Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: 2006 BYOAC Token *FRONT* Design Thread  (Read 37075 times)

0 Members and 1 Guest are viewing this topic.

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3051
  • Last login:December 23, 2023, 07:05:04 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
2006 BYOAC Token *FRONT* Design Thread
« on: March 29, 2006, 05:07:31 pm »
Here we go yet again!

This thread is for the detailed design discussions and proposals regarding the front (obverse) side of the 2006 BYOAC tokens.

They will be .984" tokens.  Submissions in black and white only.  White should indicate the lowest point of the token, black the highest.  If you want to show half-height details use gray.  So that those of us who are not Photoshop Gurus are given a fair shot , no 'blinged' renderings should be posted. (Bling refers to color, photorealistic renderings.)


Guidelines/Rules

-No R-Rated material
-No trademarked or copyrighted images. (Pacman, MAME, etc...)
-No Bling - refer to last year's thread to see how blinged line art turns out.
should display "Build Your Own Arcade Controls" and the www.arcadecontrols.com URL on the front because BYOAC is the whole point of the tokens.
-If at all possible you should have your art in Vector format. (AI for example.)  Next best is very high-res raster (Hi-res meaning greater than or equal to 300DPI,) but I discourage it because we have always used vector with superb results.  Low-res artwork won't work, you will need to have someone fix it up for you.  Vector fonts need to be converted to curves.

If you are submitting what you consider your final proposal, please say so in your post so that I know to copy it into the 'executive summary' thread in the Main Forum (OK mods?) that I will create when we get a few of them. Otherwise I will assume you are submitting it for group discussion and tweaking.

This is a sample from 2004:


Here are previous years' threads for reference.
2005 Front
2005 Back

2004 combined thread

We have a lot of talented new folks this year, I'll bet we get some kick-butt designs.  Go for it gang!

« Last Edit: March 31, 2006, 03:50:50 pm by Santoro »

Havok

  • Keeper of the __Blue_Stars___
  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4522
  • Last login:October 22, 2023, 09:14:44 pm
  • Insufficient facts always invite danger.
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #1 on: March 29, 2006, 06:06:11 pm »
 :dizzy: :dizzy: :dizzy:


Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3051
  • Last login:December 23, 2023, 07:05:04 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #2 on: March 29, 2006, 06:49:04 pm »
umm, generally don't overrule things out of hand, but ummmm NFW.   ;)

markrvp

  • ARGHHHHHHHHHHHHH!!!!!!!!!! True Genius!
  • Wiki Contributor
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3353
  • Last login:September 14, 2020, 10:19:57 am
  • NFL Expert
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #3 on: March 29, 2006, 08:04:43 pm »
I love the Harpal coin.

nullb0y

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1307
  • Last login:March 27, 2023, 04:37:32 pm
  • Who wants some?
    • antinull
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #4 on: March 29, 2006, 09:10:45 pm »
but but my coin is so much better
Alright. Who wants some? Who's next? Huh? How 'bout it? Who wants some? Huh? Who wants to have a little? You.
  You want some more? Huuuh? You want a little? Do ya? Huh? You want some more? Huh? Huh? Hh!

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3051
  • Last login:December 23, 2023, 07:05:04 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #5 on: March 29, 2006, 09:39:01 pm »
That one is better. :D

nullb0y

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1307
  • Last login:March 27, 2023, 04:37:32 pm
  • Who wants some?
    • antinull
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #6 on: March 29, 2006, 09:52:15 pm »
 :cheers: ^_^ see it took some skeilz
Alright. Who wants some? Who's next? Huh? How 'bout it? Who wants some? Huh? Who wants to have a little? You.
  You want some more? Huuuh? You want a little? Do ya? Huh? You want some more? Huh? Huh? Hh!

