I've made a follow on video to the 'Which Version of Outrun 2 is the Best?', I uploaded earlier in the year detailing a few of the things that have changed in the time since, like Howard's Custom Course app, (plus a few additions I wanted to make to the Outrun 30th Anniversary video I made back in 2016)
Hello!
- First off, huge thanks to you Howard for your FXT mod, I've been using it for years now after I purchased the PC version for it (yes in that order;) and just upgraded seamlessly to 2.5.
Quick question: is it possible to use rumble for the xbox one controller as well? I only get your mod working with my 360 controller ànd unplugging the xbox one controller. Having it in crashes the mod, not the game btw.
- I don't know if this is the place to reply to Mr Thunderwing's deeply appreciated comparison videos (I've checked them all!) but I hope this kind of nitpicking might interest everyone in this thread.
After seeing the video and playing around with TeknoParrot's arcade version (with current fixes) myself I finally noticed another graphical difference that has felt quite substantial for me (apologies if this has been stated elsewhere): the difference in shadows underneath the car. The arcade version has one permanent black shadow besides the dynamic one, while C2C only has the dynamic shadow, often resulting in a `floating`effect of the car when the dynamic shadow only stretches out directly in front of the car. A small comparison:
https://drive.google.com/drive/folders/1ye64nf28g_cq4AqXSpGtIRQs5lIlEOTz?usp=sharingThis goes for traffic as well: the arcade version has both (albeit lower res) shadows popping in, while C2C only has the static shadow directly underneath the cars. In the comparison video I could tell Online Arcade had a seemingly lighter grade of static shadow underneath the car. Bloom effects also reflect off off traffic in the arcade version, while the effect is entirely missing in C2C. An a complete detail freak end: the tires seem more black and shiny, as well as having larger tyre threads in the arcade version.
On a sidenote, this video (even if i don't know its authenticity) sure has the blinding sun effects the emulated SPDX version has as well:
They sure seemed to have dumped a whole fat folder of post effects in the bin somewhere. Who knows someone might dig them up, the way the bloom and lens flare effects were found ><
Mr Thunderwing mentions in the video "the pc version had the exhaust burst effect when changing gears, where has it gone"? Could you elaborate on that? Was the effect previously present in the PC version of C2C? If so, might the FXT mod intervene with it?
Anyway thanks for the great stuff, i"ll play this game until i'm dead.
Oh and Howard if you ever could swap out Clarissa's outfit from Heart Attack to Outrun Mode I'd be grateful until I lose my eyesight. A very unlikely fix as I understand, since it's a different character model. But I wouldn't mind the hole in her stomach even <<