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Author Topic: Franken admin panel for MAME  (Read 15648 times)

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jimmer

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Franken admin panel for MAME
« on: September 18, 2013, 05:02:07 am »

How many buttons do I need on my admin strip?

I'm going to have swappable control panels and a fixed admin panel. Admin panel and swappable panel have their own usb keyboard encoders.

So far I've got:

1. ESC
2. TAB
3. Enter
4. Up
5. Down

6. Pause
7. Record Movie

8. 1P Start - 1
9. 2P Start - 2
10. Coin 1 - 5
11. Coin 2 - 6

12. User1 - O
13. User2 - K
14. User3 - ?
15. User4 - ?

I've put O K in there for hacked ROMs when you get asked to wiggle the joystick or type OK.  In eg Defender User1,2,3 will be use for the game adjustments (default F1,F2,9)

Is coin 2 needed? I don't really know how the 2player fighters work, but I understand on eg streetfighter you can join in with someone who is already playing solo, so on that panel I would put starts and coins on the panel as well as needed.







On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

AGarv

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Re: Franken admin panel for MAME
« Reply #1 on: September 18, 2013, 09:58:59 am »
I'd recommend using an encoder with a shift function (e.g. ipac) to turn that entire admin panel into one button.

EMDB

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Re: Franken admin panel for MAME
« Reply #2 on: September 18, 2013, 10:08:34 am »
I'd recommend using an encoder with a shift function (e.g. ipac) to turn that entire admin panel into one button.
1 Player Start, 2 Player Start, Coin1, (Coin2), Pause and Exit (ESC) are quite commonly used, the rest can indeed be shifted standard buttons...

michelevit

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Re: Franken admin panel for MAME
« Reply #3 on: September 18, 2013, 10:57:18 am »

just get this. its going to be cheaper and better solution that adding all those admin buttons....


http://www.amazon.com/Logitech-Wireless-Keyboard-Multi-Touch-920-003070/dp/B005DKZTMG/ref=sr_1_1?ie=UTF8&qid=1379516098&sr=8-1&keywords=WIRELESS+KEYBOARD

you dont use admin buttons that frequently that they warrant a dedicated button which you or a guest will inevitably hit and screw things up.


rCadeGaming

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Re: Franken admin panel for MAME
« Reply #4 on: September 18, 2013, 11:07:12 am »
You should be using the mkchamp's hiscore patch to avoid pressing O K.

Malenko

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Re: Franken admin panel for MAME
« Reply #5 on: September 18, 2013, 11:33:13 am »
You should be using the mkchamp's hiscore patch to avoid pressing O K.

or just move the stick left, then right.
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shponglefan

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Re: Franken admin panel for MAME
« Reply #6 on: September 18, 2013, 12:00:12 pm »
I've basically designed out (although have yet to build) something the same as per the OP.  For the admin panel, I planned to have:

Esc, Tab, Enter, Pause, Reset

For Coin/Start buttons, I would just put those on the main control panel.  Reason being, if you are designing panels for different numbers of players, it would look weird to have some of the coin/starts on the admin panel, but others on the main CP.

For up/down, you can just use joysticks for that.  Unless I suppose you specifically plan to design panels w/o that capability, in which case having an extra up/down buttons might be worthwhile (or maybe a mini thumbstick in lieu of buttons?).

And some people will suggest not having a Tab button if you have random people playing your cab, because apparently random people like to reconfigure things.  If you are worried about that, you could still have a Tab button, but wire it to a hidden master switch so it can be disabled at will.  You can do that with other buttons as well.

shponglefan

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Re: Franken admin panel for MAME
« Reply #7 on: September 18, 2013, 12:02:42 pm »
you dont use admin buttons that frequently that they warrant a dedicated button which you or a guest will inevitably hit and screw things up.

Dunno about you, but buttons like Esc and Enter get used all the time.  Or how else do people switch in and out of games?  ???

Malenko

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Re: Franken admin panel for MAME
« Reply #8 on: September 18, 2013, 12:11:12 pm »
you dont use admin buttons that frequently that they warrant a dedicated button which you or a guest will inevitably hit and screw things up.

Dunno about you, but buttons like Esc and Enter get used all the time.  Or how else do people switch in and out of games?  ???

hold P1 start and press P2 start to exit, select games from the front end with P1 start.
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Re: Franken admin panel for MAME
« Reply #9 on: September 18, 2013, 12:44:51 pm »
1. ESC
2. TAB
3. Enter
4. Up
5. Down

6. Pause
7. Record Movie
1. Yes
2. Maybe -- For a dedicated cab, probably not.  For a portable/modular panel that might be used on different computers, maybe.
If you're constantly changing your gamelist and don't have kids or drunk/stupid friends that might accidently mess up your settings, TAB might be a good idea.
3. Maybe -- For a dedicated cab, probably not.  For a portable/modular panel that might be used on different computers, probably yes.
4. No -- Joystick up covers it
5. No -- Joystick down covers it
6. Yes
7. Almost certainly no -- How often do you actually expect to use this?  Wireless keyboard would probably be a better way to do this.

8. 1P Start - 1
9. 2P Start - 2
10. Coin 1 - 5
11. Coin 2 - 6
Yes to all of these.

12. User1 - O
13. User2 - K
14. User3 - ?
15. User4 - ?
No to all of these.

Jiggle the joystick to bypass the nag screen or compile a "no nag" version of MAME after you make sure your ROM collection is working.

Is coin 2 needed? I don't really know how the 2player fighters work, but I understand on eg streetfighter you can join in with someone who is already playing solo, so on that panel I would put starts and coins on the panel as well as needed.

In Gauntlet, TMNT, Simpsons, etc. the credit is assigned according to coin slot used. (use the 2 player version of the ROMs FTW)

No 2-player action without Coin 2.

On the subject of shifted functions: Some people love them, I'm not a big fan because there is a slim possibility that you can accidently trigger an unintended function, especially during 2-player action.

If you do go with shifted functions, be sure to put an instruction card on the bezel.


Scott
« Last Edit: September 18, 2013, 12:48:23 pm by PL1 »

zanna5910

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Re: Franken admin panel for MAME
« Reply #10 on: September 18, 2013, 01:34:12 pm »
Go shifted, you will be much happier and your panel will be much cleaner.  Most all people who will play your arcade dont even need to know how to use the Admin commands or need to use them.  They want to start a game, play it, exit it, and start another...

I have, besides base controls, joysticks, and P1 and P2 start and coin, I have
Go (Enter), Exit (Esc), Pause (P), Volume (V) and Admin (Admin Encoded Shift Key)

I can then use Admin + P1B6, for instance, to use a Tab Key to get into configs.  You could use the admin key to do as many things as you want by mapping them to different buttons.

You can always re-program the shifted keys as well as your needs chagne.


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Re: Franken admin panel for MAME
« Reply #11 on: September 18, 2013, 01:42:02 pm »
I wanna do it this way tooooooo

1. ESC  = P1 start + P2 start
2. TAB = lulwhy?
3. Enter =P1 start
4. Up =joystick 1 up
5. Down = joystick 2 down

6. Pause =P1 start + joystick 1 down
7. Record Movie = I guess?

8. 1P Start - 1 uh uh....
9. 2P Start - 2 uh uh....
10. Coin 1 - 5 uh uh....
11. Coin 2 - 6 uh uh....

12. User1 - O  = no, use joystick left
13. User2 - K  = no, use joystick right
14. User3 - ? = wut?
15. User4 - ? = wut?
you should use separate coin ups if possible.
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jimmer

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Re: Franken admin panel for MAME
« Reply #12 on: September 18, 2013, 02:16:08 pm »
Thanks for the input so far.

A bit more info and comments from me.

In XP when I unplug a panel and plug a different one in, the encoder does not get recognised if I'm in the menu screen, but once a game is selected the panel is recognised. That's one reason for putting up/down on the admin panel. The other reason is that not all my panels will have up/down on them! same for left/right.

I want to reprogram as little as possible from MAME defaults.

A strip of 16 black buttons is hardly any different from a strip of 10 in terms of style.

Good points about not allowing access to some functions, I've just been thinking of the owner/main user so far, not about random users.


On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: Franken admin panel for MAME
« Reply #13 on: September 18, 2013, 02:34:34 pm »
You don't need most of that ---steaming pile of meadow muffin--- during normal gameplay. Keep a keyboard in the closet for setting ---steaming pile of meadow muffin--- up. Also, you don't want some one else messing with your settings.

zanna5910

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Re: Franken admin panel for MAME
« Reply #14 on: September 18, 2013, 05:36:34 pm »
It seems a slideout keyboard drawer or wireless keyboard would serve your purposes pretty well for needing access to some of these buttons.  I would try to keep the CP limited to game input.

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Re: Franken admin panel for MAME
« Reply #15 on: September 18, 2013, 05:50:21 pm »
hold P1 start and press P2 start to exit

What if you are playing a multiplayer game and both players accidentally hit the start buttons at the same time?

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Re: Franken admin panel for MAME
« Reply #16 on: September 18, 2013, 05:52:53 pm »
hold P1 start and press P2 start to exit

What if you are playing a multiplayer game and both players accidentally hit the start buttons at the same time?

You turn, smack P2, and say "---smurfing--- wait your turn!"  >:D
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Re: Franken admin panel for MAME
« Reply #17 on: September 18, 2013, 06:10:17 pm »
I can't get my head round why anyone has dedicated 'admin' buttons.

I plan to have none with all the commands shifted.

I will always be there when my buddies are round, and it's not rocket science - they would get used to how it works.

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Re: Franken admin panel for MAME
« Reply #18 on: September 18, 2013, 06:12:11 pm »
I can't get my head round why anyone has dedicated 'admin' buttons.

Simplicity and convenience.

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Re: Franken admin panel for MAME
« Reply #19 on: September 18, 2013, 06:18:07 pm »
I can't get my head round why anyone has dedicated 'admin' buttons.

Simplicity and convenience.

I don't find it complicated or inconvenient typing a capital 'A' using the shift-key and the lower-case 'a' key. And I don't miss not having having a dedicated 'A' button.

It just seems overkill to me.

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Re: Re: Franken admin panel for MAME
« Reply #20 on: September 18, 2013, 06:28:20 pm »


I don't find it complicated or inconvenient typing a capital 'A' using the shift-key and the lower-case 'a' key. And I don't miss not having having a dedicated 'A' button.

It just seems overkill to me.

Very well said
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Re: Franken admin panel for MAME
« Reply #21 on: September 18, 2013, 06:45:21 pm »
I don't find it complicated or inconvenient typing a capital 'A' using the shift-key and the lower-case 'a' key. And I don't miss not having having a dedicated 'A' button.

It just seems overkill to me.

Apples and bananas.  Computer keyboards are not arcade panels and vise-versa.

At any rate, it might seem overkill to you, but the beauty of this hobby is everyone gets to build their own.  Then they can tailor their machines to their personal wants, needs, etc.  Personally, I like a few admin buttons for simplicity and convenience.  Yes, I find it nicer and easier than having to use shifted buttons; especially not having to explain to people how to exit or pause a game, or put up an instruction card.

And given the relative number of buttons on a typical 2P, a few extra admin buttons doesn't change much.

