having a cab that is 75.25" tall, 28" wide, and 22" deep at the base.  (The control panel will jut out about 8" from the front).  I'm still working on calculating all of the angles, lengths of angled boards, etc.  LOTS of scrap paper on the ground right now.  Heh.  This size will allow me to get the cabinet around and through doors in the case I decide that I need to move it to a different room, or if I ever move out of the house as I'll be taking it with me.  :D

The them of the cabinet, as you can tell by the title, is Street Fighter.  The artwork, which I am still looking to procure or may need to slowly create by myself, will have an image of Ryu performing a Shoryuken on the 1p side of the cab, and Ken performing a Shoryuken on the 2p side of the cab.  The marquee will have the words "Street Fighter History" on it with the lettering seeming to morph from that used in SF1 to the ink style used in SF4.  The CP art I haven't looked into yet, but want to keep it simple.  The color of the cabinet will be a beige/tan color as I believe Martin (If I'm remembering the user correctly) used that color scheme on the cab he built and I really liked the look of it.  The artwork will take some time, and if things really get difficult with regards to finding the Shoryuken images I'm seeking, I may even think about paying for that to be done.  (It all depends on how much money is spent on other things in the build as I know that custom artwork is not a cheap thing due to all the work involved).

For the build, sadly I do not have the equipment or space needed to actually cut the sides or many of the large pieces.  Things like the control panel I can build as I've done that before in my first failed attempt at a cab, and have the needed tools.  I hate having to do it, but for the sides I'm likely going to need to look for a business that will custom cut boards to specific measurements and outsource it to them.  Aside from the computer, that will likely be the most expensive part of this build.  For the computer, I'm going to put together a system based on the Intel i7 k-series of processors as those are pretty damned affordable (<$500) and can also be readily overclocked to higher speeds which is critical for MAME.  I'm going to use a Corsair closed-loop watercooler for the CPU since I don't have to worry about it fitting in a case (The computer will be mounted to a board and not inside a case), and am still looking into what graphics card to use.  The graphics card is critical since HLSL needs a good graphics card to work properly and not cause stuttering.  I still need to look into this to ensure that I don't overspend on a card, but also don't get one that will struggle after a long session of playing.  The OS will be Windows 7.1 as it is very stable, very good, and very compatible.  Plus, it's relatively cheap to get a 64-bit Professional OEM copy.

Now for the games.  :)  This cabinet will only be used to play games which have the 6 button layout of Street Fighter, or that only use a few buttons.  (I might go and get a switchable 4/8-way stick so that I can easily switch to 4-way to play older games like Donkey Kong, Pacman, Ladybug, etc.).  Mortal Kombat, as much as I LOVE that series, will not be on the cab since the button lay-out is too different from the SF layout, and I'm not fond of using the middle punch/kick buttons as block or block/run.  I will have Street Fighter, Street Fighter 2:WW/CE/HF, Super Street Fighter 2, Super Street Fighter 2:Turbo, Street Fighter Alpha 1/2/3/Zero-2-Alpha, Hyper Street Fighter 2:The Anniversary Edition, Street Fighter EX/Plus, Street Fighter EX2/Plus, Street Fighter 3:New Generation/Double Impact/Third Strike, Street Fighter IV-1p version(Customized to have the US copyright screen and also have the English voices), SSF4:AE (1p AND 2p versions), as well as games like Darkstalkers, Marvel Vs. Capcom 1/2, etc. etc.  All of the SF style games that use the 6 button layout.  I will also include a section of other games like Pac-Man, Donkey Kong, NFL Blitz, NBA Jam, etc. that can still be played perfectly fine with the CP layout I will be using.

For the front end, I'm thinking of using HyperSpin as I think it looks great and also have references for basically having the software hide Windows entirely.  Still, I am looking at other options since for some of the games, I want to have the ability to have a "sub-menu" of sorts to house all the different ROM revisions of the game but not have to scroll through all of them.  E.g. have it so that if I click on the Street Fighter 2:The World Warrior game it will launch the newest revision of the game, but have an option to load older revisions if there is a desire to do so instead.

So this long post will come to an end now.  :)  As I won't be able to do any heavy lifting for a few months due to the shoulder surgery, the things I can tackle now like artwork and the PC build will be underway.  I am hoping to get the PC built soon so that I can start loading the software, tweaking it, setting up the HLSL settings, and get the monitor calibrated to look like how I want it.  I'll make posts here infrequently when I have updates or questions about the build thus far.  I'm really hoping to get this completed by my birthday in August as a kind of "birthday present" for me.  :D
Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

Jdurg

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Re: Street Fighter History - The Cabinet
« Reply #1 on: March 20, 2014, 10:09:40 pm »
Alright, a tiny bit of progress made.  :)  The monitor I purchased (a 27" 1980x1020, I believe, LCD panel) arrived much earlier than expected and I tested it out by hooking it up to my laptop.  No dead pixels, and the SF games from MAME looked amazing, and SF4/SSF4:AE were stunning.  This is going to be great.

I haven't made any build progress yet (though I am now out of the sling fully and started physical therapy), but I did some rough mock-ups in Google Sketchup.  The program takes some getting used to, and I'm sure later on I'll go and make a more detailed model with full use of objects to give an accurate representation.  Still, what I've done so far is pretty good and gives me a general idea on how this will look.  Let me know what you think.


Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

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Re: Street Fighter History - The Cabinet
« Reply #2 on: March 21, 2014, 10:44:34 am »
The top looks huge.  Big marquee.

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Re: Street Fighter History - The Cabinet
« Reply #3 on: March 21, 2014, 10:53:42 am »
The top looks huge.  Big marquee.

It don't mean butt if it aint got that jut.

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Re: Street Fighter History - The Cabinet
« Reply #4 on: March 21, 2014, 11:53:03 am »
The top looks huge.  Big marquee.

Agreed. Take it back a bit - it doesn't have to be flush with the control panel.
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Re: Street Fighter History - The Cabinet
« Reply #5 on: March 21, 2014, 11:57:24 am »
seems inspired by Dynamos, I'd say look em up and sort out the top area.
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Re: Street Fighter History - The Cabinet
« Reply #6 on: March 22, 2014, 06:35:16 pm »
Thanks for the feedback guys!

Yeah, this is somewhat dynamo inspired.  However, the plans for the cab were built off of a Mortal Kombat cabinet plan that was on jakobud's website.  Amazingly, there are ZERO plans available on the internet for the mass-produced Dynamo cabinets.  I also must say that the perspective of the images makes the marquee seem a lot bigger than it really is.  By the measurements, the marquee itself is 26.5" wide by 8.25" tall.  (And this is the actual marquee area, not the borders).  Underneath the marquee, I want to ensure there is enough room for speakers and the marquee lighting.  I'm getting better and better with using Google Sketchup, so will be making some further modifications to my 3D image once I get more familiar with the software.

I just wish there was software out there that would allow you to draw items on a 2D plane, then expand them to the proper 3D thickness, then completely and totally lock down the endpoints for each line so that you won't accidentally screw things up.  Then, the software would allow you to lock the edges of items together so that you can perfectly line up items.  Some limitations in Sketchup are that you can't assign angles with which to draw lines.  E.g. if I want the monitor to recess from the bottom point by x-degrees and be x-inches in length.  Sketchup does not allow for that.

Over the next few days, I'll fiddle around in Sketchup some more and at least try and get the sides completed as individual groups and lock them down.  I'll also be getting a whole bunch of cardboard sheets in order to mock-up in real dimensions in real life what the machine will look like.  My father, amazingly enough, seems pretty into this idea of building a cab and is willing to come with me to get the large MDF boards I'll need to use for the sides and cut them at my parents' house, then bring them down to my place in his truck.  Kind of stunning, and once my shoulder is back to normal use (Physical Therapy is FAR WORSE PAIN THAN I COULD EVER IMAGINE), I'll be able to really get going on this.  I think next week, I'll finalize my decisions on the computer components and at least get that all set-up and the HLSL specifications in MAME modified for the exact setup I'll be using in the cab.
Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

SORHP

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Re: Street Fighter History - The Cabinet
« Reply #7 on: March 23, 2014, 11:35:06 am »
Just a few tips... Gozer in google sketchup has hundreds of arcade cabs already ready to go if you are planning on building your own ...
Having myself build 3 cabs from scratch, I'm glad to say I did it, but never again from complete scratch! My advise on saving some time and coin... Look around your area and find a fighting cabinet that you only have to refurbish a little and that will accommodate your LCD , sell the guts in it to get your money back if you can't find an empty one.  If you get lucky and find a cabinet with a tri sync monitor, you can ditch the LCD and buy a newer ati video card and get emu drivers for it that will allow you to play sfiv ae on a real arcade monitor (google the info, it's all out there) and be able to play the classics and classic fighting games without having to deal with mame slowing down trying to process hlsl.

If I were in your shoes with your shoulder, I would not build, it's too strenuous when you are injured, I would go search out a cabinet you like, there are a lot more out there in people's garages than you think, and even if you have to spend 500 on a cabinet, the nicer the better, every time I build from scratch, it always costs more of everything (think about the time and thought the cabinet builders put into making the cabinets , they had to be comfortable to stand at, have the correct button and joystick pitch and spacing) plus all of the hardware that comes with a complete cab.  It's a huge project to take on especially with pain lurking around. 

