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Author Topic: MAME machine legalities  (Read 12380 times)

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ratzz

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MAME machine legalities
« on: September 10, 2007, 09:37:48 am »
Hi all,

A quick head scratcher.

I was wondering what the legalities are of owning a MAME machine and using it to make money from.

I know there are some free (I think) ROMS that are fully available to download and use. What about these?

I am not planning on doing this, I don't even plan to install a coin mech in mine. It was just a thought while I was reading through the forums.

Ratzz ...

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Re: MAME machine legalities
« Reply #1 on: September 10, 2007, 09:49:35 am »
Specifically prohibited by the MAME license.

ratzz

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Re: MAME machine legalities
« Reply #2 on: September 10, 2007, 09:55:06 am »
See! I knew someone more intelligent than me would know!

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Re: MAME machine legalities
« Reply #3 on: September 10, 2007, 10:02:40 am »
I think this would violate the copy rights of the games also.
Actually, legally, you can only own the roms if you own the games circuit board. (For most games).
I think to make money on them would not be covered even by that, but I could be wrong.
But this is a good subject.
I am thinking of opening an arcade, could be a good retirement job.
Does anyone know how one would get started on this?

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Re: MAME machine legalities
« Reply #4 on: September 10, 2007, 10:11:30 am »
This subject has been discussed many times over on these forums.  The only way legally to make money is to use the original game boards in a cabinet.  Even if you owned the game board you couldn't use MAME in the machine to make money.

If anyone is wanting to open an Arcade I wish them luck.  The demand just is not there like it used to be back in the 80's.

TTFN
Kaytrim

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Re: MAME machine legalities
« Reply #5 on: September 10, 2007, 10:50:41 am »
Specifically prohibited by the MAME license.

MAME itself is an illegal program.

Owning and distributing MAME itself is legal in the US, as it is merely an emulator. Some companies (notably Sony) have attempted in court to prevent emulators from being sold, but they have been ultimately unsuccessful.[1] As yet, no legal action has been brought against the MAME team.

- Wiki...so take it with a grain of salt.

http://en.wikipedia.org/wiki/MAME
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Re: MAME machine legalities
« Reply #6 on: September 10, 2007, 11:58:25 am »
It was just a thought while I was reading through the forums.
All you had to do was use this:
http://forum.arcadecontrols.com/index.php?action=search

(and the reason I'm saying that, is not to be a d!ck, but because that simple question ALWAYS devolves into 5 page debates and arguments. It gets real ugly.)
« Last Edit: September 10, 2007, 12:21:56 pm by RayB »
NO MORE!!

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Re: MAME machine legalities
« Reply #7 on: September 10, 2007, 12:15:53 pm »
If anyone is wanting to open an Arcade I wish them luck.  The demand just is not there like it used to be back in the 80's.

Yeah I know, that would be something to seriously consider.
Its sad....

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Re: MAME machine legalities
« Reply #8 on: September 10, 2007, 12:20:10 pm »
only arcade that could survive these days is a arcade full of xboxes. givin the lifespan of the xbox 360 i wouldnt buy to much stock into that investment  :dizzy:

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Re: MAME machine legalities
« Reply #9 on: September 10, 2007, 12:28:35 pm »
only arcade that could survive these days is a arcade full of xboxes. givin the lifespan of the xbox 360 i wouldnt buy to much stock into that investment  :dizzy:

Ever been to Gameworks?

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Re: MAME machine legalities
« Reply #10 on: September 10, 2007, 12:38:07 pm »
Specifically prohibited by the MAME license.

MAME itself is an illegal program.

The case they cite as proof that MAME is legal has very little to do with MAME.  

http://www.wired.com/techbiz/media/news/2000/02/34281

An emulator is an emulator, regardless of what it emulates. Just because a court case is in support of an emulator for an entirely different system, does not make it any less relevant. Reverse engineering is a very specific and protected right in the U.S. This has been proven numerous times for at least the past twenty years (probably far longer in other fields) with all the major gaming companies including Atari, Nintendo, SEGA, and SONY. And while reverse engineering has been slowly eroded away, it's not entirely gone.

MAME is legal.

If you think otherwise, take it up with the MAME developers.

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Re: MAME machine legalities
« Reply #11 on: September 10, 2007, 12:50:28 pm »
MAME is legal.

The Playstation people got away with it because of the way they developed their emulator.

