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Author Topic: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)  (Read 189337 times)

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spacelime

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Ahhh... What a feeling!!

Finally realized the obvious thing I was missing. I thought House of the dead 2 was supposed to work with the Dreamcast version but now it dawned upon me that it's the Naomi version that is supported. :laugh2:


Bojo5150

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Guys, I've been pulling my hair out and need some help.

I'm using the latest Demul (4/28) and demulshooter 8.5.2 and have issues with Ninja Assault & Brave Firefighters.

Ninja Assault plays perfect if I run Demulshooter from the command line and launch demul.exe manually. Both guns shoot, calibration is good, and the reload works as it should however when I launch using my front end (Launchbox) both guns work but either gun fires bullets for both guns, reload doesn't work, and calibration is off. All other Naomi, Sammy, Atomiswave games work within Launchbox with no issue. I launch demulshooter using Launchboxes "Add Application" which automatically launches Demulshooter before launching Demul. Any ideas what could be my issue?

The 2nd problem is with Brave Firefighters as the mice freakout and act as if there the same (screen flashes and both mouse cursors move rapidly) It seems like Demulshooter isn't working properly and both guns are using Gun 1's inputs

All help is greatly appreciated! Thank you!

Quick follow-up on my 2 issues:

1) Brave Firefighters is now working fine. I deleted the nvram and recalibrated and now everything works fine. (And works under my frontend)

2) Ninja Assault also works fine. I tried launching the game from within my frontend using an AHK script that launches Demulshooter & Demul vs launching natively under my frontend and it now works. I have no idea as to why this works though.

argonlefou

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Ahhh... What a feeling!!

Finally realized the obvious thing I was missing. I thought House of the dead 2 was supposed to work with the Dreamcast version but now it dawned upon me that it's the Naomi version that is supported. :laugh2:
Well, that explains why the emulator is crashing when DemulShooter is trying to modify the program at least  ;)

Quick follow-up on my 2 issues:

1) Brave Firefighters is now working fine. I deleted the nvram and recalibrated and now everything works fine. (And works under my frontend)

2) Ninja Assault also works fine. I tried launching the game from within my frontend using an AHK script that launches Demulshooter & Demul vs launching natively under my frontend and it now works. I have no idea as to why this works though.
:cheers:

spelosi

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How do I calibrate gun in lgj service menu?

Crosshair moves around but buttons don't seem to do anything.

Thanks.
« Last Edit: April 19, 2019, 02:47:14 am by spelosi »

DMB77

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Does anyone have a copy of Teknoparrot 1.93 they could share?  I've noticed that the latest version(s) 1.0.0.118, 1.0.0.122, and 1.0.0.125, will not accept player 2 start/coin nor hook with Demulshooter in Lets go jungle on both win 7 and win for me.  I'd like to try an earlier version. Thanks
Fate flies in fear of the moment

spelosi

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Does anyone have a copy of Teknoparrot 1.93 they could share?  I've noticed that the latest version(s) 1.0.0.118, 1.0.0.122, and 1.0.0.125, will not accept player 2 start/coin nor hook with Demulshooter in Lets go jungle on both win 7 and win for me.  I'd like to try an earlier version. Thanks

You can find what you are looking for (and more) here:

http://doom4ever.com/__Doomflash/TP/

DMB77

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Thanks! 1.93worked for me, almost made it through the whole game one crash at the end....figures.  Has anyone figured out how to use the "special" button(s) for this game?  I set it to my gamepad (with Xinput enabled)  but it doesn't work.
Fate flies in fear of the moment

spelosi

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1.93 is the only version that worked with demulshooter for me as well.


bryhud

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Anyone have elevator action death parade working with All Game Loader RH? It loads it in full screen with a Bezel which looks nice but the aiming seems to be off.  to setup the bezel in RH


DMB77

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I had it running well, but now for some reason Game loader all squishes the aspect ration to the left side of the screen.  Not sure how to fix this. It runs fine without game loader all.
Fate flies in fear of the moment

Wittyreid

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Hi, I am having problems getting 2 aimtrak guns working in dolphin. Demulshooter copies everything across to the player 2 aimtrak as I think it should but dolphin still sees both guns a 1 mouse.
Sorry guys!! I know this will be somewhere in this forum but I just can’t find it.
Anyone’s help would be really appreciated! I need some HOTD overkill 2 player action

Cheers

bryhud

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I had it running well, but now for some reason Game loader all squishes the aspect ration to the left side of the screen.  Not sure how to fix this. It runs fine without game loader all.

Yeah it seems ok without gameloader but I want to use a bezel for my cabinet

ArcadeBliss

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This thread should be a stickey

Scroom

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argonlefou

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hyo2012

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demulshooter is not working on Hotd4 since latest teknoparrot update.(1.0.0.149)


punkdark2000

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demulshooter is not working on Hotd4 since latest teknoparrot update.(1.0.0.149)

Argon said that he will not be updating the demulshooter at the same speed as the updates of Teknoparrot, I believe now he will only update the demulshooter when Rambo and 2spicy are not just for patreons.

happilyworking

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Sorry if this has been covered in previous pages but I am struggling to get Ghost Squad working in Dolphin with 2 Aimtrak light guns.

