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Author Topic: Raising Awareness of Japanese Parts and Button Layouts  (Read 29715 times)

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Yenome

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #40 on: March 16, 2012, 03:54:43 am »
The thing is... that they are Generic.  If your running a Generic Arcade... then its OK.  Cause everyone knows that most modern games today dont have any soul anymore... so why bother making cabinet art?  Or cabinets that have unique qualities?   Gone are the days when cabinets actually had great cabinet art, like Journey, or Discs of Tron Environmental.


Quote
true the japanese arcade machine may not have what we think is a true arcade machine. but most the game people played in the arcade was a clone of a japanese game.

 While Japanese have created some great games... Lets not get too high and mighty.  Atari created some incredible original classics.  And look at Williams...  Defender, Robotron, and a bunch of other excellent classics.

what i said still stands true today. check some of the games you play now and you will see more than you think are made by non american companies.

Quote
The problem is that your just a Fanboy of a certain time period.   Im Not.  Im a fan of good games... and that means, any time period.  Im not hung up on ego, which is exactly why your panties are all in a bunch.

heh fanboy no if im a fanboy of any time it would be fuedal japan not today. I never get on the fanboy wagons. I actually prefer a 500lb cabinet with the square layout cause thats what i played on in the arcades.  I state to the  best of my knowledge what i know to be facts if there wrong or dont fall inline with someone someone else says i dont care. I still enjoy the sound of a baud modem cause thats what i was used too before the internet was what it is today and you had to dial a computer in someone basement on a old 9600 baud modem to send messages or trade pics or play LORD.
the point is we all have our preferance. My statement wasnt to say "omg japan games rules u dam big eyed americans" it was a statement based on fact. i didnt know pac-man was a clone of puckman till i started to do the whole mame thing years ago.
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eds1275

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #41 on: March 16, 2012, 10:41:09 am »
Question for Xiaou2 - why do you delete the information who you are quoting? I find myself running up and down the page trying to figure out who said what.

BadMouth

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #42 on: March 16, 2012, 11:24:09 am »
Is there a "Japanese Parts and Button Layout Awareness" ribbon?

Le Chuck

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #43 on: March 16, 2012, 11:30:10 am »
Is there a "Japanese Parts and Button Layout Awareness" ribbon?

Sho'nuff.

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Teal Ribbon: Myasthenia Gravis, Ovarian, Cervical, Uterine Cancer, Polycystic Ovarian Syndrome, Sexual Violence, Spaying & Neutering Pets, Japanese Arcade Machine Design, Tourettes Syndrome, Substance Abuse.

See, it's right there where it belongs, between spaying your pets and tourettes syndrome. 

The above information was painstakingly copied from Awarenes Ribbon Color Meanings.  Sport yours proudly today!

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #44 on: March 16, 2012, 01:10:09 pm »

The generic plastic cabinets of Japan are just that... Generic Crap.

 They are made to be light, easy to move, easy to swap kits in and out of.
 The monitors are too large, and too close..  and the control panels are too small for good comfort.
 The raised buttons (convex) are horrible feeling.
 The joysticks are nothing special.

...

The modern Japanese cabinets are not the true arcade experience.

...

The curved layout was probably a means to try to save control panel space

...

The problem is that your just a Fanboy of a certain time period.   Im Not.  Im a fan of good games... and that means, any time period.  Im not hung up on ego, which is exactly why your panties are all in a bunch.

...

You simply are Not understanding all the issues involved.

...

So much venom for something that is entirely subjective -- you must be a control panel Nazi!

Crybaby turd tosser egotistical self righteous miserable coward stink hole!

 ;)

PS -- curved button layouts take up MORE space on a CP.  ::)
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Vigo

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #45 on: March 16, 2012, 03:17:14 pm »
I get his idea and he is right, he just worded it poorly. America doesn't have the population density to support arcades anymore because there are very few places you can place one and have enough interested people within a reasonable distance. Japan's population density is literally ten times that of the United States. That means when you throw down a specialty shop or destination in Japan you will have ten times as many people close by.

So thus America has a problem keeping any arcades open anywhere because the 2 percent of the population interested in going just isn't enough with the low population density. Meanwhile in Japan that same 2 percent interest can literally translate to 10 times as many people because of the population density.

