I think you are going to have to admit that there is a lot of novelty going on there man. You are excited about it now, but let's see how much you enjoy it in a few months time.
Oh, I'll admit there's a novelty factor. But that doesn't really take away from the impressiveness of what VR is capable of. My biggest fear getting a VR headset was it wouldn't live up to the expectations. But it's blown them out of the water.
As I said in the OP, the biggest issue I've run into is sheer exhaustion. In fact, I took a day off from VR gaming today because I need a break to recover both physically and mentally.
I've messed with the phone adaptors because ..... well ..... they are only 20 bucks and while stuff is certainly impressive, it isn't $2000 impressive.
Well, duh. Smartphones were never intended to be VR devices. I've tried VR on my phone as well and it suffered from extreme lag in the tracking of movement and limited frame rate.
But a proper VR device like the Vive is another story altogether. The tracking feels 1:1. Frame rate is 90 FPS. And I cannot overstate the importance of motion controllers and how incredible they are for VR.
There's the VR experience and then there is gaming. VR is good for experiences, but it's a crap method of gaming for the reasons I've mentioned countless times in other threads... it just isn't ready yet.
Yes it is. The biggest technological limitation is the visual fidelity of the displays. The resolution is a step backwards from gaming on an LCD monitor; in VR it feels a bit more like gaming on an older CRT screen. But it's hardly like CRT screens got in the way of video games.
The motion tracking feels perfect. Physical comfort has been fine; at no point has the headset felt too heavy or awkward. You are tethered to your PC via a cable, but even that isn't a hindrance in most cases. Haven`t felt motion sickness once.
In terms of actual gaming, there is a lot that works in VR. Cockpit sims are a no-brainer; people have already put 100+ hours into VR gaming in
Elite: Dangerous,
Eurotruck Simulator,
DCS World, etc. Gallery/arcade style shooters are another no brainer.
Audio Shield has shown that rhythm games can work extremely well. Horror titles are intense and might even be too scary in VR.
God sims and strategy games are something I wouldn't have thought would work in VR. But having had a taste of that with
Final Approach, there is tremendous potential for those genres. A SimCity or Populous-style game in VR would be incredible.
In fact, the one style of gaming that does pose a challenge is the free-roaming first-person games like
Call of Duty or
Skyrim due to motion sickness. Developers have already come up with workarounds, such as teleportation for movement. It works far better than I thought it would. I think cover-shooters like
Gears of War might work well in VR; we're kinda already seeing that with
Hover Junkers.
I hope you get to try this for yourself one day. I think it will shatter a lot of your preconceptions. I know it did to mine.