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Author Topic: What console games do you think are worthy of building a cabinet for?  (Read 17033 times)

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voltz

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I'd like to think of this topic as "titles that were good enough to be in an arcade, but obviously aren't",  so I'd start off with a few that should be simple enough. 

Based off the Vs Castlevania design, I'll gladly pick Castlevania III, IV Bloodlines, Chronicles and Re-Birth.

Contra 3 clearly deserves it's own cab.

Treasure's Alien Solder and Gunstar Heroes are worth mentioning.

Thunderforce IV obviously (must include a killer base system)

Sonic 1 got a megatech release, so let's add Sonic's 2, 3, Sonic + Knuckles and imagine each with their own artwork/marquees to go with that.

and then two of my other favs on XBOX, Gunvakyrie and Panzer Dragoon Zwei, with full twin-stick support.  Those I'd love to see covered with high res art.


I'm just burning through some ideas as I'll probably be looking forward to working on this in the future, permitted I'll be in the capacity of doing so.  Figured I'd throw this out there as it might bring up some influence if anyone wanted to add a little something unique to their collection.
Moff's the Stuff!

opt2not

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Re: What console games do you think are worthy of building a cabinet for?
« Reply #1 on: October 22, 2015, 07:50:41 pm »
Off the top of my head:
  • The Mutant Storm series
  • R-type Delta
  • R-type final
  • Gradius Gaiden
  • Gradius Advance
  • Einhander (though it would be tough with the button scheme)
  • Pac-Man Championship Edition (including DX/DX+...I'm not talking about Battle Royale)
  • Pacman Vs.  (this would have been an awesome arcade cabinet, though it would have to have 2 screens facing away from each other. But it could host 2 Gamecubes, one with a Gameboy Player for the GBA connection)

voltz

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Re: What console games do you think are worthy of building a cabinet for?
« Reply #2 on: October 22, 2015, 08:05:25 pm »
    • Einhander (though it would be tough with the button scheme)
    • Pac-Man Championship Edition (including DX/DX+...I'm not talking about Battle Royale)
    • Pacman Vs.  (this would have been an awesome arcade cabinet, though it would have to have 2 screens facing away from each other. But it could host 2 Gamecubes, one with a Gameboy Player for the GBA connection)

    I had those ideas in the back of my head as well.  Championship Edition is something I'll never get over simply because it's Namco's flagship title and they couldn't even be bothered to give this one a proper release in spite of the fact it was the first TRUE arcade sequel this franchise ever had.  Also I'm thinking I'll add Philosima to the list.  Gotta have at least one Shmup with changing perspectives.

    I noticed I screwed up when I called PD Zwei instead of Orta.  Oops.
    Moff's the Stuff!

    Xiaou2

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #3 on: October 22, 2015, 08:58:29 pm »
    Target Earth             (Genesis)
    Shooting Gallery       (Sega Master System)
    Missile Defense 3D   (Sega Master System)
    Thunder Force II      (Genesis, x68000)

    harveybirdman

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #4 on: October 22, 2015, 09:01:15 pm »
    Nexzr & Lords of Thunder

    knave

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #5 on: October 23, 2015, 11:59:22 am »
    I like Sol Deace and Sub-Terrania on the Genisis...kid Chameleon would probably be a good one too (but long).

    Burnout series for driving games (Unless it happened and I missed it)

    Their are a bunch of new pretty decent indie games out on Steam/OUYA/Google Play that would/could be good in a cab. Twin Tiger Shark (has tate!) Super Crate box (mindless fun), Maldita Castilla (like Ghosts’n’Goblins), Shadow Blade, Sine Mora. and many more

    PC specifically...I think a Zombie Driver cab would be cool

    « Last Edit: October 23, 2015, 12:18:04 pm by knave »

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #6 on: October 23, 2015, 12:18:12 pm »
    Target Earth             (Genesis)

    Man, that's one you don't hear about every day.  That was a very strange game that I randomly purchased when I was a kid.  Never met anyone else that owned it or had even heard of it.  We'd play through it every so often for years... but had to do the invincibility cheat. 


    BadMouth

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #7 on: October 23, 2015, 12:20:33 pm »
    I like Sol Deace and Sub-Terrania on the Genisis....

    Sol Feace for Sega CD=better music.  :)


    As you can tell from the suggestions, it's the older games from before analog controllers that work best on an arcade setup.
    Any of the fighting games from those newer consoles may still work, if you're into those type games.
    (and by fighting games, I mean where two players punch each other, not first person shooters like you mentioned in your analog controls thread)

    knave

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #8 on: October 23, 2015, 12:28:31 pm »
    I like Sol Deace and Sub-Terrania on the Genisis....

    Sol Feace for Sega CD=better music.  :)

    Harumph!

    I'm aware and have played the Sega CD version. But nostalgia being what it is, I like the original. (To be honest I never noticed the difference.)

    Lets re make Super Mario Bros with new music and see how the fans like it.!  ::)

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #9 on: October 23, 2015, 12:30:47 pm »
    Please don't tell me you are comparing Sol Feace with Super Mario Bros. 

    Also the Super Mario overworld theme has been re-worked and incorporated into most modern Super Mario Games and people tend to like it just fine. 

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #10 on: October 23, 2015, 12:39:02 pm »
    Frankly, I wish Mario would come up with some new themes.  They've been whoring out the same 2 or 3 tunes for 30 years.


    knave

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #11 on: October 23, 2015, 12:39:29 pm »
    Please don't tell me you are comparing Sol Feace with Super Mario Bros. 

    Also the Super Mario overworld theme has been re-worked and incorporated into most modern Super Mario Games and people tend to like it just fine.

    NO! not at all, I'm just saying that I like the original rather than a remake with a corny changed name and new music. (I think it's only the name change that makes me cringe a little, I never noticed the new music on the CD version)

    It could be any fondly remembered game. I don't hate Sole Feace...I just like the original better because that is what I played for hours and hours. Pausing it to go to school so I could come back and beat it.

    Put either in a cab and I will play it smiling!

    Now what other cool games are cab worthy?
    « Last Edit: October 23, 2015, 12:41:23 pm by knave »

    BadMouth

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #12 on: October 23, 2015, 01:12:17 pm »
    It could be any fondly remembered game. I don't hate Sole Feace...I just like the original better because that is what I played for hours and hours. Pausing it to go to school so I could come back and beat it.

    I never had it on the Genesis, but did have it for Sega CD.  ;)

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #13 on: October 23, 2015, 02:25:16 pm »
    So you were one of the 12 guys in the US that bought the Sega CD?

    I'm sorry guys you just keep pitching them to me underhanded today... I've got to swing.

    BadMouth

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #14 on: October 23, 2015, 02:42:27 pm »
    So you were one of the 12 guys in the US that bought the Sega CD?

    I'm sorry guys you just keep pitching them to me underhanded today... I've got to swing.

    Pre-ordered for $350.  It was the first time I felt really suckered by marketing.  I think I was making like $2.85/hr at my part time job.
    I remember a bad feeling in the pit of my stomach while watching the tiny crappy full motion video play.
    It's got to be better than this.....it just has to be  :'(

    EDIT: seems the launch price was $299.  I must have ordered a game with it.
    « Last Edit: October 23, 2015, 02:43:59 pm by BadMouth »

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #15 on: October 23, 2015, 02:56:50 pm »
    Well I almost bought a virtual boy when they came out, if that makes you feel any better. 

    If the NX comes out soon I'm hoping Nintendo will do the right thing and give Wii U owners a discount.  Don't get me wrong, I love my Wii U... lots of good games on it, but I bought it because I assumed it would be the only way to play Nintendo titles for the next 7-10 years. 

    knave

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #16 on: October 23, 2015, 03:00:49 pm »
    I had not heard of the Nintendo NX until now.

    Thanks Howard for the Heads up.

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #17 on: October 23, 2015, 03:01:32 pm »
    I had a Sega CD.  Paid... $90 for it?  Sam Goody had all the games for $9.50 each.  I probably had something like 80% of the US library.  There was some pretty good stuff on it but a lot of it was like, "now this is the game where it's got polygon rotation.... and this is the game with 7 parallex scrolling layers.... and this is the game with..."  Hell, I even had most of the 32X CD games.  Final Fight was amazing on it, though.






    HaRuMaN

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #18 on: October 23, 2015, 03:44:57 pm »
    Virtual On 4 Force

    I have the VO control panel already, just need to hack up an Xbox 360 and be hook it up. 

    tomstewdevine

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #19 on: October 23, 2015, 04:58:29 pm »
    Wario's woods, or Yoshi's cookie..... or snood.
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #20 on: October 23, 2015, 05:16:14 pm »
      Pardon the self-quote.

    • Pacman Vs.  (this would have been an awesome arcade cabinet, though it would have to have 2 screens facing away from each other. But it could host 2 Gamecubes, one with a Gameboy Player for the GBA connection)

    Was looking around the net to see if this is indeed possible, and it looks like the Racketboy guys covered it here:
    http://www.racketboy.com/retro/pac-man-vs-party-without-a-gameboy-advance



    Looks like I'm going to be picking up a second GC.

    Edit: oh, I could just use my Wii along with the GC instead!
    http://www.greatbitblog.com/how-did-i-do-that-pacman-vs-set-up/[/list]
    « Last Edit: October 23, 2015, 05:25:38 pm by opt2not »

    Xiaou2

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #21 on: October 23, 2015, 05:43:50 pm »
    Target Earth             (Genesis)

    Man, that's one you don't hear about every day.  That was a very strange game that I randomly purchased when I was a kid.  Never met anyone else that owned it or had even heard of it.  We'd play through it every so often for years... but had to do the invincibility cheat.

     Cool.   But I only thought the name was 'weird' ...at first.

     The game is very much like a Japanese Anime.  Quite epic.   Totally "Arcade Hard".   I think it took me a good hour or more... to figure out how to beat the first level.   Trying to fight off every bot just gets you annihilated quick... as they swarm you to death.

     Then it became a real challenge trying to max out on the bonus points...  such as defeating the 1st level ship at the furthest distance possible. This would give you more weapons to play with on the next level.

     I think I got about 5 levels deep in it... before I found out about the cheat.

     Even with that cheat... I loved how you could end up with a "Game Over"...  such as not getting into the ship soon enough,  it will just take off without you.   I was in shock, but hey, its realism.   Speaking of realism... I also liked the fact that if you launched one of your explosive cannons... and walked into the explosions you made... it would hurt you.   So many games do not allow that to happen.   Ohh... and I love that the game even has areas where your friends help out in the battle.  Sure, they are not very good... but its fun to see that level of greatness in a games programming / design.

     I never did this before... but one day I actually called a company about the game.  I cant recall where I got the number, or which company I had called.    The lady on the line told me some things about the game, and she sent me several sheets of tips, about how to get through the game.   Sadly, Ive long since lost them.   Though, maybe someone still has them online.   Id hate to think I had something special... only to have it get lost.

     One day, I vow to try to beat that game without the cheat.  I think its possible, but it will be a serious challenge.


     I vow the same for TFII.   Ive only beaten it when Ive used the level select, skipping the first 5 or so levels..  and even that took me like a year of off and on attempts.    One day Ill try to master all the levels,  and get through the full thing in one shot.

     Interesting enough, I found out about the original TFII version on the x68000 computer.  It has more levels, more parrallax scrolling layers, better sound, and more.    The genesis version is actually somewhat harder in a certain spot... as they changed one of the bosses bullet spread.  It was so bad... that the only way I was able to defeat it,  as the use the start/pause button like a slow-motion effect, by rapidly tapping it on/off.  That was brutally difficult to do while trying to play.   Im not sure if there is a level select on the x68000 version... and being that the thing is in Japanese,  in not sure it would be easy to figure out.


    vwalbridge

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #22 on: October 23, 2015, 05:59:43 pm »
    I'm not sure it's worth building an entire cab for, but if you threw in the sequel it might.

    R.C. Pro-Am

    Why?

    - Arcade games are typically quick play games. Walk up, drop a coin and start playing right away with very little instruction. RCPA fits that bill
    - Only needs left and right for movement. You culd use a 2-way joystick. Making the fast-twitch steering with a joystick possible.
    - The difficulty curve accelerates quickly like most arcade games.
    - The game has enough variety to keep you interested. 32 race tracks.
    - Excellent sound and music
    - R.C. pro-am II has the ability to play up to 4 players so you could build a 2-player cab
    - One negative - High scores are erased when game is powered off.
    « Last Edit: October 23, 2015, 06:03:38 pm by vwalbridge »
    If you can read this, it means Photobucket's money grab ruined my signature photos.

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #23 on: October 23, 2015, 06:16:00 pm »
      Pardon the self-quote.

    • Pacman Vs.  (this would have been an awesome arcade cabinet, though it would have to have 2 screens facing away from each other. But it could host 2 Gamecubes, one with a Gameboy Player for the GBA connection)

    Was looking around the net to see if this is indeed possible, and it looks like the Racketboy guys covered it here:
    http://www.racketboy.com/retro/pac-man-vs-party-without-a-gameboy-advance



    Looks like I'm going to be picking up a second GC.

    Edit: oh, I could just use my Wii along with the GC instead!
    http://www.greatbitblog.com/how-did-i-do-that-pacman-vs-set-up/[/list]


    Could that be done with emulators?  Even if a person had to modify one it would be less convoluted.  That's a great game though.... Nintendo kind of re-did it in NintendoLand with the hide n seek game. 

    opt2not

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #24 on: October 23, 2015, 06:22:01 pm »
    Could that be done with emulators?  Even if a person had to modify one it would be less convoluted.  That's a great game though.... Nintendo kind of re-did it in NintendoLand with the hide n seek game. 
    I'm not quite sure. The biggest challenge would be the second output through the GBA.  I haven't messed with Gamecube emulation to know whether the current emulators support the GBA add-on games.  If they do then this would definitely be cleaner on PC.

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #25 on: October 23, 2015, 06:41:28 pm »
    Well I figure the GBA cable would have to output the data over the net to another PC running a gba emulator or something like that. 

    voltz

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #26 on: October 23, 2015, 07:10:52 pm »
    If you were able to manage getting all that running perfectly, you should try something similar to the original Red Tent setup they used to have.
    Moff's the Stuff!

    thomas_surles

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #27 on: October 25, 2015, 10:27:35 pm »
    - earthworm Jim
    - battle toads & double dragon
    (also the other non arcade battletoads)
    - pokemon stadium 1&2 (mostly the mini games)
    - uniracers (assuming we could have comfortable controls)
    - Beavis and Butthead
    - puzzle kombat ( from deception?)
    - alien hominid
    - super smash bros

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #28 on: October 25, 2015, 10:42:28 pm »
    Pac Man Vs. was fun but wore out pretty quick.


    voltz

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #29 on: October 26, 2015, 03:29:51 am »
    I tend to think it was a gimmick more then anything else.

    What they should have done was just take CE and run it with 4 players.  This would have been the ideal way to go.
    Moff's the Stuff!

    tomstewdevine

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #30 on: October 26, 2015, 09:57:17 am »
    Super Smash Bros would be great. Has anyone ever done that before?  I know a lot of people love those games.
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #31 on: October 26, 2015, 03:17:20 pm »
    Pac Man Vs. was fun but wore out pretty quick.

    Yeah, I gave this a try this weekend. You're absolutely right...it's neat-o for about an hour, then it kinda starts getting old.  Not enough there to keep 4 players interested long enough. 

    thomas_surles

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #32 on: October 26, 2015, 04:20:41 pm »
    Super Smash Bros would be great. Has anyone ever done that before?  I know a lot of people love those games.
    I heard someone on here talking about doing one with super smash bros crusade. (a pc game) but never saw it happen.

    Aceldamor

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #33 on: October 27, 2015, 02:27:52 am »
    More for the aesthetic of the game than the game it's self but i'd have to say Snatcher for Sega CD would be an amazing cab.

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #34 on: October 27, 2015, 09:11:23 am »
    More for the aesthetic of the game than the game it's self but i'd have to say Snatcher for Sega CD would be an amazing cab.

    Lol, no it wouldn't.  It's an interesting game but an arcade cabinet?  Plz.  Lurk moar.


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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #35 on: October 27, 2015, 10:21:30 am »
    More for the aesthetic of the game than the game it's self but i'd have to say Snatcher for Sega CD would be an amazing cab.

    Lol, no it wouldn't.  It's an interesting game but an arcade cabinet?  Plz.  Lurk moar.

    I disagree,

    Like I said, not for the game play, as it's a point and click title. The aesthetic of the game is very reminiscent of Blade Runner, and I thought it would make for an interesting looking cab is all.
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #36 on: October 27, 2015, 01:49:20 pm »
    Why would you dedicate a ton of time money and effort into making a cab themed after a game that's barely playable?

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #37 on: October 27, 2015, 02:29:09 pm »
    Why would you dedicate a ton of time money and effort into making a cab themed after a game that's barely playable?


    Why would people dedicate a lot of time and money on themes that aren't game related at all?

    My post was stating what I though would be visually cool... I made the post out of context from the literal "dedicate X console game to a cab".

    I got the message though...i'll stay on topic..thanks.
    « Last Edit: October 27, 2015, 02:36:21 pm by Aceldamor »
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #38 on: October 27, 2015, 02:38:11 pm »
    Don't worry, we love nuts around here.


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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #39 on: October 27, 2015, 02:52:00 pm »
    Why would people dedicate a lot of time and money on themes that aren't game related at all?

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #40 on: October 27, 2015, 02:54:06 pm »
    I think when you see cabinets themed after college or pro teams, favorite beverages, or TV shows, it's a "mancave" mentality.
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #41 on: October 27, 2015, 02:55:26 pm »
    So there's an actual Diablo Mecanico game? 

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #42 on: October 27, 2015, 02:59:15 pm »
    So there's an actual Diablo Mecanico game?
    See, I love custom themes like that. To me, it's preferable to using a non-arcade related theme just because you like it. I love spaghetti, I'll never theme anything to it.
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #43 on: October 27, 2015, 03:04:01 pm »
    My Canuck's cocktail is a better example of my hypocrisy.

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #44 on: October 27, 2015, 03:09:27 pm »
    So there's an actual Diablo Mecanico game?
    See, I love custom themes like that. To me, it's preferable to using a non-arcade related theme just because you like it. I love spaghetti, I'll never theme anything to it.

    This^^^^

    Either make up a theme for a visual aesthetic, or base it off a real arcade machine.  You don't base it off a game that isn't on the machine or isn't very fun.  Why? 

