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Author Topic: Retro-Futuristic Mame cabinet  (Read 356210 times)

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Ond

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 18th 2012)**
« Reply #1160 on: March 03, 2012, 05:12:24 pm »
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« Last Edit: October 04, 2017, 11:12:12 pm by Ond »

Le Chuck

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 18th 2012)**
« Reply #1161 on: March 03, 2012, 06:26:32 pm »
Quote
"He's their last hope for survival,
He's on his way to save the day,
He's ten years old."

 - whadya reckon?  :)

Ender Wiggin. 

TopJimmyCooks

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1162 on: March 03, 2012, 06:37:11 pm »
My guess: A mini hard rock opera based on OSC's Ender's Game, in 3 acts, complete with overture, aria, duet and finale, 20 minute duration.  I'm thinking about 15 tracks of guitars with lots of stereo chorus.  10 full minutes of stepper motor and gear train slow pan glamour shots.  Can't wait. 

Still got 5/6ths of 2012 remaining to bring this one home.  (minus 1 day for Oz where today already happened) :P

drventure

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 18th 2012)**
« Reply #1163 on: March 03, 2012, 06:44:10 pm »
I've been unwell with some virus so not much happening

Sorry to hear it. The crud is never fun. Get well soon.

And.... back to arcade stuff....  ;)

Were you setting things up to support light guns? I didn't think so, but I couldn't find mention in the thread one way or the other. (but it's a LONG thread, so I couldve missed it).


EightBySix

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 18th 2012)**
« Reply #1164 on: March 03, 2012, 06:58:29 pm »
Quote
"He's their last hope for survival,
He's on his way to save the day,
He's ten years old."

 - whadya reckon?  :)

Ender Wiggin. 

Astro boy?

Ond

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 18th 2012)**
« Reply #1165 on: March 03, 2012, 07:06:03 pm »
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« Last Edit: October 04, 2017, 11:12:33 pm by Ond »

drventure

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 18th 2012)**
« Reply #1166 on: March 03, 2012, 07:15:42 pm »
Light guns?  no, no plans to support em, you think I should?  You are the ideas man (and are So geeting a key  ;D).  E.g. that ring of light button mod, that was your idea, I just built it.

I was just wondering. With that cab, there's no real place to put holsters for them, and tacking anything onto the sides of it would just be blasphemous.

Now, if I could figure out how to do real wireless guns, I could DEFINITELY see a couple of converted water pistols like this maybe



Something retro, like a jetsons pistol, painted chrome and red with an aimtrack in it.

the light gun arena is getting closer to something like that!

drventure

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1167 on: March 03, 2012, 07:16:50 pm »
Hmm, Ok, maybe not THAT exact gun, but hopefully you get the idea  :)

Ond

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 18th 2012)**
« Reply #1168 on: March 03, 2012, 07:21:06 pm »
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« Last Edit: October 04, 2017, 11:12:51 pm by Ond »

Le Chuck

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1169 on: March 03, 2012, 07:22:32 pm »
Well, Commander Keen is 8, David Freedman in Flight of the Navigator was 12 and Alex Rogan in Last Starfighter was 16 or so. Ben Tennyson is 10 but that doesn't feel right.  Hmm, I'm vexed.  

Ond

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1170 on: March 03, 2012, 07:31:43 pm »
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« Last Edit: October 04, 2017, 11:13:05 pm by Ond »

Le Chuck

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1171 on: March 03, 2012, 07:37:33 pm »
Must be a smart boy to garner a comparison to the Great Wiggin, of course with his father in the shed building flux capacitors out of thin air it's not surprising.  If you need some additional material though I'd liberally borrow from Alex Rogan and David Freedman.  Great characters.

Totally bogus teaser tho. I really thought I had nailed it down to Ender.     

Ond

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1172 on: March 03, 2012, 07:43:19 pm »
-
« Last Edit: October 04, 2017, 11:13:22 pm by Ond »

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1173 on: March 03, 2012, 11:54:15 pm »
Must be a smart boy to garner a comparison to the Great Wiggin, of course with his father in the shed building flux capacitors out of thin air it's not surprising.  If you need some additional material though I'd liberally borrow from Alex Rogan and David Freedman.  Great characters.

Totally bogus teaser tho. I really thought I had nailed it down to Ender.      

Yeah sorry, I opened my big gob way to early with the 'teaser'  OND was naughty.  The story board is done, so is the script, artwork is in progress, mocap is being sorted and music looks promising. Nuff said.

OND, you can have no idea how many frantic hours of "googling" you caused amongst the members of this board.  When I found out that the theme was created by you and not something that could be found on teh interwebs, I went from miffed to smug.  My amazing interweb searching prowess is no longer in question and all is right with the world.

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1174 on: March 04, 2012, 12:44:10 am »
All I can say is DAMN!! I read this entire thread before becoming a member, and i thought that getting my first MAME cab working was an amazing feat! I am nothing compared to the Mighty and all powerful Ond, amazing work brother I await the reveal with much anticipation.

On a side note I see a lot of references to Automotive body work in this particular thread, I am a Vehicle & Equipment Maintenance Instructor for the United States Air Force if any of ya'll have any Vehicle related questions send em' my way and I'll get you sorted as best I can.

Ond

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1175 on: March 04, 2012, 02:40:23 am »
-
« Last Edit: October 04, 2017, 11:13:40 pm by Ond »

Drnick

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1176 on: March 04, 2012, 04:02:17 am »
Hack some wiimotes?  Not sure if they would work well though as never tried it out myself. You seem to like a challenge so how about hacking some gyroscopic mice?

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1177 on: March 04, 2012, 04:20:22 am »
nice dildo-gun ???

drventure

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1178 on: March 04, 2012, 10:41:43 am »
nice dildo-gun ???

 :laugh2:

I like it. It's got that "streamlined" 50's look that this cab has going.

I had initially thought the wiimote tack would be the way to go too, but I've never had much luck getting the wiimote to consistently pair with a PC. It's possible, but it's so fraught with "turn it on and pair, damn didn't work, reset bluetooth driver, turn off, turn back on, hold buttons down, pair again, damn didn't work, reset everything, wait a bit, try again, worked this time!", that I abandoned it.

My suspicion is that the BT drivers for the PC just aren't there yet for working with wiimotes. Supposedly the Gamii from Blue Soliel will do it. I just haven't been back around to try it.

Pinball Wizard

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1179 on: March 04, 2012, 10:56:32 am »
So what are you using for 3D rendering, cause that looks freaking awesome when set to 11!!! Don't worry about being sick, it happens to all of us, and we all can wait to see progress. As always, you seem to be doing everything right and that is what counts.

P.S. I haven't updated the thread yet as it won't be much progress until after April 7th, but I'm starting to actually work on the Xenolix cabinet. My time is limited on projects before then, but after April 7th, it will shift to top priority to build it.
Where's my gold star :P

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1180 on: March 04, 2012, 11:19:27 am »
Must. Learn. To. Render.

A gun like that could be milled from billet aluminum in two halves by a cnc machine shop, and then polished to a mirror shine in the garage of a certain Aussie. 

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1181 on: March 04, 2012, 11:27:23 am »
Must. Learn. To. Render.

+1, holy ---steaming pile of meadow muffin---...

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1182 on: March 04, 2012, 02:05:22 pm »
+2.

Are they done yet?  :)

Le Chuck

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1183 on: March 04, 2012, 02:11:26 pm »
Ond - wicked sweet gun.  A bunch of us have been discussing off and on how go wireless on the aimtrak and we've come up no small form factor solutions... and neither has Andy (but we have high hopes).  Maybe going homebrew would be the best option.  A camera eye in each corner of the screen that follows and IR LED in the gun as a cursor and then just use any wireless trigger hack (wiimote, presentation clicker, wireless mouse) for fire and reload as an idea but there is a lot of ground to cover to make that work.  

 

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1184 on: March 04, 2012, 02:42:29 pm »
I don't know the measurements of that gun render, which is completely awesome by the way, but it looks like it wouldn't be the most comfortable to hold. The trigger guard looks a bit long, and it doesn't seem to leave space for 3 fingers below it to wrap around the grip. It could just be me looking at it wrong though, but when I envision holding it, my finger would be hanging off. I do have fat fingers, btw.

As far as wireless options, I think using a wiimote is the best hope for a light wireless lightgun. I have tested them on PC with a Bluetooth adapter, and they did work great, with the pointer working like a mouse. I know there were problems getting it to recognize in Mame though.

This thread should be a good starting point though: http://forum.arcadecontrols.com/index.php?topic=89378.0

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1185 on: March 04, 2012, 03:34:37 pm »
Very cool renders!  :applaud:

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1186 on: March 04, 2012, 05:38:40 pm »
That looks amazing!

You realize if you do add retro light guns, your going want a helmet to go with it.

Hell, why not a whole outfit?  something like this  ;D
« Last Edit: March 04, 2012, 06:16:02 pm by dandare »

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1187 on: March 04, 2012, 06:19:34 pm »
Seriously man you'd look awesome!

 

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1188 on: March 04, 2012, 07:38:25 pm »
. . .  we've come up no small form factor solutions... and neither has Andy (but we have high hopes). 

Any retro ray gun rates a belt pack with a wire tether.

Ond

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1189 on: March 04, 2012, 09:40:57 pm »
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« Last Edit: October 04, 2017, 11:14:23 pm by Ond »

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1190 on: March 04, 2012, 09:56:45 pm »
The EMS Topgun III is wireless. I sure a genius like yourself could transfer the guts and probably even get the sensor bars apart and mostly hidden..... :cheers:

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1191 on: March 06, 2012, 02:58:38 am »
Ond, the rendering looks nice but I think that inner black part where the aimtrak would go may look better with "rifling".

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1192 on: March 06, 2012, 07:34:22 am »
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« Last Edit: October 04, 2017, 11:14:38 pm by Ond »

Vigo

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1193 on: March 06, 2012, 10:08:36 am »
The EMS Topgun III is wireless. I sure a genius like yourself could transfer the guts and probably even get the sensor bars apart and mostly hidden..... :cheers:

Thanks for the tip! hmmm sensor bars, ok I'll have to look into it.

Ond, the rendering looks nice but I think that inner black part where the aimtrak would go may look better with "rifling".

Just for you Michael,  rifling added (ain't it a ray gun?? but you're right rifling looks better), slightly tapered down muzzle and a longer grip so Vigo can comfortably hold it.   8)



Now that ray gun could house my fat fingers!  :lol

The gun looks incredible! I can't wait to see you bring it to life!  :notworthy:

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1194 on: March 09, 2012, 01:31:52 pm »
The EMS Topgun III is wireless. I sure a genius like yourself could transfer the guts and probably even get the sensor bars apart and mostly hidden..... :cheers:

Thanks for the tip! hmmm sensor bars, ok I'll have to look into it.

I believe they have little IR sensors. I'm sure you could de-case them and do something clever, but it may not be the best solution, my $.02..... :dunno :cheers:
Whatever you land on will be awesome I'm sure.....

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1195 on: March 09, 2012, 02:27:11 pm »
If it's anything like most IR "sensor bars", there's actually no sensor at all in them, it's just a small array of IR LED's that the IR camera in the "controller" can key off of.

The Wiimote and Aimtrak both work like that. I rigged out a "sensor bar" with a piece of circuit board 5 or 6 IR LEDs from radio shack and a few resistors. Stuffed it in a piece of copper tube with holes in it, and presto, steampunk sensor bar.

Maybe the topgun is different though. Haven't worked with one of them yet.

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1196 on: April 09, 2012, 12:02:26 am »
Well apparently Ond built that phaser but it was so good, when he fired it, it took him to the future cause we haven't had updates in a bit ;)

Haha, jokes aside, hope all is well in Ond's world, as we all know "real life" can take away from time on our personal projects.
Where's my gold star :P

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1197 on: April 09, 2012, 08:19:44 am »
Well apparently Ond built that phaser but it was so good, when he fired it, it took him to the future cause we haven't had updates in a bit ;)

Haha, jokes aside, hope all is well in Ond's world, as we all know "real life" can take away from time on our personal projects.

He was posting a bunch in the Auto-Rotating thread this last month so he's still around.

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1198 on: April 09, 2012, 10:06:19 am »

Just for you Michael,  rifling added (ain't it a ray gun?? but you're right rifling looks better), slightly tapered down muzzle and a longer grip so Vigo can comfortably hold it.   8)



It's not rifling... it a series of spiral phased coil arrays!   ;D

Nice job!

Complete mini arcade cabinet plans available.

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Re: Retro-Futuristic Mame cabinet **(UPDATE Feb 19th 2012)**
« Reply #1199 on: April 09, 2012, 11:38:59 am »
If it's anything like most IR "sensor bars", there's actually no sensor at all in them, it's just a small array of IR LED's that the IR camera in the "controller" can key off of.

The Wiimote and Aimtrak both work like that. I rigged out a "sensor bar" with a piece of circuit board 5 or 6 IR LEDs from radio shack and a few resistors. Stuffed it in a piece of copper tube with holes in it, and presto, steampunk sensor bar.

Maybe the topgun is different though. Haven't worked with one of them yet.
The topguns are the same way.  The only concern is getting the correct spacing as the originals to more easily calibrate them.
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