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Author Topic: DIY keyboard encoder  (Read 77446 times)

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ids

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Re: DIY keyboard encoder
« Reply #160 on: December 21, 2012, 11:36:12 am »

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Re: DIY keyboard encoder
« Reply #161 on: December 21, 2012, 02:07:00 pm »
Dont hold your breath for src, this is like waiting for a RAM SW Yoke.

Flag on the play!   :angry:

You may be as impatient as people were waiting for SCAM Controls, but comparing Jon, Kevin and Bruno to a scam artist like David is definitely not cool, bro.

The KADE team has given a specific time frame (late Jan - early Feb) when they will release the code.

If they haven't released it by 1 Mar 2013, by all means bring the subject up then.

After all, it is their work and none of us have a claim to another's work without mutually agreed compensation . . . unless you support repeal of the 13th Amendment.   ::)


Scott

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Re: DIY keyboard encoder
« Reply #162 on: December 21, 2012, 02:11:55 pm »
Dont hold your breath for src, this is like waiting for a RAM SW Yoke.

ids-
Your referencing the delays in the $350.00 RAM Controls Star Wars yolk pre-order makes it clear how difficult this situation must be for you.  You have invested greatly in supporting this project so your gentle requests for source code should be answered.  Because we are not ready to release the source code until late January/ early February (a virtual eternity from now) we will promptly be refunding every cent of the money you have sent to Degenatrons to support his work on this project.  I want to make sure I have the amount you sent him right, it is $0.00, correct?

Happy Holidays!

johnm

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Re: DIY keyboard encoder
« Reply #163 on: December 21, 2012, 02:49:37 pm »



BadMouth

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Re: DIY keyboard encoder
« Reply #164 on: December 21, 2012, 02:58:29 pm »
Has anyone ordered the minimus AVR from www.foundmy.com ?

I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy.  I'd rather just paypal or enter CC info at checkout.

With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.

EDIT: Was sent a link to enter CC info.  Had to enter order #.
         Very disconjointed and suspicious payment process.  Oh well.
« Last Edit: December 21, 2012, 04:02:23 pm by BadMouth »

gazz292

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Re: DIY keyboard encoder
« Reply #165 on: December 21, 2012, 08:14:28 pm »
Nope,
i ordered mine from http://mrmodchips.co.uk/catalog/minimus-development-board-p-808.html

paid by card online, board was with me in 2 days, no messing about no problems,

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Re: DIY keyboard encoder
« Reply #166 on: December 22, 2012, 12:30:03 am »
Has anyone ordered the minimus AVR from www.foundmy.com ?

I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy.  I'd rather just paypal or enter CC info at checkout.

With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.

EDIT: Was sent a link to enter CC info.  Had to enter order #.
         Very disconjointed and suspicious payment process.  Oh well.

I have, a few months ago, and had no issues.  Since then they did change the way they took payment, mainly to save on the fees.  I just kept in contact with owners via email during the process.  They are a bit dry, so dont expect joyful responses.

I got my stuff no issues, and this guy has the lowest prices for the one off purchases of AVR's.  Email them first and say you want to place and order, this may speed things up.

But i can vouch they are legit and will ship out your product, they just have a crappy way of accepting payment...

404

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Re: DIY keyboard encoder
« Reply #167 on: December 22, 2012, 11:50:34 am »
Has anyone ordered the minimus AVR from www.foundmy.com ?

I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy.  I'd rather just paypal or enter CC info at checkout.

With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.

EDIT: Was sent a link to enter CC info.  Had to enter order #.
         Very disconjointed and suspicious payment process.  Oh well.

I know the owner. He is legit. the whole CC and other payment options issue is because paypal and other  payment services have been cracking down on mod sellers.

equlizer

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Re: DIY keyboard encoder
« Reply #168 on: December 24, 2012, 12:37:04 am »
Has anyone ordered the minimus AVR from www.foundmy.com ?

I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy.  I'd rather just paypal or enter CC info at checkout.

With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.

