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Author Topic: Scratch - Marvel v Capcom: Revolution - Complete with tour video  (Read 174552 times)

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yotsuya

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #480 on: September 21, 2012, 11:43:44 am »
Back to the topic of this thread.
How are you addressing concerns about condensation on the underside of the cupholders?
Hot glued dental floss running to a collection bin

What, no dental vacuum sucking system equiped with a Whisper-Flo valve? You're slipping, Chuck!  :cheers:
***Build what you dig, bro. Build what you dig.***

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #481 on: September 21, 2012, 11:48:49 am »
I'm thinking of removing the coin slot and putting a keggerator in there

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #482 on: September 21, 2012, 11:50:53 pm »
I'm thinking of removing the coin slot and putting a keggerator in there

uh huh, all down hill from here on out....

CoryBee

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #483 on: September 22, 2012, 12:35:10 am »

I'm thinking of removing the coin slot and putting a keggerator in there

uh huh, all down hill from here on out....
[/quote]

Dear GOD! that could be so ---smurfing--- awesome if done properly  :cheers:

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #484 on: September 22, 2012, 10:23:38 pm »
This goes on tomorrow, should be fun

« Last Edit: September 22, 2012, 11:14:28 pm by griffindodd »

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #485 on: September 22, 2012, 11:14:03 pm »
Sometimes you just have to...



Tear it all apart and say 'not good enough, go back and try harder'  ::)

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #486 on: September 23, 2012, 12:35:37 am »
Sometimes you just have to...
Tear it all apart and say 'not good enough, go back and try harder'  ::)

I hope this isn't a case of "perfect" being the enemy of the already-kick-butt.   :dunno


Scott

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #487 on: September 23, 2012, 01:00:16 am »
No its just the result of concept as you go.  Now I know how the whole cab is going to work I want to go back and refine parts of the build that were rushed by the excitement of the brainstorming.  I have a stronger motor to install in the rotation system I want to install brackets for the sides in the right places and make other refinements.  Also installing the ground fx diamond plate and carbon fiber finish is better done on the stripped down frame.

Because this was my first ever build I knew I would have to feel it out as I go that's why I made the cab in such a way that I could pull it to pieces at any time.  So now ican go back and focus on quality of finish now that I know the design works.

Its about the journey not the destination.

mcseforsale

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #488 on: September 23, 2012, 12:03:45 pm »
It was looking so...excited!  Now, it just looks sad. 

Hahahaha.  I know what your talking about.  I'll take crap apart 2 or 3 times before I think it's good enough.

AJ

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #489 on: September 23, 2012, 08:47:47 pm »
Carbon Fiber wrap day...

Sanded down the black that I had on the base with 100 grit, it turned into a nice heavy filler actually so that was a plus


I had to work out a 3D template for the film, this made my brain hurt so I had to take a little nap  :P


Measured it out onto the back of the wrap, praying that I had it right as this could be an expensive miscalculation


Hopefully this is right


3 hours of extreme stress and feeling like I was taking this on in a very foolish way on my own. I get the vinyl into such a mess that I almost give up, but it's testament to the insane technology advances in vinyls and adhesives that I was able to make a recovery and actually save the piece. During this time there were no photos just huge amounts of sweating, cursing and praying. I used to work years ago at a sign making and vehicle graphics company, so I'm pretty experienced with vinyl and have done some very difficult jobs with it, my experience from that work and the amazing forgiving nature of the 3M 1080 were the only things that saved me from screwing up a $70 piece of vinyl.

But after all that, it's starting to look good...


The way the vinyl is made allows you to expel ALMOST all air bubbles with very little effort


Trimmed up and back on her feet/wheels


Coin door and subwoofer back in place, and the difference while subtle is very nice


I NEVER want to go through that again, no fun, but thankfully the result was a good one.

stuckpixel

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #490 on: September 23, 2012, 10:23:23 pm »
Looking awesome dude. Really enjoying seeing this one come together. Keep up the good work.

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #491 on: September 23, 2012, 10:27:43 pm »
Looking awesome dude. Really enjoying seeing this one come together. Keep up the good work.

