Yup. When I returned this was the first thread I checked, expecting a release date. I should have taken my own advice and NEVER get excited about something on kickstarter.
Oh in regards to youtube's api...... use the "youtu.be" links and change "https" to "http" they embed just fine that way.
*edit*
Also something that concerns me.... this late in the game and we've yet to see any cpu opponents. I'm pretty sure a huge chunk of the programming time would be spent on writing AI.
yeah he has mentioned before about the AI cars
we now have a new AI solution that can handle up to 40 AI cars per race. It still needs a bit of work mainly on how they interact with the player but we are slowly getting there.I like the look of it, not entirely sure about he drift mechanics really, its like a cross between Daytona 2, Scud Race and Outrun which I guess is a good thing. I hate the DRIFT! icon that pops up every time hes drifting, seems like a pointless icon and is rather distracting. Ive heard on an interview 2 years ago that they will be supporting wheels however we have heard nothing on wheel support since then and it better have Force Feedback!!
I really hope they have Online and LAN multiplayer too and again, we have heard nothing on this sort of stuff. I had basically given up hope on this game and his mention of a release date this year didn't exactly excite me considering he also said it would be out November
2013 but lets hope so.
Also looks like its got a new name as I see it says 90's Super GP everywhere now but he has not announced that and appears it has a handbrake button which doesn't really please me much as Daytona 1 and 2, Scud Race, Virtua Racing and Outrun didn't have a handbrake which doesn't sound great for Converted Cabinets. Only game I think that had a handbrake I can think of was Sega Rally 2
