In the Sega Gen. days when I was a kid, you couldnt easily rent or return a game. So, a bad game, was an expensive curse.
You felt compelled to TRY to play it, as much as you hat it... just to try to justify its lofty expense.
Sadly, I had amassed quite a number of garbage carts, and wasted time suffering with them.
One of the worst, was air diver. Followed by Technocop. Probably selectively forgetting a few others. Out of like 52 games... I think I only really enjoyed and replayed like 7 of them.
One 'so-so' stinker game was the Megadrive version of Alex Kidd. I played it all the way to the last stage, pretty much bored & disinterested..
and all the sudden, my Genesis overheated, and locked up! So many hours of work, down the drain. >.<
Most of my worst moments came from the Sega Master System games. They were brutally unforgiving. One split second off, and you couldnt make the needed long jump in Shinobi.
Winner of Worst Moment?
On Maze Hunter 3D, there was a Winter / Ice Level. You had to run 2 steps forwards, then immediately go diagonal 1 block, then immediately jump over a 2 block distance chasm. You often couldnt time the diagonal right... or didnt time the jump right after it. You coldnt walk, cause you needed the running speed. You couldnt stop or reverse, because it was ICE.. and you drifted right off the edge.
This was like the 2nd to last level, very deep in this very slow moving game ... so losing all your men on this part... was CRUSHING !!! I finally went out and bought an Epyx handheld controller for the C64, that worked with the master system. It had a joystick with real microcwitches in it.. and was far more accurate than the SMS Pad. My success rate went from like 20% to 87%.
2nd Worst?
Maybe the day I played so much Master System (Astro Warror), that my thumbs were on fire from the lightest touch. Took like a week to fully recover. heh