Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Anyone running Mario Kart 64 having issues with 4-player speeds?  (Read 14459 times)

0 Members and 1 Guest are viewing this topic.

kaneda

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 134
  • Last login:April 18, 2014, 03:42:04 pm
  • I want to build my own arcade controls!
Hey Guys,

Mario Kart 64 looks so sweet on MAME, but whenever I try and race 4-players, it speeds up the gameplay WAY TOO FAST making the game unplayable.  I've heard some others have had this problem, as far back as 2006.  Is there any fix for this?  One person suggested running the Europe Rev 2 rom as a fix.  Anyone try this?   Want to see if someone has a solve before I start swapping in roms or messing with resolution.  Thanks! 

CK

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9272
  • Last login:July 31, 2025, 06:57:41 am
  • ...
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #1 on: February 02, 2014, 02:41:45 pm »
Mario Kart 64 looks so sweet on MAME

$20 says it doesn't.

Kier

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 87
  • Last login:July 20, 2019, 07:40:00 pm
  • !
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #2 on: February 02, 2014, 08:15:07 pm »
Didnt even know it was working on MAME. I am so far behind on the times.

Nephasth

  • Guest
  • Trade Count: (0)
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #3 on: February 02, 2014, 08:19:12 pm »
You really are clueless, aren't you.

Fursphere

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1267
  • Last login:Today at 11:06:00 am
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #4 on: February 02, 2014, 09:53:28 pm »
best.thread.ever


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:July 27, 2025, 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #5 on: February 02, 2014, 10:30:55 pm »
I'm not sure, bro. Maybe you should post a photo of your control panel for clarification.  :cheers:
***Build what you dig, bro. Build what you dig.***

nitz

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 507
  • Last login:November 24, 2015, 07:57:29 pm
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #6 on: February 03, 2014, 01:54:13 am »
Sheesh there's been a lot of negativity and sarcasm on these forums for awhile now. :( It's why I hardly ever post anymore.

Yeah, I get that the guy posted his CP, people (rightfully so) pointed out what was wrong with it, and he freaked out a little. But, I think that's a pretty natural reaction after spending so much money on the thing, the guy apologized, fixed the issues, thanked us more than once, and even invited us over to come play on it. And truthfully, I think his setup looks awesome. I'm over 1000 miles away, but if I were close, I'd have been one of the first ones to take him up on coming over and playing some games.  :cheers:

But you guys are gonna be rude and sarcastic to someone who asks for help because...you don't like his CP or whatever? Oh gimmie a break.  ::)

Anyway, to the subject at hand:

Mario Kart 64 looks so sweet on MAME

Mario Kart 64 does not run in Mame. You can read up on Mame here: http://en.wikipedia.org/wiki/MAME and emulators in general here: http://en.wikipedia.org/wiki/Emulator, but the gist of it is that Mame is an acronym that stands for Multiple Arcade Machine Emulator. It is software that mimics the inner workings of several types of arcade hardware, thus it does not run Mario Kart 64, which ran on the Nintendo 64. For that you would need a Nintendo 64 emulator.

As for your speed issue, if it was happening no matter what mode you're playing in, you would probably need to look for a throttle setting in your Nintendo 64 emulator and turn it on. But if it's only happening in 4 player games of Mario Kart 64 as you seem to be indicating, then it's either an emulation bug or an issue with a plugin. You might be able to fix that by using a different emulator or a different plugin for your current emulator, but setting that stuff up and getting it to play nice with a front end can be difficult even for those with experience. I think your best bet is to try the European rom fix that was suggested to you, and if that works, call it a day.  :cheers:

Hope this answers your question.

Haze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1296
  • Last login:October 04, 2023, 08:30:02 am
  • I want to build my own arcade controls!
    • MAME Development Blog
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #7 on: February 03, 2014, 02:43:55 am »
let's throw the smartbottom replies to the side for a moment here.

Mario Kart 64 can run in MAME.

If you compile MAME as UME, then you get the n64 driver and run it.
Also MAME Plus enables all the console drivers just like UME, and as a result many of the other MAME clones do too, so it's quite possible that is being used.

At this point many, many people are running console and computer titles in MAME either via a MAME Plus build or via UME, both using the code from MESS.  If you look on certain foreign language sites MAME is even becoming the primary way a large number of people are running many of the home systems.  It is only really some dev team prejudice preventing the option from being right there in MAME as we ship it, it's already all present in the source we ship just waiting to be turned on.