Japanese arcades are also on the decline. The big operators have closed several hundred locations in the past few years and all the manufacturers have sales that drop year after year. As of 2 years ago Japan had 4650 arcades (that is one arcade for every 27,408 people). To compare America had one arcade for every 9000 people in 1982. Japan's arcade industry has been in serious decline since the year 2000 and it shows no signs of any rebound.

http://stats-japan.com/t/kiji/12028
http://www.export-japan.com/jcu/sample/index.php?page=game-over-or-continue-what-will-become-of-the-japanese-video-arcade
http://en.wikipedia.org/wiki/Golden_age_of_arcade_video_games

Yeah, well, that's just, like, your opinion, man.

"Sorry to tell you this.. but Japanese arcades are not doing very well compared to the past.  Most of them survive merely because of high population density.  Meaning..  there are soooo many people in one small area, that its nearly impossible to fail" - my god, what a moron.

The Japan arcades may be waning a bit, but they are nowhere near a real decline. The higher population = enough profit argument is not a true statement. The cost of property is so freaking high in urban downtown Japan that you have to do more than simply turn a profit from the people that wander in. Also, even though there are 10 times the population in the area, there are also 10 times as many options available for places to go, things to do, and ways to spend time and money.

There is still a much higher commercial arcade scene in Asia. It is no surprise that sales from manufacturers are on the decline because the huge following is fans of fighter games. It's a genre that doesn't exactly call for new machines every year. Per your second link, manufacturers complaining about not turning enough profit in proprietary arcades tells me is that the consumers are rejecting arcades with machines from only one manufacturer. Even Chuck E. Cheese went bankrupt when it was owned by Nolan Bushnell/Atari. Overall, it's probably  not true to say that Japanese arcades have been on the decline since 2000, In Japan, the Dance Dance games were a huge boon to the industry. The original DDR rests in the Pantheon of the highest grossing machines of all time, even with it's spin offs, sequals, and knock-offs taking a slice of that pie. 

Also, here is a line from the 3rd link you cited:

The general exception to the decline of arcades is Japan, where arcades have remained popular to the present day. As of 2009, out of Japan's $20 billion video game market, $6 billion of that amount is generated from arcades, which represent the largest sector of the Japanese video game market, followed by home console games and mobile games at $3.5 billion and $2 billion, respectively.

...hrm, arcade gaming is more profitable than console and mobile gamine combined in Japan...that's hardly a dying market.

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #46 on: March 16, 2012, 03:44:40 pm »
...hrm, arcade gaming is more profitable than console and mobile gamine combined in Japan...that's hardly a dying market.

Yeah, but who the hell wants to go to Japan?  I kinda prefer not glowing in the dark.


Might be a perk if you are a hardcore Tron fan.  :dunno

Trip

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #47 on: March 16, 2012, 04:52:27 pm »
Yeah, but who the hell wants to go to Japan?  I kinda prefer not glowing in the dark.

I'll go if it's free, I get more dose at work than I would over there.

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #48 on: March 16, 2012, 05:49:35 pm »
Ok now that the crazed elephant has left the room I'll reply. 

Preferences are preferences, that is just subjective.  Either style is perfectly functional in it's own way.

That being said I find the original topic of this thread to be a little insulting.  Believe it or not we are all well aware of Japanese parts and layouts.  The reason many of us don't use them is because we don't like them.  ;) 

It doesn't have anything to do with advancment in tech either, it's just a cultural difference.  Even going back as far as the mid-80's, take a look at a nintendo cab and the crazy joysticks and coin doors they used.  People get used to what they get used to.... japanese stick have always been kind of small as have the buttons, american sticks and buttons are big.... that's the end of it right there.

I mean most people here enjoy either 80's classics or early 90's classics... in America those games had "old school" sticks in them.  Why in the world would we build a cab to enjoy those games and put the wrong sticks in them?

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #49 on: March 16, 2012, 08:02:01 pm »
Well said.  Now I can go back to playing my 80's style cabinet that clearly has inferior equipment and is of poor design.

rCadeGaming

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #50 on: March 17, 2012, 02:56:31 am »
i think im gonna try the astro city layout and leave the 4th button on the right as you said. are those sticks you made based from the slagcoin website. or a custom design. i cant decide on the size of my fight stick those yours looks to be a nice size.

First off, sorry for taking so long to reply to this.  It's hard to keep up with all the replies here, which is awesome!

Anyhow, since this question is more related to my sticks specifically than the general conversation here, I put the answer in my projects thread:

http://forum.arcadecontrols.com/index.php?topic=118843.0

Candy cabs are harder for the novice to build (lots fun curves) and that is why you don't see as many IMHO... oh and have you ever made a full candy out of MDF, sonnofabitch that sucker gets heavy when you start double and triple layering wood for those curved panels.

If I made my own candy cab it would be stained hardwood Astro City, so it would be even heavier, haha.  And I agree it would be extremely difficult with the layering, planing, and thick expensive peices of hardwood.

Since my next cabinet is going to use a rotating LCD TV it'll have to be more like a Vewlix.  Not sure if you'd consider that a candy cab, I wouldn't I guess.

I plan to do a control panel in the coming month and have been considering a curved layout, but can't quite make up my mind...as much sense as the ergonomic argument seems to make, I'm used to the straight layout and am afraid that a curved layout may seem weird, especially for games that use 1 to 4 buttons - ie. most non-fighting games.

I am interested in seeing people debate the merits of each style.

The advantage of the square layout is authenticity to American-style cabinets, visual aesthetics, and recognizability and nostalgia for those who are familiar with it.  

As far as how well the games can actually be played, it's still my opinion that the square layout is technically inferior.

When I say how well a game can be played, I don't mean emulating the feel of any specific cabinet.  I mean defeating your opponent, getting a higher score, etc.  The curved layout provides the most natural platform to translate the skills in your head to success in the game, with the least physical hindrance in between.  Every individual might need a slightly different curve because there hands are slightly different, but is very unlikely that someone's hand is shaped like a square.

This does not mean I'm saying that curved is superior to square.  It depends where your priorities lie, and everyone is entitled to your own preference.  I just don't understand it when people say they know which side is better for them when they've only given one side a chance.

Some people seem to think that they would not be able to transition to a curved layout because they are too used to the square, and that this somehow makes it difficult to use anything else and they shouldn't bother trying it out.  Even if you've been using a square layout for thirty years, perhaps there would not be a very long transition time when adjusting to a layout that conforms to your hand, instead of the other way around.

There are a few cabinet projects here that are based on Candy cabinets like an Astro. Try the search tool.

Yes there are a few, but I can count the ones I've been able to find one hand.  I've looked around a lot, and searched extensively with both the search tool here and using google (forum.arcadecontrols.com: search term).  If you have links to some more custom candy cabs please share.

It's more common to find actual candy cabinets that people own, though.  I've seen your New Astro City btw.  Very, very nice.  As far as non-home-made cabs go, that is my pretty much my ultimate dream.

I wouldn't say it's rare. There a LOT of projects here that use JLW's, JLF's and LS-32's as well as button layouts similar to the candy cabinets. Even Ultimarc's P360 is based on a JLW base and parts.

It's way more common than seeing the cabinets, but I'd still say its more the exception than the rule.  I think the trend is already changing though, I think one or two of the BYOAC Award nominees have Japanese parts in them.

The MC Cthultu is a nice piece of hardware, but it's soon to be out dated by the newer PS360+'s that are hopefully coming out in the next little while. (Biggest cock-tease ever? yes.)

I think the PS360+ only supports Playstation 1, 2, and 3, XBox 360, and PC.  The MC Cthulhu does all of those except 360, so using the PS360+ means giving up nine systems just to gain one.  Anyway, it's not hard to add 360 to the MC Cthulhu with a dual mod.

The PS360+ does not make the MC Cthulhu obsolete.  It just depends on your preference of which systems are important to you and how much electronics work you want to do.

Also note that building a cabinet with console support can be an issue depending on what monitor is being used. I.e, you need more than just this board to get the listed consoles you have there hooked up to your cabinet, like how to output the video properly.  You see a lot of people using computer LCD's, or old CRT's that take VGA connections (or s-video if you're using those Dell monitors), even actual Arcade monitors, so you'll need a video up-converter to get those console connected. This could benefit those who use regular TV's I guess, but the pain and convulsion of having a lot of consoles hooked up at once is a bit daunting.

