No hard feelings, CyberPunk, don't take any of this as hostile.
Okay, first-off, despite the previous posts by Cyberpunk - I still believe the name mameroom was a combination of mame (the emulator) and Gameroom. I don't think I'd want to argue in court that there was a gameroom in my business's town where people got stabbed, and it was referred to as the maimroom and I thought that would be cool to name my business after, but I got sloppy on the spelling.
Also, I think the links to mameworld and such will be removed from
www.mameroom.com less to please MAMEdev, and more as a way for CP to try to distance his company from the MAME project, should things take an ugly turn.
A bit of history - CyberPunk caused a bit of trouble on this forum in years past over forum members either giving away or reselling his cabinet plans after purchasing them. (Again, not trying to whack the hornet's nest, just trying to fill in the newbie's who may not be aware of past history).
I can't see the difference in any of this stuff in the big picture. Why are you giving cyberpunk a hard time and not Andy and Randy?
Andy and Randy aren't threatening to sue the MAME team for trademark infringement (although their company names don't contain MAME in them, so they would have a tough time of it.)
From what I can see if MAMEdev could try to go after them they would. It seems that they are mad that people have made money on emulation at all. *wrong*
I know this got struck-thru, but MAMEdev is trying to eliminate people saying "MAME arcade wheel MAMEcab Emulator
www.mame.net" on E-bay to sell minimally related hardware. They have not said anything about Andy or Randy, but look at GGG's site: There is one paragraph that says the KeyWiz is mame-ready out-of-the-box. No other mention of MAME. Look at the I-PAC page - There is a reference under programming which says you can set a jumper to enable the MAME codeset, and another reference under the LED header, which says that MAME flashes the LED's on coin insert in some games, to explain how they might be used. This is basically in keeping with MAMEdev's comments about "you can say "works with MAME one time."
In my eyes they all have businesses based on emulation in general. Without the free exchange of ROMS and willingness for customers to pirate the games, I don't think any of these businesses would exist.
Keyboard encoders have uses outside of emulation - PC games, CNC machines, kiosks, etc, but yeah, it would take a huge chunk out of their profits.
Having said that, I don't quite get what the expectations of MAMEdev was when they released all this. They give the documentation angle, but I've never bought it. Why release it in the way that it is? What is documentation without the ability to play the games? Who are they documenting this for anyway?
My problem is how hypocritical all this is.
Well, it's like this - we can say we wrote a cool program to play tons of copyrighted games, but we'll probably get shut down in a few months when the copyright owners learn about it, or we can call it a documentation project, and maybe they'll let it slide.
I posted recently that JC Whitney used to sell a "test" pipe that was an exact fit - length and mounting flanges - for the factory catalytic converter. They didn't market this as "Dump your catylytic converter for this straight pipe and save yourself $380.00 (but you won't be in compliance with emission laws)" - They marketed it as "Install this test pipe and if your car runs better, you know the catylytic converter was blocked and can spend $400.00 on a new one."
Or the "roach clips" with feathers that were sold as rear-view mirror decorations.
It's the same thing - a product has to have some legal purpose to continue to exist. MAME's legal purpose is documentation.
as a completely different theory.
Is it possible that they have been given advice to be as aggressive as possible to document an attempt to keep the project "about documentation". It seems that they are truly at risk of huge lawsuits.
What they are looking at is if any of these companies goes down - lets say Namco sues DreamArcades, or Tokn 16, or Happ - if these companies have MAME links and MAME references all over their sites, there is a very real possibility that MAMEdev will be cited as a willing party and accomplice to the copyright infringement (good chance they might be anyway but it is prudent to minimize this).
Also - unlike a copyright or patent - unless a trademark owner actively takes steps to ensure the trademark is protected from unauthorized use, they run the risk of it being ruled as public domain and not trademark-protected.
Do they really think they can win a lawsuit against Cyberpunk or do they just feel they need to file it anyway. Or at least document that they explored the opportunity.
MAMEdev is not sueing Cyberpunk.
CP is in this difficult situation -
MAME was created and became popular.
CP started MAMEroom as, <cough>, a reference to a gameroom stabbing site.
MAME is trying to limit useage of it's name (or derivatives?) in commercial venues.
Too early to tell how this will play out for them both.