Beyond that, you don't really want to run Mario Kart 64 in MAME, the N64 emulation is very slow (because it's attempting, although not quite succeeding in doing full low level emulation of the system) and yes, it's likely to be even slower in 4 player mode.  Console / Computer stuff in MAME Plus / UME is not much different to arcade stuff in what you can expect in terms of performance / compatibility.  The 3D N64 based arcades (Star Soldier for example) struggle for performance in MAME so naturally it's sensible to assume the home N64 emulation is slow too, however MAME Plus / UME is very acceptable choice for a lot of 8-bit and 16-bit systems.

« Last Edit: February 03, 2014, 03:00:17 am by Haze »

ark_ader

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5645
  • Last login:March 02, 2019, 07:35:34 pm
  • I glow in the dark.
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #8 on: February 03, 2014, 02:51:28 am »
let's throw the smartbottom replies to the side for a moment here.

Mario Kart 64 can run in MAME.

If you compile MAME as UME, then you get the n64 driver and run it.
Also MAME Plus enables all the console drivers just like UME, and as a result many of the other MAME clones do too, so it's quite possible that is being used.

At this point many, many people are running console and computer titles in MAME either via a MAME Plus build or via UME, both using the code from MESS.  If you look on certain foreign language sites MAME is even becoming the primary way a large number of people are running many of the home systems.  It is only really some dev team prejudice preventing the option from being right there in MAME as we ship it, it's already all present in the source we ship.

Beyond that, you don't really want to run Mario Kart 64 in MAME, the N64 emulation is very slow (because it's attempting, although not quite succeeding in doing full low level emulation of the system) and yes, it's likely to be even slower in 4 player mode.

FTFY

Sheesh there's been a lot of negativity and sarcasm on these forums for awhile now. :( It's why I hardly ever post anymore.

I'd rep you for that, but I cannot.  Sorry. 

I totally agree.  I fall victim to that behaviour all the time.
« Last Edit: February 03, 2014, 02:57:02 am by ark_ader »
If I had only one wish, it would be for three more wishes.

Nephasth

  • Guest
  • Trade Count: (0)
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #9 on: February 03, 2014, 06:05:33 am »
But you guys are gonna be rude and sarcastic to someone who asks for help because...you don't like his CP or whatever? Oh gimmie a break.  ::)

Did you manage to catch his crap over on KLOV? This kind of person (Kaneda) does not deserve my kindness.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:Yesterday at 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #10 on: February 03, 2014, 08:24:10 am »
Mario Kart 64 looks so sweet on MAME, but whenever I try and race 4-players, it speeds up the gameplay WAY TOO FAST making the game unplayable


Beyond that, you don't really want to run Mario Kart 64 in MAME, the N64 emulation is very slow (because it's attempting, although not quite succeeding in doing full low level emulation of the system) and yes, it's likely to be even slower in 4 player mode.

I guess the answer for him is to run MAME in UME so it slows down? I'm sure he can hire someone to figure it out for him.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

chopperthedog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1049
  • Last login:Today at 04:35:45 pm
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #11 on: February 03, 2014, 08:55:24 am »
Did you manage to catch his crap over on KLOV? This kind of person (Kaneda) does not deserve my kindness.
Awwe, sounds like your feelings are hurt by not being included in the movies.


good day.

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9272
  • Last login:July 31, 2025, 06:57:41 am
  • ...
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #12 on: February 03, 2014, 09:38:52 am »
Yeah, the piling on gets old, but there are a few things that get under my skin (for no real reason)

1. Angled P3 & 4 joysticks.  (this doesn't bother me as much as I pretend it does  ;)  )

2.  Buying a setup with a front-end preinstalled and not knowing how any of it works.
     The kicker is when they think everything including the front-end is MAME.
     It's usually people claiming they have a problem with MAME when the problem is with their front end.
     I've also seen people who think everything is running on a program called Hyperspin.
     
I can understand why the seller would give you no info about what is installed though.
If you don't know what's there or how it works, you probably won't be as inclined to mess around with it or try to install games that won't run on the underpowered PC they included.

I wanted to see if it was just a brain fart or if you really thought everything on the cab was running on MAME  (and there was a slight chance I'd make $20, as you've taken bets before).  I would have given you the real answer in my next reply.


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:July 27, 2025, 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #13 on: February 03, 2014, 09:53:14 am »
Sheesh there's been a lot of negativity and sarcasm on these forums for awhile now. :( It's why I hardly ever post anymore.

You know, I want to address this because in real life I'm a very positive person, but with this particular poster I've unfortunately made a few negative comments and reactions and I've been vocal about them rather than hold my tongue like I usually do.

To be quite frank, I am just tired of seeing this project. I'm tired of hearing about it, I'm tired of threads being created by the creator about it, and I'm tired of the photos. I'm sincerely happy that Kaneda is satisfied with his purchase, but his initial reaction to our feedback, coupled with some comments he made directly towards me personally when I tried to be helpful have really burned any goodwill I may have. I'm active on here and KLOV, and quite frankly his behavior there was just as bad, if not worse. So forgive me if I look at his posts as "Hey guys, check out my awesome panel!!!111!!" and see them as nothing more that either trying to poke the BYOAC/KLOV bear, or another attempt at trying to get attention. If I have been rude or negative towards him, it's because of prior interactions with him, not his panel.
***Build what you dig, bro. Build what you dig.***

Nephasth

  • Guest
  • Trade Count: (0)
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #14 on: February 03, 2014, 09:58:09 am »
Did you manage to catch his crap over on KLOV? This kind of person (Kaneda) does not deserve my kindness.
Awwe, sounds like your feelings are hurt by not being included in the movies.


good day.

Movies? Apparently I haven't even caught all his crap on the forums.

chopperthedog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1049
  • Last login:Today at 04:35:45 pm
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #15 on: February 03, 2014, 10:08:51 am »





good day.

Nephasth

  • Guest
  • Trade Count: (0)
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #16 on: February 03, 2014, 10:21:57 am »
 :laugh2:

Hoopz

  • Don't brand me a troublemaker!
  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5285
  • Last login:June 13, 2025, 09:18:32 pm
  • Intellivision Rocks!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #17 on: February 03, 2014, 10:45:07 am »
I have no idea on the OP or his back story so it makes me feel like I need to read more threads.  I'm guessing that Kaneda ruined the Rep system for us?   :laugh2:

Those films by Chopper are hilarious though.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:July 27, 2025, 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #18 on: February 03, 2014, 10:49:32 am »
Those weren't Chopper's videos - Kaneda made those himself.
***Build what you dig, bro. Build what you dig.***

chopperthedog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1049
  • Last login:Today at 04:35:45 pm
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #19 on: February 03, 2014, 10:49:56 am »
I had absolutely nothing to do with those videos. I guess I got under his skin enough to have the production company named after me.  :burgerking:


good day.

Haze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1296
  • Last login:October 04, 2023, 08:30:02 am
  • I want to build my own arcade controls!
    • MAME Development Blog
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #20 on: February 03, 2014, 12:31:48 pm »
Mario Kart 64 looks so sweet on MAME, but whenever I try and race 4-players, it speeds up the gameplay WAY TOO FAST making the game unplayable


Beyond that, you don't really want to run Mario Kart 64 in MAME, the N64 emulation is very slow (because it's attempting, although not quite succeeding in doing full low level emulation of the system) and yes, it's likely to be even slower in 4 player mode.

I guess the answer for him is to run MAME in UME so it slows down? I'm sure he can hire someone to figure it out for him.

I was assuming he meant the auto frameskip kicks in, i've seen people describe that as 'way too fast' because it's skipping 10 frames all the time, even if it's actually too slow.  Either way the N64 driver isn't something you want to be using for either home or arcade stuff, you might get away with some of the 2D titles like Tower & Shaft (arcade) in MAME, or Namco Museum (home) in Mame Plus / UME / MESS but that's your limit really.

As for the poster, I think it would be best to direct hate at the ---smurfy--- companies that are willing to take money for this kind of thing, I've heard many bad things about the people he has used in the past, he might be an idiot, but the biggest crime is the people taking advantage of that.