This is why most people are build Mame PC machines in their projects and run emulators.

Yeah, that's a good point.  That's one reason the MC Cthulhu is great for portable controllers, so you can take it around to different consoles using different TV's.

You can still easily use it to put a few consoles with similar video requirements in one cabinet.

Like you said, you can use a video processor/upscaler to get all the systems in one cabinet.  Due to the cost and setup, it's not for everybody.  That's basically what I'm doing with my cabinet though, ten systems running through an XRGB-Mini/Switches/SLG-3000 to an LCD TV.

If anything, the thing that can be taken away from Japenese cabinet design is their use of space and accessibility to internals. The pull-out boards (akin to Dynamo drawers) is brilliant. The piano-hinged CP's, the lift-up monitor bezels and rotation mechanisms in Candy's are just plain smart. All in all, I think Candy cabinets are made very intelligent in terms of serviceability. That's what I'd like to see more of in projects here.

Agreed.

If you are going for a more general cabinet you might want to note that the japanese style sticks that are so good for fighting games are not nearly so good at other genres.

I can't speak for individual stick models because I have never bothered to try to identify which ones I am using, but they tend to be worse than average at controlling classic era games, underperforming in space shooters and seriously underperforming in 4-way games (even in 4-way mode).

You're making a broad statement about a whole group of joysticks and you don't even know which specific ones you've used.  Right...

Anyhow, since I haven't tried enough of these specifically in 4-way I won't argue that point, but as far as 8-way goes I call BS.  Are you talking about duplicating the feel of the original American Cabinets, or actually being able to do well in the game?  There are a lot of Japanese sticks that work quite well for classic-era games, and many of them are outstanding for shooters.

I like the feel of jlf but the dead zone is quite large making it feel less precise. great for lenient inputs fighters but I like faster switch actuation the ls32 has.  try loading up sf2hf then ssf2t,

I'll try this, I've got an LS-32 in my parts box and I'll stick it in one of my portable sticks when I get the chance.  I need to try different ones to make decisions for my cabinet anyway.

Your hand is only curved when its lying down FLAT!  When you are pressing buttons, your fingers are raised and bent... and so they form a STRAIGHT LINE!

 When you spread your fingers apart, and bend them, they line up quite well.  If you extend your middle finger too far... where it would so called "Naturally Be", it lies too flat, and becomes more difficult to effectively press the button.  You want to press the the button vertically, using a straight path, gravity, and good bio-mechanical leverage and spring action.

In order to make your fingers go in a perfect downward pathway... then you have to adjust your fingers... and that adjustment, creates a straight line.  Try doing the sequential 4 finger tap... both with a straight line, and with a curved layout.

Don't know about you, but my fingers don't make a straight line whether my fingers are laying flat or raised up.







My fingers can only line up in a straight line if you bend some a lot more than others.  Does this look natural?





Almost all buttons which are critical, are concave.

? Continuing...

It makes it easier to tell where your fingers are.  Keeps your fingers from slipping off / out.  Directs the fingers to the center of the button, which keeps the button mechanically more effective.

Why do you need the buttons to direct your fingers to a certain place?  You wouldn't have that problem if the buttons were located where your fingers naturally are anyway; and you don't need so much "bio-mechanical leverage" to press your buttons down if you have some that move freely and actuate responsively.

-

The problem is that your just a Fanboy of a certain time period.   Im Not.  Im a fan of good games... and that means, any time period.

The modern Japanese cabinets are not the true arcade experience.  They were a Generic creation of cost cutting, and space savings.  Made well after the true arcade days.

most modern games today dont have any soul anymore

Gone are the days when cabinets actually had great cabinet art, like Journey, or Discs of Tron Environmental.

Atari created some incredible original classics.  And look at Williams...  Defender, Robotron, and a bunch of other excellent classics.

-

Ok now that the crazed elephant has left the room I'll reply.  

Preferences are preferences, that is just subjective.  Either style is perfectly functional in it's own way.

That being said I find the original topic of this thread to be a little insulting.  Believe it or not we are all well aware of Japanese parts and layouts.

