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Author Topic: combine coin and start... any problems?  (Read 2998 times)

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Lilwolf

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combine coin and start... any problems?
« on: July 09, 2002, 10:09:51 am »
Well, my kids (mainly my kids friends) have HUGE problems understanding how to start a game..

why?

they have never seen an arcade game before... and don't understand that you put in quarters (and the button simulates that)... they want a single start key (that they can wail on 100 times to get a game to start)

Anyway, I was considering removing the buttons for coins... and mapping all coins with start... so you hit one button for both.  

Can anyone see any troubles with this?

Only trouble I can come up with is that if you hit start a bunch of times fast on some games, it might show up as a coin jam.

« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

SNAAAKE

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Re: combine coin and start... any problems?
« Reply #1 on: July 09, 2002, 11:47:49 am »
NOTHING NOTHNG...it work....i did that when i had a single joystick with only the start button..so my coin and start were the same..ya know..no problem at all...there is no such thing as COIN JAM.unless you are using coin and its jamed or something..in fact,i never even heard about the any game saying "COIN JAMMED"..anyway......
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Thenasty

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Re: combine coin and start... any problems?
« Reply #2 on: July 09, 2002, 11:57:50 am »
What about setting up the games for FREE play ? that way no need to insert coins, just push the START buttons...
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

Lilwolf

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Re: combine coin and start... any problems?
« Reply #3 on: July 09, 2002, 12:27:52 pm »
I'm not going to setup 4000 games to freeplay between each version... incase my kids play it.  

As for the coin jam... some games, if you hit the coin button fast enough, it will say coinjam and lock up the machine... only a reset will allow it to continue.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Bob Sanders

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Re: combine coin and start... any problems?
« Reply #4 on: July 09, 2002, 10:21:16 pm »
how about put a coin door have there friends pay and put a combination of some buttons with the coin button for insert coin so only the stupid pay
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Howard_Casto

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Re: combine coin and start... any problems?
« Reply #5 on: July 10, 2002, 06:17:40 am »
Quote
I'm not going to setup 4000 games to freeplay between each version... incase my kids play it.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »