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Is you in or is you out?

 I'm in!
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The wife said no.
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Still kicking the ol' Michelin
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Author Topic: ZapCon 2016 Roll Call  (Read 174896 times)

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DeLuSioNal29

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Re: ZapCon 2016 Roll Call
« Reply #1160 on: April 14, 2016, 02:47:08 pm »
I also love the fact that autocorrect on my phone recognizes the word Jorts.
  All fun and games until I rip a hole in H/mans couch with those spikes. ::)
Am I the only one getting a mental picture of that?  Jennifer would have to be facing down in order to rip that hole in that couch.  Which means...  Ouchie.  Be gentle...  (I kid, I kid).  I'm just psyched about Zapcon.  Very soon!

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« Last Edit: April 14, 2016, 02:49:54 pm by DeLuSioNal29 »
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HaRuMaN

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Re: ZapCon 2016 Roll Call
« Reply #1161 on: April 14, 2016, 02:59:13 pm »
Looks like Malenko's plane is gonna land 25 minutes early.  There's a shocker.  Must have a good tail wind.   :cheers:

yotsuya

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Re: ZapCon 2016 Roll Call
« Reply #1162 on: April 14, 2016, 03:19:25 pm »
I got Ond and his daughter safely to the hotel. They're both really cool!
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Re: ZapCon 2016 Roll Call
« Reply #1163 on: April 14, 2016, 03:19:55 pm »
By the way, there was no business trip associated with this. He flew all the way from Melbourne just to come to the show.
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Re: ZapCon 2016 Roll Call
« Reply #1164 on: April 14, 2016, 03:22:06 pm »


That's my lonely Super Pac-Man cocktail on the left side of the picture.
« Last Edit: April 14, 2016, 03:34:29 pm by yotsuya »
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Re: ZapCon 2016 Roll Call
« Reply #1165 on: April 14, 2016, 03:22:48 pm »
***Build what you dig, bro. Build what you dig.***

yotsuya

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Re: ZapCon 2016 Roll Call
« Reply #1166 on: April 14, 2016, 03:23:10 pm »
***Build what you dig, bro. Build what you dig.***

yotsuya

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Re: ZapCon 2016 Roll Call
« Reply #1167 on: April 14, 2016, 03:25:23 pm »
***Build what you dig, bro. Build what you dig.***

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Re: ZapCon 2016 Roll Call
« Reply #1168 on: April 14, 2016, 03:29:42 pm »
 :woot

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Re: ZapCon 2016 Roll Call
« Reply #1169 on: April 14, 2016, 03:32:32 pm »
***Build what you dig, bro. Build what you dig.***

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Re: ZapCon 2016 Roll Call
« Reply #1170 on: April 14, 2016, 03:34:19 pm »

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Re: ZapCon 2016 Roll Call
« Reply #1171 on: April 14, 2016, 03:35:47 pm »
Cool. If anybody is in town early and wants to hang out tonight, let me know.
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Vigo

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Re: ZapCon 2016 Roll Call
« Reply #1172 on: April 14, 2016, 03:58:22 pm »


That's my lonely Super Pac-Man cocktail on the left side of the picture.

Who here can name those cabs from the back?  :notworthy:

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Re: ZapCon 2016 Roll Call
« Reply #1173 on: April 14, 2016, 04:02:44 pm »
Cool. If anybody is in town early and wants to hang out tonight, let me know.

We are here and about an hour into our Grand Canyon excursion. Would have been cool to grab the casa Yots sticker tonight, but I figure we won't be back till 8 or 9pm.

Got an hour of Gyruss practice on plane, and even with ---That which is odiferous and causeth plants to grow--- ipad touch controls, I was still playin like a boss...

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Re: ZapCon 2016 Roll Call
« Reply #1174 on: April 14, 2016, 04:11:33 pm »
Got an hour of Gyruss practice on plane, and even with ---That which is odiferous and causeth plants to grow--- ipad touch controls, I was still playin like a boss...

What is this wizardry? How in the world do you control Gyruss on an iPad? LOL.
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Re: ZapCon 2016 Roll Call
« Reply #1175 on: April 14, 2016, 04:20:10 pm »
Wassup dudes!!!! Heh, Suzi and I are chilling in the Hotel (I can see the convention center from our window).  Huge thanks to Yots for picking us up,  :cheers: mate.  I'm overtired and talking jibberish, the lovely concierge lady with heavy Russian accent really threw me, where am I again??.  Anyway heading for a beer and bite before snooze and dinner.

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Re: ZapCon 2016 Roll Call
« Reply #1176 on: April 14, 2016, 04:42:18 pm »
Glad they let you check in early, brother! Looking forward to dinner with you and your daughter tonight. Still trying to talk HaRuMaN into it, but he's busy getting ready for the show.
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Re: ZapCon 2016 Roll Call
« Reply #1177 on: April 14, 2016, 04:44:59 pm »
I hope that Xybots survives this year.  Last year the rotation on the stick quit working - but I LOVE that game.

DeLuSioNal29

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Re: ZapCon 2016 Roll Call
« Reply #1178 on: April 14, 2016, 04:47:35 pm »
1 more hour of work and boom... I'm not back until Tuesday.   :applaud:



DeL
« Last Edit: April 14, 2016, 04:53:43 pm by DeLuSioNal29 »
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yotsuya

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Re: ZapCon 2016 Roll Call
« Reply #1179 on: April 14, 2016, 04:56:22 pm »
Getting my games packed up for the show. I can't wait to share this creation with the world.

