Yea....wow.
Some pretty good responses though. Would be nice to see "Haze" chime in here (or there) about it.
Not sure what you expect me to say?
It seems like the original poster has a beef with people operating MAME machines on location, or at least that's what I can comprehend through his awful english and rather nonsensical additional points.
MAME does not encourage this, that's why we have the non-commercial use clause in the license.
So in that sense he's right, and perfectly justified to be annoyed when people are replacing originals with MAME or demanding MAME machines instead of the originals offered.
I don't think you'll find a single Mame Developer advocating replacing original games with MAME machines, because that isn't what it was made for, ideally we like to see people use it to help keep the originals running.
The overall MAME hate is still a little uncalled for tho, and it's true many hardcore collecting circles do have something against MAME, there really isn't anything we can do to change those views. Thankfully there are enough people who do see the value of the project to help keep it going. There are other realistic benefits to operators wanting to buy / run original PCBs too even without getting to a technical level eg. it's much easier to find out about a potential purchase these days thanks to MAME and the community built around it. I do wonder how many of these collectors have used that side of MAME either directly or indirectly when deciding what to buy.
Some of the things people have done / do with MAME do make me hate it too, hate having worked on it, hate the people who are abusing it, but I've always maintained that there is a bigger picture and a more important goal we're working towards.
Vendors are always going to struggle, and look for somebody to blame. At least here arcade games have been a dead industry for a long time, if anything they were only ever a temporary bubble in the amusements industry anyway and if you look at what came before it (mostly redemption / gambling machines) and what came after it (again mostly redemption / gambling machines) you can see that. The fact that you see any cabinets anywhere offering real gameplay and no payout is something just short of a miracle. If you can squeeze an extra table for 5 people in the corner of your bar it's going to bring you more money than a traditional arcade game would in a year; most won't even break even due to the cost of electricity and maintenance.
People have been looking for other solutions to the problem for a long time now, even if you go back to the 80s there were multi-game hack boards like '10spot' (multi-galaxian thing) and as you got into the 90s a whole flood of low-quality NES based multi-game bootlegs. People running xx-in-1 and commercial MAME cabinets is an evolution of that (hence why MAME documents such things) but is equally futile, just more ways to part foolish, greedy and naive operators with their money.