« Last Edit: February 03, 2014, 12:33:30 pm by Haze »

Hoopz

  • Don't brand me a troublemaker!
  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5285
  • Last login:June 13, 2025, 09:18:32 pm
  • Intellivision Rocks!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #21 on: February 03, 2014, 12:32:58 pm »
That's completely badass that he put Chopper in the videos.  You guys must have really struck a nerve with the thug.  I need to dig up those threads now.

ark_ader

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5645
  • Last login:March 02, 2019, 07:35:34 pm
  • I glow in the dark.
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #22 on: February 03, 2014, 12:52:45 pm »
Mario Kart 64 looks so sweet on MAME, but whenever I try and race 4-players, it speeds up the gameplay WAY TOO FAST making the game unplayable


Beyond that, you don't really want to run Mario Kart 64 in MAME, the N64 emulation is very slow (because it's attempting, although not quite succeeding in doing full low level emulation of the system) and yes, it's likely to be even slower in 4 player mode.

I guess the answer for him is to run MAME in UME so it slows down? I'm sure he can hire someone to figure it out for him.

I was assuming he meant the auto frameskip kicks in, i've seen people describe that as 'way too fast' because it's skipping 10 frames all the time, even if it's actually too slow.  Either way the N64 driver isn't something you want to be using for either home or arcade stuff, you might get away with some of the 2D titles like Tower & Shaft (arcade) in MAME, or Namco Museum (home) in Mame Plus / UME / MESS but that's your limit really.

As for the poster, I think it would be best to direct hate at the :censored: companies that are willing to take money for this kind of thing, I've heard many bad things about the people he has used in the past, he might be an idiot, but the biggest crime is the people taking advantage of that.

FTFY (decorum)
If I had only one wish, it would be for three more wishes.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:Yesterday at 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #23 on: February 03, 2014, 03:23:13 pm »
Haze, you are exactly right, I had the same idea you did. I was more pokin fun at Uncle Money bags for paying what he did for what he got, which included MAME and ROMs in 1 prepaid package and him thinking that because MarioKart was on the HyperSpin menu that MAME ran it.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

kaneda

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 134
  • Last login:April 18, 2014, 03:42:04 pm
  • I want to build my own arcade controls!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #24 on: February 03, 2014, 11:09:08 pm »
Hey guys,

thought I had apologized many times before for my control panel freak out, but I'll say it again, I'm sorry and you guys were right and helped save my build.

I know that Mario Kart is being run through an N64 emulator, so my bad for saying MAME.

Still surprised nobody running Mario Kart has seen or diagnosed this issue.  But I'll try replacing the ROM with the Euro version to see if that works.  If anyone wants to help me try this, I'd appreciate it.  I've watched a bunch of videos and google searched how to do it...doesn't seem to hard, but always prefer someone who has done it to help me learn.

I'm really sorry guys that I don't know much about this stuff.  I'm working 12 hour days just to earn enough money to be able to play around with this hobby. I'm a newbie and was so uninformed 4 months ago when I started my build.

For those of you who want to keep on flaming me with each post, that's up to you...I'm just a nice guy in NYC who wants to play games with people who enjoy them.  everyone who comes over loves and freaks out over the pedestal. You have to remember 99% of people don't even know what MAME/Hyperspin is...

Much love...

Kaneda

nitz

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 507
  • Last login:November 24, 2015, 07:57:29 pm
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #25 on: February 03, 2014, 11:25:37 pm »
Did you manage to catch his crap over on KLOV? This kind of person (Kaneda) does not deserve my kindness.

No I didn't. If kaneda was being douchey over there and made no ammends for it, then my advice is to still not get cynical and rude about it since I always try not to let others' negativity get me down. Also, I really wouldn't want a newbie to the forum seeing something like this with no context and thinking we're like this all the time. Plus it looks like he's apologized for it several times here if not over there.

Having said that, I know it can be really hard to not jump in and get sarcastic when someone's been snippy and then wants everyone to help him. So while I'd still advise against it, I can usually look the other way in those cases. I think it was mainly the impression this thread gave of this forum up until my post that kind of bugged me, you know?

2.  Buying a setup with a front-end preinstalled and not knowing how any of it works.
     The kicker is when they think everything including the front-end is MAME.
     It's usually people claiming they have a problem with MAME when the problem is with their front end.
     I've also seen people who think everything is running on a program called Hyperspin.

