Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Light-responsive Galaga!  (Read 2666 times)

0 Members and 1 Guest are viewing this topic.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Light-responsive Galaga!
« on: November 10, 2004, 06:57:36 am »
I had the lid open on my Galaga cocktail last night, and was taking a few pictures (I might be ebaying it :'( )...

I took a photo and all of a sudden the machine went mad, making the coin-up sound constantly, and giving me loads (FF) of credits.  Damn it's gone wrong I thought...so I turned off and back on, and it was fine again.  Then I took another photo and exactly the same thing happened, so either the flash or camera has this effect for some reason.  I can consistently get this to happen, it is not just co-incidence.

I tried playing the game (with my free credits!) but the game is slightly messed up (I couldn't fire).  It works fine when I put credits in normally.

I just thought it pretty wierd, I can't think of why anything in the machine would react to light (which is what seems to be happening).

 :)

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re:Light-responsive Galaga!
« Reply #1 on: November 10, 2004, 07:28:43 am »
The gas pedal on a Turbo won't work if sunlight is shining inside the cabinet!

Have any eproms with the windows uncovered? It doesn't make any sense, but that is the only thing I can think of.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

whammoed

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2310
  • Last login:Today at 02:23:51 pm
  • Crack don't smoke itself
    • NiceMite
Re:Light-responsive Galaga!
« Reply #2 on: November 10, 2004, 08:31:01 am »
Perhaps you forgot to give it the customary warning of:"Say Cheese" first?
Maybe someone else has a similar cab they can test this on...wonder if its your machine or all galaga cockatails?

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:July 10, 2025, 01:33:58 am
  • There's my post
    • RayB.com
Re:Light-responsive Galaga!
« Reply #3 on: November 10, 2004, 09:29:47 am »
Speaking of EPROM covers Paige, is it "unsafe" if some are missing? Will the data slowly get corrupted?
NO MORE!!

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re:Light-responsive Galaga!
« Reply #4 on: November 10, 2004, 10:53:31 am »
Have any eproms with the windows uncovered? It doesn't make any sense, but that is the only thing I can think of.

Not sure exactly (I know what eproms are I think but what are their 'windows'?)

I can post one of the very pictures later which would show where the light it hitting.  One thing I didn't mention is that the machine has some kindof extra coin handling stuff - 10p coins give 1 credit, and 50p coins give 6 credits.  Not sure if it is related...

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re:Light-responsive Galaga!
« Reply #5 on: November 10, 2004, 11:48:07 am »
Yes, Minwah, it is VERY related.

That extra coin handling jobber sends pulses to the PCB, you are making it pulse like a madman with the camera.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

patrickl

  • I cannot know for certain which will be tastiest
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4614
  • Last login:August 27, 2021, 09:25:30 am
  • Yo momma llama
    • PocketGalaga
Re:Light-responsive Galaga!
« Reply #6 on: November 10, 2004, 12:15:21 pm »
I once had a mouse that wouldn't work in sunlight and another that wouldn't work in the dark. That was in the days when mice still used slotted wheels though.

Is the coin handling "stuff" somehow optical? But then I still don't see how you mess up the game itself.
This signature is intentionally left blank

Apollo

  • Yes You Can Have A Custom Title
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1877
  • Last login:May 27, 2021, 10:49:02 pm
    • Eight Bells
Re:Light-responsive Galaga!
« Reply #7 on: November 10, 2004, 02:17:54 pm »
eprom "windows" are for eproms that are UV erasable ( pretty uncommon on any game PCB's ). There is usually a small "window" on the top surface of the chip. You use a special light to erase the eprom ( or you can leave it in the sun for 10 weeks, lol ).

Zakk

  • Gosh, that's a real nice... ooh look, a penny! -- That Zakk is Just Mean
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2472
  • Last login:Today at 10:26:28 am
Re:Light-responsive Galaga!
« Reply #8 on: November 10, 2004, 02:29:29 pm »
"The dank! The dank!  You can't get rid of the dank!" /carl.

Just sounds to me like you startled the poor thing.  Put it back in a dark room and feed it a few quarters.  It should be just like new in no time.  However, do it again and I'll call the SPCA on you! (Society to Prevent Cruelty to Arcades!)
Back for nostalgia, based on nostalgia.

DYNAGOD

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1163
  • Last login:May 21, 2012, 07:01:55 am
  • sprites taste better than polygons
Re:Light-responsive Galaga!
« Reply #9 on: November 10, 2004, 02:49:04 pm »
so all i need is a small flexible shaft and a strobe tube and i can get free credits at the arcade,Wohoo!!,
uh,
no wait,
there are no arcades...  
nevermind........ :(


learn something new everyday  :P



« Last Edit: November 10, 2004, 02:51:43 pm by DYNAGOD »
Enjoying the fruits of technological obsolescence one game at a time...

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re:Light-responsive Galaga!
« Reply #10 on: November 10, 2004, 03:15:23 pm »
Yes, Minwah, it is VERY related.

That extra coin handling jobber sends pulses to the PCB, you are making it pulse like a madman with the camera.

Makes sense...except why does it keep on going mad or acting wierd after the flash?  Could it be that so many credits are going it at once that it messes up the game?

Either way it's still wierd why the camera interferes with the 'pulsing' of the coin thingy.  I'll have a closer look at it to see if I can tell how it works...

DYNAGOD

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1163
  • Last login:May 21, 2012, 07:01:55 am
  • sprites taste better than polygons
Re:Light-responsive Galaga!
« Reply #11 on: November 11, 2004, 08:40:22 am »
with the introduction of red eye reduction technology and other innovations a flash is no longer a simple single flash.
its a complex orchestra of many frames of light and wavelenghts.
that single flash may contain 100 impulses of light.
Enjoying the fruits of technological obsolescence one game at a time...

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re:Light-responsive Galaga!
« Reply #12 on: November 11, 2004, 04:55:24 pm »
with the introduction of red eye reduction technology and other innovations a flash is no longer a simple single flash.
its a complex orchestra of many frames of light and wavelenghts.
that single flash may contain 100 impulses of light.

Wow!

I still think it's wierd that light (no matter how much/many/whatever) can interfere with something like this.  I can understand the 'mouse' example that patrickl mentioned, because mice require light to work...

Thenasty

  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4420
  • Last login:Yesterday at 06:20:12 pm
    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re:Light-responsive Galaga!
« Reply #13 on: November 11, 2004, 05:35:35 pm »
all you need to do now is to find the machine in an arcade and take a picture  :D
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0