The title of the thread is meant jokingly.  I don't actually think that people were unaware of these things before I came along, it's more that I wondered why I don't see them more often.

japanese stick have always been kind of small as have the buttons, american sticks and buttons are big.... that's the end of it right there.

In my hand I have the most common Japanese button, a Sanwa 30mm button.  In the other hand I have a Happ Competition.  The overall diameter of these is almost exactly the same, and the plunger on the Sanwa is bigger.

You can get extended shafts, bigger ball tops, and bat tops for Japanese sticks and make them just as big.  Why do they have to be huge anyway?

I mean most people here enjoy either 80's classics or early 90's classics... in America those games had "old school" sticks in them.  Why in the world would we build a cab to enjoy those games and put the wrong sticks in them?

Some people want nostalgia, some people want to play as effectively as possible and excel at the game.  Like you said, it's a preference.

Is there a "Japanese Parts and Button Layout Awareness" ribbon?

This made me laugh so hard I almost fell of my soap box!
« Last Edit: July 22, 2012, 07:42:38 pm by rCadeGaming »

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #51 on: March 17, 2012, 07:44:17 am »
There is a HUGE flaw in your logic when you say that "some play for nostalgia and some play to excel."

Nostalgia has nothing to do with one's preferences.  You give me a happs joystick and I'll hold my own at street fighter II, because I've been playing on that joystick for 20 years.  You give me a sanwa stick and it's so touchy that I'll be accidentally hitting directions that I didn't mean to.  The same goes for buttons.  As I said before, one isn't superior to the other, they are simply different.  American controls are bigger they have bigger throws, japanese controls are smaller and have smaller throws.  Both are equally precise, so long as we are talking about mechanical switches.

Of course the ultimate irony is that most arcade games these days are developed on the pc/console rigs and the developers code them while using gamepads.  So the best joystick for your modern arcade fighter is a gamepad.  ;)

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #52 on: March 17, 2012, 09:23:26 am »
Of course the ultimate irony is that most arcade games these days are developed on the pc/console rigs and the developers code them while using gamepads.  So the best joystick for your modern arcade fighter is a gamepad.  ;)

I know for a fact that this is not true as far as fighting games go.  Games like Street Fighter X Tekken or Skull Girls were designed with a joystick in mind through every step of the development process. 

The devs know a large portion of the audience will end up using a joypad to play the game, so they build button macros into the options menu to help compensate.  But during all the programming and testing, the most likely thing you're going to see right now is a Hori Real Arcade Pro or a Madcatz TE stick sitting next to a workstation. 

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #53 on: March 17, 2012, 11:15:06 am »
Don't know about you, but my fingers don't make a straight line whether my fingers are laying flat or raised up.







My fingers can only line up in a straight line if you bend some a lot more than others.  Does this look natural?






Though I still don't think anyone is right since controls are pretty opinion based, I did notice that your button hand photos were a little off. Nobody's button hand comes in parallel with the controls unless they don't have a torso. If your hand comes in at an angle, as if you were playing, you would notice that your fingers make a line quite easily.

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #54 on: March 17, 2012, 11:56:19 am »
You give me a happs joystick and I'll hold my own at street fighter II, because I've been playing on that joystick for 20 years.  You give me a sanwa stick and it's so touchy that I'll be accidentally hitting directions that I didn't mean to.  The same goes for buttons.

I never said there was zero transition period. 

American controls are bigger they have bigger throws, japanese controls are smaller and have smaller throws.

Different Japanese sticks have a whole range of engage distances and throw distances to suit different preferences and genres.  American controls are not necessarily bigger than Japanese ones, this is factually incorrect.

In my hand I have the most common Japanese button, a Sanwa 30mm button.  In the other hand I have a Happ Competition.  The overall diameter of these is almost exactly the same, and the plunger on the Sanwa is bigger.

You can get extended shafts, bigger ball tops, and bat tops for Japanese sticks and make them just as big.  Why do they have to be huge anyway?

and again, it is not difficult to swap out springs and microswitches to alter the stiffness and "clickiness" to you liking.

As I said before, one isn't superior to the other, they are simply different.

Both are equally precise, so long as we are talking about mechanical switches.

In terms of technical accuracy, one certainly can be more precise than the other.  Different microswitches themselves can more accurate and responsive, and there is a lot going on between your hand and the switch.  The smoothness of the pivot, the amount of slop in the pivot, the amount of slop in the actuator, and other factors, all have an effect on whether on not the switches will smoothly and reliably engage at a consistent throw distance.

Regardless of user familiarity, different joysticks certainly do have different limits of how accurate they can ultimately be, and so do buttons.

Of course the ultimate irony is that most arcade games these days are developed on the pc/console rigs and the developers code them while using gamepads.  So the best joystick for your modern arcade fighter is a gamepad.  ;)

This is wrong on so many levels, let's not even get into joystick versus gamepad in this thread.

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #55 on: March 17, 2012, 02:20:27 pm »
Though I still don't think anyone is right since controls are pretty opinion based, I did notice that your button hand photos were a little off. Nobody's button hand comes in parallel with the controls unless they don't have a torso. If your hand comes in at an angle, as if you were playing, you would notice that your fingers make a line quite easily.

The pictures show the shape of my hand, which I think is pretty normal and similar to most people's.  No matter how I rotate my hand or my arm, my fingers don't conform to a straight line.

If you meant that my middle, ring, and pinky, fingers should make the straight line (which is not the case when playing a six button fighter on the common square "Street Fighter" layout), you can see in the picture that they don't; and if you're trying to conform these three fingers on a straight line which is parallel with the screen and your pointer finger to the lower left (as in just about every square layout), you get into this again:

your arm will be sticking out at a 45 degree angle or more (with you elbow in player two's way) unless you twist your wrist to a really uncomfortable angle.

These problems are worst when trying to something that uses a row of four buttons across, like Neo Geo games.  

Button layouts which position the pinky button a lot higher than the pointer finger button force you to rotate your hand counter clockwise.  This means you have to either hold your arm at a 45 degree angle to the panel (sticking out in player 2's way) or twist your wrist pretty badly.

« Last Edit: March 17, 2012, 02:27:16 pm by rCadeGaming »

Nephasth

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #56 on: March 17, 2012, 02:24:38 pm »
The pictures show the shape of my hand, which I think is pretty normal and similar to most people's. 

You have a short thumb...

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #57 on: March 17, 2012, 02:41:05 pm »
Hahaha, maybe so.  It wouldn't change the fact that my pointer, middle, and ring finger don't make a straight line, but do some people use their thumbs for the bottom left button?  Do you use your thumb for any other buttons?

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #58 on: March 17, 2012, 02:47:16 pm »
I have a 7 button curved layout (not Japanese style though), I use my thumb for the lower left button (run) in MK3. I use my index finger on that button for Neo Geo games.

« Last Edit: March 17, 2012, 02:51:09 pm by Nephasth »

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #59 on: March 17, 2012, 07:04:37 pm »
Does anyone actually play with each of their four fingers resting on a separate button?

My fingers don't spread far enough apart to comfortably do that with any layout.
I move my hand slightly to hit the third row.

I considered using 24mm buttons to get them closer together, but they just don't seem like arcade buttons because they are so small.

Good job of making your hands look crippled in all the pictures.
Try typing without angling your hands toward the keyboard.  You'd need an angled keyboard.  It works the same way for buttons.
« Last Edit: March 17, 2012, 07:28:09 pm by BadMouth »

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #60 on: March 17, 2012, 09:31:01 pm »
When my hands aren't getting ready to strip bark from trees and are relaxed, coming at an arcade machine at a roughly 45 degree angle, my relaxed fingers form a fairly straight line. Resting lightly on the buttons. I must be some sorta freak.

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #61 on: March 17, 2012, 09:57:41 pm »
You give me a happs joystick and I'll hold my own at street fighter II, because I've been playing on that joystick for 20 years.  You give me a sanwa stick and it's so touchy that I'll be accidentally hitting directions that I didn't mean to.  The same goes for buttons.

I never said there was zero transition period. 

American controls are bigger they have bigger throws, japanese controls are smaller and have smaller throws.

Different Japanese sticks have a whole range of engage distances and throw distances to suit different preferences and genres.  American controls are not necessarily bigger than Japanese ones, this is factually incorrect.

In my hand I have the most common Japanese button, a Sanwa 30mm button.  In the other hand I have a Happ Competition.  The overall diameter of these is almost exactly the same, and the plunger on the Sanwa is bigger.

You can get extended shafts, bigger ball tops, and bat tops for Japanese sticks and make them just as big.  Why do they have to be huge anyway?

and again, it is not difficult to swap out springs and microswitches to alter the stiffness and "clickiness" to you liking.

As I said before, one isn't superior to the other, they are simply different.

Both are equally precise, so long as we are talking about mechanical switches.

In terms of technical accuracy, one certainly can be more precise than the other.  Different microswitches themselves can more accurate and responsive, and there is a lot going on between your hand and the switch.  The smoothness of the pivot, the amount of slop in the pivot, the amount of slop in the actuator, and other factors, all have an effect on whether on not the switches will smoothly and reliably engage at a consistent throw distance.

Regardless of user familiarity, different joysticks certainly do have different limits of how accurate they can ultimately be, and so do buttons.

Of course the ultimate irony is that most arcade games these days are developed on the pc/console rigs and the developers code them while using gamepads.  So the best joystick for your modern arcade fighter is a gamepad.  ;)

This is wrong on so many levels, let's not even get into joystick versus gamepad in this thread.

1.  Why would I want to transition?  What I am using now works perfectly so to learn a new stick would simply waste time.

2.  Convex buttons don't count in terms of happ controls.... those are heracy on an american cab.  They never made it into the arcades.  Yes you are correct japanese sticks do come in a wide variety of shapes and sizes, but the guts underneath are always smaller and the shafts are punier.  Also only one or two styles are actually used.  I mean if we are going to talk about the sticks thate are out there vs the ones that are actually popular and used on arcade machines it's going to be a complicated discussion.

3.  Again, yes, I could tweak the heck out of some sticks and buttons, or I could just buy the ones that already work flawlessly and not have to do a thing.

4.  They are all equally accurate because they are digital switches, there is off and on.  You are confused by the fact that with some switches you have to press harder, ect.... that's personal preference..... so long as a switch throws when it's pressed and releases when it doesn't then it is working perfectly.  Of course there are lower quality sticks and switches on either side, but we aren't talking about those we are talking about what people actually use.  


The example I would use is light switches in your home.  There are the "fat" switches with the huge plastic surface that you can bump and the 50+ year old blade switches. They have a physically different control to turn on/off lights but internally they are almost identical.  But do you know what the real difference between the two is?  About 8 bucks.  I can get the old swtiches for around 65 cents while the "better" ones are 8 to 9 dollars.  The both function the same and serve their purpose perfectly.


See the problem with your argument is that you are somehow claiming that there is a reason to switch when there isn't one.  Japanese sticks can certainly look nicer, but that's really the only thing they've got going for them.  In every other category they are on equal footing with the tride and true american sticks.

If you want to use japanese controls then by all means do so, but saying that they are "better" in any way is the silliest thing I've ever heard.  They are different... different = different and nothing else.  

Btw BadMouth is correct in his assesment.  A keyboard is a prime example of what we are all talking about.  The majority of the people on this planet perfer straight keys on a keyboard.  Some people fell into that "ergonomic" keyboard craze back in the day and they sware by those saying they are more ergonomic and somehow increase performance.  Studies have shown since their release that this is not the case and infact using ergonomic keyboards are just as likey to cause carpal tunnel as straight keybaords.  Doctors only reccomend you switch if you are having symptoms and that is just so that your hands are moving in a different way, it has nothing to do with the layout.  If you are using a ergonomic keyboard and start having problems they actually reccomend you to switch to a straight one!

In other words ergonomics are a scam in regards to many things, including button layouts.

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #62 on: March 17, 2012, 11:12:16 pm »
I have a 7 button curved layout (not Japanese style though), I use my thumb for the lower left button (run) in MK3. I use my index finger on that button for Neo Geo games.



Seeing this picture is what made me think of using the 7th button for run and using the middle buttons for block. someone else had said something bout it in a diff thread as well. tho I love how his buttons color changes based on the game.
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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #63 on: March 18, 2012, 04:22:29 am »
...................my relaxed fingers form a fairly straight line. Resting lightly on the buttons. I must be some sorta freak.