The guns are configured correctly in Demulshooter but when I launch the game (using -target=dolphin5 -ddinumber=3), the 2nd gun does no register at all and both guns are controlling the P1 crosshair.

any suggestions? Thanks in advance.
« Last Edit: May 09, 2019, 06:52:59 pm by happilyworking »

Snoopy456

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Hello, I still have problem for let's go jungle.
I m trying with minimal setting.
teknoparrot 1.0.0.159
DemulShooter 8.5.5.0
An xpad 360

I can make let's go island working but not let'sgo jungle with exctly same setting

DemulShooter.exe -target=ringwide -rom=lgi -parrotloader
DemulShooter.exe -target=lindbergh -rom=lgj

General xinput disabled
Usemouse for gun disabled

Executable
LGIringW_F_safe.exe for LGI and lgj_final for LGJ

Someone have an idea ?




punkdark2000

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Hello, I still have problem for let's go jungle.
I m trying with minimal setting.
teknoparrot 1.0.0.159
DemulShooter 8.5.5.0
An xpad 360

I can make let's go island working but not let'sgo jungle with exctly same setting

DemulShooter.exe -target=ringwide -rom=lgi -parrotloader
DemulShooter.exe -target=lindbergh -rom=lgj

General xinput disabled
Usemouse for gun disabled

Executable
LGIringW_F_safe.exe for LGI and lgj_final for LGJ

Someone have an idea ?


This version you are using from TP does not work together with Demulshooter, the last version that works is 1.0.0.122

Snoopy456

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Haaa, ok, thx, for me I thought it was necessary a version > 1.0.0.122.

Edit:
Quote
This guide is written for TeknoParrot 1.0.0.112
Older version won't work anymore with DemulShooter

Lol, so it seem, we need exactly this version, no more , no less.
« Last Edit: May 10, 2019, 05:37:35 am by Snoopy456 »

punkdark2000

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Haaa, ok, thx, for me I thought it was necessary a version > 1.0.0.122.

Edit:
Quote
This guide is written for TeknoParrot 1.0.0.112
Older version won't work anymore with DemulShooter

Lol, so it seem, we need exactly this version, no more , no less.


Exactly, when Argon released the last version of Demulshooter this was the current version of TP, after that there were many updates and the last one that worked together with the Demulshooter was version 1.0.0.122 which is the version I use. After that the demulshooter it did not work anymore.

happilyworking

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Anyone able to help with the following? I have set everything up as said in the instructions but P2 gun does not register at all. Both guns are controlling P1 cursor

Quote
17:45:51.884555 :
17:45:51.888521 : -------------------- Program Start ----------------------
17:45:51.891539 : P1 device = \\?\HID#VID_D209&PID_1604&MI_02#7&37a156&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:45:51.893518 : P1 Device Handle = 94046677
17:45:51.896525 : P2 device = \\?\HID#VID_D209&PID_1605&MI_02#7&384d7fd2&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
17:45:51.899503 : P2 Device Handle = 221906591
17:45:51.903503 : P3 device =
17:45:51.906465 : P3 Device Handle = 0
17:45:51.909455 : P4 device =
17:45:51.911478 : P4 Device Handle = 0
17:45:51.914442 : Cmdline arg 1 : -target=dolphin5
17:45:51.916465 : Cmdline arg 2 : -ddinumber=3
17:45:51.919429 : Cmdline arg 3 : -v
17:45:51.944383 : Waiting for Dolphin  game to hook.....
17:45:52.957247 : Attached to Process Dolphin.exe, ProcessHandle = 1208
17:45:52.962234 : Dolphin.exe = 0x00400000
17:45:54.967361 : Cannot read memory at address 0x0128BC80
17:45:54.970344 : ControlsPtr address = 0x00000000
17:45:54.973336 : Cannot read memory at address 0x00000000
17:45:54.976329 : DInput Keyboard/Mouse address = 0x00000000
17:45:54.978351 : DInput Player2 device number in the list : 21
17:45:54.981343 : Cannot read memory at address 0x00000010
17:45:54.984335 : DInput Device#2 address = 0x00000000
17:45:54.987327 : Memory Hack complete !

Update: I've now tested this on a second computer and am having the exact same issue. This would suggest it has something to do with either the guns or I'm doing something wrong when setting up (which I'm pretty sure i'm not). The guns work perfectly in the diag, both guns respond to their respective IDs and all buttons are working.

I'm tried everything I can think of and am completely stumped. Any help would be appreciated!!
« Last Edit: May 13, 2019, 04:53:20 am by happilyworking »

ginzu

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Hi,

i already play lots of games with demulshooter (thx to Argonlefou).

but i am struggling to make a correct calibration setting for lgj....

cursors are very very slow and respond very bad to the direction when i move my guns (wiimotes)....

How to calibrate the cursor correctly for this game when using xinput controls settings in teknoparrot?

thx.

 :)