Cause I'm running a suckass 350 MHz machine, and using an arcade monitor with my onboard (only option since I have no AGP slot) video card? I thought AdvMAME was the only one specifically designed to work with arcade monitors in their native resolutions. Otherwise I will have to stretch games, which not only defeats the entire purpose of owning an arcade monitor, but also would likely overload my poor processor. Presumably if I spent 2 weeks memorizing all documentation and changing modelines and options, I could get it to work correctly with every game. I mean if I can just get Mr.Do! working (and with it hopefully other 192-line games) then the only other game issues are with Galaga '88 and Pacmania, which I think are speed issues.
I honestly blame the documentation rather than the program. Just a few key examples would help immensely. Anyway, another theory of why 192 line modes go screwy is this - I noticed in the log file that the mode it chooses for Mr.Do! has a PClock of something like 5.06 MHz. That is extremely close to the low end, maybe my video card is what doesn't like it, rather than the monitor.