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Author Topic: "The 90's Arcade Racer" kickstarter - interesting game in development  (Read 137091 times)

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Generic Eric

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #200 on: January 23, 2015, 10:31:26 pm »
Looked cool.
Did not like the smoke.
I'd like to see it with more cars in play to get an idea of what the game is about?


Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #201 on: January 25, 2015, 02:59:39 am »
look again and again the video dе last update.
dе this is my point of view (mine)

1) the smoke is in the front wheel drive car and that is not right.
(..but this is something bad is what I mean)






2) the smoke has a similarity to blumotion, I mean the car is 260 km and smoke moves in slow motion like a pot



3) the smoke is white when in truth has to be sky-blue and transparent, otherwise it seems that the car is burning.






this is my opinion !! nothing more !! :dunno
« Last Edit: January 26, 2015, 08:52:59 pm by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #202 on: January 25, 2015, 03:08:33 pm »
I've taken a load of screenshots from the trailer if anyone wants to get a better look at some of the trackside details as they go past. I've also tried to identify any obvious references to old arcade racers and any other stuff that's jumped out at me.

https://www.facebook.com/media/set/?set=a.10152509884616986.1073741830.343537806985&type=1

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #203 on: January 26, 2015, 02:20:26 pm »
it looks beautiful but I'm not sure how I feel about the drift physics, or the fact that the car spends 90% of it's time drifting.

I love me some Ridge Racer and Outrun 2K6 (recently been playing a lot of it lately), but not only does this seem excessive but it also seems "uneven" in how it controls. Hard to say without seeing how it was being controlled but it didn't seem all that smooth to me.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #204 on: January 26, 2015, 02:27:14 pm »
in terms of the smoke, just turn off smoke from the front tires and make the rear tire smoke at like 50% transparency

As for the drift physics, its too much , actually makes me less excited for the game.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #205 on: May 13, 2015, 06:17:28 pm »
Some new gameplay footage from the Wii U version (I found this totally by chance tonight, just decided to have a look at Pelikan13's page to see if anything new was happening)



Edit: Plus update over at the Kickstarter page.

Edit 2: The link for YouTube won't embed correctly (keeps linking off to some weird device support page) so I've just posted the link as it is.

Edit 3: Modified link as suggested by Howard C and all's good now.
« Last Edit: May 14, 2015, 05:03:46 am by MrThunderwing »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #206 on: May 13, 2015, 07:01:10 pm »
Some new gameplay footage from the Wii U version (I found this totally by chance tonight, just decided to have a look at Pelikan13's page to see if anything new was happening)



Edit: Plus update over at the Kickstarter page.

Edit 2: The link for YouTube won't embed correctly (keeps linking off to some weird device support page) so I've just posted the link as it is.
uhhh, what?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #207 on: May 13, 2015, 08:22:44 pm »
Yes posted a huge update this time. Looks really promising with 9 tracks now!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #208 on: May 13, 2015, 10:11:37 pm »
Yeah Youtube is changing their api again and it's screwing up a bunch of stuff. (not that I know anything about api)
Youtube will never work on my blu ray player again according to Sony.
The link below in the quote works.

https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/1229830?ref=backer_project_update



Quote
MORE CONTENT

Hello everyone, as a few of you have mentioned to us privately, it's been a while since our last update but we've been working hard, adding content and fixing bugs.

For this update we would like to share a few more details about the tracks and game in general and show a new gameplay video for Wii U (at 60fps).

In the time since the Kickstarter was launched, the game has grown in scale. Regarding questions as far as how long it takes to finish '90s Arcade Racer, we're quite committed to making this the best game we can make it. I'll use each track as an example to give you an idea of the workflow and how long it takes to do a single track.

All-in-all, it takes me about 3 moths to complete a single track. The main reason why it takes so long is that it's not just about making the game look better, but having a unique feel and feature in each part of each track makes them feel memorable which, in turn, helps gameplay.

For example if we made the longest track in the game, the mountain track, as a generic rally stage it would be hard to memorize. So we broke it up in to different themed sections to make it memorable, which makes it easier to go faster.

So the good news, '90s Arcade Racer will have nine race tracks across seven environments. If you remember, our original goal was to have three tracks but the extra time and delays have allowed us to add a lot more content. The original plan would have been fine, but gamers expect more content in modern games. It's also been really fun for me adding all the new content. The game releasing on console is the cherry on top!

And the big question, should you expect the game this year? That's still the plan.

TRACKS

Here is a breakdown of the race tracks:



Oval: This is the most basic track in the game, it's a good place to practice and get accustomed to the game's drift mechanics.
Difficulty: Easy



Oval Infield: A few tricky corners can catch you out so you will have to use the brakes.
Difficulty: Medium


 

Island Short: This is the signature track of the game, it's small with quite a few tricky corners.
Difficulty: Medium

 

Island Long: This track has long straights and wide corners with only a couple of places that require braking.
Difficulty: Easy

 

Mountain Short: There are plenty of U-turns in this track, you will need to master the drifting mechanics to put in some good times.
Difficulty: Hard

 

Mountain Long: This is the longest track in the game, it has everything from very tight U-turns to long straights and plenty of elevation.
Difficulty: Hard

 

Airport: Long straights followed by sharp corners.
Difficulty: Medium

 

VR track: This is a bonus track Inspired by a certain Racing game about Virtua.
Difficulty: Medium

 

Playroom: Another bonus track, this one is inspired by Scalextric, the famous slot racing toy.
Difficulty: Medium


WIP MENUS



The general menu layout and flow is complete, we still have a lot of work left on making them just right, but here are some screenshots from the current menus:

 


 

 

What do you think?

Thank you!

Antonis
« Last Edit: May 13, 2015, 10:33:31 pm by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #209 on: May 13, 2015, 10:19:24 pm »
I always look for the BYOAC logo.  When I saw the arcade machine in the playroom I thought "here it comes", but alas... no dice.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #210 on: May 13, 2015, 10:32:02 pm »
By the time they release this, the Wii U will be discontinued. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #211 on: May 13, 2015, 11:12:14 pm »
Yup.  When I returned this was the first thread I checked, expecting a release date.  I should have taken my own advice and NEVER get excited about something on kickstarter. 

Oh in regards to youtube's api......   use the "youtu.be" links and change "https" to "http"  they embed just fine that way. 

*edit*

Also something that concerns me.... this late in the game and we've yet to see any cpu opponents.  I'm pretty sure a huge chunk of the programming time would be spent on writing AI.
« Last Edit: May 13, 2015, 11:15:45 pm by Howard_Casto »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #212 on: May 14, 2015, 01:48:53 am »
Yup.  When I returned this was the first thread I checked, expecting a release date.  I should have taken my own advice and NEVER get excited about something on kickstarter. 

Oh in regards to youtube's api......   use the "youtu.be" links and change "https" to "http"  they embed just fine that way. 

*edit*

Also something that concerns me.... this late in the game and we've yet to see any cpu opponents.  I'm pretty sure a huge chunk of the programming time would be spent on writing AI.

yeah he has mentioned before about the AI cars we now have a new AI solution that can handle up to 40 AI cars per race. It still needs a bit of work mainly on how they interact with the player but we are slowly getting there.

I like the look of it, not entirely sure about he drift mechanics really, its like a cross between Daytona 2, Scud Race and Outrun which I guess is a good thing. I hate the DRIFT! icon that pops up every time hes drifting, seems like a pointless icon and is rather distracting. Ive heard on an interview 2 years ago that they will be supporting wheels however we have heard nothing on wheel support since then and it better have Force Feedback!!

I really hope they have Online and LAN multiplayer too and again, we have heard nothing on this sort of stuff. I had basically given up hope on this game and his mention of a release date this year didn't exactly excite me considering he also said it would be out November 2013 but lets hope so.

Also looks like its got a new name as I see it says 90's Super GP everywhere now but he has not announced that and appears it has a handbrake button which doesn't really please me much as Daytona 1 and 2, Scud Race, Virtua Racing and Outrun didn't have a handbrake which doesn't sound great for Converted Cabinets. Only game I think that had a handbrake I can think of was Sega Rally 2

« Last Edit: May 14, 2015, 03:16:47 am by Boomslang »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #214 on: May 14, 2015, 09:59:52 am »
Yeah, I had pretty much given up on ever getting any more updates, let alone the game coming out.

Given previous comments on not being happy with the controls Nicalis developed and his comments about making parts of the track memorable as cues ("here comes the sonic wall, jam it into third!"), I think Antonis knows what we're looking for.  I just hope all this Wii U and going for a bigger market stuff doesn't derail it.

Some other comments.
The music in the gameplay vid is dead on Sega style.
The glass road and some of the new vehicles are reminiscent of Cruisin USA, which I didn't see coming.

I'm still not convinced we'll ever get the game.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #215 on: May 14, 2015, 12:18:43 pm »
Well he's mentioned AI, but he hasn't shown it.  If you don't show something, it's typically because it's buggy as hell. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #216 on: May 14, 2015, 06:45:28 pm »
I'm still not convinced we'll ever get the game.

