we have seen over and over instances of players cheating at speedrun times... and usually they get found out pretty fast... usually becasue:
A: IRL game mechanics don't work they way they do in the run.
B: video submission shows evidence of splicing.
C: submission contains things inhumanly possible.
D: players submit replayed/segmented/spliced runs played back in mame instead of playing on actual hardware as often required on some classes of records.
while it is thought by the layman, that things in games come down to randomness due to the use of random number generators... the actual fact is.... "random" number generators or RNG can be manipulated, set and predicted in computers. the "random" number inside a computer is actually pseudorandom list of numbers and in actual fact, a perfectly predictable list of numbers that continuously tick through the system (a randomly generated number not using a seed will always return the same set of numbers every single time a program requests a random number from the system).... it's what the programers DO to choose the number you will use that determines the number you revive back from the system. a system reset and played back the exact same way to the exact same frame... will behave the same every single time. so developers use random like things like player input to try and make the RNG more random by, for instance, requesting and throwing away X amount of random numbers every time the player presses right. except when you do things like playback inputs in mame to "play" the game... the game always performs exactly the same and the "randomness" is no longer random. this fact can be used to prove the use of segmented runs in plays.
for example in super mario bros. on the NES, the final bowser fight hammer throw patterns seem "random" except they aren't random... the first set of hammer throws can be condensed down to a handful of patterns depending on what has happened way back in an earlier level. people who are piecing together play thoughs can be caught by the simple fact that the earlier thing that determined the end fight didn't happen and something else should have happened.
the inhuman things like moves performed that require things like pressing buttons on alternating frames or impossible combinations on a joystick (like up AND down or left AND right at the same time)
billy's lie clearly fits in section D. (for dick) he has always saying he played DK on a real machine. video evidence HE showed, displayed levels drawn incorrectly as displayed in mame... level transitions drawn in such a way that only MAME draws them. While the emulation is good, emulation is not exact. the play field in real hardware is drawn in a different order than it does in mame. Billy's video he showed off of his amazing play through shows his play fields where drawn by mame, not actual hardware. he doubles down on his lie with his crazy swap video which was said to be faked...triples down on the lie saying it's legit...but then also proved to be faked, then reneges on it saying it was done for parody purposes... quadruples down on it saying those arent his tapes, they are fakes put out by dwane richard. uhm no, you got busted bigtime. you are backpaddling.
the amount of things of he said where true and found to be suspect is ever growing and anything he says now is treated with suspicion. how can we trust anything he says/does or any of his cronies who helped him? changing stories...fake board swap video...use of mame playbacks...lousy IRL game performances...no evidence record submissions... couple all this with his ridiculous rebuttals for any evidence put against him... oh the video converter must have made it look like mame. WUT? Dwane said he was gonna make fake tapes to frame me, those aren't my tapes. WUT?
i'm telling you all here today...this is Todd's dragster all over again. he's lied and lied and lied and he's willing to go down with his ship.