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Author Topic: Your 2P CP, how and WHY?  (Read 2352 times)

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tore-

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Your 2P CP, how and WHY?
« on: May 12, 2005, 10:20:54 am »
I'm about to build my first CP ever, I've been thinking of some ways to put it all up.


But, I've seen two main ways to put up the buttons:
stick123
456

and

stick135
246

What did you use, and most importanly, WHY?


PS: 1 equals 1SW1 and 2 is 1SW2 and soforth of couse...



Tiger-Heli

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Re: Your 2P CP, how and WHY?
« Reply #1 on: May 12, 2005, 10:35:21 am »
Search for button layout in the forum, this gets asked alot.

Your second example looks awkward.

I have seen

1 2 3
4 5 6

(Better for Street Fighter, awkward for classic two or three button games b/c you have to reach over the lower buttons.)

4 5 6
1 2 3

(Better for classics)

Either of the above can work for all games by either mapping the SF or the non-SF games to the appropriate setup in MAME.

The neo-geo games used 4 buttons, so you will also see a thumb button sharing one of the buttons in the unused (upper or lower rows), or a very practical (but requires a wider panel) option is:

1 2 3 4
4 5 6

or

4 5 6
1 2 3 4

FWIW
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tore-

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Re: Your 2P CP, how and WHY?
« Reply #2 on: May 12, 2005, 10:46:09 am »
Never looked at it that way, thanks alot. If any other user here have some views of this please feel free!

Tiger-Heli

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Re: Your 2P CP, how and WHY?
« Reply #4 on: May 12, 2005, 02:47:02 pm »
Your second example looks awkward.

From what I've read, that's one of the Atomiswave default setups.

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Re: Your 2P CP, how and WHY?
« Reply #5 on: May 12, 2005, 03:30:22 pm »

The neo-geo games used 4 buttons, so you will also see a thumb button sharing one of the buttons in the unused (upper or lower rows), or a very practical (but requires a wider panel) option is:

1 2 3 4
4 5 6


Brilliant! Ive got my CP layout just like this, but had my keys set up like

1 2 3 7
4 5 6

I have been going through every neo geo game and setting 7 to the 4th button, I would never have thought of having 4 and 7 (in my case) as the same button. Thanks for the tip!

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Re: Your 2P CP, how and WHY?
« Reply #6 on: May 12, 2005, 05:54:11 pm »
Never looked at it that way, thanks alot. If any other user here have some views of this please feel free!

Here's what I think...

Basically, if you're playing MAME games you can remap all this stuff anyway.  In any case, no one layout is going to automatically be right for every game, even if the buttons' positions are fixed you can do better by customizing the mapping.  So in the end it doesn't matter.  Perhaps at most you want to minimize the amount of remapping you do.

In that sense, it'd be better to have the low-numbered buttons on the bottom.  That way, games that don't use many (3 or less) buttons will be relatively comfortable to play with no setup at all.  Then you treat the games that use 4 or more buttons, or games that have some weird button layout, as the exception, and configure their inputs to match your panel.  This assumes that most of the games you'll play don't have many buttons.
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Re: Your 2P CP, how and WHY?
« Reply #7 on: May 12, 2005, 06:18:02 pm »
Have two rom directories.  One for 2player 8way with 6 button games (really covers almost all of them) and one for all the rest.

Then configure two mames.  One with 123/456 and one with 456/123... Then use a good frontend that allows you to have more then one version of mame.

problem solved.

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Re: Your 2P CP, how and WHY?
« Reply #8 on: May 12, 2005, 07:10:29 pm »
Never looked at it that way, thanks alot. If any other user here have some views of this please feel free!

Here's what I think...

Basically, if you're playing MAME games you can remap all this stuff anyway.  In any case, no one layout is going to automatically be right for every game, even if the buttons' positions are fixed you can do better by customizing the mapping.  So in the end it doesn't matter.  Perhaps at most you want to minimize the amount of remapping you do.

In that sense, it'd be better to have the low-numbered buttons on the bottom.  That way, games that don't use many (3 or less) buttons will be relatively comfortable to play with no setup at all.  Then you treat the games that use 4 or more buttons, or games that have some weird button layout, as the exception, and configure their inputs to match your panel.  This assumes that most of the games you'll play don't have many buttons.


Yep, I tend to remap controls and change dip switch settings ALL THE TIME. If a game only uses one button then I might map all 6 buttons to "fire" for that game. If it is 2 player alternating I might map both sets of controls as active, so the players won't have to switch positions (don't do this if you have children).
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Re: Your 2P CP, how and WHY?
« Reply #9 on: May 13, 2005, 06:59:37 am »
My own preference....

   456
   123
 4

Your thumb working the 4th neogeo button. It's comfortable enough to use for extended periods.

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Re: Your 2P CP, how and WHY?
« Reply #10 on: May 13, 2005, 08:17:47 am »

jdjuggler

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Re: Your 2P CP, how and WHY?
« Reply #11 on: May 13, 2005, 10:07:29 am »

Tiger-Heli

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Re: Your 2P CP, how and WHY?
« Reply #12 on: May 13, 2005, 10:52:53 am »
<EDIT>Revised to fix which fingers Neo-Geo Games are supposed to use</EDIT>

>What games do you actually use that thumb button for?

Rarely used.

>I understand it would partially be Neo-Geo games, but isn't that 4th button almost optional in >those few games?  Or not a critcal function?

Depends - First off, the classic Neo-Geo was set up to be
   2 3 4
1

With 1 being primary and pressed with the thumb.  That thumb button becomes important for that.

(and a lot of people, including me, used to think the button layout was Index to pinky).

I think some people may be playing the games -
   1 2 3
4

With the thumb button activating button 4.  It is less critical there.

I know the baseball games use Button 4 for Time out.  It is also used in NG fighters, but I don't play those.

>And, other that Neo-Geo, what games do you use that button for?

I would think Stargate - maybe Space Duel.
« Last Edit: May 14, 2005, 07:35:03 pm by Tiger-Heli »
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AceTKK

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Re: Your 2P CP, how and WHY?
« Reply #13 on: May 13, 2005, 05:50:02 pm »
My own preference....

   456
   123
 4

Your thumb working the 4th neogeo button. It's comfortable enough to use for extended periods.

The only problem I see with this is that Mortal Kombat 3 uses the 7th button for "Run".  If that button is hard-wired to the same input as another you've got a problem.  I feel that the best way to handle it to give each button a unique input and just reassign them as necessary (it only takes a minute and you only have to do it once for those games that require it). 

-Ace-
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