Fair enough. I think that, at least subconsciously, people on the forum feel a little slighted when someone buys their way into the club so to speak, brags about it, and then asks what to us seem like silly questions because they haven't really taken the time to learn stuff. I think the reason that bugs me a bit is because I suck at woodworking. I've worked, I've practiced, and while I have improved a bit, I know I'm never gonna achieve the kind of awesomeness that goes on around here on a regular basis. So while I'm not gonna buy pre-fab stuff myself mainly due to the insane prices, I get why people do it.

Sheesh there's been a lot of negativity and sarcasm on these forums for awhile now. :( It's why I hardly ever post anymore.

You know, I want to address this because in real life I'm a very positive person, but with this particular poster I've unfortunately made a few negative comments and reactions and I've been vocal about them rather than hold my tongue like I usually do.

I believe you - I can't recall you ever really unloading on anyone, but I can recall a generally helpful and positive attitude coming from your posts. Again, I guess I just got bugged by the fact that everyone kind of piled on a lot grief to a post just asking a fairly simple question, and the vibe that gives to the forum.

To be quite frank, I am just tired of seeing this project. I'm tired of hearing about it, I'm tired of threads being created by the creator about it, and I'm tired of the photos. I'm sincerely happy that Kaneda is satisfied with his purchase, but his initial reaction to our feedback, coupled with some comments he made directly towards me personally when I tried to be helpful have really burned any goodwill I may have. I'm active on here and KLOV, and quite frankly his behavior there was just as bad, if not worse. So forgive me if I look at his posts as "Hey guys, check out my awesome panel!!!111!!" and see them as nothing more that either trying to poke the BYOAC/KLOV bear, or another attempt at trying to get attention. If I have been rude or negative towards him, it's because of prior interactions with him, not his panel.

I hear ya man, but you know you could just ignore him right?  ;) Totally up to you, but I've just found life is so much sweeter when you ignore the people who irk you, and this forum makes that easy.

Hey guys,

thought I had apologized many times before for my control panel freak out, but I'll say it again, I'm sorry and you guys were right and helped save my build.

I know that Mario Kart is being run through an N64 emulator, so my bad for saying MAME.

Still surprised nobody running Mario Kart has seen or diagnosed this issue.  But I'll try replacing the ROM with the Euro version to see if that works.  If anyone wants to help me try this, I'd appreciate it.  I've watched a bunch of videos and google searched how to do it...doesn't seem to hard, but always prefer someone who has done it to help me learn.

I'm really sorry guys that I don't know much about this stuff.  I'm working 12 hour days just to earn enough money to be able to play around with this hobby. I'm a newbie and was so uninformed 4 months ago when I started my build.

For those of you who want to keep on flaming me with each post, that's up to you...I'm just a nice guy in NYC who wants to play games with people who enjoy them.  everyone who comes over loves and freaks out over the pedestal. You have to remember 99% of people don't even know what MAME/Hyperspin is...

Much love...

Kaneda

Unless he's being the complete opposite of this over on klov or something, I think he sounds genuinely sorry, so how about we just let bygones be bygones?

Group hug?  ;D

the_gamer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 80
  • Last login:September 02, 2020, 03:44:06 pm
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #26 on: February 04, 2014, 02:40:16 am »
Group hug?  ;D

There is still one issue wide open here. BadMouth owes somebody and I guess it's you 20 bucks ^^

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9272
  • Last login:July 31, 2025, 06:57:41 am
  • ...
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #27 on: February 04, 2014, 09:15:41 am »
Group hug?  ;D

There is still one issue wide open here. BadMouth owes somebody and I guess it's you 20 bucks ^^



What?!?
I don't see how "Mario Kart 64 looks so sweet on MAME" has been proven correct.
The MESS code isn't part of MAME, although there are builds that combine them and call it something else.

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:Yesterday at 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #28 on: February 04, 2014, 10:49:20 am »
I don't see how "Mario Kart 64 looks so sweet on MAME" has been proven correct.

Its been confessed it wasn't on MAME. Can't prove when the OP knew it wasn't MAME though.

I know that Mario Kart is being run through an N64 emulator, so my bad for saying MAME.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Hoopz

  • Don't brand me a troublemaker!
  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5285
  • Last login:June 13, 2025, 09:18:32 pm
  • Intellivision Rocks!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #29 on: February 04, 2014, 10:57:44 am »

Still surprised nobody running Mario Kart has seen or diagnosed this issue.  But I'll try replacing the ROM with the Euro version to see if that works.  If anyone wants to help me try this, I'd appreciate it.  I've watched a bunch of videos and google searched how to do it...doesn't seem to hard, but always prefer someone who has done it to help me learn.

You don't need to replace the rom.  You can simply add the new rom and see if it works.  It's literally copying a file to the proper directory on your computer.  If it works better than the current rom, you can delete the old one.  But I would simply keep the old one on there also.

For a lot of people here, running a N64 emulator isn't ideal with cabinet controls because of the lack of an analog stick.  That may be one reason you aren't getting a lot of help.  Also, you'd probably get better luck searching a N64 emulator site rather than BYOAC. 

Get whatever rom you need for that game and copy it to the same directory as your other N64 roms.  I dont use Hyperspin but you may need to refresh your game list.  If you have questions, post em. 

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:Yesterday at 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #30 on: February 04, 2014, 11:24:46 am »
the easiest way for you to swap roms would be to rename the rom you have to something else, put the euro rom in the folder and rename it to the rom name you already had.

example:
you have MarioKart64-USA.n64
you download MarioKart64-EUR.n64 and put it in the correct ROM folder.

rename MarioKart64-USA.n64 to MarioKart64-USA.n64.bak
rename MarioKart64-EUR.n64 to MarioKart64-USA

Your front end doesn't care its the euro rom, it just cares that the name matches. If it doesnt work, delete the euro rom and change the name of the usa rom back to the original.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Hoopz

  • Don't brand me a troublemaker!
  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5285
  • Last login:June 13, 2025, 09:18:32 pm
  • Intellivision Rocks!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #31 on: February 04, 2014, 12:04:43 pm »
You really think he can do that?

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:Yesterday at 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #32 on: February 04, 2014, 12:42:37 pm »
You really think he can do that?

He can always get the geek squad back over ?  ::)
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Hoopz

  • Don't brand me a troublemaker!
  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5285
  • Last login:June 13, 2025, 09:18:32 pm
  • Intellivision Rocks!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #33 on: February 04, 2014, 01:33:18 pm »
You really think he can do that?

He can always get the geek squad back over ?  ::)
You really think THEY can do that?   >:D

Step one:  Format c:
Step two:  Enjoy Mario Kart!

zanna5910

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 181
  • Last login:August 05, 2024, 10:37:36 am
  • I want to build my own arcade controls!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #34 on: February 04, 2014, 02:01:47 pm »
On another note, do you have this problem with all n64 games or just Mario Kart 64?  Could be a config issue with the emu or custom config with the rom...

DaveMMR

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3244
  • Last login:April 28, 2025, 11:33:13 am
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #35 on: February 04, 2014, 02:10:43 pm »
You really think he can do that?

He can always get the geek squad back over ?  ::)
You really think THEY can do that?   >:D

Step one:  Format c:
Step two:  Enjoy Mario Kart!

:laugh2: This is why I wish there was individual post rep

Drnick

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1642
  • Last login:June 21, 2024, 03:32:31 pm
  • Plodding Through Life
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #36 on: February 04, 2014, 02:41:19 pm »
First he is going to have to get into Windows (At least I assume it's built on windows) then find and run windows explorer, (Depending on if they did a decent shell job this could be easier said then done). Hint, Ctrl alt del, Task Manger, File, New Task (Run) Explorer. Then he will need to locate where the original rom file is, Then he will need to turn off the option in windows to hide extensions of known file types, then rename the original file then copy in the new file.

Yeah I got faith he can do it,  In fact I bet,  No no wait probably not a good idea to bet round here  :laugh2:

What time zone you in??   I could always remote into the unit and do it for you if needed. 

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:Yesterday at 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #37 on: February 04, 2014, 02:49:29 pm »
he's in NYC , EST
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

kaneda

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 134
  • Last login:April 18, 2014, 03:42:04 pm
  • I want to build my own arcade controls!
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #38 on: February 04, 2014, 11:55:05 pm »
Hardy har har...I know my way around a computer.  I know exactly where I need to put the new rom.  I'll let you guys know how it goes.  Thanks for the suggestions, and the insults :)

So who wants to come by and play? 

Nephasth

  • Guest
  • Trade Count: (0)
Re: Anyone running Mario Kart 64 having issues with 4-player speeds?
« Reply #39 on: February 05, 2014, 07:04:53 am »