Hope everything goes well!! I can't wait to see what you come up with!
Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE, X-Men vs SF, BuckHunter HD, 2X Custom Vewlix, Custom Nintendo VS 3/4, Atomiswave

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Re: Street Fighter History - The Cabinet
« Reply #8 on: March 23, 2014, 12:31:16 pm »
Thanks everybody for the feedback.  Taking a look at the model in Sketchup, yeah, that marquee item was angled way too high up, and was way too large.  Now that I have fiddled around with Sketchup a bit, I am more adept and drawing items so I made some modifications to my cab.  I've attached the images below.  Overall, they look SOOOOOOOO much better.

Also, with regards to the purchasing of an already existing cabinet, that is something that I took a look into a long while back.  The main problem with that is the depth of standard arcade cabinets.  Due to the use of CRT monitors, they are just way too big to fit through the doorways and passages in my house.  In order to bring a cabinet into the house, I would need to disassemble it outside, then reassemble it once in the house.  In addition, SF4/SSF4:AE really need to have a good, high resolution widescreen monitor in order to look right.  The availability, cost, and inability to easily repair/replace a funky CRT monitor just puts it completely out of the question. 

For the slowdown caused by HLSL in MAME, at the moment I have a laptop with a 2.5 GHz Intel CPU and an nVidia GeForce 8700M GT graphics card.  It handles HLSL perfectly fine, except for when I've been playing for some time and the heat build-up in the GPU causes the chip to throttle down.  This is a problem only because it's a laptop and cooling is horrifically inefficient in comparison to a desktop system.  With the cabinet build, the cooling will not be a problem. 

Another reason why I cannot go with a pre-built cabinet is that the monitor is already purchased.  Therefore, the cab design MUST be built around the size of the monitor which is 25.25" wide and 15" tall.  I also already have the standard HAPP coin door in my possession (leftover from my first, failed cabinet attempt many years ago), so that is another thing that the design of the cabinet is based around.  With all the effort needed to take apart a standard cab before bringing it in the house, then muck around with the build in order to get my monitor to fit in properly, it would be just as much effort to modify an existing cab than it would be to proceed with a build from scratch.  Plus, in my scratch build, the design for assembly will allow the sides and whatnot to be bolted together so IF I ever had to take the cab apart, it could easily be done and then reassembled in a different location.  So these are all thoughts that have been well thought out for quite some time.

My shoulder is killing me at the moment.  Physical Therapy has brought me back to the level of pain that I had when I first awoke from the anesthesia.  Shoulder surgery is called the most painful surgery to undergo for a very good reason.  Even myself, with a huge tolerance for pain, vastly underestimated how much this hurts.  (During PT the other day, while they were yanking my arm around, the pain got so bad that I actually passed out from it).  So with the custom build, I am able to slowly put this together over the next few months.  I would love to have this completed by early August, but am also fine with it taking a bit more time if needed.  Things like the base of the cabinet and some internal structure, made by using standard lumber, can readily be completed until I get the time to work with my father to cut out the large side panels and some back panels.  (I'd like to be able to have Home Depot cut the standard, square shapes for me, but they don't give a rat's ass about accurate measurements when they cut, so that's a no-no).

Anyway, please see some updated images below.  I still plan on fleshing out my model in Sketchup, but think that this is a good approximation for right now.

Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

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Re: Street Fighter History - The Cabinet
« Reply #9 on: March 23, 2014, 03:21:54 pm »
If your PC can not handle HLSL you could try a hardware solution. The mini SLG from one of our forum members (http://forum.arcadecontrols.com/index.php/topic,128970.0.html) works great in my CAB

 



Looking at your new design I think it is much improved. Only the angle of the monitor seems too steep to me. You must be really small to face it frontal.

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Re: Street Fighter History - The Cabinet
« Reply #10 on: March 23, 2014, 03:47:46 pm »
Yeah, I'm not worried about the PC I'll be using being able to handle HLSL.  Power won't be an issue.  My laptop struggles after a little while because the GPU throttles down due to the high temperature, not because it doesn't have the "oomph" to handle it.  The card in the PC I'm putting together will NOT have any cooling issues whatsoever.  The SLG looks good, but for the image of Donkey Kong you have on there it is completely wrong.  Scanlines on DK should be vertical as the game uses a vertical monitor.  The SLG can't emulate that correctly, but HLSL does just fine.

The updated design does look much better.  Mucking around with the angle of the monitor is one of the things I'm looking at.  Based on the current model, the angle the monitor sits at is 8.10 degrees which does seem a bit steep.  I'd like to push that back to only around 5 degrees as that will one, reduce any issues with viewing angle, and two, allow the monitor to be back a bit more so that players aren't too close to it when standing at the control panel.  I'll have a better idea of the proper angle and whatnot once I get the PC built, the software put together, and the monitor angled properly at the mock-up height so I can see it first hand.
Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

Jdurg

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Re: Street Fighter History - The Cabinet
« Reply #11 on: March 23, 2014, 07:54:28 pm »
Just had a little bit of fun messing around in SketchUp.  :D  I did modify the angle of the monitor so it now angles back at 4.10 degrees instead of 8.10 degrees.  This appears to be much better, and is so minimal that it won't impact the viewing angle of the LCD.  I also started screwing around with the artwork on the cab.  In the images below, the only "yes, definitely going to be in the artwork" are the images of Ken and Ryu.  I plan to use those, but just don't know what to do for a background yet.  So I quickly threw something together.  Frankly, I think it's just a bit too bright.  Would like to have a somewhat darker, or "Earthier" style to it and not so bright blue.  Still, was just fun poking around in Sketchup with it.  :)

Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

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Re: Street Fighter History - The Cabinet
« Reply #12 on: March 23, 2014, 07:57:51 pm »
I want to commend you for not going the "collage of 100 Street Fighter characters standing around in a big unlikely group looking tough" route. It's nice to see some originality.
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Re: Street Fighter History - The Cabinet
« Reply #13 on: March 23, 2014, 08:31:35 pm »
I want to commend you for not going the "collage of 100 Street Fighter characters standing around in a big unlikely group looking tough" route. It's nice to see some originality.

Haha.  Thank you.  I am not a fan of the clip-art copy/past stuff that I see a lot of, nor am I a fan of cramming so many characters into there that it just becomes way too busy.  From the start, I figured a simple Ryu on the P1 side, and Ken on the P2 side was the best way to go.  I initially planned to have an image of each of them doing a Shoryuken on each side, but no matter how much time I've spent trying to search through images on Google, I couldn't come up with satisfactory images of each of them.  I'd either find one with them facing the camera, then the other would have his back to the camera, or vice-versa.  So these images I found are from the HD remix of 3rd Strike, and I think it looks pretty good.  It's just the background that they are placed in which is causing me some creative block.  I don't want to just plop them on there with no background, as that looks like the ugly clip-art design that so many people use. 

I'm thinking I could take the draft images I made, and perhaps instead of having a blue sky up above, turn it into a night scene with clouds and lightning.  This way the electricity could wrap around into the marquee, and it would reduce the overall brightness.

Another idea I might use is having just the images of Ken and Ryu, but instead of being full images one half of the cab side would be random lines of ink and whatnot which on the side closes to the player would have combined to form the image of Ken for P2, and Ryu for P1.  I can mess around in Photoshop and see what pops up.  Eventually, something will pop up.  I still have time as eventually I'll have this printed on some vinyl and apply it to the cab sides when the build is underway.
Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

Jdurg

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Re: Street Fighter History - The Cabinet
« Reply #14 on: March 23, 2014, 11:06:18 pm »
Alright, did some more fooling around with applying art to the cab, and I think I might have something I'll be good with.  I think it still needs something up near the top, perhaps "Street Fighter" or something to that effect, but I like this dark, empty grass field type image invoked from the SFA2 game.  It will be hell vectorizing this, but in the end it will be worth it.  I'm liking this dark look to the cab.

« Last Edit: March 23, 2014, 11:08:10 pm by Jdurg »
Donkey Kong High Scores:
1): 49,500
2): 35,600
3): 30,100
4): 29,400
5): 28,200

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Re: Street Fighter History - The Cabinet
« Reply #15 on: March 24, 2014, 09:00:24 am »
I see a lot of white around Ryu... Are you going to remove that? My assumption is that Ken also has that same thing. That is a simple fix and will make the end product look so much better.
My past arcade builds - Click to enlarge and get a closer look

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Re: Street Fighter History - The Cabinet
« Reply #16 on: March 24, 2014, 09:08:30 am »
Liking the graphics on this - are you going to lower the front panel graphics so the fence lines up with the sides?

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Re: Street Fighter History - The Cabinet
« Reply #17 on: March 24, 2014, 09:15:52 am »
Yes, the artwork is definitely going to be cleaned up.  These are just rough drafts.  For the front, the image will be adjusted so that the fence rope lines up around the cab.  I was just throwing this together pretty quickly in order to get a mock-up together.  I'm not spending too much time on the art at the moment, because eventually I will need to convert these from a raster image into a vector one so it can be printed out in a large size without a loss of quality.  But I do like the look of the darkness and solitary image of Ken and Ryu in a grass field at night.  I still think something is needed at the top of the cab, but I'll work on that once I finish up work on the marquee so that I ensure it doesn't look bad.

Just happy that the art has kind of kicked into my head, and I think this will look pretty good once I get it all cleaned up and finalized.  :D
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Re: Street Fighter History - The Cabinet
« Reply #18 on: March 25, 2014, 12:14:30 am »
Alright, I'm definitely having too much fun with SketchUp.  :p  Below are some updated images where I have the ropes/fence aligned better, and I also included a Street Fighter logo pulled from a Street Fighter IV image.  The only issue I have is that due to the angle of the text, the logo looks PERFECT on the P1 side, but is either going to be cut-off, or downscaled a bit too much on the P2 side.  I'll have to figure this out before heading to Illustrator to do the painstaking task of vectorizing everything.