    Because when people walk over and see your nifty Zelda arcade cabinet only to find that Zelda isn't on it and/or Zelda plays very badly on it, you've lost them... they'll never play again.

    Custom themes are MUCH more preferable to that because you can continue the theme on your front-end of choice and then the theme is presented as a sum of it's parts, not individual games on the machine.  Nobody plays on a Penny Arcade themed machine and expects to find a game called "Penny Arcade"... they understand that it's a multi-game machine. 

    *edit*

    Just for the record, don't make a "Penny Arcade" machine or a machine with the word "MAME" in it.  Every time you do William Sessions pumps a kid full of heroine out of spite. 
    « Last Edit: October 27, 2015, 03:11:37 pm by Howard_Casto »

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #45 on: October 27, 2015, 04:14:16 pm »
    So there's an actual Diablo Mecanico game?
    See, I love custom themes like that. To me, it's preferable to using a non-arcade related theme just because you like it. I love spaghetti, I'll never theme anything to it.

    This^^^^

    Either make up a theme for a visual aesthetic, or base it off a real arcade machine.  You don't base it off a game that isn't on the machine or isn't very fun.  Why? 

    Because when people walk over and see your nifty Zelda arcade cabinet only to find that Zelda isn't on it and/or Zelda plays very badly on it, you've lost them... they'll never play again.

    Custom themes are MUCH more preferable to that because you can continue the theme on your front-end of choice and then the theme is presented as a sum of it's parts, not individual games on the machine.  Nobody plays on a Penny Arcade themed machine and expects to find a game called "Penny Arcade"... they understand that it's a multi-game machine. 

    *edit*

    Just for the record, don't make a "Penny Arcade" machine or a machine with the word "MAME" in it.  Every time you do William Sessions pumps a kid full of heroine out of spite.

    I think when you see cabinets themed after college or pro teams, favorite beverages, or TV shows, it's a "mancave" mentality.


    I'll agree with part of what you guys said. I'll have to say though, I'm not building an arcade for everyone else, i'm building it for me. Using Howard's example, if I was a Zelda nut and had a themed room in that motif, I might make my bartop look like a piece of the triforce, or at the very least have the art heavily inspired by Zelda; as a bartop with a Mario theme would be out of place in the space. Should it have Zelda on it? Maybe. I would have built it my way and put games on it that I enjoy...again I didn't build this cab to seek other's approval. Perhaps that get's into Yot's "mancave" thing, but not every cab builder is a purist so to speak. They want to make something that is reminiscent of their childhood, for their child, fits the motif of their space, etc.

    Something like a cab is almost always a center piece of a room, it either completes a room's design, or sets it.
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #46 on: October 27, 2015, 04:19:28 pm »


    ... not every cab builder is a purist so to speak.

    True dat.

    Over the years, I've seen a lot of projects. The ones th at impress me look like they were pulled out of an ops warehouse, preserved for all time. I get Joe Six-Pack wants a Bud Light video game playing machine to go with his blue flame rugs, and I don't begrudge him for that, but that doesn't mean my personal preferences change any.

    Yeah, I mean, build what you want, but ... you know
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #47 on: October 27, 2015, 05:35:12 pm »
    Over the years, I've seen a lot of projects. The ones th at impress me look like they were pulled out of an ops warehouse, preserved for all time. I get Joe Six-Pack wants a Bud Light video game playing machine to go with his blue flame rugs, and I don't begrudge him for that, but that doesn't mean my personal preferences change any.
    This is one of the biggest indicators between people who really experienced the arcades and those who are just getting into the hobby 'cause it's the cool thing right now.

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #48 on: October 27, 2015, 06:31:46 pm »
    Over the years, I've seen a lot of projects. The ones th at impress me look like they were pulled out of an ops warehouse, preserved for all time. I get Joe Six-Pack wants a Bud Light video game playing machine to go with his blue flame rugs, and I don't begrudge him for that, but that doesn't mean my personal preferences change any.
    This is one of the biggest indicators between people who really experienced the arcades and those who are just getting into the hobby 'cause it's the cool thing right now.

    I guess....honestly It's all down to personal artistic preference and space...I spent at least 1 day a week in an arcade, i'm sure many of which Yots knows of considering he's a fellow AZer, that doesn't mean I have the space for dedicated repros, nor does it mean I didn't appreciate my time in arcades because I don't want one. I've seen amazing cabs, from restorations, to repros, to originals. I've also seen the quality of every one of those categories go from "um..i'm not sure what i'm looking at." to "Holy ---steaming pile of meadow muffin--- that is ZOMG WTF amazeballs!". Short of an actual restoration/repro which has to be spot on, literally every other cab is a matter of personal preference as to what is "pretty".

    Loving this discussion btw, It's cool to know other's thoughts on it, but I think at this point we're hijacking and perhaps if needed to continue we start a new thread.
    « Last Edit: October 27, 2015, 06:35:54 pm by Aceldamor »
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #49 on: October 27, 2015, 06:34:47 pm »
    Yeah, I'm over being critical about stuff. Build what you want. But I ain't handing out gold stars for the sake of it, either. I know what I like. If someone's cab makes them happy, that's all that matters.
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #50 on: October 27, 2015, 06:48:37 pm »
    What's that, we should abolish the UCA's because of everyone's personal preference?  Sure, I'd sign that petition.  >:D

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #51 on: October 27, 2015, 07:17:19 pm »
    Either make up a theme for a visual aesthetic, or base it off a real arcade machine.  You don't base it off a game that isn't on the machine or isn't very fun.  Why? 

    Because when people walk over and see your nifty Zelda arcade cabinet only to find that Zelda isn't on it and/or Zelda plays very badly on it, you've lost them... they'll never play again.

    Custom themes are MUCH more preferable to that because you can continue the theme on your front-end of choice and then the theme is presented as a sum of it's parts, not individual games on the machine.  Nobody plays on a Penny Arcade themed machine and expects to find a game called "Penny Arcade"... they understand that it's a multi-game machine. 
    I would say there is merit to this.. when I did Wylie's Wars for my buddy and his kids, the moment we unveiled it his kids pointed to the artwork and said, "I want to play THAT game!" 

    Then again, if you like a concept, run with it.  Haters gonna hate.  They don't have to have it in their gameroom/mancave/livingroom/garage, and they sure as hell aren't paying for it.  Who cares if someone who has been doing it longer thinks it's dumb?

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #52 on: October 27, 2015, 07:31:14 pm »
    Either make up a theme for a visual aesthetic, or base it off a real arcade machine.  You don't base it off a game that isn't on the machine or isn't very fun.  Why? 

    Because when people walk over and see your nifty Zelda arcade cabinet only to find that Zelda isn't on it and/or Zelda plays very badly on it, you've lost them... they'll never play again.

    Custom themes are MUCH more preferable to that because you can continue the theme on your front-end of choice and then the theme is presented as a sum of it's parts, not individual games on the machine.  Nobody plays on a Penny Arcade themed machine and expects to find a game called "Penny Arcade"... they understand that it's a multi-game machine. 
    I would say there is merit to this.. when I did Wylie's Wars for my buddy and his kids, the moment we unveiled it his kids pointed to the artwork and said, "I want to play THAT game!" 

    Then again, if you like a concept, run with it.  Haters gonna hate.  They don't have to have it in their gameroom/mancave/livingroom/garage, and they sure as hell aren't paying for it.  Who cares if someone who has been doing it longer thinks it's dumb?
    Oh yeah, time to break out the hater word. Just because you express an opinion, it doesn't make you a hater. A hater would imply you actually gave a ---steaming pile of meadow muffin--- about it.

    I hate the Dallas Cowboys. I don't give a crap if Johnny Come Lately builds a 21 Jump Street themed cabinet. Its not my cup of tea, but I certainly don't hate it.
    « Last Edit: October 27, 2015, 07:33:27 pm by yotsuya »
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #53 on: October 27, 2015, 08:12:46 pm »
    An arcade cabinet is art. No one will ever convince me otherwise.

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #54 on: October 27, 2015, 08:34:53 pm »


    An arcade cabinet is art. No one will ever convince me otherwise.

    ***Build what you dig, bro. Build what you dig.***

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #55 on: October 27, 2015, 08:40:13 pm »
    Either make up a theme for a visual aesthetic, or base it off a real arcade machine.  You don't base it off a game that isn't on the machine or isn't very fun.  Why? 

    Because when people walk over and see your nifty Zelda arcade cabinet only to find that Zelda isn't on it and/or Zelda plays very badly on it, you've lost them... they'll never play again.

    Custom themes are MUCH more preferable to that because you can continue the theme on your front-end of choice and then the theme is presented as a sum of it's parts, not individual games on the machine.  Nobody plays on a Penny Arcade themed machine and expects to find a game called "Penny Arcade"... they understand that it's a multi-game machine. 
    I would say there is merit to this.. when I did Wylie's Wars for my buddy and his kids, the moment we unveiled it his kids pointed to the artwork and said, "I want to play THAT game!" 

    Then again, if you like a concept, run with it.  Haters gonna hate.  They don't have to have it in their gameroom/mancave/livingroom/garage, and they sure as hell aren't paying for it.  Who cares if someone who has been doing it longer thinks it's dumb?
    Oh yeah, time to break out the hater word. Just because you express an opinion, it doesn't make you a hater. A hater would imply you actually gave a ---steaming pile of meadow muffin--- about it.

    I hate the Dallas Cowboys. I don't give a crap if Johnny Come Lately builds a 21 Jump Street themed cabinet. Its not my cup of tea, but I certainly don't hate it.

    I don't think anyone is hating on you Yots, nor do I think you are hating on anyone else. You know what you like and respect even that that doesn't appeal to your personal preferences. I get it and feel the same way.  :cheers:
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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #56 on: October 27, 2015, 08:43:32 pm »
    Either make up a theme for a visual aesthetic, or base it off a real arcade machine.  You don't base it off a game that isn't on the machine or isn't very fun.  Why? 

    Because when people walk over and see your nifty Zelda arcade cabinet only to find that Zelda isn't on it and/or Zelda plays very badly on it, you've lost them... they'll never play again.

    Custom themes are MUCH more preferable to that because you can continue the theme on your front-end of choice and then the theme is presented as a sum of it's parts, not individual games on the machine.  Nobody plays on a Penny Arcade themed machine and expects to find a game called "Penny Arcade"... they understand that it's a multi-game machine. 
    I would say there is merit to this.. when I did Wylie's Wars for my buddy and his kids, the moment we unveiled it his kids pointed to the artwork and said, "I want to play THAT game!" 

    Then again, if you like a concept, run with it.  Haters gonna hate.  They don't have to have it in their gameroom/mancave/livingroom/garage, and they sure as hell aren't paying for it.  Who cares if someone who has been doing it longer thinks it's dumb?
    Oh yeah, time to break out the hater word. Just because you express an opinion, it doesn't make you a hater. A hater would imply you actually gave a ---steaming pile of meadow muffin--- about it.

    I hate the Dallas Cowboys. I don't give a crap if Johnny Come Lately builds a 21 Jump Street themed cabinet. Its not my cup of tea, but I certainly don't hate it.

    I don't think anyone is hating on you Yots, nor do I think you are hating on anyone else. You know what you like and respect even that that doesn't appeal to your personal preferences. I get it and feel the same way.  :cheers:
    Oh, I know, brother. That was more a general rant against the word "hater" than anything directed any anyone.
    ***Build what you dig, bro. Build what you dig.***

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #57 on: October 27, 2015, 08:49:37 pm »
    Oh snap, I didn't realize they released an English translation for Policenauts!  I just looked it up, thanks to this thread. 
    And no, Policenauts also wouldn't make a good arcade cabinet.  I'm not a hater, it's just playing Snatcher or Policenauts standing up would make for a terrible experience. Those games are sit-down investment games, with their great music, art and atmosphere. You'd be doing them an injustice by forcing people to play them standing up, and on arcade controls.

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #58 on: October 27, 2015, 08:58:27 pm »
    If I ever did any sit-down variations, they'd most likely have to be a horror type, whether it's Resident Evil, Haunting Ground or Clock Tower.

    They'll have to be using a mirror back glass or otherwise they wouldn't be able to present themselves.
    Moff's the Stuff!

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #59 on: October 27, 2015, 09:05:37 pm »
    Over the years, I've seen a lot of projects. The ones th at impress me look like they were pulled out of an ops warehouse, preserved for all time. I get Joe Six-Pack wants a Bud Light video game playing machine to go with his blue flame rugs, and I don't begrudge him for that, but that doesn't mean my personal preferences change any.
    This is one of the biggest indicators between people who really experienced the arcades and those who are just getting into the hobby 'cause it's the cool thing right now.

    If mean in the way that old timers will give you the correct advice that you should almost always listen to and will eventually regret if you don't then, yes, that is the difference.  ;)

    We are like the crazy old men that man the gas station at the beginning of a horror movie.  Ignore our warnings at your own peril.  "And if yeh ain't gonna buy no gas den git out of my store ya idgit kids!!!"

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #60 on: October 28, 2015, 10:43:10 am »
    Oh yeah, time to break out the hater word. Just because you express an opinion, it doesn't make you a hater. A hater would imply you actually gave a ---steaming pile of meadow muffin--- about it.
    If you aren't hating on it then you aren't a hater.  If you believe it shouldn't exist simply because you have a more refined taste than the one who wants it to exist... well then I would say you are a hater.  There is a difference between saying it isn't your style and saying it should never have been done.

    Speaking of haters, I saw the movie "Steve Jobs" last night.  I liked it, but probably not for the reasons others would.  The basic gist of the movie was probably supposed to be how this guy was a visionary ahead of his time, failing to create and sell something for over a decade until he finally persevered and people recognized his genius despite his personal flaws.  I didn't see that.  I saw a guy trying to sell what people don't want because of his own beliefs of how things should be.  He raged against the ability to take a product and make it what you want and after the third try he finally sold people on what HE thought they should have, not what THEY wanted to have.  That's the genius of Jobs and Apple - a closed ended product that nobody wanted and now people WANT to change their life to fit the product instead of finding a product to fit their life.  Any time you have that level of polarization you will have haters.  I'm an Apple Hater.  I won't admit that some of the products they make are cool and some are even the best at what they do the day they come out.  I don't give it a shot because it goes against two things I believe: find the least expensive way to get the best product and then use that product for everything it is capable of, not only what it was designed to do.  When I see someone with an iPhone in their back pocket I judge them immediately by it.  I classify them as a specific type of person.  And when someone buys an Apple product just to taste the Kool-Aid and then later tells me they made a mistake and goes the other direction, I am warmed inside by the fire of my hate.  When it comes to Apple, I'm gonna hate, and I am not ashamed of it.  But if you are going to build a Play-Doh themed arcade cabinet, more power to you.  Just do it well and you will get nothing but kudos from me.

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #61 on: October 28, 2015, 08:50:34 pm »
    I'm not sure how the topic changed to this, but Steve Jobs was a pompus ass.  He acted like he personally invented every Apple product when, in reality he did exactly what the "hated" Microsoft did....  look at what companies with actual talent were doing (like Xerox), totally rip them off, and package it better with a better marketing campaign.  The only difference is, once in power Microsoft went on to innovate the entire industry with powerful desktop and network infrastructure while Apple just kept putting tired old products in shiny cases selling them for 4x as much as their competitors. 

    How come nobody ever does a documentary of the Woz, he's actually interesting and I would love to know more about his life. 

    I'm under the philosophy that the unwashed masses are often a bit on the slow side, so yeah, you need good marketing to get through their thick skulls sometimes.  Once you've hooked them though, you need to have a product worthy of the trickery.  Nintendo did the old switcheroo with the NES, tricking parents into thinking it was more than a game console and god bless them for it... they saved the home console industry.  Apple on the other hand ticked people into paying more for a watch that does less than the iPhone they already have in their pocket. 

    rust2dust

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #62 on: October 28, 2015, 09:19:32 pm »
    I would love to see an updated Hi def version of "braindead 13" in a dragon's lair style cabinet.....my favorite fmv title...

    Sent from my VS986 using Tapatalk


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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #63 on: October 29, 2015, 10:34:47 am »
    I'm not sure how the topic changed to this, but Steve Jobs was a pompus ass.  He acted like he personally invented every Apple product when, in reality he did exactly what the "hated" Microsoft did....  look at what companies with actual talent were doing (like Xerox), totally rip them off, and package it better with a better marketing campaign.  The only difference is, once in power Microsoft went on to innovate the entire industry with powerful desktop and network infrastructure while Apple just kept putting tired old products in shiny cases selling them for 4x as much as their competitors. 

    How come nobody ever does a documentary of the Woz, he's actually interesting and I would love to know more about his life.
    The movie certainly portrayed him that way, which was incredibly refreshing.  Woz had a great part and the scenes really showed how bad Jobs treated him.  They had some flashbacks to the argument about how many slots to put in the Apple II, and Woz ended up winning it which really led to the success of the product.  The last scene with him was powerful, and they flat out admitted how Woz was the genius behind it all but Jobs was the face that everyone knew. 

    All in all, if you lived through that history, the movie is worth seeing.  It isn't what you would expect and the acting is top notch.

    BTW, my first computer was a Vic20, but my second computer was an AppleIIc.  I used the AppleIIc until my 3rd year of College when the 486's came out.

    Back on topic, the console games that stood out for me were the fighting games.  I'm a computer gamer, so while I spent much of my youth at the arcade, my next hobby was programming and playing with those early computers.  Before I had a computer, I had the Atari and then Intellivision, but by the time the NES came out my Nerd time was split between console games and computer games.  Mario is about all that stands out from NES and SNES days (although F-Zero stands out as well).  When xbox and ps came out, my kids got the xbox and I played the fighting games with my son.  So if I were going to make a console themed cab it would focus on something like Dead or Alive...  Probably 30% of the time on my cab was spent playing DoA 1 and 2.  30% was spent on Mortal Kombat and Street Fighter, and the other 40% on classics.  To set up the later DoA games would be cool, and the theme would be great for a cab considering the content...  Although not very kid friendly, lol.

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #64 on: October 29, 2015, 10:55:39 am »
    The Ashton Kutcher movie was pretty good, I'm surprised anyone felt a need to make another Jobs movie.  Oh well, thus is insanity.


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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #65 on: October 29, 2015, 11:20:00 am »
    The Ashton Kutcher movie was pretty good, I'm surprised anyone felt a need to make another Jobs movie.  Oh well, thus is insanity.

    Speed
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    and so on, and so on, and so on...


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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #66 on: October 29, 2015, 11:21:49 am »
    The Ashton Kutcher movie was pretty good, I'm surprised anyone felt a need to make another Jobs movie.  Oh well, thus is insanity.

    Speed
    Blown Away

    A Bug's Life
    Antz

    Armageddon
    Deep Impact

    Turner & Hooch
    K-9

    Abyss
    Leviathan

    Dante's Peak
    Volcano

    Tombstone
    Wyatt Earp

    Powder
    Phenomenon

    Top Gun
    Iron Eagle

    Misson to Mars
    Red Planet

    Ed Tv
    The Truman Show

    and so on, and so on, and so on...

    Pee Wee's big adventure
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    If you can read this, it means Photobucket's money grab ruined my signature photos.

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #67 on: October 29, 2015, 11:24:32 am »
     :laugh2:

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #68 on: October 29, 2015, 11:43:38 am »
    and so on, and so on, and so on...

    Better analogy would have been Infamous and Capote.  Two movies covering the same exact time period of the same exact person's life.  And Infamous was the better movie, but both were fine.


    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #69 on: October 29, 2015, 01:25:56 pm »
    The Ashton Kutcher movie was pretty good, I'm surprised anyone felt a need to make another Jobs movie.  Oh well, thus is insanity.

    Speed
    Blown Away

    A Bug's Life
    Antz

    Armageddon
    Deep Impact

    Turner & Hooch
    K-9

    Abyss
    Leviathan

    Dante's Peak
    Volcano

    Tombstone
    Wyatt Earp

    Powder
    Phenomenon

    Top Gun
    Iron Eagle

    Misson to Mars
    Red Planet

    Ed Tv
    The Truman Show

    and so on, and so on, and so on...

    I get what you are saying, but those films weren't made within 6 months of each other and they weren't documentaries of a guy who isn't even cold in the ground yet.  All this apple worship is extremely disturbing.   

    HaRuMaN

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #70 on: October 29, 2015, 05:51:34 pm »
    Armageddon and Deep Impact came out in July and May of 1998.  3 months. 

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #71 on: October 29, 2015, 07:16:58 pm »
    The Ashton Kutcher movie was pretty good, I'm surprised anyone felt a need to make another Jobs movie.  Oh well, thus is insanity.
    Frankly I thought the same until I saw it.  Two sides of a coin and completely different movies.  The Ashton Kutcher one told a loving tale of the man's life, painting him as a hero.  This movie is not about his life, if anything it's about his character (in a negative way), and a story of the minutes before each of three announcements that each represented the culmination of years of development of what is essentially the same product.  The first two were miserable failures that lead to the near bankruptcy of a company, the last finally a success that catapulted it to the top.  In the meantime it painted him as a complete dick that nobody liked but everyone worshipped because he was the face of the movement.  In a way it tried to show his redeeming factors behind the façade that nobody liked, but really it just showed him as a complete ---uvula--- who shoved a product down the public's throat that they never even wanted, all so he could say "See, I told you that you needed it."

    If this movie came out at the same time as the other one, then the Armageddon/Deep Impact analogy would hold a little water since they share the same main character.  I would say a closer analogy would be Basketball Diaries vs Bowling for Columbine..

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #72 on: October 29, 2015, 09:57:26 pm »
    Armageddon and Deep Impact came out in July and May of 1998.  3 months.

    Sure, Sure, but they weren't accompanied by two made for tv movies about asteroids, an independent film about asteroids and an upcoming film about yet another take on asteroids slated to be released in a few more months.  Seriously Steve Jobs just isn't that interesting, or at least to me he isn't. 

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #73 on: October 30, 2015, 11:26:41 am »
    Armageddon and Deep Impact came out in July and May of 1998.  3 months.

    Sure, Sure, but they weren't accompanied by two made for tv movies about asteroids, an independent film about asteroids and an upcoming film about yet another take on asteroids slated to be released in a few more months.  Seriously Steve Jobs just isn't that interesting, or at least to me he isn't.
    lol, but then the asteroid wasn't the hero that millions worshipped as the closest thing to God.  As an anti-Apple guy I never really got the obsession with the guy, but to many his name is reverent.  These, of course, are the same people who will defend their Apple lifestyles to the death and line up three days in advance to get the next untested product.

    I honestly think the negative reviews about the latest Jobs movie are because they paint him in a negative light.  Sacrilege to many...

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #74 on: October 30, 2015, 11:40:20 am »
    Deep Impact is actually a pretty good movie.  I do have to laugh when Frito outruns the tidal wave by going up the side of a small hill on his dirt bike, leaving his parents to drown 100 feet away, but I think it holds up decently.

    Armageddon was bad when it came out.


    wp34

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #75 on: October 30, 2015, 11:53:16 am »
    Deep Impact is one of those movies that suck me in whenever they are on TV.  I won't defend it but I do like it.

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #76 on: October 30, 2015, 01:07:22 pm »
    Armageddon was bad when it came out.

    Yeah but to Bay's credit it was totally worth it for the animal cracker love scene with Liv Tyler in which HER FRIKKIN FATHER sings the score.  That's so screwed up I wouldn't think it possible. 


    wp34

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #77 on: October 30, 2015, 02:24:26 pm »
    Armageddon was bad when it came out.

    Yeah but to Bay's credit it was totally worth it for the animal cracker love scene with Liv Tyler in which HER FRIKKIN FATHER sings the score.  That's so screwed up I wouldn't think it possible.

    I thought it was just me that was creeped out by that.  Totally ruined Tyler for me.   

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #78 on: October 30, 2015, 02:39:55 pm »

    Quote
    Yeah but to Bay's credit it was totally worth it for the animal cracker love scene with Liv Tyler in which HER FRIKKIN FATHER sings the score.  That's so screwed up I wouldn't think it possible. 

    WORST

    SCENE

    EVER!!!!!!!!!!!!!!!!!!!

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #79 on: October 30, 2015, 02:43:55 pm »
    C'mon, she's not THAT weird looking.


    wp34

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #80 on: October 30, 2015, 03:08:18 pm »
    C'mon, she's not THAT weird looking.

    It worked for her in Lord of the Rings...except for the fact that she was the worst thing about those movies.


    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #81 on: October 30, 2015, 03:14:43 pm »
    I thought every other scene in which Frodo and Sam nearly make out was the worst thing about those movies. 

