Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Mortal Kombat (mutliple versions) and button mappings...how do you do it?  (Read 2345 times)

0 Members and 1 Guest are viewing this topic.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
I am in the process of setting up as many MK games as possible on my cabinet for my boys to enjoy.  I recently got MK komplete edition on steam and since it doesn't use the standard controls as the old ones (kicks on bottom instead of right), i've been thinking about how to map the controls.  i've also setup a ps2 emulator for playing Deadly Alliance, Deception, and Armageddon.

i know that the original mk arcade games, the buttons were laid out in an unusual manner, which is difficult to replicate with standard arcade controls. I don't have any fond memories of playing it in the actual arcade, so the authenticity of the button layout doesn't matter to me that much. Having the block button in the middle seems a little weird, i was thinking about keeping the attack buttons on 1,2,4 and 5, and moving the block/run/other buttons to the right side...is this a bad idea?  i can't imagine anyone is going to complain about it.  i have a 7 button layout on my panel.

1237
456




here is how i have them right now...

MK, MK2

HP  BL  HK  BL 
LP  BL  LK


MK3, UMK3, MK Trilogy, MK4, MK Gold

HP  BL  HK  R
LP  BL  LK



MK Komplete

FP     BL        BP    Tag
FK  Stance   BK


i dont even remember how i mapped the ps2 games, i haven't really played them since putting them on there. 

so, how do you guys map your MK games?

Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: Mortal Kombat (mutliple versions) and button mappings...how do you do it?
« Reply #1 on: November 26, 2013, 06:22:28 pm »
Funny, I JUST had a conversation about this with a buddy of mine at his arcade party on Saturday.  I have mine mapped similar to the previous MK series (with both punches on the left and both kicks on the right).  However, he pointed out that he matched his layout to the OFFICIAL MKK arcade stick (which he already owns).

There a great discussion about this topic here:  http://www.gamefaqs.com/boards/716429-mortal-kombat-komplete-edition/66641483

One guy there summed it up pretty well IMHO: "What you don't get is that the special moves, combos, etc. are done with a particular control scheme in mind.  In the original mortal kombat, changing the controls would have ended in very awkward movements, for example sub zero slide.
That's why I want the arcade stick button assignment, because that's what the developers had in mind, and perhaps using that, things will start to make more sense."

Based on that... I'm going to change my arcade button layout to match.   :applaud:

Hope this helped!

DeLuSioNaL29
Stop by my Youtube channel and leave a comment:

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9273
  • Last login:August 19, 2025, 03:10:32 pm
  • ...
Re: Mortal Kombat (mutliple versions) and button mappings...how do you do it?
« Reply #2 on: November 27, 2013, 03:48:48 pm »
I have mine the same as yours except that I don't have the 7th button mapped to anything in MK & MK2.

I like the 7th button for Tag, as it can be consistent across various games.  In any game where you can tag a partner, I have that button mapped to it.

In MKK, I also have #5 mapped to stance, but am considering not having it mapped to anything since flipping stance doesn't accomplish anything anyway.
It kinda just causes confusion when I accidentally hit it.

As far as being consistent across the series, MKK doesn't fit into that anyway.
As was said, the proper thing to do is match the xbox controller layout, but with block dropped into the middle.
It just feels like it makes more sense when you're playing it.

When switching back to the arcade MK games right after playing MKK, it does take me a few rounds to change gears though.


eds1275

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2166
  • Last login:August 18, 2025, 05:02:15 pm
  • Rock and Roll!
Re: Mortal Kombat (mutliple versions) and button mappings...how do you do it?
« Reply #3 on: November 27, 2013, 03:52:39 pm »
The stance button is there pretty much to make the boobs face the screen.

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9273
  • Last login:August 19, 2025, 03:10:32 pm
  • ...
Re: Mortal Kombat (mutliple versions) and button mappings...how do you do it?
« Reply #4 on: November 27, 2013, 03:59:20 pm »
Front Kick + Back Kick = Flip Stance
Front Punch + Back Punch = Throw

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
Re: Mortal Kombat (mutliple versions) and button mappings...how do you do it?
« Reply #5 on: December 01, 2013, 08:58:15 pm »
I played a few rounds of a few mk games this weekend, and determined that I'm going to keep the block button in they middle...It just works for me at this point.   
In mkke I did change the bottom middle button from stance to throw, which is much more useful.  I also reconfigured they PlayStation 2 mk games to match. with the 7th button as the switch fighting styles button. ..this works well.

Thanks for the input

Sent from my Galaxy S4 using Tapatalk 2

Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade