Guys I may sound off topic, but can someone tell me how to configure wii motes for Supermodel 3 emulator. I am read demulshooter cannot support it. What options do I have?
Configure wiimotes with supermodel3 is a pain in the ass... you need to edit supermodel.ini and games.xml, and each game has a different config.
Not so. In fact it is very easy. Supermodel supports joystick devices as lightguns, so you just need to use touchmote to emulate an Xbox 360 controller and make your supermodel.ini contain something like this:
; Light guns (Lost World)
InputGunLeft = "NONE" ; digital, move gun left
InputGunRight = "NONE" ; digital, move gun right
InputGunUp = "NONE" ; digital, move gun up
InputGunDown = "NONE" ; digital, move gun down
InputGunX = "JOY1_XAXIS" ; analog, full X axis
InputGunY = "JOY1_YAXIS" ; analog, full Y axis
InputTrigger = "JOY_BUTTON2"
InputOffscreen = "JOY_BUTTON1" ; point off-screen
InputAutoTrigger = 1 ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "JOY2_XAXIS"
InputGunY2 = "JOY2_YAXIS"
InputTrigger2 = "JOY2_BUTTON2"
InputOffscreen2 = "JOY2_BUTTON1"
InputAutoTrigger2 = 1
; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "NONE" ; digital, move gun left
InputAnalogGunRight = "NONE" ; digital, move gun right
InputAnalogGunUp = "NONE" ; digital, move gun up
InputAnalogGunDown = "NONE" ; digital, move gun down
InputAnalogGunX = "JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY = "JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft = "JOY1_BUTTON2"
InputAnalogTriggerRight = "JOY1_BUTTON1"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "JOY2_XAXIS"
InputAnalogGunY2 = "JOY2_YAXIS"
InputAnalogTriggerLeft2 = "JOY2_BUTTON2"
InputAnalogTriggerRight2 = "JOY2_BUTTON1"
I have no idea why you'd need to edit games.xml.
Thanks i will give it a try and you posted,also are you using wiimotes for Supermodel emulator? SuperMagoAlex might be referring to using wiimotes in mode 2, will try his method as well and see which one works best.
InputGunX = "MOUSE_XAXIS" ; analog, full X axis
InputGunY = "MOUSE_YAXIS" ; analog, full Y axis
InputTrigger = "MOUSE_LEFT_BUTTON"
InputOffscreen = "MOUSE_RIGHT_BUTTON" ; point off-screen
InputAutoTrigger = 1 ; automatic reload when off-screen
InputGunX2 = "MOUSE2_XAXIS" ; analog, full X axis
InputGunY2 = "MOUSE2_YAXIS" ; analog, full Y axis
InputTrigger2 = "MOUSE2_LEFT_BUTTON"
InputOffscreen2 = "MOUSE2_RIGHT_BUTTON" ; point off-screen
InputAutoTrigger2 = 1 ; automatic reload when off-screen
this is My "ini file" for "the lost world"...its working fine (but you might need to calibrate ingame)
should work for other gun games on the emulator.