The methods used by the MAME devs are specifically forbidden.  Trust me, if those guys released a MAME CD with an easy to use interface and told you how to get ROMs, they'd be charged criminally and have their asses sued off.

This argument always goes round and round, but in my opinion, just about every MAME developer has committed illegal acts in the process of working on MAME.


Have you ever went over the speed limit?  Have you ever done a "California Stop"?  Have you ever lied on your taxes?

Going over the speed limit has greater ramifications if "things go wrong",  yet I doubt anyone has the opinion that you have "committed illegal acts" because of it. 

...though I wouldn't argue with the fact that the project would be shut down if they encouraged people to use illegal ROMS...but because of the fact there are LEGAL ROM's out there,  the actual program itself can be used LEGITIMATELY to play those LEGAL game ROMS,  I am betting that it falls within the protections created by the referenced court decision.
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Re: MAME machine legalities
« Reply #12 on: September 10, 2007, 01:15:03 pm »
pinballjim, you know what? Forget it. It's pretty clear you're just fishing for an argument. Want to argue the legality of MAME? Take it up with a lawyer and every major corporation if you think your argument is valid.

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Re: MAME machine legalities
« Reply #13 on: September 10, 2007, 01:16:46 pm »
(and the reason I'm saying that, is not to be a d!ck, but because that simple question ALWAYS devolves into 5 page debates and arguments. It gets real ugly.)

 ;D
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Re: MAME machine legalities
« Reply #14 on: September 10, 2007, 02:04:08 pm »
MAME is legal.

The Playstation people got away with it because of the way they developed their emulator.

The methods used by the MAME devs are specifically forbidden.  Trust me, if those guys released a MAME CD with an easy to use interface and told you how to get ROMs, they'd be charged criminally and have their asses sued off.

This argument always goes round and round, but in my opinion, just about every MAME developer has committed illegal acts in the process of working on MAME.


Have you ever went over the speed limit?  Have you ever done a "California Stop"?  Have you ever lied on your taxes?

Going over the speed limit has greater ramifications if "things go wrong",  yet I doubt anyone has the opinion that you have "committed illegal acts" because of it. 

...though I wouldn't argue with the fact that the project would be shut down if they encouraged people to use illegal ROMS...but because of the fact there are LEGAL ROM's out there,  the actual program itself can be used LEGITIMATELY to play those LEGAL game ROMS,  I am betting that it falls within the protections created by the referenced court decision.


Yes there are legal ROM files out there.  However they are under the same license as MAME thus can't be used in a money making environment.


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Re: MAME machine legalities
« Reply #15 on: September 10, 2007, 02:11:23 pm »
MAME is legal, just as there are legal ways to use it, there are illegal ways to use it.
You cannot use MAME to make money in anyway.

http://mamedev.org/romsfaq.html
http://mamedev.org/license.html
http://mamedev.org/about.html

actually just read all of mamedev.org

If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: MAME machine legalities
« Reply #16 on: September 10, 2007, 03:33:05 pm »
Oh I never suggested MAME was legal in a commercial setting.

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Re: MAME machine legalities
« Reply #17 on: September 10, 2007, 06:12:16 pm »
It's not legal, period. 

Sorry, MAME is legal in a noncommercial setting. You're just baiting at this point.

Want a solid argument? Forget Nintendo's website, start citing specific court cases and law. Do the research and don't depend on the FUD spread around by both sides. The lines differientating what is and isn't legal are not where you think they are.

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Re: MAME machine legalities
« Reply #18 on: September 10, 2007, 06:20:47 pm »
errr......But MAME itself has no roms, it mearly emulates hardware.  I don't see how you can make a point of saying the software companys have mearly decided it's not profitable to sue the mame team?  There is no law suit legally possible here that I can see.  You seem to be mixing the fact that while mame can be used to run illegal copys of roms, the emulator itself is just that, an emulator, emulating cpu's and chipsets, not software, not programs.  I beleive that when a chip developer (lets say Motorola) takes out a copyright on something like a 68000 proc. I don't think the copyright protects them from someone developing software to emulate the chip.

I can buy a IC legally that might be use to descramble cable tv if installed into a cable box...but the chip itself is legal, and if I own the cable box and not rent, I can even legally install it into the box....IT becomes illegal as soon as I use it to view a channel I havn't paid for.




« Last Edit: September 10, 2007, 06:22:38 pm by sac01 »

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Re: MAME machine legalities
« Reply #19 on: September 10, 2007, 06:30:05 pm »
If that were true then people would not have been raided recently for merely distributing/installing modchips (which include no illegal software).

Anyway, here is one of the many threads where this has already been discussed:
http://forum.arcadecontrols.com/index.php?topic=60798.0
« Last Edit: September 10, 2007, 06:41:39 pm by ahofle »

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Re: MAME machine legalities
« Reply #20 on: September 10, 2007, 07:29:17 pm »
I would think that the mod-chip raids are done because they are specifically used to play illegally copied games, or more to the point, to get around the encryption included in the system for copyright reasons.   That puts it as a violation of the DMCA, which is a fairly serious offense.  Now any MAME drivers that bypass or hack encryption would also be covered under that I would guess.


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Re: MAME machine legalities
« Reply #21 on: September 10, 2007, 07:32:09 pm »
MAME is certainly illegal, just like owning ICs or memory chips is illegal. They could be used to build a board that plays illegal ROMS afterall. Right?

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Re: MAME machine legalities
« Reply #22 on: September 10, 2007, 08:05:42 pm »
I would think that the mod-chip raids are done because they are specifically used to play illegally copied games, or more to the point, to get around the encryption included in the system for copyright reasons.   That puts it as a violation of the DMCA, which is a fairly serious offense.

This legal view is true for the US, but fortunately Australia has a more "mature" copyright law regime which recognises that things like mod-chips have a perfectly legal reason to be in existence - ie, to let consumers be innovative with their own technology and material legitimately licenced for their personal use.  Australian law properly recognises that the copyrights over content for personal use is completely different to the intellectual property involved in the hardware devices (eg xboxes), media (eg DVDs) and anti-circumvention technology. 
 
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Re: MAME machine legalities
« Reply #23 on: September 10, 2007, 09:06:56 pm »
If anyone is wanting to open an Arcade I wish them luck.  The demand just is not there like it used to be back in the 80's.

Yeah I know, that would be something to seriously consider.
Its sad....

I just think you'd need more besides arcade games. In the tourist driven town where I grew up in CT there was a Carousel place with an indoor carousel for the kiddies plus some food and arcade games, air hockey and pinball games in the back (where the older kids would go). It survived during the 90's and might even still be there.

There was also a hotdog type place by the beach with a second room full of arcade games there that survives as well.
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Re: MAME machine legalities
« Reply #24 on: September 10, 2007, 09:50:25 pm »
As for the modchip raids.  EVERY SINGLE CASE that I've seen, the seller was busted for distributing illegal copies of games.  I hate yet to see a case where a seller was busted solely and exclusively for selling chips... it'd be very big news in 'teh skeen' if that happened.

Ummm that's exactly what happened about a month ago.

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Re: MAME machine legalities
« Reply #25 on: September 10, 2007, 10:08:55 pm »
Hey PinballJim,

How about some citations instead of vague erroneous statements?

 :P

Oh, wait, here's one:

Sony vs. Connectix

Precedent: emulation is legal...

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Re: MAME machine legalities
« Reply #26 on: September 10, 2007, 11:07:18 pm »
omgwtflol

imho, MAME itself is legal, they emulate CPU's, which nobody can argue as illegal, else the XBOX360 (non-Intel cpu) emulating old xbox (Intel cpu) would be illegal. etc, etc.  They emulate other aspects etc.  The decrypting of ROMs may be an issue with the millenium copyright biznit in the US, but thankfully, not all citizenz of planit earth live where Mr Bush makes life better for his corporate frendz at the great expense of the voter.  This whole thread is getting old -- we can all download mame, nobody (fingers crossed) is trying to make money from it....

life carries on

I thank all the mame devs and dont much care bout the rest

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Re: MAME machine legalities
« Reply #27 on: September 10, 2007, 11:43:55 pm »
Mod chips are only illegal in the US and a handful of other countries who have lubed up and bent over to US pressure to conform to their laws.

PinballJ, a little educating for you:
A microchip does not contain a "software program". It contains millions of micro sized logic gates that control the flow of electrons (in other words, shifting around bits and bytes of data). The design for a microchip is PATENTED. A patent lasts for 20 years and then can be freely copied even for commercial purposes.

MAME is software that imitates the shifting of bits and bytes of specific microchips, according to a set of instructions. This is perfectly legal, as it falls under the patent category.  As for the "set of instructions", this is the game's "software". Any software that is part of a game board's collection of chips falls into the category of either the ROM set or a BIOS (and yes those things are copyrighted). MAME does not distribute game ROMs and AFAIK they don't distribute BIOS files either.

NO MORE!!

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Re: MAME machine legalities
« Reply #28 on: September 11, 2007, 12:25:04 am »
In the hobby world in which we operate, where making money is mostly limited to the non-copyrighted paraphenalia associated with arcade games (eg cabs, controllers & configuration), legality is not really an issue.  I mean, who really cares?

What gets my goat (ie what goads me) though is how I self-impose restrictions on how I sell one of my cabs (designed for home use, no coin mech, no roms etc), but I constantly see 1000+ games PCBs in cabinets for sale on ebay with impunity.

In case you don't realise, these 39+, 400+ & 1000+ games PCBs are just hacked versions of mame into a stripped down & specialised PC.  Mostly coming from short-lived companies in China.  There is nothing "legal" about them, certainly no more so than mame.  But they seem to get conveniently ignored.   :angry:
« Last Edit: September 11, 2007, 05:03:43 am by Zebidee »
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Re: MAME machine legalities
« Reply #29 on: September 11, 2007, 12:51:33 am »
Pinballjim,

Clearly you believe everything people tell you.  You are most likely trying but failing to use the DMCA.  Before you try to speak of technology copyright infringement, make sure you read the law, not some stupid summary.

I spent the time to read the entire law and have an answer for you.

The DMCA states no software can circumvent copyrighted material, but it also gives several allowances to this law.  If the copyrighted material, in this case the rom, is not readily available by the copyright owner, use of a program to bypass it, mame in this case, is perfectly legal.

Sony has attempted a law suit against emulators because there product is still making a profit.  Nintendo hasn't seen profit from the original Donkey Kong roms in decades.

Now if you live somewhere other than the US, there might be laws saying mame is illegal. 

Didn't you ever wonder why you can't find roms to play on mame for games still in bars, Golden Tee 2006?

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Get a clue before you comment.
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Re: MAME machine legalities
« Reply #30 on: September 11, 2007, 05:29:52 am »
Now if you live somewhere other than the US, there might be laws saying mame is illegal. 
Just so happens that I have some background in this particular area of international law.  :o

I'm pretty sure that he US jurisdiction is the hardest in the world regarding copyright protected by anti-circumvention technology, emulators, roms, copyright protection.  The US has been pushing hard in these areas internationally over the past decade or so, and had some limited successes through international agreements, especially bilateral FTAs (Free Trade Agreements).

US agenda is clear - tighter copyright and intellectual property protection advantages the US, as it is a net exporter of these things (in fact, largest producer in the world).  Therefore it generally advantages the US to make sure that there is greater legal protection over intellectual property, in favour of the original producers.  That is, US technology and content producers stand to gain from stronger laws protecting their rights to exploit their IP commercially.  Therefore, the US tries to call mod-chips "illegal".

I'll shut up now  :-X
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Re: MAME machine legalities
« Reply #31 on: September 11, 2007, 06:38:17 am »
"PinballJ, a little educating for you:
A microchip does not contain a "software program". It contains millions of micro sized logic gates that control the flow of electrons (in other words, shifting around bits and bytes of data). The design for a microchip is PATENTED. A patent lasts for 20 years and then can be freely copied even for commercial purposes."

-Thank you for that reply

PinballJim, I've been compiling & changing for personal use my own builds of mame for use on my 4 mame cabs in my basement since the build versions were somewhere in the low .30's  So I do know just alittle bit about mame & it's code.  I stand by what I said, your confusing the copyright laws and the difference between what is considered software and hardware.

As far as the mod chip's go it would be more accurate to say while it might be considered illegal to buy a modchip in some areas it could never be considered illegal to buy a blank eprom and a epromburner...now what you did with that hardware and what you copied onto it, and uses thereafter is where the legal part comes in.     
« Last Edit: September 11, 2007, 06:45:21 am by sac01 »

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Re: MAME machine legalities
« Reply #32 on: September 11, 2007, 09:39:06 am »
Mod chips are only illegal in the US and a handful of other countries who have lubed up and bent over to US pressure to conform to their laws.

Guess I'll have to throw out my PICs and AVRs because they're illegal.  Uh Oh! The Immigrations and Customs Enforcement is at my door, hang on while I show them my chips.

The difficulty in extracting the exact legal reasoning lay in the fact the court case isn't being discussed. It's more likely the mod chip err... employees were arrested for distributing illegal ROMS and bypassing security measures on the aforementioned consoles, which are specifically mentioned. The mod chips were more likely swept up as part of the investigation, legal or not. This is the same process as any other search and seizure.

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Re: MAME machine legalities
« Reply #33 on: September 11, 2007, 10:05:11 am »
Pinballjim's RIGHT!  He's RIGHT DAMNIT!

HE IS RIGHT!

You're right Jim!

Correct.

Uh huh.

On top of it.

The shiz.

YOU,  my friend....ARE THE MAN!

Thanks for  the insight.

(just agree with him people...)

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Re: MAME machine legalities
« Reply #34 on: September 11, 2007, 10:25:13 am »
(just agree with him people...)

I personally have no problem with MAME or people that use it, but it cracks me up when dorks get all huffy about "that violates the MAME license!!!" or "my software and ROMs are all perfectly legal!!" when they're damn lucky they haven't gotten a court summons.



I'm agreeing with you Jim.... you're right man.

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Re: MAME machine legalities
« Reply #35 on: September 11, 2007, 10:33:47 am »
I just think you'd need more besides arcade games. In the tourist driven town where I grew up in CT there was a Carousel place with an indoor carousel for the kiddies plus some food and arcade games, air hockey and pinball games in the back (where the older kids would go). It survived during the 90's and might even still be there.

There was also a hotdog type place by the beach with a second room full of arcade games there that survives as well.

Thanks sodapopinski..
That is something else to think of.. We need an angle.. something to bring people in..
Ive thought of pool tables, but I really wouldnt want an adult only place that would drive kids away. The kids are where the quarters are.
Maybe we should start a new thread about this subject, get it out of all the mame legalities going on here. (Man I hate lawyer talk, been divorced twice, hate lawyers too.)
  :)

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Re: MAME machine legalities
« Reply #36 on: September 11, 2007, 12:52:18 pm »
Quote
PinballJim, I've been compiling & changing for personal use my own builds of mame for use on my 4 mame cabs in my basement since the build versions were somewhere in the low .30's  So I do know just alittle bit about mame & it's code.

Quote
You altered the software, you didn't develop it.  So what?  I posted years ago on alt.games.mame on how to disable copyright messages, does that make me some expert like you, too?



Yes that makes you and expert... :applaud: ...Or someone who goes around publically doing what the mame devs have asked not be done.   Either way I think you missed the point.  I understand what has gone into the mame code.

Ok So what's your deal? Do you collect pinball machines?  Lets say you do and after searching high and low to replace a trashed eprom that goes to one of your most treasured pinball mechs you discover the only way to get it back up and running is to use the dump from a pinmame rom an burn a new eprom....What do you do Jim???

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Re: MAME machine legalities
« Reply #37 on: September 11, 2007, 01:06:58 pm »
(just agree with him people...)

I don't, but it's pretty obvious he's oblivious to his own arguments inability to hold water. Arguing with him would be like arguing with a fifteen year old.

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Re: MAME machine legalities
« Reply #38 on: September 11, 2007, 02:04:07 pm »
Just so I understand, pinballjim is also saying reverse engineering is illegal?  ???

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Re: MAME machine legalities
« Reply #39 on: September 11, 2007, 02:13:26 pm »
Just so I understand, pinballjim is also saying reverse engineering is illegal?  ???

Not being pinballjim is illegal, thus, everything any of us say or do is illegal.

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Re: MAME machine legalities
« Reply #40 on: September 11, 2007, 02:25:59 pm »
Hey Jimmy,

If you had read my link - dumping roms and copying bios is considered "fair use" and legal for the purposes of reverse engineering - as long as they do not use the same exact code, as of 1999. So, maybe Mame was illegal when it first started, but it's all good now...

Errmmm..


I mean you're right...

 :banghead:

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Re: MAME machine legalities
« Reply #41 on: September 11, 2007, 02:26:55 pm »
Just so I understand, pinballjim is also saying reverse engineering is illegal?  ???

Maybe he should go look up where Compaq got it's name...

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Re: MAME machine legalities
« Reply #42 on: September 11, 2007, 02:28:42 pm »
Let us all recognize Pinballjim for his contributions to this thread.


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Re: MAME machine legalities
« Reply #43 on: September 11, 2007, 03:01:55 pm »
As for:

  It gets iffy with Gottlieb/Premier data - you are supposed to get in touch with an authorized reseller. 

Gottlieb IP is owned and enforced. The owner allows www.pbresource.com to be the authorized seller of Gottlieb stuff. It is awesome that Stern allows the roms to be used. I guess they realize that the rom is but a tiny part of all that goes into a machine. ;)
« Last Edit: September 11, 2007, 03:39:25 pm by shardian »

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Re: MAME machine legalities
« Reply #44 on: September 11, 2007, 03:44:58 pm »
With insurance, electricity, taxes and licenses you need to clear about $200/game per year just to break even on them.  That doesn't even begin to pay yourself or rent.

Hmmm at 25 cents a game,... would have to have some real popular games, or maybe re-introduce the young'ens to the old classics..
I think I will start this as a new thread.
All this talk about legalities makes me want to get drunk and smash something...
LOL

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Re: MAME machine legalities
« Reply #45 on: September 11, 2007, 05:16:55 pm »
Discussing these legal points can be a bit like picking lint out of your navel.  Pretty pointless in the end, and can leave you with a sore feeling in your guts if you do it too much.

This are several shades of grey about this evolving area of  law, so one cannot talk in absolutes.  I can say pretty confidently that noone really cares what we do with mame & roms as a hobby/personal use thing, so long as we aren't putting coin mechs on them and putting them at the local store.  Once you start making a commercial enterprise out of it, the shades of grey start getting dark pretty quick.

There are many protections in place for consumers (in most mature jurisdictions), and who would the company sue?  What would be the point?  But once you move into commercialisation, different laws apply and you could find yourself sued by a company, just to affirm a legal right.

Don't forget that we as a community can play a role in how such laws develop, as our views and how we use the software etc. will ultimately have an influence on how we get treated legally.  In case that sounds complicated, here is the simple version:   Let's just be cool about it all, don't make too much fuss, and don't do anything overtly commercial to create a REASON for there to be a legal issue to contest.    ;D
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Re: MAME machine legalities
« Reply #46 on: September 11, 2007, 06:34:19 pm »
I feel like you completely skipped over my post jim cause you had no arguments against it.

I will stand by it again and say mame is perfectly legal.  The mame devs are not supporting the download of illegally dumped roms, therefore they have commited to crime in building an arcade emulator.  The DMCA clearly protects them from attack by any lawyers.  I am not standing up for modchips or anything that is current, but mame is perfectly legal, in the US.
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Re: MAME machine legalities
« Reply #47 on: September 12, 2007, 01:10:24 am »
Babe in the woods.... :)

Please leave me out of your pre-teenage fantasies. :troll:

If I'm a babe in the wood then you ain't even a sparkle in your grand-daddy's eye.

Time to move on from this topic.  I'm getting bored.
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Re: MAME machine legalities
« Reply #48 on: September 12, 2007, 08:38:48 am »
The mame devs are not supporting the download of illegally dumped roms, therefore they have commited to crime in building an arcade emulator.  The DMCA clearly protects them from attack by any lawyers.  I am not standing up for modchips or anything that is current, but mame is perfectly legal, in the US.

Now I'm not pointing any fingers, but don't you think it is a bit coincidental that the MAME guys dumped all of the rom sets in order to make the games work in MAME, and there is also a complete set of roms available for download that matches that list. I mean, just pointing that out. ::)
« Last Edit: September 12, 2007, 09:58:23 am by shardian »

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Re: MAME machine legalities
« Reply #49 on: September 12, 2007, 09:29:26 am »
The mame devs are not supporting the download of illegally dumped roms, therefore they have commited to crime in building an arcade emulator.  The DMCA clearly protects them from attack by any lawyers.  I am not standing up for modchips or anything that is current, but mame is perfectly legal, in the US.

Now I'm pointing any fingers, but don't you think it is a bit coincidental that the MAME guys dumped all of the rom sets in order to make the games work in MAME, and there is also a complete set of roms available for download that matches that list. I mean, just pointing that out. ::)

Even thats pretty sketchy for bringing any fines against them.  The law states that the product must be readily available for purchase, and ebay does not count as readily available.  If every old company was to start producing new cabs with the classic games in them, then there would be legal complications. 

Also, just because an emulator has the ability to play illegaly dumped roms doesn't make it illegal as long as it can also do legal things.  Another portion of the law states that if there are perfectly legal roms, the ones the mame devs have on their site, then the software to play them is legal since it can be used in a perfectly legal manner.  This is the main argument protecting the xbox modchip scene since there is an all original linux bios that does not break microsoft copyrighted games.