The bottom line is this: there is nothing wrong or strange about having admin buttons.  And there is nothing wrong or strange about not having them.  Each option has its relative strengths and weaknesses.
« Last Edit: September 18, 2013, 06:47:00 pm by shponglefan »

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Re: Franken admin panel for MAME
« Reply #22 on: September 18, 2013, 06:47:58 pm »
I can't get my head round why anyone has dedicated 'admin' buttons.

I'm having swappable panels. My Q*bert panel will have 4 direction inputs and that's it. Try shifting that into a useable admin system.

Maybe I should have also said that this is not just for me. I'm thinking about machines I build for other people, so simplicity of use is key here.
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Re: Franken admin panel for MAME
« Reply #23 on: September 18, 2013, 07:11:24 pm »
@shponglefan - I have no problem or "issue" with you having admin buttons - heck have hundreds, its up to you. The fact is that they are not needed, and I don't want to end up with a messy CP.

I did play with the idea of having one dedicated admin button - but then I thought - "why?"

@jimmer - your's is a whole different ball game and brings it's own unique problems. Still, I am assuming you will always have access to a P1 or P2 button? That's where my admins are mapped to via the joystick.

BTW, you have a dedicated Q*Bert panel?  :dizzy:

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Re: Franken admin panel for MAME
« Reply #24 on: September 18, 2013, 07:45:01 pm »
How often are you using those admin buttons? (credit, player one, player two  aside)
10 buttons @ 3 dollars each and you are spending more than that wireless keyboard.

Once your cabinet is set up you don't need to access the configuration menus.
The wireless keyboard is perfect solution. You don't want enable your friends to muck things up.

Nothing worse than a well intended guest remapping keys to all your games during game night, while your paying the pizza delivery guy.

If you need to remap buttons when you swap control panels, just have complete separate MAME install for each dedicated panel.

A big plus of wireless keyboard is I can setup a cab and tuck it away on the shelf or in a drawer. I don't worry about guests or worse friends of guests who can muck things up.

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Re: Franken admin panel for MAME
« Reply #25 on: September 18, 2013, 08:23:56 pm »
Nothing worse than a well intended guest remapping keys to all your games during game night, while your paying the pizza delivery guy.

Once again, if that really is that much of a concern (sheesh, what kind of friends do you people have anyway?), an easy solution is wiring the
Tab button to a hidden master switch.  Then the button can be enabled or disabled as needed.

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Re: Franken admin panel for MAME
« Reply #26 on: September 18, 2013, 08:25:22 pm »
@shponglefan - I have no problem or "issue" with you having admin buttons - heck have hundreds, its up to you. The fact is that they are not needed, and I don't want to end up with a messy CP.

I did play with the idea of having one dedicated admin button - but then I thought - "why?"

Fair enough; different people's needs are different.

It's just a pet peeve of mine that invariably whenever a "what admin buttons should I use" thread comes up, certain people get on their soap box to preach about not using any.  And this is usually regardless of the person's needs or wants.

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Re: Franken admin panel for MAME
« Reply #27 on: September 18, 2013, 08:33:14 pm »
BTW, you have a dedicated Q*Bert panel?  :dizzy:

grrr re-write reply because I got logged out and lost all my work :cry:

After Defender and Robotron I need a 3rd panel to make up the minimum order on the graphics print. I like q*Bert Graphics and it's easy to do so that's the main reason.  My panel with 4way stick will take more thinking about, eg  I like Pengo but not the graphics, and vice versa for Pacman.
« Last Edit: September 18, 2013, 08:35:58 pm by jimmer »
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Re: Franken admin panel for MAME
« Reply #28 on: September 18, 2013, 08:35:36 pm »
Using shift to hide TAB and reduce button count:

1. Shift

2. ESC      shifted:  TAB
3. Up
4. Down
5. Enter

6. Pause     shifted:  Record Movie

7. 1P Start     shifted: O
8. 2P Start     shifted: K
9.   Coin 1      shifted: 9
10. Coin 2      shifted: X

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Re: Franken admin panel for MAME
« Reply #29 on: September 18, 2013, 08:50:28 pm »
Using shift to hide TAB and reduce button count:

1. Shift

2. ESC      shifted:  TAB
3. Up
4. Down
5. Enter

6. Pause     shifted:  Record Movie

7. 1P Start     shifted: O
8. 2P Start     shifted: K
9.   Coin 1      shifted: 9
10. Coin 2      shifted: X

Still not getting the need for O - K . Wiggle the joystick or roll your own, bro.
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Re: Franken admin panel for MAME
« Reply #30 on: September 18, 2013, 08:56:41 pm »
Still not getting the need for O - K . Wiggle the joystick or roll your own, bro.
My Defender panel hasn't got left/right.

Also, the freshly plugged in panel doesn't work until in the game (each panel has it's own usb encoder, rather than plugging into a single encoder that does everything)
« Last Edit: September 18, 2013, 09:01:29 pm by jimmer »
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Re: Franken admin panel for MAME
« Reply #31 on: September 18, 2013, 10:18:29 pm »
Also, the freshly plugged in panel doesn't work until in the game (each panel has it's own usb encoder, rather than plugging into a single encoder that does everything)

Is there any reason you are using individual encoders wired to the panel?  It's possible to use a single encoder in the base, and then use connectors (i.e. molex or something similar) to wire everything up.

Granted it's probably more wiring work, but ultimately cheaper than using a different encoder for each panel.

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Re: Franken admin panel for MAME
« Reply #32 on: September 18, 2013, 11:26:10 pm »
Can I ask how many panels you're thinking about doing?  From what I've read so far, it doesn't sound very logical.  Have you done any mock ups, or at least drawn out?

From what I've seen in the past, most people with modular, swappable CPs usually have spinners or driving wheels or track balls or Tron/flight/trigger sticks.

(Qbert can be played on an 8 way easily.)

For coin, pretty sure you can map just one coin button to add credits for P1 & P2, so just 1 button there should get you by.

I also think the OK buttons definitely don't belong and can be easily avoided.

As far as art work goes...will the cab art match the CPs? And, will the CP art be customized to hide any 'buttons' that you're putting on the admin strip?

BTW, is this build for you or are you making it for someone else?


« Last Edit: September 18, 2013, 11:38:10 pm by HanoiBoi »

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Re: Franken admin panel for MAME
« Reply #33 on: September 19, 2013, 12:44:29 am »
Also, the freshly plugged in panel doesn't work until in the game (each panel has it's own usb encoder, rather than plugging into a single encoder that does everything)

NOTE: This suggestion is not intended to antagonize the band of intolerant admin-o-phobes that always descend on these threads, but it probably will.  >:D

Have you considered installing a Grayhill 04A-B01 mini-joystick in your admin button lineup?



It will give you up/down for menu navigation and left/right for nag screens.

It takes up the footprint/space of just one button.

I've worked out some great under-mounting techniques and have some wiring tips if you're interested.


Scott

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Re: Franken admin panel for MAME
« Reply #34 on: September 19, 2013, 05:12:00 am »
Have you considered installing a Grayhill 04A-B01 mini-joystick in your admin button lineup?


I will consider that. Certainly much more intuitive than 4 buttons in a row. And I guess there are frontends that makes more use of Left/Right than the basic MAME menu does.
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: Franken admin panel for MAME
« Reply #35 on: September 19, 2013, 06:21:30 am »
Quote from: shponglefan
Is there any reason you are using individual encoders wired to the panel?  It's possible to use a single encoder in the base, and then use connectors (i.e. molex or something similar) to wire everything up.

It seemed easier than trying to work out a wiring scheme that catered for all future panels I might make.
Also encoders are cheap eg $7 for a minimusAVR.
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Re: Franken admin panel for MAME
« Reply #36 on: September 19, 2013, 06:46:56 am »
Can I ask how many panels you're thinking about doing?

This is a mockup of four that can share the same bezel. Robotron and Qbert will lose their start buttons, Dfender might keep them but I'll probably put some graphics in there.

Also to come are Missile Command, Streetfighter2, 4way stick, Tempest maybe, Battlezone, ...... I probably won't stop.
« Last Edit: September 19, 2013, 06:50:17 am by jimmer »
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Re: Franken admin panel for MAME
« Reply #37 on: September 19, 2013, 08:25:34 am »
As much as I like the concept of a modular layout, I question whether one would want to take the time out to constantly swap out panels to play a particular game.  I am thinking about my own panel where I did purchase a steering wheel but I rarely use it because it is simply easier to play other games.   I tend to jump around in my gaming sessions which would make the modular panel approach not so practical.
« Last Edit: September 19, 2013, 03:10:39 pm by Dawgz Rule »

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Re: Franken admin panel for MAME
« Reply #38 on: September 19, 2013, 09:59:27 am »
@shponglefan - I have no problem or "issue" with you having admin buttons - heck have hundreds, its up to you. The fact is that they are not needed, and I don't want to end up with a messy CP.

I did play with the idea of having one dedicated admin button - but then I thought - "why?"

Fair enough; different people's needs are different.

It's just a pet peeve of mine that invariably whenever a "what admin buttons should I use" thread comes up, certain people get on their soap box to preach about not using any.  And this is usually regardless of the person's needs or wants.

I'm not on a soap box, or being preachy - I am stating facts. I am not alone in not designing for admin buttons, and I want to offer a balanced point of view as opposed to one - i.e. yours.

You do not need them. It's as simple (or as you are making it, as complicated) as that!

It's also not about "needs" - some people may not realise that you can shift EVERYTHING and have a clean, uncomplicated, traditional, basic layout.

FOR ME (I can say this, because its what I think), it is lazy design. K.I.S.S.

 :dizzy:

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Re: Franken admin panel for MAME
« Reply #39 on: September 19, 2013, 10:01:01 am »
Best of luck with this project. Please post some pics and hopefully video of the arcade cabinet that you are building.
It's always interesting to see what people come up with. I'm interested what the final build looks like and how you incorporate the different control panels.


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Re: Franken admin panel for MAME
« Reply #40 on: September 19, 2013, 10:29:08 am »
As much as I like the concept of a modular layout, I question whether one would want to take the time out to constantly swap out panels to play a particular game.  I am thinking about my own panel where I did purchase a steering wheel but I rarely use it because it is simply easier to play other games.   I tend to ump around in my gaming sessions which would make the modular panel approach not so practical.

Yeah, same here. Been there, done that. My first cab was going to have a standard two-player panel, a 4-way restricted panel, a trackball panel, a flightstick and thruster panel, a spinner panel, a panel with USB inputs for console games... I went so far as to design CPs for them all, and even built three of them. But it all comes down to space and laziness. Storing all those panels securely so components don't get damaged is a big concern.

In the end, it was easier just to build a dedicated 4-way machine and ditch the other ideas.
***Build what you dig, bro. Build what you dig.***

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Re: Franken admin panel for MAME
« Reply #41 on: September 19, 2013, 11:20:21 am »
Still not getting the need for O - K . Wiggle the joystick or roll your own, bro.
My Defender panel hasn't got left/right.

Also, the freshly plugged in panel doesn't work until in the game (each panel has it's own usb encoder, rather than plugging into a single encoder that does everything)

Can't you just then assign your "Left turn" button and "Right turn" button to equal left and right on the joystick? Then you just click those two buttons to get into the game. No need for an o or a k button. I'd think that even without the OK issue, the turn buttons would be wired up to be the same as the left and right on the joystick.

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Re: Franken admin panel for MAME
« Reply #42 on: September 19, 2013, 11:36:46 am »
As much as I like the concept of a modular layout, I question whether one would want to take the time out to constantly swap out panels to play a particular game.  I am thinking about my own panel where I did purchase a steering wheel but I rarely use it because it is simply easier to play other games.   I tend to ump around in my gaming sessions which would make the modular panel approach not so practical.

Yeah, same here. Been there, done that. My first cab was going to have a standard two-player panel, a 4-way restricted panel, a trackball panel, a flightstick and thruster panel, a spinner panel, a panel with USB inputs for console games... I went so far as to design CPs for them all, and even built three of them. But it all comes down to space and laziness. Storing all those panels securely so components don't get damaged is a big concern.

I have been down this road as well. I had plans for a wall mount of panels, and a snap-in design so swapping would no even requite plugging any wires in. The panel would be like a SNES cartridge where you would pop it in and push down and it would plug in right away.

In the end, I realized that the mass amount of panels needed to appease me would be too much to store. I would be dedicating more space to spare panels than the machine itself.

Quote

In the end, it was easier just to build a dedicated 4-way machine and ditch the other ideas.

I came to the conclusion that it is often better to just build multiple cabs. Last time I suggested this, X2 had a freak-out session on me. The thing is, after building my first cab, making a simple arcade machine is no longer a huge task. I can build on my time/my budget, and never am stuck with a perpetually unfinished cab.
 

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Re: Franken admin panel for MAME
« Reply #43 on: September 19, 2013, 12:18:33 pm »
While panel storage is definitely a factor, for those advocating multiple cabs, would not a storage rack be easier to build and ultimately be cheaper than multiple cabs?

I can understand the need for different cabs if there are various design considerations beyond just the CP.  Or if one is hosting parties where you a number of people will be playing games at one time.

But if we are talking just a different set of controls, then I would think just having a storage rack would be simpler than multiple cabs.

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Re: Franken admin panel for MAME
« Reply #44 on: September 19, 2013, 01:17:05 pm »
I don't have faith that this cabinet with 16 admin buttons and removable control panels, and swapable artwork will ever get built. This is one of those posts that gets made for the purpose of discussion, but never comes to fruition.




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Re: Franken admin panel for MAME
« Reply #45 on: September 19, 2013, 01:17:26 pm »
Can't you just then assign your "Left turn" button and "Right turn" button to equal left and right on the joystick?

I'm not getting why this is still even being discussed.  Why not just patch MAME so you don't ever have to see those "nag" screens?  It's very easy to do and what's the downside?

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Re: Franken admin panel for MAME
« Reply #46 on: September 19, 2013, 01:18:53 pm »
How can I break the world record for dedicated admin buttons?

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Re: Franken admin panel for MAME
« Reply #47 on: September 19, 2013, 01:19:07 pm »
Can't you just then assign your "Left turn" button and "Right turn" button to equal left and right on the joystick?

I'm not getting why this is still even being discussed.  Why not just patch MAME so you don't ever have to see those "nag" screens?  It's very easy to do and what's the downside?

QFT. I told him to roll his own.
***Build what you dig, bro. Build what you dig.***

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Re: Franken admin panel for MAME
« Reply #48 on: September 19, 2013, 02:08:37 pm »
While panel storage is definitely a factor, for those advocating multiple cabs, would not a storage rack be easier to build and ultimately be cheaper than multiple cabs?

I can understand the need for different cabs if there are various design considerations beyond just the CP.  Or if one is hosting parties where you a number of people will be playing games at one time.

But if we are talking just a different set of controls, then I would think just having a storage rack would be simpler than multiple cabs.

There are a number of reasons why I advocate multiple cabs above swap panels, and I do realize multiple cabs is not for everyone. Here is what comes to mind for benefits of just doing multiple cabinets:

1) A cabinets worth of space would be needed to store the panels, ultimately, you can do probably 80% of a plethora of swap panels on two tasteful dedicated panels. Two cabs is gonna have more playability, as you can get more people playing at once. Plus, looking at a wall of loose panels is often ugly.

2) People get lazy of swapping. Hands down it happens on even the best of machines. Sorry, but pole position doesn't get played often because of the 3 minutes it takes to take off the current panel and plug in the steering wheel panel.

3) Wiring a swappable panel cab can be a nightmare. Jimmer is working his butt off getting a method that works. He is talking multiple encoders and admin buttons that nobody needs. The amount of work going into making 1 cab with 5+ artwork sets, wiring schemes, and one-size-fits-all designs that you have to try to make different yet match each other is a TON of work. More power to Jimmer for his willingness to tackle and problem solve the puzzle, but it is just not my cup of tea to recommend to others.

4) As most people here know, you get MUCH better after your first build. Trying to tackle a build that is perfect and ambitious on your first dry run is insanely overwhelming. If there was an issue with your initial design, you are so invested in your machine that you are stuck with every flaw you made.

5) Money! I cannot count how many times I have seen people blow thousands on equipment on their first cab, only to realize they were not up to such an ambitious project and end up selling their unused stuff once they realize they dumped a lot of cash. I don't know why we push for people to dump their savings on a project they never even remotely attempted before.

6) A clean slate. If i am torn between doing an Urkel themed cab and an ALF themed cab, I can have my cake and eat it too with a multiple cabinets. They can be wildly different in every way.

7) This is a hobby. I for one enjoy doing this. I don't see why promoting people to stop at 1 is so embraced, especially with how cheap you can build a basic cabinet these days. You don't have to have a machine with every bell and whistle and stop there to have an enjoyable home arcade.

8 ) If you don't have the biggest home right now, you can start with 1 cab and keep building when you have more space and money. You don't have to play the game of "I will get that fancy mame cab when I get my promotion and move to a big house". You can start with your first cab right now on your shoestring budget.

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Re: Franken admin panel for MAME
« Reply #49 on: September 19, 2013, 02:13:16 pm »
I'm experimenting with capacitive touch admin buttons at the moment, under the bezel. Not responsive enough for play, of course, but they give lots of flexibility for design. Might be useful for those wanting a minimal setup button wise.

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Re: Franken admin panel for MAME
« Reply #50 on: September 19, 2013, 02:59:39 pm »
Can't you just then assign your "Left turn" button and "Right turn" button to equal left and right on the joystick?

I'm not getting why this is still even being discussed.  Why not just patch MAME so you don't ever have to see those "nag" screens?  It's very easy to do and what's the downside?

 :applaud:

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Re: Franken admin panel for MAME
« Reply #51 on: September 19, 2013, 03:20:00 pm »
Quote
You do not need them. It's as simple (or as you are making it, as complicated) as that!

Don't need a FE either.  Don't need a power button to power up everything.  Don't need side art, LED buttons, etc. etc.

It is much easier to point guests to a EXIT and PAUSE button than it is to explain the whole concept of shift controls. 

Just sayin'

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Re: Franken admin panel for MAME
« Reply #52 on: September 19, 2013, 03:22:12 pm »
In my experience, you just need to teach guests once how to hit P1 and P2 simultaneously.
***Build what you dig, bro. Build what you dig.***

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Re: Franken admin panel for MAME
« Reply #53 on: September 19, 2013, 04:23:52 pm »
Why are you people adding a dedicated PAUSE button?
No quarter eating arcade cabinet has a pause button!



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Re: Franken admin panel for MAME
« Reply #54 on: September 19, 2013, 04:40:31 pm »
Why are you people adding a dedicated PAUSE button?
No quarter eating arcade cabinet has a pause button!

everybody poops.

Edit : Start + Down , not a dedicated button.
« Last Edit: September 19, 2013, 04:44:10 pm by Malenko »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Franken admin panel for MAME
« Reply #55 on: September 19, 2013, 04:53:29 pm »
I don't use pause on my MAME cab even though I can using P1+Down. Seems.... dirty.
***Build what you dig, bro. Build what you dig.***

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Re: Franken admin panel for MAME
« Reply #56 on: September 19, 2013, 05:03:37 pm »
Quote
You do not need them. It's as simple (or as you are making it, as complicated) as that!

Don't need a FE either.  Don't need a power button to power up everything.  Don't need side art, LED buttons, etc. etc.

It is much easier to point guests to a EXIT and PAUSE button than it is to explain the whole concept of shift controls. 

Just sayin'

Brilliant!

 ::)

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Re: Franken admin panel for MAME
« Reply #57 on: September 19, 2013, 05:10:50 pm »
Why are you people adding a dedicated PAUSE button?
No quarter eating arcade cabinet has a pause button!

And no quarter eating arcade cabinet can play 1000's of games you intolerant :tool:.

If you want to be a self-righteous high-and-mighty purist, stick to real cabs/CPs/PCBs and stop spewing this :censored: narrow-minded idiocy in a forum that is focused on helping people to "Build Your Own Arcade Controls" -- a name which clearly implies the possibility of customization to suit member's needs.


Scott

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Re: Franken admin panel for MAME
« Reply #58 on: September 19, 2013, 05:11:34 pm »
Why are you people adding a dedicated PAUSE button?
No quarter eating arcade cabinet has a pause button!


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Re: Franken admin panel for MAME
« Reply #59 on: September 19, 2013, 05:13:05 pm »
Why are you people adding a dedicated PAUSE button?
No quarter eating arcade cabinet has a pause button!

And no quarter eating arcade cabinet can play 1000's of games you intolerant :tool:.

If you want to be a self-righteous high-and-mighty purist, stick to real cabs/CPs/PCBs and stop spewing this :censored: narrow-minded idiocy in a forum that is focused on helping people to "Build Your Own Arcade Controls" -- a name which clearly implies the possibility of customization to suit member's needs.

The irony is it's coming from a guy advocating wireless keyboards.  Because vintage 80's arcades had BlueTooth.   :P

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Re: Franken admin panel for MAME
« Reply #60 on: September 19, 2013, 05:33:12 pm »
Wow, who'd have thought a dedicated Q*Bert panel and O and K buttons would upset so many people.
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: Franken admin panel for MAME
« Reply #61 on: September 19, 2013, 05:41:07 pm »
In answer to Vigo's dissertation on the merits of multiple cabs, I'll just say that multiple cabs with swappable panels is even better.

The biggest advantage of swappable panels for me is that I can now get on and start building, if I was trying to get everything right on a fixed design I would never get started.
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: Franken admin panel for MAME
« Reply #62 on: September 19, 2013, 06:10:32 pm »
Wow... this topic is going PH direction.

I think however that what has been covered here is that there are OPTIONS. Not one way or another, just options.

Since I started reading things on here, my whole build has changed due to the fact that some of the things I read about, I just didnt know were possible.

Thats what a forum is though I guess - a place to exchange ideas.

Good luck with the build - I am stepping away from this timebomb!

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Re: Franken admin panel for MAME
« Reply #63 on: September 19, 2013, 06:11:31 pm »
I'm going to go poop.  PAUSE.

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Re: Franken admin panel for MAME
« Reply #64 on: September 19, 2013, 06:41:37 pm »
The irony is it's coming from a guy advocating wireless keyboards.  Because vintage 80's arcades had BlueTooth.   :P

The keyboard is hidden 99.9 percent of the time. Using a hidden keyboard is more authentic than a dozen admin buttons cluttering the play area.
Its also a cheaper cleaner design. My guest have no idea my cabinet is a mame machine until I reveal the hidden keyboard and exit the game.
Its then they realize its a windows machine running mame. My goal is to build an authentic replica cabinet that is enjoyable to many.
Admin buttons or not, youre still going to need a keyboard to set up and manage your PC. Might as well make it a hidden wireless one.

Chillax everyone, I'm just offering trying to share what I have learned over the years. Build whatever you want and share what you build.
I look forward to seeing whatever cabinet is built and reading everyone else's opinion on this or any other arcade built.

I'm going to poop too. PAUSE.
« Last Edit: September 19, 2013, 06:46:25 pm by michelevit »

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Re: Franken admin panel for MAME
« Reply #65 on: September 19, 2013, 08:55:04 pm »
The keyboard is hidden 99.9 percent of the time. Using a hidden keyboard is more authentic than a dozen admin buttons cluttering the play area.

 :laugh2:

Once you go beyond an original cabinet/PCB, authenticity is a moot point.  Saying that original cabs didn't have pause buttons while running a MAME machine... there's some irony there.

Quote
My goal is to build an authentic replica cabinet that is enjoyable to many.

Just remember that your goals are not everyone else's goals.
« Last Edit: September 19, 2013, 09:08:01 pm by shponglefan »

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Re: Franken admin panel for MAME
« Reply #66 on: September 19, 2013, 08:55:42 pm »
Wow, who'd have thought a dedicated Q*Bert panel and O and K buttons would upset so many people.

Hobby arcade building: serious business.

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Re: Franken admin panel for MAME
« Reply #67 on: September 19, 2013, 09:03:11 pm »
There are a number of reasons why I advocate multiple cabs above swap panels, and I do realize multiple cabs is not for everyone. Here is what comes to mind for benefits of just doing multiple cabinets:

<snippage>

I agree on a few points, particularly #1, #2, and #6.  I can especially see people getting lazy with swapping and not using it as much as they may have intended.

OTOH, I think a lot of other things fall under an "it depends".  For example, wiring can be complicated or it can be simple.  If one is using a dedicated encoder-per-panel, then wiring is no different than any other cab.  And even if one opts to use a single encoder in a CP base, using something like a molex connector isn't particularly complicated; it's just more time-consuming.

For cost, I can't see how building a swappable panel design would be any more expensive than a regular cabinet.  You're going to need all of the same basic hardware.  And it's certainly going to be cheaper than building entirely new cabinets which are going to require more h/w in the long run.

The concept of a swappable panel doesn't need to be any more complicated or expensive than a non-swappable panel.  For the most part the only significant difference is how the panel is connected to the cabinet.  So building a cabinet with swappable panels in mind can be done fairly easily, even if a person then decides not to both going beyond one or two basic panels.
« Last Edit: September 21, 2013, 03:33:01 pm by shponglefan »

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Re: Franken admin panel for MAME
« Reply #68 on: September 20, 2013, 12:37:53 am »
I am not trying to rain on swap panels, I still think it is a better solution than a mega franken panel. And I totally agree about the fact that the best solution depends on the person and what they want. I think Jimmer is looking to recreate a few very specific classic layouts, he seems focused in what he wants to accomplish with his project. If he can bring his methods into focus as well, (which is why he is posting here) It should be pretty darn good swap panel project. 8)

With my general point about the cost advantage, I was thinking of the advantages of pay as you go, and keeping your project in a narrow focus. If you try to make a cab that does everything right off the bat, be it frankenpanel or swap panel, you could easily end up paying $500+ in controls alone. A first cab can reach $1000, maybe $1500 or higher when feature creep hits. Things like wanting a computer that can play everything you throw at it, a 1000w audio system, rotating monitor, LED extravaganza, etc. Now if you are a trying to build your first cab, and you work to scrounge a used computer, pick very specific controls, and keep away from feature creep, you could build a good looking cabinet in the $300 range. Times that by 3 cabinets and spread out the cost over 5-10 years, and it is a much better solution for the wallet. Of course, there is a place for creative and ambitious cabinets, but if spending money is an issue, making something ambitious can sink a lot of first builds.

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Re: Franken admin panel for MAME
« Reply #69 on: October 04, 2013, 12:44:38 pm »

A lot of scrounging going on to try and make your argument work there Vigo. Swappable panels is the opposite of trying to do everything right off the bat.

Lets say we buy everything we need. Your dedicated cab costs $600 and my same cabinet with a removable panels costs $605  ($5 for the release mechanism).

Now my 2nd panel will cost $100, whereas you need another $600 for your second machine.


On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: Franken admin panel for MAME
« Reply #70 on: October 04, 2013, 12:53:16 pm »
Vigo's second cab looks a hell of a lot more impressive, though.
***Build what you dig, bro. Build what you dig.***

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Re: Franken admin panel for MAME
« Reply #71 on: October 04, 2013, 01:52:12 pm »
Vigo's second cab looks a hell of a lot more impressive, though.

Depends on what impresses you  ;D
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Re: Franken admin panel for MAME
« Reply #72 on: October 04, 2013, 01:53:52 pm »
A machine that plays one type of game extremely well impresses me more than a machine that half-asses 10,000 games ZOMG!!!!1!!. And trust me, I started out with the half-assed machine.  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Franken admin panel for MAME
« Reply #73 on: October 04, 2013, 01:57:40 pm »
Who spends $600 on a cab? I could get a couple dedicateds for less than that.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Franken admin panel for MAME
« Reply #74 on: October 04, 2013, 02:03:16 pm »
I'd like to call a moratorium on dissing Frank.  I'm hooking up jumper cables to the neck bolts on my latest creation now: 

Here's a little peek:  Yes, its a true FRANKENPANEL.  Universal monsters/Deco movie theater theme. 

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Re: Franken admin panel for MAME
« Reply #75 on: October 04, 2013, 02:07:27 pm »
Late to the party! This has been a hilarious read. I don't have admin buttons on my arcade, and I use p1+down for exit, and p2 down for pause. Nobody gets confused, and nobody can screw things up. I have a keyboard inside if I need to muck about, which is rare. I use pause frequently because I have a beer fridge really close by and that makes two reasons to pause.