JeepMonkey

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 653
  • Last login:July 13, 2012, 01:51:24 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #7 on: March 29, 2006, 11:01:23 pm »
I love MissionControls line "All your XBox Are Belong To Us"  It could be the text around the coin.  Maybe a Harpel face on the front, and an XBox on the back. 
Pins:  Theatre Of Magic, JP The Lost World, Revenge From Mars

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #8 on: March 29, 2006, 11:20:46 pm »
can we keep the harpal stuff to just a couple threads and get serious about the token designs?

damn I can't believe I just proposed that people be serious wtf

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #9 on: March 29, 2006, 11:22:13 pm »
I hope this year we can get a cocktail design.... to mix it up a bit

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #10 on: March 29, 2006, 11:33:32 pm »
If Troz is still around I would like to see him work on this some more:


spriggy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 567
  • Last login:January 28, 2024, 09:45:27 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #11 on: March 30, 2006, 12:41:56 am »
I agree with mission on the cocktail theme.  I quickly played around with some bare ellements and a rough vector of my fav cocktail, before shooting off to work.   Very bare.. but just feeling the canvas.. ;D
"Once a Knight, always a Knight.   Twice a night.. and your doing alright!!" ::)

nullb0y

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1307
  • Last login:March 27, 2023, 04:37:32 pm
  • Who wants some?
    • antinull
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #12 on: March 30, 2006, 01:07:56 am »
awwww ok... ill try somethiung serious
Alright. Who wants some? Who's next? Huh? How 'bout it? Who wants some? Huh? Who wants to have a little? You.
  You want some more? Huuuh? You want a little? Do ya? Huh? You want some more? Huh? Huh? Hh!

Troz

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 109
  • Last login:October 08, 2010, 11:30:30 am
    • Twisted Rails
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #13 on: March 30, 2006, 01:21:39 am »
I'm still around, even though I don't visit or post much anymore.  Thanks for the heads up missioncontrol about the threads being up.  I'll be tweaking my design.

Looking forward to seeing what everyone else comes up with this year!

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #14 on: March 30, 2006, 01:42:06 am »
I do have one suggestion for this years token....

not sure if this is the appropriate place for it or not as it deals with both side....

anyways...

We tend to fill as much of the background space not being used with texture.... while thumbing thruogh all my various tokens, I have notived that most of them use no texture for the back ground. let's try to sta away from the same textre we used for the background of the 04 and 05 tokens... I'd like to see great looking artwork but a simple background this year.

if we should hold off on this discussion untill the artworks picked out or use a different thread for this discussion let me know Santoro

aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #15 on: March 30, 2006, 03:40:02 am »
If Troz is still around I would like to see him work on this some more:



I AGREE!

 :notworthy:  I SUPPORT THE COCKTAIL DESIGN FOR THE 2006 BYOAC TOKEN   :cheers:


OH HOW I WISH I WAS ARTISTIC AND KNEW HOW TO USE PHOTOSHOP
« Last Edit: March 30, 2006, 04:14:33 am by aumameman »
-- The Internet has you --

spriggy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 567
  • Last login:January 28, 2024, 09:45:27 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #16 on: March 30, 2006, 09:39:41 am »
awwww ok... ill try somethiung serious
Yeh Yeh.. I know. :P  I should have given clearer reasoning for the slapped up design.  It was more for feedback on the type of cocktail design to use... if token goes down that path.  ie The classic Midway like Troz used, or other not so classic designs. :)
"Once a Knight, always a Knight.   Twice a night.. and your doing alright!!" ::)

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #17 on: March 30, 2006, 09:42:06 am »
Yeh Yeh.. I know. :P  I should have given clearer reasoning for the slapped up design.  It was more for feedback on the type of cocktail design to use... if token goes down that path.  ie The classic Midway like Troz used, or other not so classic designs. :)

the classic design most definately

UndeadMeat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 65
  • Last login:June 18, 2007, 09:59:48 pm
  • Life keeps getting in the way of my cab building.
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #18 on: March 30, 2006, 09:48:50 am »
<------  Sits here waiting for Pixelhugger's submission so I can vote for it. Last years tokens were awesome.

-UndeadMeat

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3051
  • Last login:December 23, 2023, 07:05:04 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #19 on: March 30, 2006, 09:58:16 am »
I would welcome his participation as well, but he has stated that he may sit this year out.  I think he was doing this to give others a chance.   