It might seem coincidental to any normal civilian, but in the eyes of the court that does not matter, they are obeying all current laws.
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Re: MAME machine legalities
« Reply #50 on: September 12, 2007, 11:33:54 am »
End of Discussion

Promise?  Last time you said this you kept crapping on anyway.
« Last Edit: September 12, 2007, 11:37:31 am by Zebidee »
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Re: MAME machine legalities
« Reply #51 on: September 12, 2007, 11:45:49 am »
It also doesn't matter if an emulator can do legal things if parts of the software are illegal.

CPS emulation = illegal

End of Discussion

Is not.

Discussion Resumed.
NO MORE!!

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Re: MAME machine legalities
« Reply #52 on: September 12, 2007, 12:21:18 pm »
Well since we're still going then...

 Once again you say CPS3 emulation is illegal Jim, but that statment itself makes it false, since emulation isn't illegal.. It's not cps3 copying, it's not cps3 selling knockoffs, it's cps3 EMULATION.... and since the court cases needed to set presidence for your argument seem to fall to emulation being perfectly legal.  I know what your going to say next, "the mame code includes the ability to circumnavigate the encryption of the cps3 games and that's illegal"   But it's not breaking the encryption in order to make CPS board sets intended for sales.  It's mearly emulating the hardware.   Which as has been stated falls outside of the copyright laws.
 :dunno


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Re: MAME machine legalities
« Reply #53 on: September 12, 2007, 03:43:06 pm »
Also, just because an emulator has the ability to play illegaly dumped roms doesn't make it illegal as long as it can also do legal things. 

It also doesn't matter if an emulator can do legal things if parts of the software are illegal.

CPS emulation = illegal

You really have trouble reading don't you?  Once again, the mame devs are not providing illegally dumped roms or roms for games still made by the copyright holders.  CPS emulation is perfectly legal in the United States of America because it is an obsolete technology and obsolete technology is not protected by US copyright laws. 

The DMCA explicitly states that "For purposes of this subsection, a format shall be considered obsolete if the machine or device necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace."

Golden Tee 2007 is still being produced by Incredible Technologies, therefore it is not available in mame or it would make mame illegal.  Commercially viable games cannot be played on mame and they aren't.  If you haven't checked lately, Capcom has left the arcade business and ventured into the console world.  CPS games are not being produced anymore, just resold.

In fact, had mame not emulated CPS, those games would all be lost to the world forever before 2020 because of the suicide batteries.

To sum things up,

CPS->not produced anymore=legal to emulate->if legal to emulate->the emulator itself is legal=MAME is LEGAL!!

Golden Tee 2008=commercially viable->illegal to emulate->not emulated by mame=Mame still LEGAL!!

If someone is good with photo shop maybe you could draw them a picture.
End of Discussion

Have a quick perusal over this if you still have trouble understanding.
« Last Edit: September 12, 2007, 04:25:33 pm by Green Giant »
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Re: MAME machine legalities
« Reply #54 on: September 12, 2007, 05:31:11 pm »
From Wikipedia:
http://en.wikipedia.org/wiki/Console_emulator#Legal_issues

Legal issues

As computers continued to advance and emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink. Many fifth generation consoles such as the Nintendo 64, the Sony PlayStation, and sixth generation handhelds, such as the Game Boy Advance, saw significant work done toward emulation while still very much in production. This has led to a more concerted effort by console manufacturers to crack down on unofficial emulation. Because the process of reverse engineering is protected in U.S. law, the brunt of this attack has been borne by websites that host ROMs and ISO images. Many such sites have been shut down under the threat of legal action. Alongside of the threat, link rot has occurred at several links without update to the webpages.

Another legal consideration is that many emulators of fifth generation and newer consoles require a dumped copy of the original machine's BIOS in order to function. As this software is protected by copyright law and typically not accessible without specialised hardware, obtaining them generally requires the user to obtain the file illegally.


Basically supports what I said earlier. Emulation is not illegal but the BIOS (if any) falls under copyright law, as does the program data (ROM).

