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Author Topic: Scratch Build: Star Wars Cockpit 'Rebel Edition'  (Read 99314 times)

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ChadTower

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #120 on: July 18, 2013, 05:23:02 pm »

Monkeyvoodoo needs to dial back the settings on his touchscreen.

Maximus

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #121 on: July 18, 2013, 05:38:49 pm »
Picked up a little something to make this build extra special


Maximus

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #122 on: July 18, 2013, 05:51:57 pm »

What do you mean she wasn't in star wars?

yotsuya

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #123 on: July 18, 2013, 09:36:15 pm »
Isn't that Princess Lay-Uh from Stars War?
***Build what you dig, bro. Build what you dig.***

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Re: Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #124 on: July 19, 2013, 12:26:27 am »
Isn't that Princess Lay-Uh from Stars War?

I certainly hope so!

Sjaak

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #125 on: July 19, 2013, 03:25:33 am »
Isn't that Princess Lay-Uh from Stars War?

Come on, guys. Stop messing with Stars War and start building that Viper.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #126 on: July 19, 2013, 06:39:09 pm »
I've started a thread for just the monitor build over at KLOV as that's where the guys are that are guiding me through this insane task.

http://forums.arcade-museum.com/showthread.php?p=2504932#post2504932

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #127 on: July 19, 2013, 08:44:44 pm »
Rebuilt AR2 Audio power board arrived


Maximus

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #128 on: July 20, 2013, 10:15:45 pm »
Both flybacks arrived  with a bonus item

I know working on monitors can be dangerous but I didn't know I had to take it this seriously.

Xiaou2

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #129 on: July 21, 2013, 05:33:55 am »
nice!  lol   

 But really... those CRTs can send you packing early.   As a former arcade mgr, I had to run a CRT Rejuvinator on a monitor.   After the long process.. Id disconnect it, reconnect the flyback cups, and fire it up.   But it still was crappy.  Kept repeating the process..   and eventually, was losing my patience, and thus not being careful enough...

 On like my 5th try.. I started to plug the thing in, but realized I had forgot one part of the process.. and immediately yanked the plug.  It was so quick, maybe a 5th of a second... so I didnt think there was time for any charge to build, let alone anything of a serious nature.

 I got my hand near the cap.. not even near touching, and  POW!   A loud cracking lightning bolt from hell, reached out and viciously bit its red hot needle Fangs into my finger !   My arm involuntarily flung backwards, nearly breaking the sound barrier...  and hit the wall behind the game, with the atomic force of 200,000 Malenkos.   Im surprised I didnt break my elbow / arm from the impact.  My whole body had hit pretty hard as well.  I could feel the effect of pulled and strained muscles... Aches and odd pains.  My finger had a small black spot on it.. and had a very foul burnt toast smell to it.

 My body ached for like a day, and my arm was a mess for like a week.  Really wished I had moved that game out further!  .. as well as not been so careless and ignorant.  Have to respect the power of the Electron at all times.  Same way, if not more so, than a tablesaw blade, or razor sharp hair-splitting knife.

 Thats probably the worst zap Id ever taken.. and Im probably lucky to have survived it.
 
 Wear a rubber glove, and discharge using a well grounded screwdriver, every few minutes, for like 10 to 15min. (as somehow, a big charge can build up again, even if it sounded like nothing was popping)

 May the Force Be With You!    ;D

 
 I really love your cabinet sketch design.  But I do have to say.. that its not only a crime that the original machine didnt have a motion cockpit.. but that it "should" be a crime if you dont make one!   heh

 Of course, thats got my mind all riled up about what else would be awesome.. such as a vector convertor, that changes the output of the game into stereoscopic 3d  (built into a starwars visor helmet?).
(would probably have to be a mame based machine for that, unless some crazy hackery was in place.. such as dual vectors & a half silvered mirror?)