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Re: ZapCon 2016 Roll Call
« Reply #1180 on: April 14, 2016, 04:59:31 pm »
You had me at volcano buttons, Yots!
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Re: ZapCon 2016 Roll Call
« Reply #1181 on: April 14, 2016, 05:09:16 pm »
You had me at volcano buttons, Yots!

No kidding. LOVE volcano buttons.

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Re: ZapCon 2016 Roll Call
« Reply #1182 on: April 14, 2016, 05:22:51 pm »
Introducing ZapCon: the Game. 4 levels of classic gameplay with a modern twist. Full of shout-outs and inside BYOAC jokes.

The objective to the game is to get your games into ZapCon before the show starts.
« Last Edit: April 14, 2016, 05:27:21 pm by yotsuya »
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Vigo

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Re: ZapCon 2016 Roll Call
« Reply #1183 on: April 14, 2016, 05:23:48 pm »
You had me at volcano buttons, Yots!

No kidding. LOVE volcano buttons.

I think that is just the tip of the iceburg with this creation.   :cheers:

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Re: ZapCon 2016 Roll Call
« Reply #1184 on: April 14, 2016, 05:27:42 pm »
Brought to you by the Vulcan Bros.
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Re: ZapCon 2016 Roll Call
« Reply #1185 on: April 14, 2016, 05:28:14 pm »
Introducing ZapCon: the Game. 4 levels of classic gameplay with a modern twist. Full of shout-outs and inside BYOAC jokes.

Let me fix that for you:


Introducing
ZapCon: the Game.
4 levels of classic gameplay with a modern twist. Full of shout-outs and inside BYOAC jokes.

yotsuya

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Re: ZapCon 2016 Roll Call
« Reply #1186 on: April 14, 2016, 05:28:55 pm »
Which reminds me, if you're at ZapCon and you can beat the game, post a picture of your high score page in the official thread to earn the Vulcan Bros badge.
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Re: ZapCon 2016 Roll Call
« Reply #1187 on: April 14, 2016, 05:31:09 pm »
Can't wait to play it.  Did you do the programming or just the build?

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Re: ZapCon 2016 Roll Call
« Reply #1188 on: April 14, 2016, 05:34:25 pm »
I actually painfully chortled during play testing...

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Re: ZapCon 2016 Roll Call
« Reply #1189 on: April 14, 2016, 05:39:30 pm »
Please tell me X2 is a boss fight.  He's gotta attack you by tossing walls of text...  or at least a 3" ninja punch.
« Last Edit: April 14, 2016, 05:42:30 pm by Slippyblade »

yotsuya

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Re: ZapCon 2016 Roll Call
« Reply #1190 on: April 14, 2016, 05:39:44 pm »
Can't wait to play it.  Did you do the programming or just the build?
Both. Extensively playtested by a few members on here as well.
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Re: ZapCon 2016 Roll Call
« Reply #1191 on: April 14, 2016, 05:40:52 pm »
Steve is not a boss, but I can't confirm that he may or may not be a playable secret character. NDA and all.
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Re: ZapCon 2016 Roll Call
« Reply #1192 on: April 14, 2016, 05:41:46 pm »
I'm in Lee's car, in his lap of course
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Re: ZapCon 2016 Roll Call
« Reply #1193 on: April 14, 2016, 05:50:16 pm »
Will ZapCon The Game be available for download?

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Re: ZapCon 2016 Roll Call
« Reply #1194 on: April 14, 2016, 05:51:28 pm »
Introducing ZapCon: the Game. 4 levels of classic gameplay with a modern twist. Full of shout-outs and inside BYOAC jokes.

Let me fix that for you:


Introducing
ZapCon: the Game.
4 levels of classic gameplay with a modern twist. Full of shout-outs and inside BYOAC jokes.
Marketing Dudes Gotta Market
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Re: ZapCon 2016 Roll Call
« Reply #1195 on: April 14, 2016, 05:53:19 pm »
Will ZapCon The Game be available for download?
Yes, it will. It's a vertical orientation Windows game and fully MAME default keyboard configuration compatable. It's running in my old vertical MAME cab on a PC CRT.
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Re: ZapCon 2016 Roll Call
« Reply #1196 on: April 14, 2016, 06:06:47 pm »
Will he be there to claim it!!!

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Re: ZapCon 2016 Roll Call
« Reply #1197 on: April 14, 2016, 06:28:49 pm »
Will ZapCon The Game be available for download?
Yes, it will. It's a vertical orientation Windows game and fully MAME default keyboard configuration compatable. It's running in my old vertical MAME cab on a PC CRT.
*Available AFTER Zapcon of course...  I'd like to post a video of it in action first though...  Pretty please?

DeL
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Re: ZapCon 2016 Roll Call
« Reply #1198 on: April 14, 2016, 06:30:47 pm »
Will ZapCon The Game be available for download?
Yes, it will. It's a vertical orientation Windows game and fully MAME default keyboard configuration compatable. It's running in my old vertical MAME cab on a PC CRT.
*Available AFTER Zapcon of course...  I'd like to post a video of it in action first though...  Pretty please?

DeL

Oh yeah, it's a ZapCon exclusive. You gotta go to play it first!
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Re: ZapCon 2016 Roll Call
« Reply #1199 on: April 14, 2016, 06:49:27 pm »
Will ZapCon The Game be available for download?
Yes, it will. It's a vertical orientation Windows game and fully MAME default keyboard configuration compatable. It's running in my old vertical MAME cab on a PC CRT.

Will there be a Vectrex port?