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Re: Street Fighter History - The Cabinet
« Reply #19 on: March 25, 2014, 05:03:00 am »
You could vectorize and change the angle of the logo like this .
Looks like Street Fighter is going down, but at least it would follow the shape of the cab  ;D
                  

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Re: Street Fighter History - The Cabinet
« Reply #20 on: March 26, 2014, 06:50:40 pm »
Small update here.  I started mucking around in Adobe Illustrator and actually kind of like how the art turns out when I auto-trace it.  It's just that when I enlarge it, it doesn't look as "nice".  So I think when it would be enlarged to full scale it wouldn't look so great.  But, I could always enlarge it to the proper size and then clean up that larger size.  The auto-trace kind of makes the art I put together in Photoshop looks like a Dali-type "splotchy" design.  Really gives it a neat look.

Just to get practice in Illustrator, I'll be fully vectorizing each letter in the Street Fighter IV logo so that I can readjust them for use on the P2 side of the cabinet.

For the build of the PC, I did make some progress.  I went and picked up a 60 GB SSD drive to install the OS on and perhaps the front-end as well.  I then saw that I have an SATA capable laptop sized mechanical drive that is 200 GB lying around.  I can use that for the holding of the games and artwork, etc., and perhaps even store some 1980's music on there for use as a jukebox if needed.  I have a set of computer speakers that I will use for the cab.  I need to measure the dimensions of the speakers and the subwoofer to ensure the cab design will fit them.  I picked up a highly rated 750 Watt power supply as that should EASILY handle all the components inside the case, as well as the lights for the coin reject buttons and counter in the coin door.  Finally, I picked up the OEM edition of Windows 7 Professional 64 bit for use in the cab.

I'm holding off on buying the videocard/CPU/RAM/motherboard until I'm fully ready to put the PC together since waiting longer on those aspects only means that the prices could drop.
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Re: Street Fighter History - The Cabinet
« Reply #21 on: March 27, 2014, 07:52:10 am »
the Street Fighter 4 font is all over the internets. Its also pretty easy to copy the "look", this took about a minute to do.
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Re: Street Fighter History - The Cabinet
« Reply #22 on: March 27, 2014, 07:41:55 pm »
Yeah, that's a good point.  When I was building a joystick in the style of SF4 a few years back, I went and found the actual font that the guys at Capcom used and use that for designing the artwork on the stick.  Still, getting to know how to use Adobe Illustrator can't be a bad thing.  I've really begun to learn how the trace feature works in the software and may be able to create some great tracings once I fully clean-up the raster image in Photoshop.

In other news, I've got all the parts for the computer now.  Couldn't wait any longer, and with my financial savings plan having proven that it works, and getting paid on Monday, I could easily afford to put together a system that could perhaps be overkill.  Heh.  The specs for my system are as follows:

--CPU - Intel Core i7-4820k CPU running at 3.9 GHz with TurboBoost, but is very capable of some better overclocking which I will be giving a try.

--Corsair Hydro Series H100i water cooler for the CPU.  This will allow for some good overclocking without the need of a massive heatsink/fan combo.  Plus, since the computer won't be confined to a case I'll be able to have the radiator out of the way.

--Four 4GB 1600 DDR3 RAM at 1.5V 9-9-9-24 timing SDRAM.

--MSI X79A-GD45 Plus LGA 2011 Intel X79 Motherboard.

-- MSI Gaming N760 TF 2GD5/OC GeForce GTX 760 2GB 256-bit videocard.  My current videocard in the laptop is plenty powerful enough to use HLSL, and this card will definitely be able to without any issues.  I chose this one because of the good cooling it has, and numerous great reviews.

--Corsair HX750 750W CPU with modular cables. 

--Corsair 60 GB SSD for installing the OS on for quick booting.

--Western Digital 10,000 rpm 250 GB Mechanical HDD for game storage, music storage, etc.  Had this lying around the house.

--Windows 7 professional, 647-bit OEM.


Around the house I have speakers and a mouse/keyboard, as well as an optical drive I'll use for the installation of the OS.  Just wanted to get enough of the system to build it, ensure it works, overclock it a bit, ensure it's stable, then begin working on the software I'll use all within the return timeframe in case something is wrong with one of the parts.  I actually have an empty case I can use to mount everything in, but will likely need to do some modification to the case for some of the parts.  Since this will all be inside the cabinet, it doesn't really matter how it looks as long as it is stable, secure, and functional.  The CPU cooler radiator will not fit into the case so that will go on the outside and be secured in some manner.

The previous stuff I ordered from NewEgg got here in less than 24 hours (their shipper is only in New Jersey and I'm in CT, so it gets here AMAZINGLY fast).  Can't wait to put this together this weekend and really break it in and push me even further towards the physical build.  :D
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Re: Street Fighter History - The Cabinet
« Reply #23 on: March 27, 2014, 08:38:14 pm »
Welp if you need any help with the art, let me know.
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Re: Street Fighter History - The Cabinet
« Reply #24 on: March 27, 2014, 09:10:19 pm »
Welp if you need any help with the art, let me know.

Thanks Malenko.  I've seen your work here and appreciate your offer for help.  Looking forward to getting this thing built and heavily used.  :)
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Re: Street Fighter History - The Cabinet
« Reply #25 on: April 01, 2014, 02:15:05 am »
Alright.  Computer is all built, and as I type this Windows Update is installing the bevy of updates.  Beast runs REALLY cool and will be fun to mess around with.

I also did some work in Illustrator and came up with a marquee that I think I will use.  The one seen in the images below is just an example.  I think instead of using the SF4 style text, I'll go with the old school SF text as I have that all set up in Illustrator already.  I've gotten pretty good at using illustrator.  I need to work on the lightning/electricity around the "HISTORY" text in the background, as well as the gradient in place.  So just use the images below as an example.  Along with the other art, I'll be doing some major clean-up here to get a good tracing in illustrator so that I can scale it to any size without any loss of quality.

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Re: Street Fighter History - The Cabinet
« Reply #26 on: April 01, 2014, 02:34:35 am »
Alright.  Computer is all built, and as I type this Windows Update is installing the bevy of updates.  Beast runs REALLY cool and will be fun to mess around with.

I also did some work in Illustrator and came up with a marquee that I think I will use.  The one seen in the images below is just an example.  I think instead of using the SF4 style text, I'll go with the old school SF text as I have that all set up in Illustrator already.  I've gotten pretty good at using illustrator.  I need to work on the lightning/electricity around the "HISTORY" text in the background, as well as the gradient in place.  So just use the images below as an example.  Along with the other art, I'll be doing some major clean-up here to get a good tracing in illustrator so that I can scale it to any size without any loss of quality.
Try adding the grass from your base as background for the marquee. It looks too clean and black now. It should pop out attraction people to throw in coins  :laugh:

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Re: Street Fighter History - The Cabinet
« Reply #27 on: April 01, 2014, 07:46:46 am »
Id lose the SF logos on the sides too.
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Re: Street Fighter History - The Cabinet
« Reply #28 on: April 01, 2014, 05:17:45 pm »
Yeah, the logo on the sides does seem out of place, plus, it's not possible to have it properly placed on there due to the way the lettering slants.  Still, I need something on there in order to fill up the space otherwise it just looks too empty.

I do want to use Ken and Ryu on the different sides of the cab, but I'm also thinking about going in a different direction and perhaps not having any character on there. 

For the marquee, I definitely want to go with the "HISTORY" in the background with the Street Fighter text in the front as that looks good to me.  I'll see about working on other art directions for it so that there can be some stuff in the background.  Maybe a brick pattern reminiscent of the SF1 title, and then perhaps the sides of the cab can be a skyscraper type thing like in the SF2 intros.  Of course, the Ken and Ryu would have to disappear as it would look out of place.  I would then go about using some type of ink-pattern styling for the control panel to represent SF4.  This would give some styling from 3 of the 4 main games in the series, and could also easily be designed in illustrator so I wouldn't have to worry about loss of quality when scaling.

Hmmm...........
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Re: Street Fighter History - The Cabinet
« Reply #29 on: April 01, 2014, 05:49:40 pm »
I think Sagat and Dan Hibiki would be better on the sides. Yattaze.....oyaji!
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Re: Street Fighter History - The Cabinet
« Reply #30 on: April 06, 2014, 01:43:23 am »
Alright, some more artwork possibilities.  Seeing as how SF2 is the most iconic iteration in the series, and the intro is so widely known, I went and got some screen caps from the intro and turned it into some art.  This, of course, is a rough draft of it and the final product will be fully drawn in Illustrator, but the design involves a lot of concepts that are easier to draw in illustrator than my previous art thoughts.  I completely omit all characters from the game, though I think for the "Street Fighter" on the side I should move the "sign" up a bit more so it's closer to marquee area.  Man, I have so many ideas and can't seem to settle on one.  Lol.  Perhaps the next one will be super simple and not contain any type of difficult to illustrate art.  Heh.

(BTW, haven't touched the Marquee on this one, so it still has the old design.)
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Re: Street Fighter History - The Cabinet
« Reply #31 on: April 06, 2014, 12:25:45 pm »
step backwards.
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Re: Street Fighter History - The Cabinet
« Reply #32 on: April 06, 2014, 02:35:10 pm »
With that side art, you can use the Crazy Climber guy and the cast from Rampage too!