Thanks man, how many gray hairs did you grow making Mission Control? I think I got at least 5 today doing this  :dizzy:

PL1

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #492 on: September 24, 2012, 01:45:02 am »
Looking awesome dude. Really enjoying seeing this one come together. Keep up the good work.

Thanks man, how many gray hairs did you grow making Mission Control? I think I got at least 5 today doing this  :dizzy:

I can tell you're a little :dizzy: tonight Griff.  Mission Control is Pixelhugger's baby.   :duckhunt


Scott

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #493 on: September 24, 2012, 09:21:10 am »
oh yeah, oops, those pixels all look the same to me  :laugh2:

stuckpixel

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #494 on: September 24, 2012, 09:34:02 am »
I've had grey hair since high school.  ;D

Yeah, I haven't produced anything (yet) - I've got some grandiose plans for a cab that I've been working on that will start to take form in the near future (going to be moving inside of a few months here) - which I'm sure will add to the grey hair count.

Until then, I'll live vicariously through you and others.

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #495 on: September 24, 2012, 01:40:07 pm »
messed..........

 :drool

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #496 on: September 24, 2012, 04:54:09 pm »
I was just cleaning out the pics on my phone and found the first sketch I did when I started this project...



Project creep.....what's that????:P

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #497 on: September 26, 2012, 12:57:35 am »
Rotation motor upgrade came in today

As you can see it's considerably beefier than the older motor, it turns at 10rpm and is a 12v motor with a torque of 14kg/cm



As I didn't do many photos of the direct drive build the first time I figured I should take a few during the rebuild.

Here's the back of the monitor showing the old drive collar screwed into the monitor casing at the center of the Lazy Susan baring


I bought a new set of mounting brackets and collars to fit the larger diameter motor and driveshaft, I got these from Pololu although the motor itself was from eBay


New collar in place with a set screw for position


6 M4 screws holding this in place, this aint going anywhere


For the mount screws and D-Shaft collar screw I'm going to use heavy duty thread lock


The motor in place with a large M4 screw driven into the collar thread rather than the tiny little alan key jobbies that come with the collar.


On my monitor support platform I drill my mounting holes for the lazy susan baring and the clearance hole for the motor.


Here's another view of the underside of the monitor platform. You can see the USB Pololu controller that drives the motor, the 12v power supply and the wiring for the two limit switches that stop the rotation.


Bracket mount bent flat to secure the motor to the underside of the monitor platform and the lazy susan screws bolted in nice and tight, all done


All that was left to do was wire the new motor to the screw terminals on the motor control board and we are ready to test.


Nice and stable movement, solid stopping and braking at a nice precise angle in vertical and horizontal planes. The microphone on the phone's video camera makes it sound like the monitor is slamming into the switches but it's really quite subtle, more of a positive 'click'.  A big improvement.  :applaud:
« Last Edit: September 26, 2012, 01:01:09 am by griffindodd »

meltman

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #498 on: September 26, 2012, 02:22:25 pm »
Really nice work on this cab.

I never wanted to build a rotating cab until seeing yours. Bookmarked for future reference!

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #499 on: September 26, 2012, 03:11:11 pm »
where did you get that vinyl from? is that as good as the partsexpress vinyl most people use around here?

Le Chuck

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #500 on: September 26, 2012, 03:47:09 pm »
Your direct drive it tits.   :applaud:

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #501 on: September 26, 2012, 09:23:06 pm »
Your direct drive it tits.   :applaud:

Tits are good  :afro:

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #502 on: September 27, 2012, 12:03:08 am »
Finished the rotation rebuild tonight, running cables, resoldering joints and generally going over the details to make sure the unit is right. The new motor lets me rotate at many different speeds without issue, but I think I prefer a slower rotation rather than a fast one, I just like the control and movement of it, about 3 seconds to rotate the ninety degrees.

Probably wont be many updates over the next few weeks, I'm heading out to Philly to visit the in-laws, watch my wife compete in a half iron-man race and have my daughter's baptism at the church where we got married, so needless to say we'll be very busy.

