Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: New....well, sorta new....AdvanceMAME  (Read 2318 times)

0 Members and 1 Guest are viewing this topic.

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
New....well, sorta new....AdvanceMAME
« on: January 04, 2013, 10:01:57 pm »
03-01-2013  Released AdvanceMAME v1.2. Still based on MAME 0.106 but with the new graphics effect XBR and various bugfixes.

http://advancemame.sourceforge.net/


If the alpha designation is not an error, I'm wondering what may be coming.....
-Banned-

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: New....well, sorta new....AdvanceMAME
« Reply #1 on: March 03, 2013, 11:08:02 pm »
Mmmmmmmmmm.........

Andrea said on the ADV forum that he was mustering up the gumption to re-do AdvanceMAME. Looks like something's in the works.
-Banned-

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2017
  • Last login:August 17, 2025, 04:58:40 pm
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: New....well, sorta new....AdvanceMAME
« Reply #2 on: March 04, 2013, 06:47:21 am »
Wow!

kahlid74

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1366
  • Last login:January 01, 2021, 12:42:56 pm
  • Gaming for a better future!
    • GamersAnon
Re: New....well, sorta new....AdvanceMAME
« Reply #3 on: March 04, 2013, 10:21:30 am »
I think they got a jolt from the RaspberryPi.

Thenasty

  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4420
  • Last login:Yesterday at 05:00:13 pm
    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re: New....well, sorta new....AdvanceMAME
« Reply #4 on: March 04, 2013, 10:53:06 am »
Been reading about Andrea going to do something with AdvMame. This is certainly a good sign.

I can't wait to try it out.  :applaud:


wondering if CPS 3 is included.
« Last Edit: March 04, 2013, 10:57:43 am by Thenasty »
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

FALSE

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 217
  • Last login:February 25, 2024, 08:13:59 pm
Re: New....well, sorta new....AdvanceMAME
« Reply #5 on: March 04, 2013, 06:27:11 pm »
What advantages does advance mame offer over mame?

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2017
  • Last login:August 17, 2025, 04:58:40 pm
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: New....well, sorta new....AdvanceMAME
« Reply #6 on: March 05, 2013, 03:14:32 pm »
Me, I'm just hoping that DOS builds will be available for future versions as well.

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: New....well, sorta new....AdvanceMAME
« Reply #7 on: March 07, 2013, 08:36:20 pm »
What advantages does advance mame offer over mame?

Once you understand that 'text modelines' means 'enter certain values....here', it means you set it about once, and you get native display without further hullaballoo. Also, it intelligently selects modelines on the fly. And there are some slight visual and  performance features. Of course, graphics adapter compatibility is key - generally Nvidia to about the 6800; ATI not sure. It would be interesting if this changed, though unlikely that it will. He's mainly doing it for himself, and those of us who dig and appreciate its function will benefit by being able to play some games that have been added to/updated/etc, for example Donkey Kong and Robotron.
« Last Edit: March 07, 2013, 08:39:56 pm by Gray_Area »
-Banned-

sandheaver

  • Guest
  • Trade Count: (0)
Re: New....well, sorta new....AdvanceMAME
« Reply #8 on: March 07, 2013, 08:52:28 pm »
Me, I'm just hoping that DOS builds will be available for future versions as well.

a DOS build would make a particular project I'm working on very, very easy.  Nothing boots into an app faster than DOS.

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: New....well, sorta new....AdvanceMAME
« Reply #9 on: March 26, 2013, 05:18:55 pm »
Yowza, a new AdvanceCOMP.  The excitement is prickling.

http://advancemame.sourceforge.net/
-Banned-

sandheaver

  • Guest
  • Trade Count: (0)
Re: New....well, sorta new....AdvanceMAME
« Reply #10 on: March 26, 2013, 06:20:41 pm »
Yowza, a new AdvanceCOMP.  The excitement is prickling.

http://advancemame.sourceforge.net/

Yeah, this is pretty awesome.

rCadeGaming

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1256
  • Last login:April 13, 2025, 12:14:40 pm
  • Just call me Rob!
Re: New....well, sorta new....AdvanceMAME
« Reply #11 on: March 27, 2013, 12:54:07 pm »
I'm not really familiar with AdvanceMAME, but given the description above, and considering I'd run either in XP64, why would I want to use this instead of GroovyMAME? 

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: New....well, sorta new....AdvanceMAME
« Reply #12 on: March 29, 2013, 03:01:30 pm »
I'm not really familiar with AdvanceMAME, but given the description above, and considering I'd run either in XP64, why would I want to use this instead of GroovyMAME? 

If it remains XP32-based, you wouldn't. If it doesnt, you might because you essentially set one, very short, line in the configuration file (v, h, and p clocks - no ridiculous figuring of timings and ---steaming pile of meadow muffin---, though there is that option in ADVMAME if you desire), and off you go. The other caveat is video card compatibility, which probably won't change. But anything I want to play I can more than get by with my geforce 6800.
-Banned-