I think you can have as many buttons as you like as long as you're happy. Preferably you make it look good as well.

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Re: Franken admin panel for MAME
« Reply #76 on: October 04, 2013, 06:51:06 pm »
A machine that plays one type of game extremely well impresses me more than a machine that half-asses 10,000 games ZOMG!!!!1!!. And trust me, I started out with the half-assed machine.  :cheers:

What about a cab that plays that one game really well, and then with one panel swap plays another game really well?
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: Franken admin panel for MAME
« Reply #77 on: October 07, 2013, 01:25:31 pm »

A lot of scrounging going on to try and make your argument work there Vigo. Swappable panels is the opposite of trying to do everything right off the bat.

Well, let me first say, I am not trying to knock your idea. It is probably the first swap panel I can think of that tackles doing a few dedicated game really well, rather than cram everything on 5 or less panels. I think you can simplify on your wiring approach, but as far as concepts go, I really think your vision is much more focused than about any swap panel idea I can think of.

That said, I never recommend swap panels to anyone. They are the path of the dark side. Sure the thought of having one cabinet play everything with comfortable controls is enticing, and the idea of doing that over a period of time is even more appealing, but that leaves tremendous pressure to get the cabinet right for all games on the first try. It is more than just getting latches (which I use on dedicated cabs anyway), it is the wiring and the design of the cab itself. Is the control panel a good height for a racing wheel? Should the pedal be permanent, or pulled out along with the panel?  Do I need separate panel for shmups and rotary games? Should I put a spinner with the trigger stick to play tron, or or double it up as a racing wheel? Can I split my analog inputs? Do I have enough clearance for my hand on a trackball panel, and If I angle the monitor for more hand clearance, will it be too angled to use lightguns? Etc, etc. Unfortunately, the way most people solve these questions is to just buy the goods upfront.

When I think back to the projects around here that never got off the ground, swap panels is really up there. I pin my personal failure in swap panels to the unforeseen complexity of it all. I tried to bite off more than I could chew on my first attempt, and in the end, I almost lost all my passion for the hobby.

That, and in the end, I realized I depleted my creativity reserves in the beginning of my project. As soon I had my theme, I found I was stuck with it going forward. I love the creative end of this hobby too much to just live with one theme alone.


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Re: Franken admin panel for MAME
« Reply #78 on: October 07, 2013, 07:46:02 pm »
"Hey, that's awesome! Can I play Mortal Kombat?"
 "Sure!" Turns cabinet around, open up back, takes out panel, swaps, closes, turns cabinet back.
Plays game.
"Hey, that's fun! Can I play Centipede?"
 "Sure!" Turns cabinet around, open up back, takes out panel, swaps, closes, turns cabinet back.
Plays game.
"Radical, dude! Can I play Tempest?"
 "Sure!" Turns cabinet around, open up back, takes out panel, swaps, closes, turns cabinet back.
Plays game.
"Sweet! Can I play Galaga?"
 "Sure!" Turns cabinet around, open up back, takes out panel, swaps, closes, turns cabinet back.
Plays game.
"Hey, that's fun! Can we play Mortal Kombat again....."

BTW, I was cleaning out my utility room today and found two of my now empty swappable panels.....  :laugh2:
« Last Edit: October 07, 2013, 07:47:41 pm by yotsuya »
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Re: Franken admin panel for MAME
« Reply #79 on: October 07, 2013, 09:03:38 pm »
first the frankenpanel dissing and now you're all on to crapping on swap panels.  Frankenstein CP, YotsuyaCadeCADE and I are getting a little peeved.   :angry:

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Re: Franken admin panel for MAME
« Reply #80 on: October 07, 2013, 09:07:10 pm »
first the frankenpanel dissing and now you're all on to crapping on swap panels.  Frankenstein CP, YotsuyaCadeCADE and I are getting a little peeved.   :angry:

That YotsuyaCadeCADE is an ---uvula--- anyway. Who cares what he thinks?
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Re: Franken admin panel for MAME
« Reply #81 on: October 07, 2013, 09:08:21 pm »
BTW, TJC, yours and Paul Olson's are the best examples of switchable panels. But those are the exceptions, really, mainly because they're modular.
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Re: Franken admin panel for MAME
« Reply #82 on: October 08, 2013, 06:41:18 am »
BTW, TJC, yours and Paul Olson's are the best examples of switchable panels. But those are the exceptions, really, mainly because they're modular.

Link to Paul Olson's please?

Not seen the switchcade before, I like it.

Rotating screen is not something I've seriously considered so far, maybe that will be in markII, or maybe I'll have 1 vertical machine and 1 horizontal.
 

« Last Edit: October 08, 2013, 06:53:34 am by jimmer »
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: Franken admin panel for MAME
« Reply #83 on: October 08, 2013, 06:53:03 am »
Is the control panel a good height for a racing wheel? Should the pedal be permanent, or pulled out along with the panel?  Do I need separate panel for shmups and rotary games? Should I put a spinner with the trigger stick to play tron, or or double it up as a racing wheel? Can I split my analog inputs? Do I have enough clearance for my hand on a trackball panel, and If I angle the monitor for more hand clearance, will it be too angled to use lightguns? Etc, etc. Unfortunately, the way most people solve these questions is to just buy the goods upfront.

Good points here, when I get above 5 panels  I may start to appreciate some of these concerns a bit more  ;D

Although the panel attachment will be at a given height at the sides, there will be nothing underneath the central 90% of the control area. So if needed the steering wheel panel can sink down in the middle to get the appropriate height.

I think there will be a permanent pedal box. How many pedals do I need?

I haven't though about shooters, they don't work on PC monitors yet do they? Would love to play point blank again.
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?