When I get back hopefully there will be deliveries of T-Molding and some other bits and pieces to finish the cab before moving on to the controller and the 'special' surprises it will contain



« Last Edit: September 27, 2012, 12:09:47 am by griffindodd »

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #503 on: September 27, 2012, 10:10:55 am »
where did you get that vinyl from? is that as good as the partsexpress vinyl most people use around here?

Can't comment on the Parts Express vinyl as I have never seen it.  This stuff is 3M 1080 black carbon fiber cf12 its used for automotive wraps. Like I said earlier this is the highest quality vinyl I have ever used, I thought about buying cheaper stuff but I'm glad I didnt

DaOld Man

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #504 on: September 27, 2012, 10:33:39 am »
I agree with Le Chuck. I like the direct drive, space saving and simple.
Congrats on your daughters Baptism, I know you are proud of her.

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #505 on: September 27, 2012, 12:11:13 pm »
I agree with Le Chuck. I like the direct drive, space saving and simple.
Congrats on your daughters Baptism, I know you are proud of her.

Awww thanks. I am going to consider the direct drive blessing quite a compliment from the godfather of rotation  :notworthy:

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #506 on: September 27, 2012, 12:54:52 pm »
Really nice work on this cab.

I never wanted to build a rotating cab until seeing yours. Bookmarked for future reference!

Thanks, my mission is to convert the world to rotating everything, starting with cabs and moving on to coffee makers and couches

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #507 on: September 27, 2012, 01:47:34 pm »
At some point I'll write a stand-alone tutorial how-to on building a sub-$100 direct drive rotation system, using the info and photos I have already taken and bringing in the knowledge shared by DNA Dan, DaOld Man and others, it really isn't complicated at all and I think it's something many people would enjoy in their cabs.

There are some really great, affordable motors out there that can do the direct-drive job for pretty much any sub 30" flat monitor and easily fit in any cab, even bartops. Here's a few examples of powerful cheap motors that you can easily control with the Pololu Simple Motor Controller. I wouldn't buy a motor with a shaft speed any faster than 10rpm as you will only have to slow it down with software which will also severely reduce the torque the motor puts out (i learned that the hard way)

$16 - The motor I am now using, 12v motor with an output of 10rpm turns my 23" LED monitor effortlessly
http://www.amazon.com/gp/product/B00858TMYY/ref=oh_details_o03_s00_i00

$21 - 12v Motor, three times more powerful than the one I am now using with an output of 8rpm.
http://www.aliexpress.com/item/Free-shipping-12V-8rpm-50kg-cm-Gear-motor-planet-gear-motor-dc-motor-Regulators-motor-micro/457578111.html

$48 - 24v Motor, seven times more powerful than the one I am now using with an output of 10rpm.
http://www.aliexpress.com/item/DC-24V-10rpm-100kg-cm-High-torque-BBQ-worm-gear-motor-free-shipping/468609934.html

The motor is controlled using the Pololu Motor Controller with it's free software. You just connect the motor to the board, connect your power supply to the board (up to 30v) and then connect the board to your computer via USB, it's that simple. The motor control software is free from Pololu and is super easy to use with it's GUI. It also allows you to control the speed of the motor via command line, so you can write a simple 1-line rotation script to turn the monitor.

$32 - Pololu Simple Motor Controller.
http://www.pololu.com/catalog/product/1373

To stop the rotation I use large micro switches that are clicked by a bar that is attached to my monitor. At the end of my rotation the bar simply taps the switch which tells the controller to stop the motor and then it waits for a new command. You simply wire the two switches to the pins on the motor controller board and then choose what action happens when the switches are clicked in the Simple Motor Controller Software.

I use these switches as they are pretty solid and can take some abuse, although you really don't need the long arms that these have...

$4.33 - Simple Micro Switch
http://www.amazon.com/Straight-Hinge-Lever-Basic-Switch/dp/B0050HKB8O

As for mounting it all up, that's really up to the cabinet builder, I used motor brackets from Pololu as they were easy to work with, and I used a VXB 300lb lazy susan bearing that I got from Amazon for $10 as my setup is virtually horizontal so the Lazy Susan bearing works well in that orientation. For more vertical setups a high capacity lazy Susan bearing should work as long as you are using a nice high torque motor like the ones above and not using an insanely heavy monitor.