MYX

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 1527
  • Last login:September 18, 2020, 05:00:22 pm
  • Even Jesus loves Donkey Kong!
    • MYX Digital Blog
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #20 on: March 30, 2006, 11:08:11 am »
damn I can't believe I just proposed that people be serious wtf
Dat wuz funny.

Hey MC you mentioned texture. On the orriginal MAME tokens the arcade machine CP has a brushed look, are you ok with that? On that same idea how is the brushed look achieved? Is that in the punch or is it part of the graphic? Is this what grey equals? Also Would you be ok with a lined or gridded pattern as a bkg?

I would welcome his participation as well, but he has stated that he may sit this year out.  I think he was doing this to give others a chance.   

Yeah, when you get a high end artist on the job, it kinda makes it hard on the rest of us. I consider myself pretty good but that guy is polished. Btw, I love the video game themed pizza comercial he did.
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #21 on: March 30, 2006, 12:22:05 pm »

Hey MC you mentioned texture. On the orriginal MAME tokens the arcade machine CP has a brushed look, are you ok with that? On that same idea how is the brushed look achieved? Is that in the punch or is it part of the graphic? Is this what grey equals? Also Would you be ok with a lined or gridded pattern as a bkg?


I'm not sure how to illistrate the textures... I loved the textures on the mame tokens...

it's just that dooted texture on the BYOAC tokens don't pick up the grime as well and has been used twice allready....

but that's just my opinion...

haldir

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 41
  • Last login:February 01, 2019, 09:16:07 am
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #22 on: March 30, 2006, 01:13:44 pm »
Here's my beginning work on a token. I will have this updated soon and more versions to come with new styles :).

Oh, and I will work on textures as well.

http://www.deviantart.com/deviation/31106464/
« Last Edit: March 30, 2006, 01:20:58 pm by haldir »

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #23 on: March 30, 2006, 01:19:40 pm »
I'm getting a redX haldir

haldir

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 41
  • Last login:February 01, 2019, 09:16:07 am
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #24 on: March 30, 2006, 01:21:40 pm »
Yea I tried to embed it but the image was too big probably. I posted a link to my dev art for now :). Thanks for the quick reply.





Here is my attempt at something simple and clean, but with enough detail to make this coin pop. :)
« Last Edit: March 30, 2006, 05:56:22 pm by haldir »

jfunk

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 625
  • Last login:October 24, 2018, 04:36:39 pm
  • BYOAC Wannabe
    • JFunk's Arcade
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #25 on: March 30, 2006, 02:59:20 pm »
My attempts...  (Although, I love haldir's cabinets...)

Not sure whether these should go on front or back, so just adding them to the front thread..

I have no clue how many 'depths' there are on the tokens.  So, my thinking is this:

black - highest depth
white - lowest depth
gray - textured

Anyways, this is my attempt at a slogan, and my first attempt at the token..



I like this second design better..  I tried to illustrate some depth with the levels and to create an 'infinite' look..  My photoshop/illustrator skills are severely lacking..  Also, on this one, I like the concept of an army of little 1-ups ready to give their lives for me..  :D



Yeah, I know the fonts aren't great..  But...

Let me know what you all think!  (And be kind..  I'm a programmer, not a designer!  :D  )

Thanx!

MYX

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 1527
  • Last login:September 18, 2020, 05:00:22 pm
  • Even Jesus loves Donkey Kong!
    • MYX Digital Blog
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #26 on: March 30, 2006, 03:15:57 pm »
I like the slogan.

I like the way they keep going back and it is a clever use for only 3 colors.
Yes the font needs to be changed.

I say keep the slogan from the first, keep the inside image from the second, and work on the art around the edge.


Has anyone seen the retroblast tokens? It has rings that go into it. I think that this would be sharp but make em more narrow.  I am at work right now and my machine is rendering a DVD so I can not doodle. I am going nuts as I am having a lot of ideas.
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #27 on: March 30, 2006, 05:16:58 pm »



I would recommend the circle with the stars be a light grey to signify it not being raised as high as the cabinet....the way you have it now you've got two layers... high and low... I'm not sure how that will work on a token....


also the watermark is killing the visual of it....

haldir

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 41
  • Last login:February 01, 2019, 09:16:07 am
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #28 on: March 30, 2006, 05:51:02 pm »
Thanks for the tip. I updated the images as reccomended so feel free to look again.

