I am not intending copying anything at all. When you brought out the Keywiz did I accuse you of copying the I-PAC? Of course not because you didn't. You designed an alternative product which performed a similar task to an existing one. Nothing wrong with that.
Okay, I will likely lose some friends with this post, but it needs to be said anyway. I think to some extent everyone copies ideas that they like from others, and that's not a bad thing. What bothers me is a pattern that I have seen lately where Andy tends to discount a competitor's product, and then makes a similar offering available when it becomes apparent that the competitor's product is successful.
Examples (and apologies if I get the chronology wrong, it is important, just sometimes memory fails me) -
While Andy didn't accuse RandyT of copying the I-PAC, a lot of the members of the board did (a testament to the good reputation Andy has built on the board). The KeyWiz has many unique features (four more inputs, unique shift function), so I don't feel it was a copy.
Andy introduces the Mini-Pac, a combined trackball/keyboard encoder. The design uses an IDE pin header. This was previously used on the MK64 and Hagstrom encoders, but again, basically an original design.
Randy introduces the ECO2, which now has the option of a pin header. (I mention this b/c some will say the pin header was a copy of the mini-pac, but it has been used before).
After trying to discount the KeyWiz as not being worth what you give up for only 4 more inputs, and saying how EEPROM was important to a keyboard encoder, Andy introduces the I-PAC VE, a 36-input encoder that is priced competively with the KeyWiz Max. (Not that revolutionary, given the earlier comments on the KeyWiz, but not a direct copy either, AFAICT).
Randy introduces the GP-Wiz. Andy posts in the intro thread that Gamepads and analog controls don't work well in MAME.
A few weeks later, Andy introduces the A-PAC, basically a Gamepad encoder with support for analog inputs, sortof a combination of the Daveb's AKI and the GP-Wiz. Again, probably not a direct copy, but a little suspect given the previous comments about gamepads in MAME.
As Randy mentions above (added while I was typing this), Randy introduces the GP-Wiz49. Andy mentions that the encoder probably works well for 49-way games but should probably be left at that as it probably won't do well in MAME for 8-way and 4-way and shouldn't be marketed that way.
Then in this thread, Andy asks about this functionality, as he might incorporate it on his analog stick that is being introduced.
Also - Andy posts that he does not like the Suzo 500 stick. Randy introduces it as the Omni-Stick. Andy says that he still doesn't like it but since so many others seem to, he is going to offer it as the Euro-Stick.
Again, I see a pattern of Andy saying something is a bad idea until he introduces a version of it. Hopefully, Andy has just been having a lot of changes of opinion. At least I would like to believe that. Someone correct me if I got anything horribly wrong.
What do you mean by copying exactly? The concept of mapping a 49-way stick is an old one, documented in several places including here:
http://www.urebelscum.speedhost.com/49waySticks.html
Mapping an analog stick into sectors (as opposed to a 49-way stick) is such an obvious thing to do I am sure plenty of people have thought about this before and I am sure there are sites which document this, although I have not searched. Nothing new here at all and certainly nothing copied from yourself.
Andy
Yes, Urebel mentioned the general concept long before Randy did, but Randy said that Urebel's mappings did not work well and were quickly abandoned.
And yes, someone else mentioned in the GP-Wiz49 thread about possibly doing the same thing with a true analog stick.
Personally, I don't see that as copying, but I would advise you to document how you determine the mappings, particularly if they happen to end up matching those used by the GP-Wiz49.
Sweet! Another Andy vs. Randy thread.
Don't forget me! BTW, sorry if this gets the thread locked. . .