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Author Topic: Video game confessions...  (Read 22613 times)

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Vigo

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Re: Video game confessions...
« Reply #200 on: October 02, 2014, 12:26:37 pm »
Confession: I missed the heyday of BBSs by a year or so.

Confession: My wife, who was an avid BBS junkie when she was in HS and college, had to explain to me what a BBS is after we were married. I not only missed that ship, I never knew it ever set sail.

dkersten

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Re: Video game confessions...
« Reply #201 on: October 02, 2014, 12:50:02 pm »
To expand on MUD a little: 

Also called Multi User Dimension (for those non-dungeon crawl games).  Back then you didn't have the "world wide web", so the internet was mostly "telnet", along with a few other means of communication and file transfer (like Gopher, FTP, and UseNet).  MUDs were all text based (think Zork), but unlike Zork and other text based games, you could interact with other players, there was a game "heartbeat" that meant that events could happen without you doing anything (yet you could still use basic turn based play), and the world was persistent.  Someone could drop something in one "room" and when you walk in, it would be there.  If you took it, they would no longer have access to it.  This might sound really basic and simple, but at the time it was revolutionary.

At that point in technology, there was no such thing as a large scale multi-player game.  You had a few choices for multi-player games:
 - Turn based games on the same computer.
 - 2 and 4 player consoles (same screen)
 - LAN, serial, or modem based between two computers. (usually limited to 2 players)
 - Games like Trade Wars, which were turn based games hosted on a BBS (bulletin board system, pre-internet site that you dialed into with a modem), where you would log in, take your turn, and then check back the next day to find out the results.

Then of course you had board games and card based games, and RPG's like D&D.  But all those required everyone be in the same room at the same time.  To suddenly be able to play with players from all over the world, in real time, with 50 players, was quite amazing (and quite addictive).

On top of this, you could become a programmer and write your own dungeons or even entire worlds that other players could play in.  Most of the time you had to reach a certain level in the game, then apply to the game masters to get that access, and you had to know the programming language, which was really simple (very close to 'C'). 

MUDs were the predecessor to the modern MMO-RPG.  Games like Ultima Online, Dark Age of Camelot, Everquest, and World of Warcraft are all "next gen" versions of a MUD. 

FYI, Zork is available to play online by a slew of different sources.  Some are like a MUD where you telnet in to play, some are just online as a PHP app, and some are Java based.  For anyone who was into computer gaming back in the 80's played Zork, it is a great trip down memory lane..

jdbailey1206

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Re: Video game confessions...
« Reply #202 on: October 02, 2014, 12:55:51 pm »
I have no idea what a MUD,  a MOO or what Trade Wars is.   :dunno

Municipal Utilities District, Master of Orion, and some old bbs text game that is an incarnation of Hamurabi http://en.wikipedia.org/wiki/Hamurabi

lol close, but not quite.


for the record:

MUD - Multi User Dungeon (you+friends vs the dungeon enemies)

MOO/MUOO/MUOOO - Multi (user) one on one (PvP player vs player)

MUSH - Multi User Shared Holodeck (basically virtual world chat etc.)

And lets not forget.   MUHAHAHAHA! - Evil genius laughing after revealing world domination plans.

lilshawn

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Re: Video game confessions...
« Reply #203 on: October 02, 2014, 01:26:46 pm »
I have no idea what a MUD,  a MOO or what Trade Wars is.   :dunno

Municipal Utilities District, Master of Orion, and some old bbs text game that is an incarnation of Hamurabi http://en.wikipedia.org/wiki/Hamurabi

lol close, but not quite.


for the record:

MUD - Multi User Dungeon (you+friends vs the dungeon enemies)

MOO/MUOO/MUOOO - Multi (user) one on one (PvP player vs player)

MUSH - Multi User Shared Holodeck (basically virtual world chat etc.)

And lets not forget.   MUHAHAHAHA! - Evil genius laughing after revealing world domination plans.


... and thus ROTHLMFAOTIPM was invented.

Don't forget, this was all in a time when stuff like this hadn't been standardized yet. hell, even transferring files wasn't standardized. Kermit?...xmodem?...ymodem?....zmodem?

BadMouth

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Re: Video game confessions...
« Reply #204 on: October 02, 2014, 01:57:14 pm »
DILLIGAF?

lilshawn

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Re: Video game confessions...
« Reply #205 on: October 02, 2014, 02:12:13 pm »
EVERYTHING had an acronym. Some of us only had 9600 baud modems and needed every bit we could save. it was like perpetual twitter.

horizon

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Re: Video game confessions...
« Reply #206 on: October 02, 2014, 04:31:27 pm »
I remember a mass exodus from the two MUDs I played when EverQuest came along.  Similar game, guilds, classes, races, etc, BUT WITH GRAPHICS!

 :cheers:

knave

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Re: Video game confessions...
« Reply #207 on: October 02, 2014, 04:54:27 pm »
Everquest...

That reminds me...I played a lot of the early MMOs...but never subscribed except to UO.

I did the betas for Ultima Online, Everquest, WOW and more...Played for a month, if I liked it and needed a fix I did the 14 day trial. All for free.
I didn't want it to become too much of a habit. LOL

I did re-up my UO account for the 10th anniversary edition...What was fun is still really fun...what sucked still sucks.



ChadTower

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Re: Video game confessions...
« Reply #208 on: October 03, 2014, 10:23:11 am »
for the record:

MUD - Multi User Dungeon (you+friends vs the dungeon enemies)

MOO/MUOO/MUOOO - Multi (user) one on one (PvP player vs player)

MUSH - Multi User Shared Holodeck (basically virtual world chat etc.)


MOO is an object oriented MUD.  It has a fully featured OO language for users to create their own environment.  It's both a social game and a learning tool.  It was rarely used as an actual game with objectives the way MUDs were although it had incredible potential for that.  People would create entire new worlds with fairly decent AI via turing BOTs.  I knew people that had spent years building in a given MOO.  Then invariably they would all go sit in one room together and break off into cliques just like anywhere else. 


EDIT:  fixed a couple typos