The coin contains 3 levels with grey included (w-base g-mid b-high). I was trying to achieve a subdued look with lighter texture use. With how small the coins are I would assume that texture would power the image.
« Last Edit: March 30, 2006, 06:03:05 pm by haldir »

escher

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 162
  • Last login:May 28, 2021, 12:18:21 am
  • Out of the game for way too long
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #29 on: March 30, 2006, 06:33:41 pm »


Not a fan of the design.  HUGE fan of the slogan.

quarterback

  • King Of The Night Time World!
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3089
  • Last login:August 16, 2023, 10:51:41 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #30 on: March 31, 2006, 12:47:24 am »
These are hot!

Yea I tried to embed it but the image was too big probably. I posted a link to my dev art for now :). Thanks for the quick reply.





Here is my attempt at something simple and clean, but with enough detail to make this coin pop. :)
No crap, don't put your kids in a real fridge.
-- Chad Tower

orbian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:September 13, 2007, 01:27:17 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #31 on: March 31, 2006, 01:02:37 am »
Here's a quick mock-up of an idea.


Orbian

Troz

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 109
  • Last login:October 08, 2010, 11:30:30 am
    • Twisted Rails
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #32 on: March 31, 2006, 03:22:56 am »
Should I continue in this new direction? or stick to just the cocktail?  I realize that some of the detail is most likely too small for the coin, but this is just a start.


missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #33 on: March 31, 2006, 06:03:55 am »
wow Troz you have outdone last year's submit

aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #34 on: March 31, 2006, 06:41:58 am »
Should I continue in this new direction? or stick to just the cocktail?  I realize that some of the detail is most likely too small for the coin, but this is just a start.



Troz,  I think that is the right direction. Any ideas for the back side?
-- The Internet has you --

spriggy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 567
  • Last login:January 28, 2024, 09:45:27 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #35 on: March 31, 2006, 07:02:42 am »
wow Troz you have outdone last year's submit

Damn Troz... That looks nice and clean.. :o.  I'll hang up my very average art skill boots right now!!  Outta my league!
"Once a Knight, always a Knight.   Twice a night.. and your doing alright!!" ::)

MYX

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 1527
  • Last login:September 18, 2020, 05:00:22 pm
  • Even Jesus loves Donkey Kong!
    • MYX Digital Blog
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #36 on: March 31, 2006, 08:23:37 am »
Hey how long is Santoro holding open the door on this?
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3051
  • Last login:December 23, 2023, 07:05:04 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #37 on: March 31, 2006, 09:07:31 am »
I want to keep it open for at least a few weeks, but will go longer if we only have a few 'fully-baked' designs.  I want to be able to vote from a selection, not 2 or 3.  I like what I see so far though.

saint

  • turned to the Dark Side
  • Supreme Chancellor
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6144
  • Last login:May 04, 2024, 09:08:32 am
  • I only work in cyberspace...
    • Build Your Own Arcade Controls
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #38 on: March 31, 2006, 09:16:10 am »
Just awesome so far!  Please do keep submitting ideas, even if you think yours isn't as polished as someone else's.  You might inspire someone or someone might bling up your idea  :cheers:
--- John St.Clair
     Build Your Own Arcade Controls FAQ
     http://www.arcadecontrols.com/
     Project Arcade 2!
     http://www.projectarcade2.com/
     saint@arcadecontrols.com

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:May 23, 2021, 12:53:30 pm
Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #39 on: March 31, 2006, 09:26:31 am »
Just awesome so far!  Please do keep submitting ideas, even if you think yours isn't as polished as someone else's.  You might inspire someone or someone might bling up your idea  :cheers:

FYI

anybody wishing to enhance my tails designs feel free to do so, I have very little photoshop skills so you won't hurt my feelings a bit......