-----------------------------------------------------------------

More information, from Nintendo's own current website:
http://www.nintendo.com/corp/legal.jsp

Note how they consistently refer to "illegally copied Nintendo software" and at no point in the entire page do they state that emulator programs are in themselves illegal. They do claim that copying devices (hardware) are illegal (which is debatable). And they state that they feel emulators promote piracy and hurt their business. However neither of these positions makes an emulator illegal. They could perhaps take an emulator author to court based on that position (damages to business, revenue, trademarks, etc) but that still doesn't make the emulator itself "illegal".

-----------------------------------------------------------------

More, from Wikipedia's page on emulators in general:
http://en.wikipedia.org/wiki/Emulator

Emulators in computer science

Emulation refers to the ability of a program or device to imitate another program or device. Many printers, for example, are designed to emulate Hewlett-Packard LaserJet printers because so much software is written for HP printers. By emulating an HP printer, a printer can work with any software written for a real HP printer. Emulation "tricks" the software into believing that a device is really some other device.

I'd like to find information on any cases involving HP suing other manufacturers for using these "printer emulators". All I could find was lawsuits against third-party ink cartridge makers.

-----------------------------------------------------------------

Here's Wikipedia info about reverse engineering:
http://en.wikipedia.org/wiki/Reverse_engineering

Reverse engineering

(2nd paragraph) In the United States and many other countries, even if an artifact or process is protected by trade secrets, reverse-engineering the artifact or process is often lawful as long as it is obtained legitimately.

-----------------------------------------------------------------

DMCA - Exemptions

The main purpose of the DMCA was to include digital media under copyright laws and also include laws against circumvention of "DRM". However there are exceptions to the rule:

Lot's of citations online... pick your prefered one, but the main exemption applicable here is (as of 2006):
2. Computer programs and video games distributed in formats that have become obsolete and that require the original media or hardware as a condition of access, when circumvention is accomplished for the purpose of preservation or archival reproduction of published digital works by a library or archive. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.

Exactly on target for what we're discussing here, although almost a moot point considering that the DMCA is applicable to the USA only.

-----------------------------------------------------------------

More...
Familiar with Sony VS Connectix? More interesting than that single case is the fact that the company's business was almost entirely based on emulation for commercial profit. They made Virtual PC for the Mac as well as the Playstation emulator. Founded in 1988 they didn't close doors until 2003. If you read up on their history HERE you see that Sony ended up having to BUY OUT the rights to the emulator in order to stop it as the courts would not rule in Sony's favor. Microsoft BOUGHT the rights to Virtual PC (and continues to market it). If these things were so obviously "illegal", Sony would not have had to resort to a buy-out, and Microsoft would have been able to sue or bully the company into surrendering the software.

-----------------------------------------------------------------

In conclusion...........

I don't know how emulation skirts patent issues. But I hope all this information settles the argument.

An emulator is kind of like a bong. Perfectly legal to buy one in most places, but the content you use it for is not.

NO MORE!!

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Re: MAME machine legalities
« Reply #55 on: September 12, 2007, 07:35:37 pm »
I don't know how emulation skirts patent issues. But I hope all this information settles the argument.

I can probably answer that... or at least I can try to offer in a few clues.

A patent specifically prevents a person (moi for instance) from copying a particular invention and selling it. It also prevents a person from making, using or importing said invention.

The key point here is copying. A proper software emulator isn't technically a copy of (in our discussion) an arcade PCB, it's probably more accurately described as a derivative work (if at all). This point was proven and protected with Atari vs Coleco when Atari sued Coleco for patent violations on their emulator.

If you read most patent languages, you'll notice that they're intentionally broad in scope for this exact reason. The patent author often tries to capture as wide as possible of an idea to facilitate enforcement while still being as specific as possible to satisfy the requirements of the patent office. The problem is that patents are intended to cover physical ideas, computer hardware for instance. Copyrights are used to protect, "works of art," or in our context, software. The laws governing both are different.

To put it succinctly, you can't succesfully sue a person for creating an emulator that emulates physical hardware.

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Re: MAME machine legalities
« Reply #56 on: September 12, 2007, 11:48:35 pm »
Wow!  Conrgats over the last few posts RayB, GG, SL - you guys have pretty comprehensively laid out the major US legal issues!  Good research there too.  Looks like PJ actually generated some worthwhile discussion here after all!  ;)
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Re: MAME machine legalities
« Reply #57 on: September 12, 2007, 11:56:39 pm »
Just get the legal multi game productions.  Namco has the mario brothers, dk, the ms pacman, galaga, and I'm sure that are a couple others, just fill it up with those types, and then also put in some racing like need for speed, or daytona is always a favorite.

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