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Author Topic: Marvel Vs. Capcom: Revolution version 2.0  (Read 53320 times)

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Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #40 on: June 16, 2014, 11:39:10 am »
Got a few hours to work on this over the weekend.

Despite my best efforts to manipulate the position of the custom resolution on the physical panel, I just couldn't get it to do what I wanted, so I bit the bullet and chopped the top of the cab to accommodate the correct screen position.



Much better


One side panel back in place to measure it's relationship to the screen


While I was in woodworking mode I built a new base and casters for the cab, the old design was too weak and after a house move and being slammed up and down on a lift-gate the struts that housed the wheels had split.


Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #41 on: June 16, 2014, 11:46:27 am »
The cab floats above the ground more now, but at least it's clear of damage from being moved around, and as it's in the garage near the door it will be far away from any potential water damage in an emergency.


Re-engineering the top of the cab and the marquee wasn't too painful after all, so moving the main screen was the right decision in the end.


Now the sides are back on, the real impact of the large screen is starting to shine. Scrolling through Hyperspin on this thing looks just amazing
« Last Edit: June 16, 2014, 11:48:40 am by Maximus »

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #42 on: June 16, 2014, 11:53:45 am »
Watching the cab transform from one game to the next is a  lot of fun, the need to make the T-molding and the control panel more generic is becoming more and more obvious, this will let those glorious screens have the limelight and drive the whole look of the cab from one game to the next.


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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #43 on: June 16, 2014, 11:58:29 am »
Im jelly.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

JCHusky77

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #44 on: June 16, 2014, 01:04:40 pm »
Love this cab! Do you have your design plans mapped out for others to make?

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #45 on: June 16, 2014, 01:06:48 pm »
Love this cab! Do you have your design plans mapped out for others to make?

No not for this one, it was very much a build-as-I-go type of project

markc74

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #46 on: June 16, 2014, 01:25:29 pm »
That looks pretty awesome. Loving the approach and how it totally transforms the cab.   :applaud:

Agree on the generic artwork - with the changing bezels and marquees it does clash a bit with what you already have there.

Generic Eric

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #47 on: June 16, 2014, 03:14:54 pm »
That looks pretty awesome. Loving the approach and how it totally transforms the cab.   :applaud:

Agree on the generic artwork - with the changing bezels and marquees it does clash a bit with what you already have there.

Version 3 will have conversion kit styled side art on vertically oriented 27" monitors on each side.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #48 on: June 16, 2014, 03:16:39 pm »

Now the sides are back on, the real impact of the large screen is starting to shine. Scrolling through Hyperspin on this thing looks just amazing

Would love to see a video of this if you get a chance.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #49 on: June 16, 2014, 03:26:01 pm »

Now the sides are back on, the real impact of the large screen is starting to shine. Scrolling through Hyperspin on this thing looks just amazing

Would love to see a video of this if you get a chance.
I haven't seen the marquees for root beer tapper,  tapper and the Simpsons hack, but I'd like to think the only thing that would change would be logo on the beer mug.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #50 on: June 16, 2014, 03:32:51 pm »
Do you feel that a smaller LCD would be better? That beast seems really big but looking at the pics everything seems very readable and clear and not over exaggerated. In my build I am getting suggestions to use a 32" LCD TV but worry that the games will be too large. Looking at this they may be just right.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #51 on: June 16, 2014, 03:57:57 pm »
Love this cab! Do you have your design plans mapped out for others to make?

No not for this one, it was very much a build-as-I-go type of project

Sounds like my kind of project. Looking most excellent  :cheers:
Click a pic for a video tour 

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #52 on: June 16, 2014, 05:19:33 pm »
Do you feel that a smaller LCD would be better? That beast seems really big but looking at the pics everything seems very readable and clear and not over exaggerated. In my build I am getting suggestions to use a 32" LCD TV but worry that the games will be too large. Looking at this they may be just right.

Depends how you decide to use the screen. I'm only using the screen area that you would have seen in the original machines for the gaming area, 19", 25" and some up to 29". Also I'm using a lot of HLSL software filters on my game renderings to make them much closer to the type of image you would see on an older CRT. End of the day it's personal choice, the only way to know is to experiment and find out what YOU like, don't let anyone tell you what is right and wrong in your build.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #53 on: June 17, 2014, 09:14:26 am »
I always wanted to try to do a build this way.
kudos for actually making it a reality!  :cheers:

rockyrocket

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #54 on: June 17, 2014, 10:33:03 am »
I always wanted to try to do a build this way.
kudos for actually making it a reality!  :cheers:
+1 well done!.
I had a 36" screen going spare, and thought about having a big vertical screen and using mamelayplus to have a mame/vert pincab mash up.
In my mind it would of had the base of the screen dropping behind the CP a bit, much like your pic below.
Glad the screen got to be used after all.

BadMouth

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #55 on: June 17, 2014, 01:32:22 pm »
I'm assuming the viewing angle you are showing is from the top of the screen.
How's the viewing angle from the other side and P1's perspective?

My monitor rotates the other way.  When the screen is in the vertical position, it appears pretty dark from P2's vantage point.
BTW, most vertical games that run on emulators other than MAME require the monitor be rotated the other way.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #56 on: June 17, 2014, 04:12:37 pm »
Is it possible to use the upper space of the big screen for display the marquee pictures, so you don't have to use a second monitor for that?

When I was testing my pinball machine layout, I got some screen overlapping from my second screen to the main screen, so it can be with some tweaks here and there  :dizzy: 
I read something about some software here on the fora ..

Nice 2.0 version  :cheers:

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #57 on: June 18, 2014, 07:18:38 am »
WOW Maximus , very inventive  :applaud: Love the 4:3 lcd idea. I might steal that  :afro:

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #58 on: June 18, 2014, 10:32:44 am »
what amazing idea  :applaud:  great job ;D

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #59 on: June 18, 2014, 12:03:29 pm »
Thanks fellas, it's coming along slowly.

Spent a few hours on this last night, but mainly just software tweaks, downloading the higher res Marquees (Thanks Scott) and generally making sure the emulators i am using are working as they should. Current systems on the first wheel of Hyperspin are...

  • MAME
  • NEO GEO (Via MAME)
  • NES
  • SNES
  • DAPHNE (Dragon's Lair etc)
  • DREAMCAST

This morning I modified the existing speaker panel and put it in place, this also forms the top mask for the main screen. (Excuse all the dusty fingerprints)
« Last Edit: June 18, 2014, 12:06:03 pm by Maximus »

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #60 on: June 18, 2014, 12:49:47 pm »
I'm assuming the viewing angle you are showing is from the top of the screen.
How's the viewing angle from the other side and P1's perspective?

The screen looks perfect from every angle, no change or fade at all, looks perfect no matter where you stand.

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #61 on: June 18, 2014, 12:51:55 pm »
Is it possible to use the upper space of the big screen for display the marquee pictures, so you don't have to use a second monitor for that?

It depends how much of a software Ninja you are. I had issues with focus and using full screen for apps etc, so although it may be possible I think it would be a major headache, which is why I went with two physical screens. Also I think it would look a bit too 'flat' from a structure point of view.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #62 on: June 18, 2014, 03:48:59 pm »
that lcd idea is the cats meow.  Very awesome.  Its sad to see all that wasted space, but the end result is pretty sweet when it gets blocked off.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #63 on: June 18, 2014, 04:08:09 pm »
that lcd idea is the cats meow.  Very awesome.  Its sad to see all that wasted space, but the end result is pretty sweet when it gets blocked off.

This is exactly the case. It's beautiful, amazing and Maximus is (once again) pioneering a new trail. It's a shame that we don't have technology available we could just 'trim down' the top and bottom for a perfectly sized LCD. This, however, is just 200% awesome.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #64 on: June 18, 2014, 11:08:41 pm »
...It's a shame that we don't have technology available we could just 'trim down' the top and bottom for a perfectly sized LCD. This, however, is just 200% awesome.

Well, i mean you still could. It just wouldn't work after that.  ;D

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #65 on: June 19, 2014, 08:23:57 am »
What do you have for the marquee when you are playing like an NES game? Are there marquee files for those too or you just put up a Nintendo Logo? Just curious!

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #66 on: June 19, 2014, 04:01:05 pm »
...It's a shame that we don't have technology available we could just 'trim down' the top and bottom for a perfectly sized LCD. This, however, is just 200% awesome.

Well, i mean you still could. It just wouldn't work after that.  ;D

Sure it would if you use the right tool set.  LCD resizing is a very real very niche very expensive thing

http://www.tannas.com/

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #67 on: June 19, 2014, 05:46:20 pm »
Sure it would if you use the right tool set.  LCD resizing is a very real very niche very expensive thing

So. Are you saying we have a trimmed down marquee to look forward to in your build? If you say no, you're really opening yourself up to ridicule here...

;)

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #69 on: June 20, 2014, 09:27:56 am »
Then this happened: http://www.macrumors.com/2014/06/18/sharp-free-form-displays/

Maximus' responsibilities just got a whole buttload cooler.

Maximus

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #70 on: June 20, 2014, 01:42:18 pm »
Man that looks expensive lol

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #71 on: June 20, 2014, 04:47:48 pm »

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #72 on: June 21, 2014, 12:17:47 pm »
 :o :o :o :o
Life kept me away from this place for awhile and this is what I come back to, amazing!

What's the model of that Samsung panel. btw? Also, are you finding most marquees fitting the dell panel OK or a lot of black borders happening?

Awesome rebuild can't wait to see how this progresses.

Future Projects: Galaxian Anniversary, Mario VS DK, Rebirth
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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #73 on: July 24, 2014, 11:55:53 am »
I keep getting pulled away from this with other restorations, just finished up Tapper and Punch-Out so now I have some time to get back to this.

Nothing too exciting to see, just been whacking some bugs with the resolutions, monitor connections and some basic software configuration but I'm back on track now. I'm finishing up the area around the monitor, making brackets to mount the glass, doing some bezel masking etc just to keep it all clean and tidy.

Hard to get a photo of the glass, but you can see it well enough in these shots, it floats about 7 inches in front of the plasma screen to give some depth and follows the lines of the original cab.





Second picture is a little dark, but you can see even from these sharp viewing angles the screen colors and image are perfect.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #74 on: July 24, 2014, 02:04:46 pm »
Watching the cab transform from one game to the next is a  lot of fun, the need to make the T-molding and the control panel more generic is becoming more and more obvious, this will let those glorious screens have the limelight and drive the whole look of the cab

Exact same issue I had. Think this looks amazing though. The bezel art really adds to it.

Just a shame there isn't a centralised repository for high resolution artwork...

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #75 on: July 24, 2014, 07:29:10 pm »
Just a shame there isn't a centralised repository for high resolution artwork...
See this post from earlier in the thread for several sources.   ;D


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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #76 on: July 26, 2014, 05:15:24 am »
I admit I got a little sick to my stomach seeing the bare frame of MvC:R sitting there :hissy: but this new build is so over the top that I cannot wait to see where it goes. 

Simply awesome!
:notworthy:


* And on that note I just realized the 25" 21:9 (2.35:1) LG LCD is only 24" wide and will fit just within my cab sides.  ;D

.... I also just realized that I passed a mint open box one a few weeks back for $230. :banghead: Found refurb'd 25's for $270 but think I can find a better deal.

Sorry to mimic those of you doing this but the video marquee is just too damn cool and I must have it.  :cheers:

Jason
« Last Edit: July 26, 2014, 05:53:49 am by DGP »
Multi-Cade x2 (full size and bar top) / 3 screen Virtual Pin

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #77 on: July 31, 2014, 12:31:21 pm »
More distractions, but I have the screen, bezel/masking and glass all finished. Here's video of things in action so you can see the overall effect....


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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #78 on: July 31, 2014, 12:50:40 pm »
No HLSL?!  Just kidding, looking awesome.  Such a great idea.

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Re: Marvel Vs. Capcom: Revolution version 2.0
« Reply #79 on: July 31, 2014, 12:53:47 pm »
No HLSL?!  Just kidding, looking awesome.  Such a great idea.

Yep HLSL is creating all the video filtering effects that I pointed out in the video.  ;)