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Author Topic: Outrun 2 FXT 2.5 Released!  (Read 10169 times)

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baritonomarchetto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #40 on: September 24, 2018, 07:47:35 am »
Howard, a question about force feedback management: in daytona usa when wheels loose grip the force feedback becomes loose, simulating that grip loose. This is absent in outrun 2006 (and model 2 to say the truth): is it something related to my settings (default) or the game itself?
(Thanks for all this!)

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #41 on: September 24, 2018, 09:55:44 pm »
I think you are going to have to explain that one a little better.  I don't quite understand what you mean. 

baritonomarchetto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #42 on: September 25, 2018, 01:46:11 am »
Not easy to describe for me Howard, but I will try again: in scud race when the car loose grip on the asphalt, the steer becomes loose (no counter force applied to the wheel). In race driving this happens when the car is "jumping" too, but that's a even better force feedback. In outrun 2006 FXT the wheel has always some torque applied, even when the wheels are not gripping the asphalt. Is this something configurable or the info is missing from the code?

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #43 on: September 25, 2018, 12:40:12 pm »
Yeah I haven't added that.  If someone can link me to the calculation required I can probably add it as I have speed and the turning amount, but it isn't in the game's code, or at least I couldn't find it. 

baritonomarchetto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #44 on: September 26, 2018, 12:35:10 am »
I have no idea where to get the calc you are asking for, sorry. For the "jumping" it should be "easy" (for a skilled guy like you, not for me) if a height variable is somewhere there.
Anyway, you have a new suggestion for your spare time being dude
« Last Edit: September 26, 2018, 12:37:34 am by baritonomarchetto »

Andreve

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Re: Outrun 2 FXT 2.5 Released!
« Reply #45 on: September 29, 2018, 01:27:34 am »
Howard, is this only for Win7? Tried again last night reinstalling everything on Win10 but moment race starts I get subset out of range popup and then no control over the car. Normal exe is fine but then no ffb obviously on logitech ffb pro wheel.

Andreve

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Re: Outrun 2 FXT 2.5 Released!
« Reply #46 on: September 29, 2018, 07:29:34 am »
Finally got it to work, wow what an experience! Reinstalled and only copied 2.5. Not giving error popups anymore. Adjusted some ffb settings and so sweet! Thanks for this mod, just not sure about the texture fix thats empty in the config?

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #47 on: September 30, 2018, 04:38:17 pm »
2.5 was meant as a quick exe upgrade.  If you download 2.4 in the "Outrun 2 FXT 2.4 released!" it'll have the texture packs you need in fxtcfg/texpacks. 

Podbod

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Re: Outrun 2 FXT 2.5 Released!
« Reply #48 on: November 01, 2018, 11:08:39 am »
Can't remember if I thanked you back when 2.3 was released but cheers for such an awesome mod.

Have you ever looked into the networking side of the game? Playing lan mode with friends is a very poor experiance. Everyone teleports around so we have to play with collision off. Sometimes people just vanish altogether.
Is that just me? Are there genetic fixes for it? If not, Can anything be done via hacking to improve it?

Cheers!

Howard_Casto

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Re: Outrun 2 FXT 2.5 Released!
« Reply #49 on: November 02, 2018, 12:48:10 am »
Honestly this past year or so hasn't been spent on any of my projects.  Real life is over-whelming me right now and any free time I get I spend trying to de-stress and relax.  Coding can be fun, but trying to reverse engineer a defunct network server is decidedly terrible. 

That being said I'm guessing I'll eventually take a serious look at it, but with recent developments on the emulation front it might be irrelevant by then. 

Podbod

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Re: Outrun 2 FXT 2.5 Released!
« Reply #50 on: November 02, 2018, 05:25:33 am »
Oh. I didn't know there was emu stuff coming! That'd rule as well. I'll go have a read.

Defo put life first. I've 2 kids so have the exact same balance issues :)

Cheers

potato

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Re: Outrun 2 FXT 2.5 Released!
« Reply #51 on: December 09, 2018, 01:16:16 pm »
i just downloaded the 2.4 & 2.5, managed to get most things to work except:

1.I can't get the bonus cars in Arcade mode. I'm using keyboard so i have disable the feedback, steering & rumble  to get it to work. Pressed every button i can after the last car but nothing.

2.I managed to change to alternate songs by pressing "Down" arrow there will have 2 sounds played (activate/deactivate) however i don't see any Overlay or indication, but i can hear the music change once i press tab (or was it f1/f2).

Also is it possible to have few rear view camera? the only one i found was the "Glamour Shot Front Of Car". maybe a 1st person and 3rd person rear view option? it's pretty useful in checking where your opponent is like Wangan Midnight Series.

FeR

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Re: Outrun 2 FXT 2.5 Released!
« Reply #52 on: December 11, 2018, 08:45:55 pm »
This patch worked flawlessly until I updated the os to win7 now the horn is off and the rumble too, using the latest version 2.5.

potato

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Re: Outrun 2 FXT 2.5 Released!
« Reply #53 on: December 13, 2018, 05:40:23 am »
i'm on Win7 no issues with 2.5. But i can never get the bonus cars in arcade.

The horn works but you must enable overlay and you need to register one of the dll.


FeR

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Re: Outrun 2 FXT 2.5 Released!
« Reply #54 on: December 13, 2018, 10:15:36 pm »
i'm on Win7 no issues with 2.5. But i can never get the bonus cars in arcade.

The horn works but you must enable overlay and you need to register one of the dll.

Overlay is enabled, and register a dll how? Besides the force feedback is enabled and works perfect for another games, thanks :)

potato

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Re: Outrun 2 FXT 2.5 Released!
« Reply #55 on: December 14, 2018, 11:28:36 am »
there is a DLL you need to register if you check the 2.4 thread it's the DLL inside the zip (if it wasn't in 2.5 check 2.4).

you also need to install the 2 font files inside the zip (check 2.4 & 2.5), right click select install.

FFB etc uncheck if you don't have a wheel.
« Last Edit: December 17, 2018, 09:30:48 am by potato »

potato

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Re: Outrun 2 FXT 2.5 Released!
« Reply #56 on: December 17, 2018, 01:56:15 am »
This patch worked flawlessly until I updated the os to win7 now the horn is off and the rumble too, using the latest version 2.5.

alright it seems bonus car only works with Wheels on arcade mode.

After some testing with G25 i have come to a conclusion:

1.You can't assign H & Up/Down on the same gear shifter because even in G25's Sequential Mode the Gear Up/Down is same button as H-Shifter Mode Gear 1 & 2. you can however still use the paddle shifters (either via Gear Shift Config Button "9" Up & "8" Down) or check "Don't Block Original Up/Down Input" and assign the button in the Game Menu. This way you can shift using H-Shifter and also paddle shifter for sequential. I find Paddle Shift easier to use compared to original shifters.

2.H-Shifter is not useful in this game. I cannot start a drift by changing gear from 5-4-5 or 6-5-6 instead car just slows down and speeds up. however i can still use the paddle shifters to start the drift (5-4-5/6-5-6). So it seems in this game while the H-Shifters works it doesn't work in the same way as Down/Up. Maybe it's how the Down/Up Gear transition is being coded that using the H-Shifter misses out certain inputs (Example H Shifter 5-4-5 the game reads it as Gear 5, Gear 4, Gear 5, while the Down/Up input reads it as Down-Up and initiates drift mode.

3.Like someone pointed out the Brake Pedal needs to be assigned to RZ, and in the Logitech Profiler the Brake needs to be "Inverted". Gas Pedal has no need to be Inverted even though in the game menu controller config it reads as Inverted just ignore it it will work fine in race. In the Logitech Profiler click on "Brake" -> "axis Properties" and Check "Invert Axis Polarity". I've also created 2 Logitech profiles with same settings for "OR2006C2C" and "OR2FXT". OR2006C2C is the one you need to get the profiler settings to work while "OR2FXT" just to make it easy to launch the Game from Logitech Profiler. Sometimes the profiler doesn't notice the game launch from Shortcuts easy way to tell is if you have set your Degrees Of Rotation to 180-270 you can feel the lock during game launch.

4.For those having menu scrolling automatically Up/Down during the 1st run it's due to the steering configured as Gas Pedal to stop it from moving just hold the Gas Pedal down half way and use your keyboard to navigate into the controller settings and reassign the buttons.

5.The In Game Buttons are different from the ones you assign in the FXT Menu. "Button 1" in game is actually "0".

6.To fix no music sound in Arcade in FXT Menu Click Configure Enhancements & Uncheck "Enable Bonus Songs for Arcade Mode"
« Last Edit: December 17, 2018, 09:25:49 am by potato »

FeR

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Re: Outrun 2 FXT 2.5 Released!
« Reply #57 on: January 13, 2019, 08:48:50 pm »
there is a DLL you need to register if you check the 2.4 thread it's the DLL inside the zip (if it wasn't in 2.5 check 2.4).

you also need to install the 2 font files inside the zip (check 2.4 & 2.5), right click select install.

FFB etc uncheck if you don't have a wheel.

So Sorry I've been so busy that I have no time to reply since then, well I've  installed both fonts successfully, Again dont know how to register de DLL file and the horn and the FFB are still off, by the way I'm using a DS3 controller by MotioninJoy (offline interface), and again the force feedback works fine for another games.