RE: My original Dreamcast reply a few pages back. Can we work on getting our quoting straight?

I'm reading quotes inside quotes and I'm sitting here saying to myself "I didn't say that". Now onto this:
(commenting on a statement regarding the Dreamcast and piracy)
The fact it plays any cdr kinda points to death by pirates, giving us the problems we face today, locked out. The console itself most probably
not the big revenue source, but the software on the otherhand would be. They want to SELL you a game.
Again, pirating did not kill the Dreamcast. It did itself in for the reasons (not quoted for some reason) I mentioned above (a) timing (b) competition (c) lack of support due to poor track record.
Yeah, it could play unsigned CD-ROMS but DC software ran on GD-ROMS, which is double the capacity of of a standard CD-ROM. Computers could read some of the GD-ROM but would not read past the first track where the game code lies.
Were there workarounds to overcome this? Yeah probably - but I don't know. It was the late 90's and we all didn't have broadband access to download large Gigabyte-sized files, nor did we all have burners capable of reproducing the data that the DC could read. We were happy to purchase games -- once they eventually released them (early adopters know what I'm talking about here).
What the Dreamcast's ability to read unsigned CD-R's led to was homebrew games (of varying quality). This did not affect software sales, and, as others have mentioned, the DC was pretty much dead once there was homebrewing in the works.
Now.... if pirating is killing anything, it's computer gaming. The computer gamers are also the technically advanced and would know how to get software illegally. But pirating on consoles is not something done by the average owner due to the roadblocks put in there. It's far too technical and convoluted for non-techies to bother with (or even know about). No console failure in recent memory (ever?) can be blamed on pirating.