Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Do I need a 2nd coin button?  (Read 4498 times)

0 Members and 1 Guest are viewing this topic.

robC

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:December 13, 2017, 11:59:59 am
Do I need a 2nd coin button?
« on: May 06, 2008, 08:34:00 pm »
I am starting a bartop build, and I am wondering if I actually need two coin buttons. On my upright, it seems that every game I have tried so far will let you add money through the coin1 button, and then still start a 2 player game with the 2up button. Are there any 2 player games that actually require the 2nd coin slot?

Thanks!
Rob

moloch

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 194
  • Last login:June 29, 2022, 06:22:19 pm
  • I'm an ill'llama!
Re: Do I need a 2nd coin button?
« Reply #1 on: May 06, 2008, 08:49:22 pm »
I am more then willing to be wrong on this, but if memory serves me right it really only seemed to matter to games like "The Simpsons" and "Teenage Mutant Ninja Turtles". On games like that it mattered where you put the coin as to what players you could select.

Also I have noticed on some games that if I use the second coin slot it will add more then one credit. I am not sure what that is about though.

It has been a while since I really thought about this issue so again I could be wrong.

GAJoe

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 122
  • Last login:September 05, 2012, 03:35:51 pm
  • Bluster Blaster will DESTROY YOU!
Re: Do I need a 2nd coin button?
« Reply #2 on: May 06, 2008, 09:11:21 pm »
Depending on the software you're using, you could remap one of your other buttons or an unlikely to be used combination to be the second player coin.  Just a thought.

Kajoq

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 284
  • Last login:June 14, 2024, 11:28:46 pm
Re: Do I need a 2nd coin button?
« Reply #3 on: May 06, 2008, 10:00:28 pm »
Various beat-em-ups tend to have it tied to coinslots.  How about using 24mm buttons for the start/coins to save some space?

Thenasty

  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4420
  • Last login:August 09, 2025, 08:57:40 pm
    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re: Do I need a 2nd coin button?
« Reply #4 on: May 06, 2008, 11:22:07 pm »

Also I have noticed on some games that if I use the second coin slot it will add more then one credit. I am not sure what that is about though.

This particularly for the Midway games like Robotron, Sinistar, Defender etc....... Because it has 3 COin Inputs.
Left - Middle-Right

You need to change some configs on MAME and the GAMES (F2) to get what you like...
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: Do I need a 2nd coin button?
« Reply #5 on: May 06, 2008, 11:23:45 pm »
If you want to play Gauntlet or Gauntlet 2, you need separate coin slots for each player. 4 if you have a 4 player setup, or you could use 2 and use the 2 player ROMs (which let you select the character on Gauntlet, something you couldn't do on a 4 player machine)

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Do I need a 2nd coin button?
« Reply #6 on: May 06, 2008, 11:26:27 pm »
I am more then willing to be wrong on this, but if memory serves me right it really only seemed to matter to games like "The Simpsons" and "Teenage Mutant Ninja Turtles". On games like that it mattered where you put the coin as to what players you could select.
The Konami beat 'em ups have 2 player variations. There's no reason for anyone with a 2 player machine to use the 4-6 player versions.

I have coin mechs, but I also have a hidden coin button. Only really need one.

Thenasty

  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4420
  • Last login:August 09, 2025, 08:57:40 pm
    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re: Do I need a 2nd coin button?
« Reply #7 on: May 06, 2008, 11:26:46 pm »
since this is just for HOME and for FUN, if you have 1 coin slot in your bartop, you can just change MAME, so that when coin is drop in slot 1, it gives P1 & P2 1 credit each....or like mentioned above, just have separate buttons for credits.
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

Thenasty

  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4420
  • Last login:August 09, 2025, 08:57:40 pm
    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re: Do I need a 2nd coin button?
« Reply #8 on: May 06, 2008, 11:27:46 pm »
RAMPAGE for sure need separate coin entry.....
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1912
  • Last login:October 22, 2024, 11:51:12 am
    • My Arcade (updated 1/30/13)
Re: Do I need a 2nd coin button?
« Reply #9 on: May 07, 2008, 01:54:41 am »
No, surprisingly rampage has a common credit pool that the 3 players draw from. Kinda dumb IMO.
My Collection: Mame cab, 38 dedicated vids, pin, skeeball, coin op air hockey table, Ice Cold Beer, Megatouch, 2 token machines, and payphone (VAPS, pics at Arcade Crusade)

Add Ambience to your mame cab setup

robC

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 53
  • Last login:December 13, 2017, 11:59:59 am
Re: Do I need a 2nd coin button?
« Reply #10 on: May 07, 2008, 08:43:00 am »
Thanks for the information folks! I wanted to use one of those nice lighted fake coin drop buttons from GGG, so it's nice to know I can get away with just one. That will save a little space. I also like the idea of adding credits to P1 and P2 every time a credit is added.

Thanks,
Rob

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: Do I need a 2nd coin button?
« Reply #11 on: May 07, 2008, 08:48:56 am »
Simplest solution:
Use the shift functionality of the IPAC to assign a shift function to the coin slot. If you have  a situation in which P2 needs a separate credit, assign a shift function that uses the shift button + the coin switch to add a coin2 credit. That's what the shift function is there for people!

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: Do I need a 2nd coin button?
« Reply #12 on: May 07, 2008, 09:45:19 am »
I like Shardian's idea. That way, you don't add extra credits you don't necessarily want, but yet you can get credits for each player. In Gauntlet, for example, both players might not want a credit, if player 1 has a really good score and alot of health and player 2 is almost out of health. (in Gauntlet, the score is divided by the number of coins for the high score table). Moloch is correct, Simpsons also uses separate coin slots on the 4 player version. On the 2 player version, it lets you select the player when you start a game. Teenage Mutant Ninja Turtles uses separate coin slots too. I assume the 2 player version lets you choose players like Simpsons does, but I don't know for sure.

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1912
  • Last login:October 22, 2024, 11:51:12 am
    • My Arcade (updated 1/30/13)
Re: Do I need a 2nd coin button?
« Reply #13 on: May 07, 2008, 10:25:31 am »
I did something somewhat similar to shifting for P3/P4. I actually installed 2 small momentary SPDT button switches from Radio Shack on the underside of my panel (it's a metal panel). The wire from the coin switch runs to the common terminal on the button, and the 2 switched terminals run to player 1 and player 3 start (or for the other button, player 2 and player 4). That way, if you normally drop a coin it applies to P1, but if you push the button while dropping the coin, it applies to P3. Essentially an "external shift". I didn't want to use my IPAC's shift because when you're in the middle of Gauntlet or The Simpsons or whatever and need to insert coins for extra life (and everyone else is still playing) hitting a shift on the main part of the CP isn't so convenient.
My Collection: Mame cab, 38 dedicated vids, pin, skeeball, coin op air hockey table, Ice Cold Beer, Megatouch, 2 token machines, and payphone (VAPS, pics at Arcade Crusade)

Add Ambience to your mame cab setup

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re: Do I need a 2nd coin button?
« Reply #14 on: May 07, 2008, 02:32:41 pm »
I remember 6-player X-Men had 6 different coinslots, 1 for each player.

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Do I need a 2nd coin button?
« Reply #15 on: May 07, 2008, 02:45:17 pm »
I remember 6-player X-Men had 6 different coinslots, 1 for each player.
Well yeah, but there's also a 2-player variant.

t0rc

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10
  • Last login:September 11, 2014, 07:53:53 pm
Re: Do I need a 2nd coin button?
« Reply #16 on: September 24, 2008, 10:54:48 am »
Can't you also just assign 2 functions to the p1,p2,p3 and p4 buttons? Just configure the corresponding credit to the corresponding player start button. who cares if you have a few extra credits by hitting it extra times.

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Do I need a 2nd coin button?
« Reply #17 on: September 24, 2008, 11:05:15 am »
I don't understand what you're getting at.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 01, 2025, 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Do I need a 2nd coin button?
« Reply #18 on: September 24, 2008, 01:38:33 pm »
Can't you also just assign 2 functions to the p1,p2,p3 and p4 buttons? Just configure the corresponding credit to the corresponding player start button. who cares if you have a few extra credits by hitting it extra times.

he means map start and coin to the same button
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Do I need a 2nd coin button?
« Reply #19 on: September 24, 2008, 01:46:41 pm »
That makes more sense. I saw it as 2 functions to all four player start buttons and was confused.

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Do I need a 2nd coin button?
« Reply #20 on: September 24, 2008, 02:46:22 pm »
you can just change MAME, so that when coin is drop in slot 1, it gives P1 & P2 1 credit each

Use the shift functionality of the IPAC to assign a shift function to the coin slot. If you have  a situation in which P2 needs a separate credit, assign a shift function that uses the shift button + the coin switch to add a coin2 credit.

I would do both of these...  Assign coin1 and coin2 GLOBALLY in the Tab menu in MAME to the same credit button.  Then on those few games that depend on certain coin slots for each player, in the tab menu for that game only you can manually assign the coin 1 button to be the credit button pressed by itself, and the coin2 would be the shifted credit button you assign to it.
Stop by my Youtube channel and leave a comment: