Was there something confusing about me asking for either 1) Links to back up your claim of superiority or 2) That you go away? There really wasn't a third option there. If you have no funds and poor health you're not exactly "well capable" by the way. Well capable usually means a demonstrated ability to execute on a plan.
We all know you can talk, we don't need further examples of your hot air.
I don't have time for you. Blocked.
Bravo, dude.

This reminds me of something I've been meaning to express for quite a while. I'm not trying to take anything away from those who have to have everything 100% accurate (although I do feel a bit sorry for them, and wonder why they don't just buy the original cabinets... must be a lack of funds and/or energy), but it occurs to me that with any kind of simulation there's a certain very constant relationship between what is very simple to achieve and what would be 100% accurate. I guess the simplest way to express it is that 99% authenticity can be achieved with minimal effort, and that final 1% takes a great deal of time, effort and expense. For this reason, the lengths people go to in order to close that 1% gap have always baffled me. I'm sure it's mostly because that 1% doesn't bother me and it bothers others, but it's more than that.
At the moment, I'm about 99% finished with FLYNN'S, and because I've been working so hard on it for so long at the expense of MANY other interests, I've kind of stepped back and avoided working on it while getting back into those other things I've been neglecting. Of course that particular 1% gap wouldn't require a lot of effort to close, it's just that I've reached a sort of saturation point with the project. I do still spend hours late at night working on organizing the games and planning the menu system, but I've had enough of the hands-on stuff for now.
What I'm actually referring to is that MAME requires so little effort to get SO close to the original experience, simply because it runs the EXACT same code as the original machines. It doesn't take much more than that to provide a reasonably good reproduction of the original games, although I did make sure my cocktail project had a CRT and I'm using an SVGA CRT for FLYNN'S so vector games will look much better than on an LCD display (although playing a real Asteroids Deluxe cabinet recently reminded me that it's still a long way from the beauty of a true vector display).
I guess I've been clear enough, and I've probably gone on for too long, but I'll wrap up by attempting a graphical representation of what I'm talking about:
Authenticity: XXXXXXXXX (9 out of 10)
Effort: XX (2 out of 10)
Authenticity: XXXXXXXXXX (10 out of 10)
Effort: XXXXXXXXXX (10 out of 10)
Anybody else get what I'm saying?