How about Ryu on one side throwing a Hadokun and Ken on the other side throwing a fireball and the middle of the arcade is the splash when they hit.

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Re: Street Fighter History - The Cabinet
« Reply #33 on: April 06, 2014, 02:52:13 pm »
With that side art, you can use the Crazy Climber guy and the cast from Rampage too!

How about Ryu on one side throwing a Hadokun and Ken on the other side throwing a fireball and the middle of the arcade is the splash when they hit.

That's a good idea too.  I initially hoped to find images of each of them performing a Shoryuken, but there is no art available through Google images that I could find.  I'll take a look at the Hadouken images as well, since that too sounds like a good idea.
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Re: Street Fighter History - The Cabinet
« Reply #34 on: April 06, 2014, 03:37:22 pm »
This was one of my favorite street fighter cabs: http://forum.arcadecontrols.com/index.php?topic=84649.0

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Re: Street Fighter History - The Cabinet
« Reply #35 on: April 11, 2014, 07:51:11 pm »
Right now, this is probably the longest thread out there with no actual build progress.  Lol.  Blame that on shoulder surgery and it being winter.  :)

Anyway, I spent some time on artwork, and I found a setup that I REALLY like.  It's something that is also easily traced into a vector file so that re-sizing won't ruin the detail.  I am definitely going to be going with this one, though further tweaks to the marquee to use the new background and make better use of the lightning effects is in order.  I also need to create the CP top artwork as well.  One final thing, which I know people here have said they aren't really a fan of, is the text "Street Fighter" on the side.  Without it, the sides look a bit too barren and clip-art like.  With it, however, it still seems to be out of place.  Perhaps if I work on the letter sizing, spacing, and background for the text I can make something that works better.  For now, it is sitting here until I figure out a better way to handle it.

I still don't have the CP top created as I haven't wanted to focus on the effort to get that generated until I finalize the background and sides.  With that now done, I should be able to work on that a bit.  I have a feeling the artwork on this cab will cost me a fortune due to the fact that every facet will have art on it.  I will likely create everything in vector format, then once the final size of the cab is set in stone, scale up the illustrator file to that size and turn it into raster so that I can put more detail and effects into there.  Will likely have to ship a DVD to the place I decide on to print the artwork due to the file sizes.  lol.  Anyway, below is the updated cab with art in sketchup.

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Re: Street Fighter History - The Cabinet
« Reply #36 on: April 11, 2014, 09:06:05 pm »
I have to admit, I prefer your SFA2 theme.
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Re: Street Fighter History - The Cabinet
« Reply #37 on: April 11, 2014, 09:31:20 pm »
I'm going to have to agree with Swaffar. To be honest, I feel like you've taken a step backwards. This one seems too abstract and nebulous, whereas your original design was rooted in the history of the game. I enjoyed it's simplicity, the two central characters onthe sides, ready to do battle, using realistic looking characters and not the later 'roided out specimens. I'd love to see you get back to that.

Obviously it's your design and you should do what you want, but I feel that your first draft was the best. Good luck!
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Re: Street Fighter History - The Cabinet
« Reply #38 on: April 13, 2014, 07:50:40 pm »
Yeah, art is the tough part.  I need to keep in mind that a complex art choice made in Photoshop won't exactly look perfect scaled up to the actual size of the cabinet.  Especially if the images I pulled from the web are low resolution.  Just for kicks, I took the SFA2 themed art I put together and scaled it up to what the real life size would be in photoshop.  (My laptop nearly died due to the file size being humongous).  When I looked at the image at full size, it was pretty much unrecognizable.  That meant that unless I vectorized it in Illustrator it would not be usable.  With all the blades of grass in the image, it wasn't going to be done anytime in the next decade.  Lol. 

I've gotten better and better at using Illustrator and finally got the image of Ryu from my latest art try vectorized.  It looks AMAZING.  I am really happy with it.  Granted, it did take me two full days to do that this weekend, but I'm now starting on the Ken image.  Using Illustrator, I'll be able to remove a lot of the excessive musculature from him, and get his image to look like Ryus.  By getting all this done in Illustrator, I'll be able to see what the full art will look like when fully expanded.  I see that Illustrator also has some raster effects which I think I'll need to clean everything up once it's full size, but I haven't yet delved into that yet. 

Thankfully, with the weather getting nicer and nicer here in New England, I may be able to get some very basic construction done such as the base of the cabinet and the control panel area so I can at least work on the location of the actual buttons and joysticks more.  I've got the computer I built refined, but still need to work on the HLSL settings to get everything finalized, and also figure out the front-end I'll use.  Sadly, my shoulder is not progressing as well as myself and my doctor thought it would.  I'm hoping right now that I won't require a second surgical procedure to clean things up.  :(
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Re: Street Fighter History - The Cabinet
« Reply #39 on: April 18, 2014, 02:29:40 am »
But couldn't you vectorize one piece of grass, copy paste rotate ever so slightly? I did that with grass on a project and the results looked great.

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Re: Street Fighter History - The Cabinet
« Reply #40 on: April 18, 2014, 04:27:12 am »
If you wanna do the history cabinet, how about putting all the versions of Ryu and Ken on the cab?  In all their different styles.
From the first Street Fighter, through Alpha, III, and even IV if you want. 
Sure the styles are different from game to game, but with some creative layering and maybe some outlines tying it together it might work out.

You could still do the same fireball concept, but maybe layer the different versions of Ryu and Ken in each wind-up pose, traversing up the cabinet sides. With the combat idle being at the top, and if you want, the title logo at the bottom.


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Re: Street Fighter History - The Cabinet
« Reply #41 on: April 18, 2014, 06:48:37 pm »
If you wanna do the history cabinet, how about putting all the versions of Ryu and Ken on the cab?  In all their different styles.
From the first Street Fighter, through Alpha, III, and even IV if you want. 
Sure the styles are different from game to game, but with some creative layering and maybe some outlines tying it together it might work out.

You could still do the same fireball concept, but maybe layer the different versions of Ryu and Ken in each wind-up pose, traversing up the cabinet sides. With the combat idle being at the top, and if you want, the title logo at the bottom.

That's an interesting idea opt2not.  I appreciate your input because unlike myself, you're an actual artist.  Heh.  I can readily do the idea of the different versions of Ryu and Ken from each game since I can grab a screen cap out of MAME, then "trace" the image in Illustrator and once it's a vector, be able to re-size it to whatever size I want.  I would then be able to forego even having "Street Fighter" on the side of the cabinet since the only reason I was looking to put it on the side was because the cabinet was pretty "blank" outside of the images of Ryu and Ken.  I've actually got an idea in my head right now that I'll jot down on paper so I can remember it. 

I just need to finish up the vectorizing of Ken right now.  Ryu's hair was nice and easy, but Ken's is a bit of a ---smurfette--- due to the differing yellow shades and all of the groupings of hair.  Heh.
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Re: Street Fighter History - The Cabinet
« Reply #42 on: April 19, 2014, 01:49:35 pm »
Why not use the stone from your first posted draft but make it knight like in the one with grass? The stone should not be to hard to vector.

You would get the taller Ken and Ryu negating the need for the Street fighter logo you don't like up top.
 

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Re: Street Fighter History - The Cabinet
« Reply #43 on: April 21, 2014, 12:46:41 am »
Alright.  I've spent the past few days searching the web for different images of Ken and Ryu from the various iterations of the Street Fighter series.  I really liked the idea in this thread to have both Ken and Ryu performing Hadoukens on each side of the cab with the Hadoukens meeting up on the front of the Control Panel on the front.  The location of their hands will also help fill up that side of the cab.

I also REALLY like the idea that was posted about using multiple images of Ken and Ryu in their various iterations to really put a focus on the "History" aspect of the cab.

I have been able to vectorize some images of Ryu, and a few of Ken.  I'm done with the Ryu ones, mostly, so I figured I'd mock-up what the art could look like.  The joy with the vectors is that I can size them however big I will end up needing without any loss of quality.  The only Ryu I haven't touched yet is the Street Fighter IV version since that one will take a LOT of time for me to do and be able to capture the high quality in a vector format.  So in the mock-up below, please remember that I haven't vectorized that image yet and it is just a very, VERY quick clean-up in Photoshop and a simple "plop" on there.  I'll eventually turn that into a vector file as well so that I can then get around to positioning, resizing, etc.

Let me know your thoughts on the idea, and any ideas for their use on the cab.

Thanks.

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Re: Street Fighter History - The Cabinet
« Reply #44 on: April 21, 2014, 12:53:10 am »
I like that a LOT better! Kudos!  :cheers:
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Re: Street Fighter History - The Cabinet
« Reply #45 on: April 21, 2014, 04:05:05 am »
Much better indeed. Maybe a more bright background like some sun beams like Martijn's streefighter Cab?



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Re: Street Fighter History - The Cabinet
« Reply #46 on: April 21, 2014, 07:35:31 am »
no iconic dragon punch?
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Re: Street Fighter History - The Cabinet
« Reply #47 on: April 21, 2014, 09:02:08 am »
Thanks guys!  Yeah, I too really like the way this is turning out now.  Of course, I've said this about every other art design I've come up with, but for some reason this latest one really just seems to stick out.  It works functionally and aesthetically for me.  Heh, I do realize that I'm only halfway done as I need to get the SF1 Ken image vectorized as well as the SF4 images of Ryu and Ken.  I will say, this experience has gotten me pretty damned good tracing raster images in Illustrator and turning them into vectors.  It really forces you to think about the layering and how you want everything to to turn out.  Still, it is very satisfying to take a lower resolution raster image, trace it, then resize the vector image to a large scale and not lose a single speck of detail.  That's going to be crucial for when I get the final artwork laid out and submit it for printing. 

While my original idea for art when I first started this build was to have an image of Ryu one one side performing a Shoryuken, and Ken on the other doing the same, I was unable to find the images I wanted to use although now I could probably grab a screen-cap and vectorize one.  Another possibility would be to get Shoryuken images for each character from all of the games, vectorize them, then have them all posted on top of each other on the side of the cab.  That would be a massive undertaking, and the negative for it would be that it would be very difficult to tie the sides together into the front.  With the design right now, I have Ken and Ryu performing Hadoukens which meet in the middle on the front of the cab.  So it ties it all together while still showing off the history of the series.

For the background, I'll still work on that.  Who knows, perhaps something will just "click" in my head and I'll find another idea for the background that I can use.  :D
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Re: Street Fighter History - The Cabinet
« Reply #48 on: April 24, 2014, 01:54:55 am »
Okay, I finished up my work with the vectorization of the Ken images.  For some reason, perhaps the tedium of performing all these vectorizations causing me to not be as precise, the images of Ken were a LOT harder to turn into vectors unlike the images of Ryu.  So for a few of my Ken images he kind of looks a bit "special."  Haha.  I was also able to find some really clean images of the SF4 versions which I will eventually also turn into vectors.

Anyway, I mocked up the art for the sides and applied them to the cabinet.  Take a look below.  Again, the marquee still needs to be worked on (might do that next and then at least get that printed out) as well as the control panel and bezel area, but for now I just wanted to take a good look at what this will end up being.

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Re: Street Fighter History - The Cabinet
« Reply #49 on: April 28, 2014, 12:59:41 am »
Okay, more art!  I think this is pretty much the final look of the cab.  I have made a few changes.  First off, I found a shade of gray in Photoshop that I really like once I apply a stone texture to it.  The output looks really good, and I can use it to keep consistency throughout the cab.  I used this for the background of the Marquee, then used a slightly lighter shade of gray and the same texture on the word "HISTORY" and embossed it via Photoshop.  When the marquee is printed, I also plan on printing out a completely black work for everything except the words "HISTORY" and "Street Fighter".  This way, when the light is off the word HISTORY will be somewhat faint.  When the light is turned on, however, the "HISTORY" and "Street Fighter" will really stand out which I think will be a cool effect.

I put together the control panel without any real measurement.  I know that the P1 stick appears close to the edge, but the spacing appears good to my eye and will allow for enough room at the cab.  For the monitor bezel, I have included the three buttons I plan on placing there; an Exit button which will take you back to the main frontend menu, a cheat button which will pop up a cheat menu and allow you to use cheats in the games, and a pause button in case you need to pause it to grab more quarters or turn on/off cheats for things like bonus rounds.  These buttons will be small push buttons with the area in the bezel being a cone-shaped divet so that the buttons don't stick out.

Finally, for the area under the control panel where the coin door rests, I thought of something pretty cool.  In addition to Ryu's glove wrapping around, I went and took the logos from Street Fighter, Street Fighter 2, SF2:Champion Edition, Street Fighter Alpha, Street Fighter 3:Third Strike, and Street Fighter 4 and grayed them and embossed them.  This way it appears somewhat subtle, but still is noticeable without really standing out too much.  I like how it looks and adds more of the history theme to the cab. 

There will still be a few more tweaks and clean-ups, but seeing this all in 3D in SketchUp really gets me excited.  I just wish my shoulder would progress quicker so that I can really get the build planned out.  (I'll either need to find a company that can custom cut the MDF boards and ship them to me, or find a friend with a truck, the right equipment, and the space to do all the work and then be able to bring it to me).

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Re: Street Fighter History - The Cabinet
« Reply #50 on: May 01, 2014, 12:17:23 am »
With the cab art pretty much done, I now am going to spend some time on the front-end for the cabinet.  I was initially thinking about Hyperspin, but after spending some time looking into that software it seems a bit too "advanced" for my ability.  I then came upon GameEx and really like how simple it seems, and also the flexibility to customize it heavily.  Since my arcade is focusing on Street Fighter games, I'll be able to "group" emulators so that I can have one icon for Street Fighter games, and that will allow me to have the three versions of SF4 that I have show up in the list.  (SF4, 1p version, SF4:AE 1p version, SF4:AE 2p version).  I can then have another "emulator" in there for other fighting games, another one for MK games, and another one for other categories of games. 

The way the software seems to work, I can simply point it to the batch files for the SF4 games, and even better, I should be able to write up a batch file that I can use to shutdown windows so that while in the GameEx front end, I scroll over to the icon for "Shut Down Cabinet" and will be able to softly shut down the cab.  I'm really starting to get excited now.  I just still need to go and find a family member or friend who is willing to help me get the MDF, cut it, paint it, and assemble everything.  I'll then fork out the big bucks for all the artwork that I'll need to have printed out.  Thankfully, since basically everything is going to be covered in artwork I'll just need to apply a bunch of primer gray to everything and not worry about finish coats, etc.

REALLY starting to get excited now.  :D
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Re: Street Fighter History - The Cabinet
« Reply #51 on: May 01, 2014, 08:24:37 am »
I think you need to drop Ryu's fist off of the front... It's lop sided. Then instead of the embossed logos use the colored logos on the kick plate.
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Re: Street Fighter History - The Cabinet
« Reply #52 on: May 01, 2014, 08:38:46 am »
Nice! This is going to be a knock-out




I wonder if you could add subdued ultra, rainbow, super and all the other versions on the marquee (see below) but highlight history in a colorful dramatic way on the Marquee.   

Quote

World Warrior
Champion Edition
Turbo
Hyper
Hyper Fighting
Special
Special Champion Edition
New
New Challengers
Grand
Grand Master
Turbo Revival
Turbo HD Remix
Alpha
Alpha 2
Alpha 3
Alpha 3 Gold
Zero
Zero 2
Zero 3
Zero 3 Upper
Alpha 3 Max
Alpha 3 Upper
2nd Impact
3rd Strike
Fight for the Future
Volt

EX
EX Plus
EX Plus Alpha

« Last Edit: May 01, 2014, 11:04:50 am by Generic Eric »

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Re: Street Fighter History - The Cabinet
« Reply #53 on: May 01, 2014, 12:58:32 pm »
I just wanted to post:  WOW! 

The sides of this cabinet have come a long way from the first post...  the increasing size and detail of ryu and ken really bring the cabinet to life...  I wish I had design skills... or at least sketchup/illustrator skills!

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Re: Street Fighter History - The Cabinet
« Reply #54 on: May 01, 2014, 01:33:32 pm »
I think you need to drop Ryu's fist off of the front... It's lop sided. Then instead of the embossed logos use the colored logos on the kick plate.

I agree. Embossed stuff never really looks good as a printout - only if it's truly embossed.
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Re: Street Fighter History - The Cabinet
« Reply #55 on: May 01, 2014, 01:39:45 pm »
I just wanted to post:  WOW! 

The sides of this cabinet have come a long way from the first post...  the increasing size and detail of ryu and ken really bring the cabinet to life...  I wish I had design skills... or at least sketchup/illustrator skills!

Many thanks.  If you want to be stunned, prior to using illustrator for this work I had NEVER used Adobe Illustrator before.  I just spent some time understanding how it worked and then practiced, practiced, practiced.  Google Image search helped me find good, high quality images of the characters and from there I just went and traced them in Illustrator manually.  For the SF 4 images, it would take me far, far, far too long to properly trace the images so I just grabbed as high a resolution image as I could find on the web and used the Live Trace feature in Illustrator CS5 with the detail settings modified a bit so that it didn't reproduce every single pixel.  This way, when I scaled everything up it would still look good and not be pixelated.

I have to thank opt2not for the idea of putting the different versions of Ryu and Ken on the side of the cab.  That, and although I forget who it was in this thread, there was another poster who suggested I have Ryu and Ken throwing Hadoukens at each other.  This gave me the idea to have the Hadoukens meet in the middle of the front section of the cab which I think looks great.

I like the idea of having the different title screen logos show up on the Marquee.  I may look into getting screen grabs for every game in the series of their title screen, then taking the titles and patchworking them into the word "History".  I'm pretty content with the way the marquee looks now, but I can always give that a shot.  I'm still quite a ways away from the actual build since as I said earlier, I do not have a garage or area in my house to cut the MDF, nor do I have a truck with which to go and buy the boards.  I will need to rely on a friend or family member who has the proper tools and space, as well as a truck, to let me take advantage of the space/tools to build this.  Once the parts are cut, I'll have no problem assembling everything in the room this cab will sit in.  It's just getting the pieces cut that is a problem. 

Since I already have the art designed, the computer built, and the front end is now being worked on, by the time I send the art out to get printed (and THAT will cost me a fortune since all sides except the top and back will be full artwork, I'm looking at close to a grand probably), the actual build will be pretty quick.