I think it will appear eventually. It would be crazy for this Pelikan guy to just give up now after so much work has already gone into it, but as to when exactly that'll happen I haven't got a Scooby Doo and I'm not exactly reassured by the vague semi-assurances it'll be sometime later this year. Like Fursphere said, It wouldn't surprise me if the Wii U was practically obsolete by the time it does finally get released.

I like the look of it, not entirely sure about he drift mechanics really, its like a cross between Daytona 2, Scud Race and Outrun which I guess is a good thing. I hate the DRIFT! icon that pops up every time hes drifting, seems like a pointless icon and is rather distracting. Ive heard on an interview 2 years ago that they will be supporting wheels however we have heard nothing on wheel support since then and it better have Force Feedback!!

I really hope they have Online and LAN multiplayer too and again, we have heard nothing on this sort of stuff. I had basically given up hope on this game and his mention of a release date this year didn't exactly excite me considering he also said it would be out November 2013 but lets hope so.

Also looks like its got a new name as I see it says 90's Super GP everywhere now but he has not announced that and appears it has a handbrake button which doesn't really please me much as Daytona 1 and 2, Scud Race, Virtua Racing and Outrun didn't have a handbrake which doesn't sound great for Converted Cabinets. Only game I think that had a handbrake I can think of was Sega Rally 2

Yep, agree with everything you said there mate, particularly the bit about handbrakes in arcade racers and something just looking a tad off with the drift mechanic. I'm kind of digging the new name though, I think 90's Super GP sounds much better, although like you said it's a bit weird there's been no announcement about a name change.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #217 on: May 14, 2015, 08:06:09 pm »
I'm still not convinced we'll ever get the game.

I think it will appear eventually. It would be crazy for this Pelikan guy to just give up now after so much work has already gone into it, but as to when exactly that'll happen I haven't got a Scooby Doo and I'm not exactly reassured by the vague semi-assurances it'll be sometime later this year. Like Fursphere said, It wouldn't surprise me if the Wii U was practically obsolete by the time it does finally get released.


Ah, but you forget they already got paid. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #218 on: May 14, 2015, 09:48:58 pm »
Yeah remember that when you are commissioned to work on a project for someone else it isn't a work of passion... it's a paycheck. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #219 on: May 15, 2015, 11:58:54 am »
I'm guessing that they spent the last 6 months adding more smoke to the tires, and making the car drift through full rotations.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #220 on: May 15, 2015, 01:51:30 pm »
It looks like they spent all their time making a completely unnecessary mighty pang clone. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #221 on: May 15, 2015, 04:39:50 pm »
Yeah, this was announced around same time as Supermodel announced network emulation was coming. I was damn excited and then both have never come out lol. I have more hopes for this as Supermodel is basically dead and I doubt we will ever get that now....both were just a big tease

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #222 on: May 15, 2015, 06:18:09 pm »
Yeah, this was announced around same time as Supermodel announced network emulation was coming. I was damn excited and then both have never come out lol. I have more hopes for this as Supermodel is basically dead and I doubt we will ever get that now....both were just a big tease

Ah, what could've been...



I'm still living in hope that some talented coder type might pick up the reins of Supermodel one day and replicate the network setup that Nik Henson had figured out before he disappeared from the emulation scene.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #223 on: May 15, 2015, 07:31:58 pm »
I don't know about talented, but I can hack just about anything at this point.  My netcode sucks, but if someone needs help interfacing to the memory bytes.....  I'm just sayin'.....

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #224 on: May 15, 2015, 07:47:35 pm »
I don't know about talented, but I can hack just about anything at this point.  My netcode sucks, but if someone needs help interfacing to the memory bytes.....  I'm just sayin'.....

Is that kinda like what SailorSat did with Virtua Racing? http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=&view=&sb=5&o=&vc=1

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #225 on: May 15, 2015, 08:53:14 pm »
SS has the skillz to pay the billz.  She could probably do it without my help quite frankly.  It might be worth it to ask.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #226 on: May 16, 2015, 02:44:17 am »
Once I actually "finish" my model1 investigations (still need to build a seconds SEGA-2-ISA adapter, hook up two m1comm boards AND lastly link a MAME virtua racing with a real virtua racing), I might a add model2, system32, system Y (power drift) or any other sega network boards - most likely they all work the same.

model3 needs more investigation from my point - as i don't own one. if i remember correctly they used some kind of PCI bus with custom connectors so i guess the controller logic is a little more advanced.
I do all that stuff even without a Joystick ;)
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #227 on: May 16, 2015, 05:01:46 am »
By the time they release this, the Wii U will be emulated on the PS4.

Fixed  :burgerking:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #228 on: May 16, 2015, 12:37:42 pm »
Well that'll never happen because the PS4 would burst into flames via trying to run such superior software on such an inferior box. ;)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #229 on: May 17, 2015, 06:29:11 pm »
Once I actually "finish" my model1 investigations (still need to build a seconds SEGA-2-ISA adapter, hook up two m1comm boards AND lastly link a MAME virtua racing with a real virtua racing), I might a add model2, system32, system Y (power drift) or any other sega network boards - most likely they all work the same.

model3 needs more investigation from my point - as i don't own one. if i remember correctly they used some kind of PCI bus with custom connectors so i guess the controller logic is a little more advanced.

So, If I'm reading that right, you think your investigations into the other boards might lead to something that'll work for Supermodel? If so then, awesome.

On the subject of the Model 1 board and your work on it, I recently finally got around to having a bit of two player, 2 PC Virtua Racing action using your cabMAME link-up and files. Great fun!


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #230 on: May 18, 2015, 02:00:46 am »
that is a very nice post by you...well done
Graduated from Soran University with First Class Degree with Honours in Computer Science.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #231 on: May 18, 2015, 02:49:57 am »
Once I actually "finish" my model1 investigations (still need to build a seconds SEGA-2-ISA adapter, hook up two m1comm boards AND lastly link a MAME virtua racing with a real virtua racing), I might a add model2, system32, system Y (power drift) or any other sega network boards - most likely they all work the same.

model3 needs more investigation from my point - as i don't own one. if i remember correctly they used some kind of PCI bus with custom connectors so i guess the controller logic is a little more advanced.

So, If I'm reading that right, you think your investigations into the other boards might lead to something that'll work for Supermodel? If so then, awesome.

On the subject of the Model 1 board and your work on it, I recently finally got around to having a bit of two player, 2 PC Virtua Racing action using your cabMAME link-up and files. Great fun!



This is getting off-topic again... :)

http://www.mameworld.info/ubbthreads/showflat.php?Cat&Number=340111&page=0&view=expanded&sb=5&o&fpart&vc=1#Post340111
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #232 on: August 17, 2015, 08:30:04 pm »


maybe one day we will be able to actually play on these pretty levels

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #233 on: August 17, 2015, 10:52:07 pm »
I think if anything, kickstarter has sown us all how important the money grubbing business department of a game company is.  When the developer decides that he needs 4 more months to get the trees leaves to blow just right they smack him over the head and say "nope you've got a deadline and investors are breathing down our necks... you release the game on time". 

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I backed at one of the top levels and still don't feel any ill will toward Antonis.  I think he genuinly had the best intentions, but underestimated how much work it would take beyond the art assets.  Nicalis coming on board seems to have hindered the project more than helped it, from getting the handling wrong to investing so much in making it playable on wii u.

I still think he'll get this game released someday because it's a game he himself wants.



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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #235 on: August 18, 2015, 12:35:23 am »
my main issue is the complete lack of communication for the most part. It really doesn't take long to just quickly write up an update and state where development is at and where it is heading. Howard gives great updates and only takes a small amount of time to write up whats been done etc

Antonis just ignores all our calls for updates and gives one every 4 months or so which shows not much at all. He might be a terrific developer etc but his handling of the kickstarter itself has been piss poor

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #236 on: August 18, 2015, 01:27:27 am »
Every time this thread gets bumped, or a new update comes out, after about a day or so I completely forget this game even exists.  :lol

I'm actually more excited for Howard's OutRun 2 hack than this game! At least that's on the horizon and will be released soon.

I consider this vaporware until they surprise me and actually release the damn thing.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #237 on: August 18, 2015, 07:46:21 am »
maybe one day we will be able to actually play on these pretty levels

The most beautiful game we'll never play :(

He should have released it then worried about porting it to WiiU
If you're replying to a troll you are part of the problem.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #238 on: August 18, 2015, 09:28:18 am »
He should have released it then worried about porting it to WiiU

Yup.  I'd been happy with 3 or 4 tracks and 4 cars, like an arcade racer.
Running tracks in reverse would be a bonus.

He would probably still have the same stumbling blocks with the handling and AI though.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #239 on: August 18, 2015, 12:36:09 pm »
The Wii U is certainly an odd choice and remember who you are talking to.  You aren't going to get your latest Logitech wheel to work on the wii u so what's the point?  The crappy tilt controls that nobody uses?  I suppose the idea is you get it on a console and it'll make more money, but if that's the case then release it on the ps4.