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #82 on: October 30, 2015, 03:15:00 pm »
    C'mon, she's not THAT weird looking.

    She was complicit in ruining the character of Frodo Baggins in LOTR and therefore will never be liked by me.

    pbj

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #83 on: October 30, 2015, 03:29:04 pm »
    C'mon, she's not THAT weird looking.

    She was complicit in ruining the character of Frodo Baggins in LOTR and therefore will never be liked by me.

    lol nerd

    harveybirdman

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #84 on: October 30, 2015, 03:33:29 pm »
    C'mon, she's not THAT weird looking.

    She was complicit in ruining the character of Frodo Baggins in LOTR and therefore will never be liked by me.

    lol nerd

    Guilty. And ---smurfing--- JJ Abrams better not have Skywalker's lightsaber fall from the sky or we riot.

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #85 on: October 30, 2015, 04:11:01 pm »
    I just keep hoping a massive fire erupts at all the sets, and Disney, and JJ's house and the new trilogy is cancelled.  Because, seriously, if you don't think this is going to be any less of a train wreck than the prequels, you are kidding yourself. 

    Vigo

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #86 on: October 30, 2015, 04:48:36 pm »
    I thought you absolutely loved what JJ did for Star Trek.  >:D >:D

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #87 on: October 30, 2015, 04:55:36 pm »
    I spit in your general direction!

    voltz

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #88 on: October 31, 2015, 10:42:15 am »
    Well I can clearly say this thread jumped the wrong track, wtf are we talking about again?
    Moff's the Stuff!

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #89 on: October 31, 2015, 12:28:39 pm »
    Well I can clearly say this thread jumped the wrong track, wtf are we talking about again?
    I admit I started the derail, but damn, how the hell did it get to arguing Star Wars?

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #90 on: October 31, 2015, 01:17:36 pm »
    I thought this was the Steve Jobs thread?
    ***Build what you dig, bro. Build what you dig.***

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #91 on: October 31, 2015, 06:02:08 pm »
    I thought I was in line for KISS tickets....  hey where's Dave?

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #92 on: October 31, 2015, 06:10:07 pm »
    Daves not here man ......(best tommy chong voice)

    Sent from my VS986 using Tapatalk


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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #93 on: November 02, 2015, 09:40:52 pm »
    I was giving a bit of thought to what Skullgirls would look like in a full setup and when I googled, I just learned that it actually did end up getting a build....  in Japan.   :banghead:
    Moff's the Stuff!

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #94 on: November 02, 2015, 10:21:26 pm »
    Well the cabinet comissioned for Mortal Kombat (2011) is pretty terrible.  Seeing someone do that game right would be nice. 

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #95 on: November 05, 2015, 06:10:20 pm »
    Didn't Thunderforce ever get an arcade release?

    I remember having a hell of a blast on TFIV by the time I reached the 8th stage. 
    Moff's the Stuff!

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #96 on: November 10, 2015, 07:19:56 pm »
    This needs a cab.
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    voltz

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #97 on: November 10, 2015, 07:39:20 pm »
    What the heck is that?

    Would DMC (not the reboot) look a little too out of place?
    « Last Edit: November 10, 2015, 07:41:03 pm by voltz »
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    Blackfoot

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #98 on: November 19, 2015, 10:20:11 am »
    I always thought GTA 1 and 2 would make good arcade games. 

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #99 on: November 19, 2015, 11:17:21 am »
    No games that require analog joystick controls, especially dual thumbsticks, would make good arcade games.  You are pretty much limited to pre n64 titles or retro throwbacks that only need digital inputs. 

    vwalbridge

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #100 on: November 19, 2015, 11:33:35 am »
    No games that require analog joystick controls, especially dual thumbsticks, would make good arcade games.  You are pretty much limited to pre n64 titles or retro throwbacks that only need digital inputs.

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    Blackfoot

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #101 on: November 19, 2015, 01:44:40 pm »
    No games that require analog joystick controls, especially dual thumbsticks, would make good arcade games.  You are pretty much limited to pre n64 titles or retro throwbacks that only need digital inputs.

    The original GTA games don't require an analog joystick.  The original PS1 was just a game pad.

    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #102 on: November 19, 2015, 01:50:44 pm »
    Sure, sure and their gameplay session lengths are too long to be viable for an arcade cab anyway.  To be fair  when 90% of the population hears "GTA" they think you are talking about III and above because... well.... the first ones sucked so hard nobody re-visits them.  It's kind of like when people say they used to play Street Fighter back in the day they really mean II or above.  So even if you know the difference between the 2d series and the 3d ones, anyone visiting isn't and they are going to be really disappointed when you fire it up and they can't play Vice City on the thing.

    Blackfoot

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #103 on: November 19, 2015, 03:49:09 pm »
    Sure, sure and their gameplay session lengths are too long to be viable for an arcade cab anyway.  To be fair  when 90% of the population hears "GTA" they think you are talking about III and above because... well.... the first ones sucked so hard nobody re-visits them.  It's kind of like when people say they used to play Street Fighter back in the day they really mean II or above.  So even if you know the difference between the 2d series and the 3d ones, anyone visiting isn't and they are going to be really disappointed when you fire it up and they can't play Vice City on the thing.

    The play lengths are terrible for an arcade cabinet, but if you cut out the whole story mode bit, it's still a lot of fun to cause mayhem.

    I think Fighting Force would make a good Arcade game. 

    voltz

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #104 on: November 20, 2015, 10:10:19 pm »
    Sometimes when I see one of those Mario GP cabs, I just want to rip the PCB out and do some modwork, cause that sure as hell ain't the Mario Kart us kids grew up on.  Be kinda interesting how that whole Wiimote thing will fit in with the scheme of things.
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    Howard_Casto

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #105 on: November 21, 2015, 01:48:57 am »
    Fairly easily actually.  You can get a wheel mount for a wiimote or just tape it to the wheel and it'll work on 7 or 8.  I agree... the Namco Mario Karts are terrible.

    voltz

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    Re: What console games do you think are worthy of building a cabinet for?
    « Reply #106 on: November 21, 2015, 05:56:53 pm »
    I've made a number of complaints on how the game is set up and the absolute requirement that you keep feeding it $2-2.50 per race (win or lose).  Operators seem happy with it, so I doubt anything is ever going to change.

    At least F-Zero was done correctly.
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