 Other ideas:

 - R2s head rotates left to right randomly, and randomly squawks at you.
 (or maybe the head just rotates when the games R2 starts squawking)

 - Lit buttons & lit readout panels.
 - BASS Shakers & or heavy duty vibration motors attached to the seat support frame
 - Cushy Leather or leather look form-fit seat. Possible race style harness?
 - Xenon flasher flickers behind your head, lighting up the cab like crazy, when deathstar explodes.
 - Flasher bulbs with Red colored lens for when you get hit. Or just inside instrument panels.
 - Some instrument panels go dim / flicker when you get hit.
 - Possible extra mp3 style sound effects played.
 - Possibly multi speaker output, such as a center console speaker which only squawks stuff from the other rebels communications.   Speakers outside the cab for environmental effects.  (use of a delay echo effect?  Simulated surround processing?  And or actual fed mp3 battles taking place.. )

 - possible additional sound effects via mp3 mapping.. output in various places in and around that cab.

 - all speakers except the comm , r2, & possible sub, outside the cab  rather than internal.. and use of 3d surround processing with 4 or 8 channel output to various quadrants?   An external set of sound-bounce walls (cab within a cab) for better audio spatial surround?

 - Laser Projector Vector display?

 - Air-Cannon(s) ?

 - Sheild tracking..  when final death blow hits, amp up effect power?   Or increase output levels as sheilds deplete..  with possible 'constantly-on'  simulated ship engine issues (vibration) that get worse as damages increase?

 Ehh crap... just remember, if you do anyting with vibrations or a sub.. to mount all sensitive equipment on soft springy materials.. (like 4way bungee cord / mild-spring tension mounts) so that theres no vibration damages.



 Fun stuff   :)

dandro

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #131 on: July 22, 2013, 01:29:01 pm »
Lol awesomeness

ids

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #132 on: July 22, 2013, 02:21:38 pm »
http://www.wimp.com/gamecommercial/

I think nostalgia works better when the details are fuzzy memories.  That commercial has put a damper on my nostalgia :)

mcseforsale

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #133 on: July 22, 2013, 02:46:15 pm »
Nice play on the scriptures.  Is the first page of that little book their waiver form?

AJ

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #134 on: July 23, 2013, 12:50:23 pm »
Maximus enough already...were is the SAW DUST!!!!!!!!!!!!

Maximus

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #135 on: July 23, 2013, 12:57:15 pm »
Maximus enough already...were is the SAW DUST!!!!!!!!!!!!

There's wont be any of that for quite a while yet, i plan on moving house before starting the cabinet on this one.

sabreerbasAlpha

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #136 on: July 23, 2013, 01:18:14 pm »
Maximus enough already...were is the SAW DUST!!!!!!!!!!!!

There's wont be any of that for quite a while yet, i plan on moving house before starting the cabinet on this one.

NOOOOO. Anyway the Force is still strong with this one...Sorry how could I resist...

koolmoecraig

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #137 on: July 23, 2013, 05:42:01 pm »
If R2's head doesn't rotate, light up and make noises I'm gonna be pissed.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #138 on: July 25, 2013, 07:51:30 pm »
Completed collecting all the wiring game boards sound and power although I still don't know if it works yet.


Maximus

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #139 on: July 26, 2013, 10:11:56 am »
There's something very satisfying about taking a bunch of old mismatched parts and making something whole again.


I need to source some spacers for the boards and one set of the support rails is missing from the chassis.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #141 on: July 26, 2013, 10:35:05 am »
All the spacers you could ever want:

http://www.homedepot.com/p/3-8-in-x-30-in-PEX-Faucet-Supply-Line-with-Sleeve-P1-30A-F/100129551#.UfKI422O7wo

AJ

There's something very satisfying about taking a bunch of old mismatched parts and making something whole again.


I need to source some spacers for the boards and one set of the support rails is missing from the chassis.

Rick

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #142 on: July 26, 2013, 01:40:30 pm »
All the spacers you could ever want

Or these. I just bought two sets yesterday.

Maximus

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #143 on: July 26, 2013, 01:41:58 pm »
Yep I do already have a bag of about 40 mounting feet I picked up, I guess I could just chop them up a bit.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #144 on: July 29, 2013, 09:48:26 am »
Game chassis assembled.  This thing is proof that people did a lot of drugs in the 70s what a convoluted crappy design.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #145 on: July 29, 2013, 10:07:42 am »
Wiring harness in place.  Wondering if these plugs in the foreground go to the monitor. 


CoryBee

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #146 on: July 29, 2013, 10:55:57 am »
Wondering?...... Meh, grab a beer first before you plug them in

ChadTower

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #147 on: July 29, 2013, 11:02:59 am »

There's only one plug into a 6100/Amp.

The other probably goes to the control panel.

I will be shocked if the AR doesn't need a rebuild.  It will also be pretty surprising if the connectors don't need rebuilding.  A huge percentage of Atari games went dead because of the molex connectors rather than board failures.  I have yet to go through one that could be made reliable without rebuilding the connectors.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #148 on: July 29, 2013, 11:10:07 am »
At least rebuilding the ARs is pretty easy. I've even done a few myself with no issues.
***Build what you dig, bro. Build what you dig.***

ChadTower

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #149 on: July 29, 2013, 11:16:18 am »

Yep, the AR is very easy for anyone who can solder.  Big pads and big parts with the exception of those PCB mount molex connectors.  With the amount of effort going into this cab it's worth every effort to bulletproof the boards.  Those will need to be repinned to get there.

The transoformer block, too.  Same mounted connectors.  Replace the bridges on the underside, all of the fuse holders (including the black screwed in one), the big blue, reflow the transformer tabs.

You can consider the +5v mods to bypass the sense circuit but I wouldn't do it for home use.  Just be sure the +5v line is completely clean from the AR all the way into the game boards and it should stay that way in a home.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #150 on: July 29, 2013, 11:21:24 am »
Sounds like quite the project but yep I will go through it all before I even consider building the cab.  At least the AR2 is already rebuilt

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #151 on: July 29, 2013, 11:41:48 am »

If they did not replace the variable voltage regulator on the AR then swap that too.  A lot of people don't replace that during a rebuild but given the level of effort in this project it is worth doing.


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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #152 on: July 29, 2013, 12:11:44 pm »
I have a total of 5 plugs free after connecting the harness to the PSU and main boards.

One is for the yolk
One for the coin counter (if it's like Paperboy)
One for the coin door mechs (if it's like Paperboy)
One is for the speakers...

So the last one goes to the Amplifone.

I still have the guts of that championship sprint that I cannibalized for my paperboy build, I have the coin door and counter from that so hopefully they will use the same plugs, maybe there is even the speaker  harness too left over, if so that should solve those little issues.
« Last Edit: July 29, 2013, 12:17:28 pm by Maximus »

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #153 on: July 29, 2013, 04:17:12 pm »
Now this may be a very silly question, but how can I go about testing the boards and game without a vector monitor? I need to know the game is working properly before I try hooking it up to the newly built Amplifone as that will no doubt need all kinds of calibration and tweaking, I don't want to be trying to do that if I have a glitchy gameboard.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #154 on: July 29, 2013, 04:19:27 pm »
Just lay on the couch or tilt your head.   badump-bump-bump-pish!

AJ

Now this may be a very silly question, but how can I go about testing the boards and game without a vector monitor? I need to know the game is working properly before I try hooking it up to the newly built Amplifone as that will no doubt need all kinds of calibration and tweaking, I don't want to be trying to do that if I have a glitchy gameboard.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #155 on: July 29, 2013, 04:22:40 pm »
Now this may be a very silly question, but how can I go about testing the boards and game without a vector monitor?

Honestly? You'll probably have to swap boards with a working SW to see if it works.
***Build what you dig, bro. Build what you dig.***

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #156 on: July 29, 2013, 04:43:41 pm »

Yep, or if you have a friend who is really good, they can use a two channel oscilloscope.

Best way is to get a working 6100.  Even if you swap your boardset into someone else's working game, and your boards work, that doesn't mean they will work in your setup.  That's where we get back to rebuilding all of the connectors.  Wonky connectors here can cause so many phantom issues that's it is really not worth doing tons of testing until those are rebuilt.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #157 on: July 29, 2013, 04:55:39 pm »
Is there some kind of rebuild kit available or do you have to source all the blocks and pins etc?

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #158 on: July 30, 2013, 01:09:27 pm »

Various sellers have kits for the caps.  I don't think I have ever seen a kit for the other parts.

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Re: Scratch Build: Star Wars Cockpit 'Rebel Edition'
« Reply #159 on: July 31, 2013, 12:54:29 pm »
Chad quick question.  I bench tested my vector power transformer and felt happy enough with the voltages to plug it in to my board set.

I have lights on all the main boards but without a monitor I can't see much more than that right now. I'm missing the speaker harness so it's not obvious where to plug them in.  Where are the audio out pins on the Ar 2