Things I still need to do:

1)  Figure out where to get the art printed, finish cleaning up the art and ensuring the sizes are correct, then send the files to the printer to have them printed out.
2)  Figure out how I'm going to get the pieces cut out.
3)  Find a switchable 4/8-way joystick that can be switched from the top so that when I play the few 4-way games on the cab it will use a proper joystick.  Only will need one of them.
4)  Buy the t-molding.
5)  Finish the customized modification to the code in MAME then compile it into my final build.  Also finish up the front-end design and work.
6)  Small little odds and ends.

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Re: Street Fighter History - The Cabinet
« Reply #56 on: May 03, 2014, 09:52:11 am »
Okay, I finished up my work with the vectorization of the Ken images.  For some reason, perhaps the tedium of performing all these vectorizations causing me to not be as precise, the images of Ken were a LOT harder to turn into vectors unlike the images of Ryu.  So for a few of my Ken images he kind of looks a bit "special."  Haha.  I was also able to find some really clean images of the SF4 versions which I will eventually also turn into vectors.

Anyway, I mocked up the art for the sides and applied them to the cabinet.  Take a look below.  Again, the marquee still needs to be worked on (might do that next and then at least get that printed out) as well as the control panel and bezel area, but for now I just wanted to take a good look at what this will end up being.

I like the art and the concept of the fireballs meeting on the front side of the cabinet.  That should look really awesome when finished.

One comment I have is regarding the way the character art overlaps.  With the exception of the bottom close-ups, the top three figures tend to look like they are trying to occupy the same visual space.  This creates a "crowded" look to the artwork.

Better separation of the overlapping figures can be achieved via a few tricks:

1) Making the character art the furthest back more de-saturated, less contrasted, and less sharp (i.e. blurred).  Conversely, character art closer to the front should be more saturated, higher contrast, and sharper.  This mimics how we actually perceive things in real life, particularly outdoors.  In this case, the SF1 characters are actually darker than the SF2 and SF3 versions.  So the effect makes the SF1 characters appear closer, when they shouldn't be.

2) Size differences.  Generally things the further back should be smallest, and vise-versa things the closest are the largest.  The case of the artwork, it looks like the SF1 characters are furthest back, but are slightly larger than the SF2 characters.  Changing the size of the characters to reverse that effect will give strength the illusion the SF1 characters are furthest away.

3) Subtle use of drop shadows.  Shadows can also help give the illusion of the separation of visual space.

Overall, it's a good start and concept, and with some tweaking it could really stand out!

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Re: Street Fighter History - The Cabinet
« Reply #57 on: May 03, 2014, 11:11:31 am »
Okay, I finished up my work with the vectorization of the Ken images.  For some reason, perhaps the tedium of performing all these vectorizations causing me to not be as precise, the images of Ken were a LOT harder to turn into vectors unlike the images of Ryu.  So for a few of my Ken images he kind of looks a bit "special."  Haha.  I was also able to find some really clean images of the SF4 versions which I will eventually also turn into vectors.

Anyway, I mocked up the art for the sides and applied them to the cabinet.  Take a look below.  Again, the marquee still needs to be worked on (might do that next and then at least get that printed out) as well as the control panel and bezel area, but for now I just wanted to take a good look at what this will end up being.

I like the art and the concept of the fireballs meeting on the front side of the cabinet.  That should look really awesome when finished.

One comment I have is regarding the way the character art overlaps.  With the exception of the bottom close-ups, the top three figures tend to look like they are trying to occupy the same visual space.  This creates a "crowded" look to the artwork.

Better separation of the overlapping figures can be achieved via a few tricks:

1) Making the character art the furthest back more de-saturated, less contrasted, and less sharp (i.e. blurred).  Conversely, character art closer to the front should be more saturated, higher contrast, and sharper.  This mimics how we actually perceive things in real life, particularly outdoors.  In this case, the SF1 characters are actually darker than the SF2 and SF3 versions.  So the effect makes the SF1 characters appear closer, when they shouldn't be.

2) Size differences.  Generally things the further back should be smallest, and vise-versa things the closest are the largest.  The case of the artwork, it looks like the SF1 characters are furthest back, but are slightly larger than the SF2 characters.  Changing the size of the characters to reverse that effect will give strength the illusion the SF1 characters are furthest away.

3) Subtle use of drop shadows.  Shadows can also help give the illusion of the separation of visual space.

Overall, it's a good start and concept, and with some tweaking it could really stand out!

Excellent points!  :cheers:
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Re: Street Fighter History - The Cabinet
« Reply #58 on: May 03, 2014, 11:36:37 am »
Okay, I finished up my work with the vectorization of the Ken images.  For some reason, perhaps the tedium of performing all these vectorizations causing me to not be as precise, the images of Ken were a LOT harder to turn into vectors unlike the images of Ryu.  So for a few of my Ken images he kind of looks a bit "special."  Haha.  I was also able to find some really clean images of the SF4 versions which I will eventually also turn into vectors.

Anyway, I mocked up the art for the sides and applied them to the cabinet.  Take a look below.  Again, the marquee still needs to be worked on (might do that next and then at least get that printed out) as well as the control panel and bezel area, but for now I just wanted to take a good look at what this will end up being.

I like the art and the concept of the fireballs meeting on the front side of the cabinet.  That should look really awesome when finished.

One comment I have is regarding the way the character art overlaps.  With the exception of the bottom close-ups, the top three figures tend to look like they are trying to occupy the same visual space.  This creates a "crowded" look to the artwork.

Better separation of the overlapping figures can be achieved via a few tricks:

1) Making the character art the furthest back more de-saturated, less contrasted, and less sharp (i.e. blurred).  Conversely, character art closer to the front should be more saturated, higher contrast, and sharper.  This mimics how we actually perceive things in real life, particularly outdoors.  In this case, the SF1 characters are actually darker than the SF2 and SF3 versions.  So the effect makes the SF1 characters appear closer, when they shouldn't be.

2) Size differences.  Generally things the further back should be smallest, and vise-versa things the closest are the largest.  The case of the artwork, it looks like the SF1 characters are furthest back, but are slightly larger than the SF2 characters.  Changing the size of the characters to reverse that effect will give strength the illusion the SF1 characters are furthest away.

3) Subtle use of drop shadows.  Shadows can also help give the illusion of the separation of visual space.

Overall, it's a good start and concept, and with some tweaking it could really stand out!

Thanks!  I'll fiddle around with the artwork today and see what I can do.  All great points, and I appreciate the feedback.  I'm really getting excited about this now and when I'm done, this thing is going to be incredible thanks to all the feedback and suggestions you guys are giving me.  :D
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Re: Street Fighter History - The Cabinet
« Reply #59 on: May 03, 2014, 11:37:22 am »
Thanks!  I'll fiddle around with the artwork today and see what I can do.  All great points, and I appreciate the feedback.  I'm really getting excited about this now and when I'm done, this thing is going to be incredible thanks to all the feedback and suggestions you guys are giving me.  :D

Keep up the good work! You're getting really close to something special.  :cheers:
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Re: Street Fighter History - The Cabinet
« Reply #60 on: May 03, 2014, 12:40:19 pm »
Id say if you have Ryu's hand spilling over to the front, you should have Ken's hand doing the same; in addition to what shpongle said.
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Re: Street Fighter History - The Cabinet
« Reply #61 on: May 04, 2014, 01:55:43 am »
Alright, I've made some little test modifications here.  There are some difficulties as the individual versions of Ryu and Ken are vectors, so the recoloring or anything else would either take some new re-tracing in Illustrator, or some heavy modification after the image is rasterized then edited within Photoshop.  Adding the drop shadows is actually pretty easy to do, and quite good looking.  Still, with this update something just doesn't "click" for me.  Not sure what it is or what else needs to be added, but it's just not "WOW"ing me at the moment. 

Thanks again for the input everybody.  This really will turn out to be incredibly awesome.  For the front end, I was originally going to use Hyperspin but I'm leaning more and more towards GameEx since it seems much simpler to modify to suit my needs.  I figure I'll be able to put together a pretty sweet Street Fighter theme for it, plus, being able to add an "emulator" which is simply just a batch file written to shut down the computer will be pretty neat.  I'll be able to add it as an icon, then when one clicks on it, the computer will shut down.  This way, I'll pretty much be able to hide the fact that it's Windows 7 completely.

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Re: Street Fighter History - The Cabinet
« Reply #62 on: May 04, 2014, 12:17:41 pm »
maybe try to offset the first two images, I realize the third image has to be where it is due to the wrap around, but that everything else makes a perfect line makes it hard for my eye to except it.

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Re: Street Fighter History - The Cabinet
« Reply #63 on: May 04, 2014, 12:32:32 pm »
The only problem is that there is limited space to move the characters left and right without cutting off huge portions of the character.  Due to size restrictions, I cannot make the cabinet any wider from back to front.  If I do, it simply will not fit through any doors in the house, and I can't fully assemble the thing in one room and then have it be forced to remain there forever, or destroy it.  So that's the biggest limitation of what I have, and also why the very first cab I attempted to build 5-6 years ago ended up failing since I foolishly forgot to check and make sure I could get it through the narrow pathways in the house.  Heh.  (That's also why I already have a coin door and all buttons and joysticks that I'll need).  Another thing I'm trying to avoid is leaving large, "empty" spaces in there since that will immediately draw your eyes to the empty space.  Yes, I could fill that with something else, but then it won't really look like it belongs there and instead would look like it was forced into there).