Whatever you decide to use, you can see here that you can have a fully operational rotating monitor for under $100 and a few hours work without any specialized tools or knowledge.
« Last Edit: September 27, 2012, 02:46:58 pm by griffindodd »

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #508 on: September 27, 2012, 09:27:31 pm »
 :applaud: :applaud: :applaud: :applaud: :applaud:....

I will refrain from my normal comments as i want to congratulate you on your daughter's baptism....That's a special time in her life and your's.

Awesome work man.......Good luck to the Mrs., have a good trip and return safe....... :cheers:
« Last Edit: September 27, 2012, 09:29:21 pm by rablack97 »

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #509 on: September 29, 2012, 12:45:06 pm »
First congrats for your daughter!, secondly thanks for the parts list.
I was just thinking about converting a cab of mine, but maybe using cycle gears and chain, but your solution came at the perfect time and I now have the parts on the way.
Thank you! :)

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #510 on: October 01, 2012, 07:26:52 pm »
looks like it's nearly there.

May I suggest a small some felt for friction on the last inch or two?   If I am seeing this correctly, there is sufficent torque to allow for the limited amount of strain it would cause and I believe it'll give this that soft touch which will put your (my) mind at ease.
01100001 01101100 01101100 00100000 01101001 01101110 00100000 01100001 01101100 01101100 00100000 01101001 01110011 00100000 01100001 01101100 01101100 00100000 01110111 01100101 00100000 01100001 01101100 01101100 00100000 01100001 01110010 01100101

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #511 on: October 09, 2012, 12:14:22 am »
Hi everyone!!!!!!!!

Well I'm back after a busy busy break with the family and I am ready to start moving forward again. While I was away my diamond plate, t-molding and some other bits and pieces arrived so there's plenty for me to be getting on with.

Installed the RGB ground FX this evening


Also installed the 'under lighting' for the control panel shelf which will be mostly hidden by the CP itself and give a nice down-firing glow. All of the ambient lighting will be adjustable to pretty much any color or can be set to cycle through colors, or react to music.


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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #512 on: October 09, 2012, 12:13:53 pm »
I am down with LED's.  Are you diffusing them in any way?  Or at least covering them so that you just the glow from the lights and not the direct view of them?  Depending on which lights you bought, directly looking at the lights can be a bit much.  Just curious.

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Re: Scratch build - Marvel vs Capcom: Revolution - Monitor Rotation Rebuilt
« Reply #513 on: October 09, 2012, 12:18:20 pm »
Yeah the control panel ones will all be tucked up under a lip created by the CP when it's in place so the light wont even be seen from above when you are playing. The ground FX look bright because they are reflecting off the laminate floor. I can control the brightness and color of them all via remote control so it will be easy to tune it

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Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
« Reply #514 on: October 10, 2012, 01:22:47 am »
messed :drool

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Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
« Reply #515 on: October 10, 2012, 10:22:02 am »
Testing Karaoke lighting mode, I think I am having too much fun with this...


jmike

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Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
« Reply #516 on: October 10, 2012, 10:36:13 am »
 :applaud: :applaud: :applaud:
         It kind of looks like a skeleton on the dance floor.  ;D
Love the lighting!


 :cheers:

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
« Reply #517 on: October 10, 2012, 11:50:43 am »
So your going to sing to it !!!!!!!!!!! ::) ::)

Just kidding, dude your gonna give yourself a seizure with all those blinking lights....

Hell you might as well build you some detachable DDR dance pads and attach at the base when needed.....so you can sing and shake ya ass at the same time..

messed messed messsed messed............ :applaud: :applaud: :applaud:

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
« Reply #518 on: October 10, 2012, 11:56:09 am »
Lol yeah why not ha ha ha. The strobe is obviously just one of the modes, you can also pick any color you like to stay on and adjust the brightness all the way down to a nice nice muted glow, depends how many tequila and Red Bulls you've had.

There is actually one more piece to the ambient lighting that I am waiting for in the mail  >:D

Woot Woot.

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Installing Ambient Lighting
« Reply #519 on: October 10, 2012, 12:10:33 pm »
Overall man great job......Loving this thread..... :applaud: :applaud: