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Author Topic: 2006 BYOAC Token *FRONT* Design Thread  (Read 37273 times)

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Timoe

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #160 on: April 20, 2006, 10:13:43 am »
Can we start in with the "I like tokens, I will buy some this year" replies yet?

ARCADE5280

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #161 on: April 20, 2006, 07:11:49 pm »
I'm willing to bling all the final submissions. If you have created your art in a vector program you can email the file as an .ai or eps to me at mitch@cutandrun.tv. If you have created your art in a raster (paint) program like PaintShop or PhotoShop, send the highest resolution image you can. Whenever possible send the original layered PSD file (PhotoShop only). Otherwise send a high quality JPEG, Pict, Tiff, Targa whatever.

This is going to be a time consuming process, so final/actual entries only.

I just read that you did 5 layers on the previous token.  Please feel free to experiment with the depths of the concept I emailed you.  I feel that the screen and cabinet should being slightly deeper than the top to give the token more depth.  Thanks.
« Last Edit: April 20, 2006, 07:54:34 pm by ARCADE5280 »

ARCADE5280

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #162 on: April 20, 2006, 07:16:46 pm »
This is the best design yet.  The only thing that doesn't look right is the top left corner radius is too small compared to the other corners.




Thanks!  I'm glad to see that people like the design.  I tweeked the far corner slightly.

Thanks everyone for all the input.  I can't see any other drastic changes and this will be my final design.
« Last Edit: April 20, 2006, 07:53:33 pm by ARCADE5280 »

fatfingers

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #163 on: April 27, 2006, 10:46:06 am »

I seem to think this has been answered already, but I cannot find it now:

When does the voting start?

Thanks!

(an earnest watcher of the designs)
My DK low scores
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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #164 on: April 27, 2006, 11:02:57 am »
It was supposed to be last Sunday, but I havent had time to put the polls up yet :( . Most likely I can get it done by Sat.

Pixelhugger

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #165 on: April 28, 2006, 05:34:33 pm »
FINAL CALL FOR BLINGING!

If you want your entry blinged with the rest for voting you gotta get it to me ASAP. Here are the details posted earlier:

If you have created your art in a vector program you can email the file as an .ai or eps to me at mitch@cutandrun.tv. If you have created your art in a raster (paint) program like PaintShop or PhotoShop, send the highest resolution image you can. Whenever possible send the original layered PSD file (PhotoShop only). Otherwise send a high quality JPEG, Pict, Tiff, Targa whatever.

This is going to be a time consuming process, so final/actual entries only.

Disclaimer: If you only have a low resolution version of your artwork (non vector based, under 1000 pixels across, it may not bling well.
Project mega thread HERE

Pixelhugger

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #166 on: April 28, 2006, 05:57:45 pm »
Blinged so far:
Project mega thread HERE

Pixelhugger

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #167 on: April 28, 2006, 05:59:25 pm »
and
Project mega thread HERE

nullb0y

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #168 on: April 28, 2006, 06:03:24 pm »
and

theese 2 have my vote damn i ahve to pick one dont i?
Alright. Who wants some? Who's next? Huh? How 'bout it? Who wants some? Huh? Who wants to have a little? You.
  You want some more? Huuuh? You want a little? Do ya? Huh? You want some more? Huh? Huh? Hh!

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #169 on: April 28, 2006, 06:23:53 pm »
Those are AWESOME, PH!!  Man...  I designed one and I don't even know what to vote for!!!  :)

THANX FOR DOING THIS!!

Tokens are gonna be awesome this year..  REGARDLESS of who wins..

Troz

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #170 on: April 28, 2006, 06:30:31 pm »
I second the thanks!  They all look great!

ARCADE5280

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #171 on: April 29, 2006, 02:33:20 am »
and

Sweet!  Thanks for your efforts.

aumameman

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #172 on: April 30, 2006, 07:10:04 am »
Sweet work pixel!! Your da man!  ;)
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quarterback

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #173 on: May 02, 2006, 03:42:08 am »
It was supposed to be last Sunday, but I havent had time to put the polls up yet :( . Most likely I can get it done by Sat.

Any ETA?
« Last Edit: May 02, 2006, 10:42:42 am by quarterback »
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Santoro

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #174 on: May 08, 2006, 03:00:10 pm »
OK, I have been busy as hell in Real Life, but I managed to get the polls created finally.  Thanks for your patience!!!!!!

I have posted the polls in the main forum.   They are locked until people have a day or so to double check for mistakes. 

Please be sure I have
1) put your correct designs and descriptions in the thread
2) put your enrtry in the correct poll (front/back/both)
3) the latest version of your design

Also let me know if you want to change the 'name' I use to refer to your design.

Front: http://forum.arcadecontrols.com/index.php?topic=53563.0
Back:  http://forum.arcadecontrols.com/index.php?topic=53566.0

ARCADE5280

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Re: 2006 BYOAC Token *FRONT* Design Thread
« Reply #175 on: May 08, 2006, 04:15:54 pm »
OK, I have been busy as hell in Real Life, but I managed to get the polls created finally.  Thanks for your patience!!!!!!

I have posted the polls in the main forum.   They are locked until people have a day or so to double check for mistakes. 

Please be sure I have
1) put your correct designs and descriptions in the thread
2) put your enrtry in the correct poll (front/back/both)
3) the latest version of your design

Also let me know if you want to change the 'name' I use to refer to your design.

Front: http://forum.arcadecontrols.com/index.php?topic=53563.0
Back:  http://forum.arcadecontrols.com/index.php?topic=53566.0

sweet.  After learning that PixelHugger had 5 layers last year, I added some depth that was subtle in the black and white version.  Please use this as the final.  Thanks Santoro!

5. highest level-outter ring and table top
4. next height-screen bezel and cabinet
3. next height-screen
2. next height-grid
1. lowest-all the outline, text, and shooter graphic.

« Last Edit: May 08, 2006, 04:21:22 pm by ARCADE5280 »