So these limitations are really why the characters need to be pretty much in a straight line on the cab sides.  I would really love it if I could make the area larger from back to front, but I just don't have that option available to me if I want to build this cab.  The end location of this cab is in the corner of a square room where my poker table is set.  (The table was a creation of mine that I built from scratch.  Was my very first woodworking project, and it is simply beautiful).  I plan to have the cab in the corner of the room with the physical room corner centered with the center of the back of the cab.  I am able to move the poker table a bit away from that corner in order to create enough space to move around the table and sit at it.  Again, making the cab wider from back to front will interfere with movement in the room which cannot be done.
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Re: Street Fighter History - The Cabinet
« Reply #64 on: May 17, 2014, 12:01:29 am »
Hey.  This might be looked at as a cheap bump, but I do have some items to add.  I haven't worked on the art in a while as I've been busy with work and applying for a new job.  Sadly, the actual build may be on hold a few months longer as it looks like my shoulder surgery isn't healing like it should.  I might need to have further surgery to remove the scar tissue that is currently binding my shoulder.  The physical therapist is recommending an MRI to check for adhesive capsulitis.  A condition where scar tissue is binding my shoulder joint which would explain my severe pain and greatly diminished range of motion.  :( 

Still, I have worked on front end work and will be going with GameEX.  I have paid for the lifetime license and am working on the art for my front end.  I've got the MAME games and the SF4 games working perfectly on my laptop, and will just tweak it a bit for my cab's PC build.  I'm getting really excited since all of the really mentally tough parts are being finalized.  I can't wait to heal up and get going with the actual wood working.  Once this cab is built, it will be amazing.  :D
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Re: Street Fighter History - The Cabinet
« Reply #65 on: May 20, 2014, 01:13:41 pm »
Could I trouble you for some of the assets used in this build?  I'd like to get started on a fighter cab soon...  But kind of stuck deciding how big to make the CP and how to mount it...

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Re: Street Fighter History - The Cabinet
« Reply #66 on: May 20, 2014, 05:06:46 pm »
Might I throw my 2 cents in there?

If it is about the evolution of old to new, it would be cool (maybe) to add some transparency to the oldest ryu, then 2nd, then 3rd, with the bottom being fully opaque, so it kind of looks like it evolves into the new.  Something to play around with maybe.

I would also suggest that the marquee speak of the history more, rather than just use the old logo. 

Again, just my 2 cents, but it is really coming along nice.


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Re: Street Fighter History - The Cabinet
« Reply #67 on: May 20, 2014, 06:04:59 pm »
For some history, have you seen this? http://www.polygon.com/a/street-fighter-2-oral-history

Still, with this update something just doesn't "click" for me.  Not sure what it is or what else needs to be added, but it's just not "WOW"ing me at the moment. 
The thing is that the selection of images isn't screaming sideart to me. Take a look at the art Martijn used, linked elsewhere in the thread, you'll notice that the characters "pop" and look dynamic. I also understand what you're going for- the evolution of Ryu, but the clash of styles makes it a messy collage in my opinion. There is a ton of SF art out there, with more dynamic poses for Ryu and Ken.

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Re: Street Fighter History - The Cabinet
« Reply #68 on: May 21, 2014, 12:25:54 am »
Hey guys.  Sorry I haven't posted much lately.  Been having some insanely stressful weeks at work (applying for a new role within the company, while also dealing with an insanely stressful role I currently have), and also have had some setbacks with my shoulder.  The physical therapists think that scar tissue has rapidly built up around the shoulder joint, and bound it in place.  That would explain the tightness I feel, and the continual, debilitating pain.  Looks like I'll have another date with an MRI tube, and perhaps another date with the surgeon's knife to break it apart.  Ugggh.   :cry:

Anyway, back to the cabinet.

For the artwork, I am actually quite happy with the images I have.  It is really better looking when looking at all sides combined and in the Google Sketchup cab.  Seeing the progression of Ryu and Ken from their SF1 days to their SF4 iterations is great, and the hadouken meeting up in the front of the cab really stands out to me.  I did not, and still do not, want to have any other characters on the cab as Ken and Ryu were the "original" playable Street Fighters, and they have existed in basically all the main iterations in the game. 

I am not artistically talented in any regard, so drawing the characters myself is out of the question.  As a result, I had to look for images online, or take the pixelated images from the games themselves and spend countless hours tracing them within Adobe Illustrator.  It's critical that the images are vectorized since taking a low resolution image and stretching it out to what the full size image would be ends up resulting in a pixelated mess.  So the images I have of both Ken and Ryu were all painstaking traced by myself.  All except for the SF4 images.  I was able to find some fairly high resolution images and used the auto-trace functionality in Illustrator to give it a unique little look to it. 

The other limitation is the size of the cabinet.  It has to remain somewhat "thin" in comparison to a cab that would have a CRT monitor in it due to the restrictions in my house.  I am not able to fit anything through a door, or through the narrow hallways and passages in the house, that is greater than 29" at its widest point.

At the start of the build, my hope was to find a good image of both Ken and Ryu performing a Shoryuken that I could put on each side, and have the artwork of both Ken and Ryu seemingly morph from their SF1 version to the SF4 version.  (So their feet and lower legs below the knee would be SF1 style, their legs above the knees and just above the waist would be SF2 style, their chest and just below their shoulders would be SF3 style, and above that would be SF4 style).  Sadly, images of all four games' versions of Ken and Ryu simply weren't able to be found.  I also cannot afford to have the art design outsourced since I'm unfortunately going to need to pay to have someone cut the physical cabinet for me since I live in a small Cape Style home with no garage to work in.  So at the current moment, I am quite happy with the art I have and this time away due to work/health issues will be good once I finally get back into it.  (Lately I've been working on the front-end art and setup.  I'm using GameEx as that is the style that I was originally looking for, and is somewhat easier to modify than Hyperspin in my opinion).

zanna5910 - The marquee may still have room for updates.  The current plan is the have the original Street Fighter on there, with the HISTORY in the background.  When the marquee light is turned on, the Street Fighter words as well as the HISTORY will glow brighter as I'll have the rest of the marquee having an additional black layer of board cut out behind it so that the words I want highlighted will really glow when the light is on.  However, I can think about other options there for the Marquee before finalizing it and having it sent to be printed out.

kmack1023 - What type of assets are you looking for?  Dimensions, artwork, CP layout?  Just let me know, and if free time ever finds its way to me, I'll send them your way.
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Re: Street Fighter History - The Cabinet
« Reply #69 on: May 23, 2014, 12:08:32 am »
Really quick update here.  Been doing some searching online and have found a few companies in business who are able to build custom cabinets and ship them out.  There is one company I'm looking into (name will be withheld for the moment as I want to narrow down my choices after reaching out to many) is able to sell kits that would make assembly quite easy, and the price seems to be quite a bit LOWER than what I had anticipated.  So I'm pretty psyched about that.  Saves me the hassle of having to find a friend who will actually live up to the "I'll lend you a hand when you need it" promise.  So stay tuned.  The physical build of the cabinet may happen sooner than I thought.  And with the cab being in the form of a "kit", I may be able to increase the size a little bit and allow for more options with regards to the art!   :applaud:
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Re: Street Fighter History - The Cabinet
« Reply #70 on: May 23, 2014, 01:17:51 pm »
The dimensions of the cab and CP would be great!  I don't think I'd have the finances to get something cut and assembled for me, so I'm really just looking for some dimensions of a control panel that I can take over to a friends house, with a sheet of MDF, to put some of the parts I've bought along the way into as a sort of mock up CP before I start really digging into the whole cab design....

I have a U360 and 8 buttons I'd like to toss into a mock up CP before buying another set of the same...  A CP I can then use to connect to my computer outside of a cab and start tinkering with the software setup... 

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Re: Street Fighter History - The Cabinet
« Reply #71 on: June 02, 2014, 05:08:30 pm »
The dimensions of the cab and CP would be great!  I don't think I'd have the finances to get something cut and assembled for me, so I'm really just looking for some dimensions of a control panel that I can take over to a friends house, with a sheet of MDF, to put some of the parts I've bought along the way into as a sort of mock up CP before I start really digging into the whole cab design....

I have a U360 and 8 buttons I'd like to toss into a mock up CP before buying another set of the same...  A CP I can then use to connect to my computer outside of a cab and start tinkering with the software setup...

Hey there.  Just wanted to let you know I haven't forgotten.  I'm just going through a few more art options, and cabinet dimension options before I fully finalize it.  With the ability to perhaps have a custom "kit" created that I can assemble/disassemble where needed, I may be able to go with a slightly larger design which would allow for more artwork and some more CP spacing.  So those dimensions aren't fully completed yet.  When they are, I'll be sure to let you know.


Also, I haven't posted in a bit as I've been thinking of some other ideas for the art as well.  After spending some time away from the art and then coming back to it, I think everybody's points have some good merit to it.  So I mocked up another path I'm thinking of taking.  I think perhaps some fog and clouds/smoke around it would enhance it a bit, but life and work has really taking the forefront for me lately so I haven't had as much time to spend on here.  But this idea I've got going may end up looking really good if I get some haze and smoke around the edges of it.  Would also allow me to choose different color backgrounds to use.  The dark blue here is just mock-up number one.  What do folks think of this one?

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Re: Street Fighter History - The Cabinet
« Reply #72 on: June 02, 2014, 05:31:42 pm »
Wow.  Creating smoke/clouds in Photoshop is a lot easier than I thought.  Again, what's seen below is a very rough mock-up, and perhaps adding in some shadows to the characters will look a bit better, but again, feedback/criticism/friendly insults are always welcomed.  Heh.  I'll probably once more take some time away so that the "oh wow, I just thought this up so it has to be cool" bias will go away.  But this is looking somewhat nice and does the purpose of getting all the iterations of Ryu together.  The same will be done for Ken's side.