Nope, you're a guitar player!  You can make them fingers do whatever you want.  ;D

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #64 on: March 19, 2012, 01:59:36 pm »
...................my relaxed fingers form a fairly straight line. Resting lightly on the buttons. I must be some sorta freak.

Nope, you're a guitar player!  You can make them fingers do whatever you want.  ;D

My buttons are in a straight line, too.


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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #65 on: March 20, 2012, 06:38:49 am »
all this inspired me to test a curved layout and make a new mockup. not sure if im allowed to link to threads within threads even if they are similar, if not let me know and ill instantly spank my computer for telling me to do bad things
http://forum.arcadecontrols.com/index.php?topic=118986.0
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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #66 on: March 20, 2012, 10:28:15 am »
I tried the Japanese button layout and it didn't work for my American Happ buttons.  The spacing was way too much.  I went back to Lusid's original diagram and then curved them slightly.  I still prefer this spacing.

I've played on them both ways (Straight line and curved) and I don't really have an opinion anymore.  I did the straight line before, I'm doing the curved now.  Who knows what I'll do next?!

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #67 on: March 20, 2012, 10:55:40 am »
I did the straight line before, I'm doing the curved now.  Who knows what I'll do next?!

Zig-zags!  Ooh, or maybe six buttons in a circle around the joystick.

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #68 on: March 20, 2012, 02:32:07 pm »

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #69 on: March 20, 2012, 03:22:25 pm »
Who knows what I'll do next?!



I bet they put a lot of thought into that.
There are consistent patterns in the colors for each player.
There has to be some kind of logic to it.
You don't get that far away from normal without following some kind of logic, albeit fatally flawed logic.

I'd almost give them the benefit of the doubt if it weren't for the angled joysticks.
« Last Edit: March 20, 2012, 03:24:43 pm by BadMouth »

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #70 on: March 20, 2012, 04:41:17 pm »

Allow me to throw a poker into the fire  ;D

RE: The diagrams.

Meh.  A lot folks ride the restrictors.  Try a 4 way maze game without riding the restrictors and you'll quickly learn to use them  Square cornered restrictors end up a little corner heavy on games where riding the restrictor can work to one's advantage (Space Pilot, Robotron, etc...), but are great for a game like Q*Bert.  The argument that "most don't ride the restrictor" doesn't hold up either.  The activation zones are all similar when the restrictor is taken from the equation, so the point is, realistically, moot.   All stick designs have strengths and weaknesses, and it is fully up to the user to decide how they mesh with the games they play and their playing style.  If this weren't the case, I wouldn't have such a large inventory of so many different designs on the shelf.

RE: Button Layouts

Again, the photos paint a somewhat unrealistic picture to support a curved layout.  You can press a button with a fingertip, or any surface along the underside of that digit.  Most won't be stabbing at the buttons with a fingertip, but will lay their hands flat and use whatever portion of the finger which makes contact.  I went slightly ergonomic on my panel, simply due to the fact that it compromises between straight and diamond console button layouts.  You can train yourself to angle that diamond and associate the patterns.  Might not be good for everyone, but that is the beauty of making the panel the way you want it. 

In the end, folks will like controls and layouts to which they have become accustomed, based in large part on the games they played most.  We are, after all, trying to re-create an experience.  More specifically, we are re-creating our own experiences, not someone else's.  If you haven't done that for yourself, then you haven't fully succeeded and should probably try a different path.

RandyT

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Re: Raising Awareness of Japanese Parts and Button Layouts
« Reply #71 on: March 20, 2012, 10:24:52 pm »
Maybe I'm weird, but I like Japanese (Sanwa) joysticks with American convex buttons in a Japanese layout. I usually buy Sanwa joysticks, but with my newest build I used the GGG "Zippy" sticks. I suck really bad when I try to play fighters at the arcade because of the American straight layout, but I do fine with the Japanese layout though. I grew up with American arcades, but to me the layout is not comfortable :dunno  Anyway, I use a layout just like Nephasth uses, (my buttons are closer together) the 7 buttons, the lower button for run in mk3. I think its perfect for MK/SF
« Last Edit: March 20, 2012, 10:27:25 pm by DCsegaDH »