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Re: Street Fighter History - The Cabinet
« Reply #73 on: June 02, 2014, 06:15:54 pm »
I like that concept much better
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Re: Street Fighter History - The Cabinet
« Reply #74 on: June 02, 2014, 06:17:55 pm »
My first thought - why is Ken fighting himself?  :cheers:
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Re: Street Fighter History - The Cabinet
« Reply #75 on: June 02, 2014, 06:19:56 pm »
My first thought - why is Ken fighting himself?  :cheers:

That's Ryu  NEWB!
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Re: Street Fighter History - The Cabinet
« Reply #76 on: June 02, 2014, 06:23:05 pm »
Hahaha! Is it too late to suggest a Blue Lightening Cab theme?  :dizzy:
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Re: Street Fighter History - The Cabinet
« Reply #77 on: June 02, 2014, 11:08:43 pm »
Haha.  Yeah, right now with the influence of beer, whiskey, and pain medication, the cab looks awesome.  But I'll have to take some time away and come back like I did with my last design to determine how much I like it.  I might fiddle with the background color a bit to find one that really works.  I'm worried that the dark blue might contrast too much with Ken's red color.  The clouds around the montage of the various versions of each character really looks cool.  I figure for the front I could use the logos from each of the games as areas in the clouds which would look really cool.  When my shoulder isn't killing me, my job isn't sucking every last bit of energy out of me, and my mind is fully focused, I'll work more on the front of the cab.

Also need to give one of the arcade cab building companies a call to discuss the physical build.  I already heard back from one who normally doesn't sell just the cab itself, but they are willing to make an exception.  The only problem is they can only provide fully built cabinets.  I'm still trying to get in touch with another company (who has close ties to Game on Grafix) who provides custom kits which are to be assembled on location.  I'd really like to have something like that since it will allow me to put it together in the end location and perhaps have some more room to work with art.  Something my very tight confines in my house is preventing me from doing.

But I'll work more with the recent art mock-up and see how it goes.  I may end up liking this more than the initial design I was so happy with earlier.  Time will tell.
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Re: Street Fighter History - The Cabinet
« Reply #78 on: June 03, 2014, 07:45:39 am »
a dark purple would probably work best
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Re: Street Fighter History - The Cabinet
« Reply #79 on: June 03, 2014, 08:25:42 pm »
Boy, I really wish I could fit more RAM in my laptop.  It's an older laptop (bought it back in 2007 and it does use Windows Vista 64 bit edition), but it only has 4 GB of RAM.  When working on the very large Photoshop files for my cabinet art, it slows the computer down to a crawl for the next ten to 20 minutes until the page file can be handled properly.  Uggggh.  I'll have to look in the service manual for the laptop to see if I can even fit more RAM in here.

Anyway, I took a look at what a dark purple background color would look like, and it does meld well with the art.  I also discovered a strange quirk within Photoshop.  I created the smoke/cloud look using the simple Filter=>Render=>Clouds option.  When you have a high DPI cloud image, it winds up generating a bunch of crappy looking clouds that are small in size.  If you go and change the DPI settings for the file to something small like 20 or 30, it generates much better looking clouds.  So I had to take the full size, 150 DPI resolution image file, change it to 30 DPI, render the clouds, then change the DPI back to the 150 I've been working at.  The only thing this does is basically make the Hadouken itself look like crap, so I'll have to spend the time creating a vector for it in Illustrator so it won't get fuddled by the DPI work-around.  A nice side effect of vectorizing the Ryu and Ken images is that the DPI changes don't bother them.  I keep them as vector objects in the file and only rasterize them right before I submit it for printing wherever I decide to do that.

My first impression of this mock-up is that I should get rid of the drop shadows for the SF1-3 images of Ken and Ryu.  Makes the area seem just a tad bit too busy.  I may also switch the SF1/2 images so Ken/Ryu from each iteration are back to back.  Might look a little bit better.  Got plenty of time to decide.

Anyway, let me know your thoughts or suggestions.  You guys have been a HUGE help to me here providing me with plenty of inspiration and ideas. 
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Re: Street Fighter History - The Cabinet
« Reply #80 on: June 03, 2014, 08:29:43 pm »
Bring the guys up higher. Ken look like he's nibbling on his own head.
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Re: Street Fighter History - The Cabinet
« Reply #81 on: June 03, 2014, 08:41:35 pm »
When you render at 150 are you zooming in to 100% or actual pixel to inspect the clouds or just going by the reduced view which often won't show full detail at zoomed out viewing sizes? 

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Re: Street Fighter History - The Cabinet
« Reply #82 on: June 03, 2014, 08:47:24 pm »
When I render the clouds with the DPI set to 150, I look at them both from afar with the entire image seen on my laptop screen, and up close where it is about as true life accurate in terms of size.  No matter what setting, it looks like crap.  I did a Google Search to see if something could be done about it, but there are no options for the Render Clouds tool.  Apparently, Photoshop just takes the DPI you are using and fudges around some formulas to determine the number of clouds to render in the space you chose.  So the only way to reduce the number of the clouds is to reduce the DPI when they are being generated, then increase the DPI back to what your final product will be.

I'm using Photoshop CS5 as that's a version I've had for a while (Long story, but somebody I used to work with had gotten a copy of it for free, but had no use for it so he just dumped it on to me.  For various reasons, I cannot upgrade this version).
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Re: Street Fighter History - The Cabinet
« Reply #83 on: June 03, 2014, 08:52:55 pm »
When I render the clouds with the DPI set to 150, I look at them both from afar with the entire image seen on my laptop screen, and up close where it is about as true life accurate in terms of size.  No matter what setting, it looks like crap.  I did a Google Search to see if something could be done about it, but there are no options for the Render Clouds tool.  Apparently, Photoshop just takes the DPI you are using and fudges around some formulas to determine the number of clouds to render in the space you chose.  So the only way to reduce the number of the clouds is to reduce the DPI when they are being generated, then increase the DPI back to what your final product will be.

I'm using Photoshop CS5 as that's a version I've had for a while (Long story, but somebody I used to work with had gotten a copy of it for free, but had no use for it so he just dumped it on to me.  For various reasons, I cannot upgrade this version).

Ugh. I prefer Cs5 to CS6. CS6 seems to be a memory-leaker/resource hog.
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Re: Street Fighter History - The Cabinet
« Reply #84 on: June 03, 2014, 08:55:03 pm »
Put Dan Hibiki on one side and Gouki/Akuma on the other =)
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Re: Street Fighter History - The Cabinet
« Reply #85 on: June 03, 2014, 09:00:30 pm »
Put Dan Hibiki on one side and Gouki/Akuma on the other =)

Who the Hell is Dan Hibiki?
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Re: Street Fighter History - The Cabinet
« Reply #86 on: June 04, 2014, 12:10:11 pm »
Put Dan Hibiki on one side and Gouki/Akuma on the other =)

Who the Hell is Dan Hibiki?

Do you even street fighter, bro?

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Re: Street Fighter History - The Cabinet
« Reply #87 on: June 04, 2014, 12:29:35 pm »
A Dan Hibiki is a Ryu wearing the pink.

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Re: Street Fighter History - The Cabinet
« Reply #88 on: June 04, 2014, 12:45:54 pm »
Do you even street fighter, bro?

A Dan Hibiki is a Ryu wearing the pink.

Clearly you guys haven't watched assassin's fist
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Re: Street Fighter History - The Cabinet
« Reply #89 on: June 04, 2014, 12:58:58 pm »
Last time I played Street Fighter seriously, the top three songs in America were "End of the Road" by Boyz II Men, "Baby Got Back" by Sir Mix-a-Lot , and "Jump" by Kris Kross.
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Re: Street Fighter History - The Cabinet
« Reply #92 on: June 04, 2014, 02:44:39 pm »
 :lol

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Re: Street Fighter History - The Cabinet
« Reply #93 on: June 04, 2014, 02:44:45 pm »
Just for some irony, I could perhaps grab a screen cap of Dan crumpled on the ground after a loss, turn it into a vector, and place it at the bottom of the coin door panel.   :lol
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Re: Street Fighter History - The Cabinet
« Reply #94 on: June 04, 2014, 02:56:18 pm »
So basically Dan is the Kaneda of Street Fighter?
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Re: Street Fighter History - The Cabinet
« Reply #95 on: June 04, 2014, 02:57:14 pm »
So basically Dan is the Kaneda of Street Fighter?


Shut your whore mouth.  I love me some Dan Hibiki.
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Re: Street Fighter History - The Cabinet
« Reply #96 on: June 09, 2014, 05:58:03 am »
Just for some fun, I went into Street Fighter Alpha 3 within MAME and did a mock match between Dan and anybody.  I beat Dan in order to get a high res screen grab of his crumpled body.  I did this by setting up an HLSL .ini which basically had no impact on the image, then did the HLSL screen grab to get a large image.  I took the image into Illustrator and manually traced over everything to get a clean vector image of Dan's defeated body.

I then took the front bottom area of the cab where the coin door would go, and quickly threw Dan onto there with the smoke thingy around him at the bottom of the cab.  Thought this could be funny, and would act as some art on the front of the bottom part of the cab.  Haha.   :lol

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Re: Street Fighter History - The Cabinet
« Reply #97 on: June 09, 2014, 02:04:09 pm »
lose the smoke effect and fix the head
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