EDIT: Was sent a link to enter CC info.  Had to enter order #.
         Very disconjointed and suspicious payment process.  Oh well.

I know the owner. He is legit. the whole CC and other payment options issue is because paypal and other  payment services have been cracking down on mod sellers.

Ive delt with Terry quite a few times with no issues. You from Edmonton 404? I just picked up 3 today from him.  Playing with one right now.  Not sure if i flashed it right, but i did hook up 1 button and when pressed it does "Z" :)
« Last Edit: December 24, 2012, 12:56:55 am by equlizer »

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DIY keyboard encoder
« Reply #169 on: December 25, 2012, 11:54:52 am »
Has anyone tried this device as an input for a raspberry pi based mame solution yet?
Pm me for custom cnc needs...

404

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Re: DIY keyboard encoder
« Reply #170 on: December 27, 2012, 10:08:16 pm »
Has anyone ordered the minimus AVR from www.foundmy.com ?

I really didn't like the payment options of any of the places selling it.
It's either wire transfers or credit card over the phone.
They all sound sketchy.  I'd rather just paypal or enter CC info at checkout.

With this place, I selected credit card info over the phone and am waiting for someone to call and ask me for it.

EDIT: Was sent a link to enter CC info.  Had to enter order #.
         Very disconjointed and suspicious payment process.  Oh well.

I know the owner. He is legit. the whole CC and other payment options issue is because paypal and other  payment services have been cracking down on mod sellers.

Ive delt with Terry quite a few times with no issues. You from Edmonton 404? I just picked up 3 today from him.  Playing with one right now.  Not sure if i flashed it right, but i did hook up 1 button and when pressed it does "Z" :)

Nope, I live in the states but I've known Terry for a long time now. Spoken with him off and on as far back as 2002 or 03.

As for your issue you are having. yes, it seems it is working correctly. Keep in mind that the current code released simply works as a keyboard encoder. that means it simulates keystrokes. The keystrokes in the default mapping correspond to the default keystroke configuration inside of mame.

If you are using it for a simple mame setup then just use the pin to key guide available to map out your buttons according to the default mame key configuration. If you get confused, just let me know and i'll try to write a more clear explanation.

BadMouth

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Re: DIY keyboard encoder
« Reply #171 on: January 20, 2013, 05:07:07 pm »
Had some time to mess around with this today.
Some of the needed links are no longer good.

New link for FLIP programming software: http://www.atmel.com/tools/FLIP.aspx

Minimus AVR instructions are attached.

I couldn't find the drivers for Windows 7 and ended up just working on an old xp pc.

I only programmed one of the AVRs to get familiar with it.
Waiting for the KADE software to do custom mappings on the other.

degenatrons

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Re: DIY keyboard encoder
« Reply #172 on: January 21, 2013, 03:13:41 pm »
Had some time to mess around with this today.
Some of the needed links are no longer good.

Hey,  thanks for the heads up on those dead links.  I was pointing to the minimususb.com site for some resources but that seems to have disappeared recently.  I have replaced those links.

« Last Edit: January 21, 2013, 03:15:30 pm by degenatrons »

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Re: DIY keyboard encoder
« Reply #173 on: January 21, 2013, 09:07:47 pm »
just in case, here is the win7x64 drivers

thinking of putting up a mirror of the old minimus website somewhere just for archival use.

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Re: DIY keyboard encoder
« Reply #174 on: January 22, 2013, 11:03:47 am »
Where can we get one of these with the screw terminals?

PL1

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Re: DIY keyboard encoder
« Reply #175 on: January 22, 2013, 11:58:14 am »
Where can we get one of these with the screw terminals?
PM Degenatrons for details, he still has quite a few of the .1" screw terminals and AVRs available.  He can solder them up for you or send as a kit.


Scott

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Re: DIY keyboard encoder
« Reply #176 on: January 22, 2013, 03:34:28 pm »
Hi Scott,
In another thread (cant find it again) you state the the source code will not be released for upto 90 days after kade release but what about the firmware to program a Minimus for use with an xbox with default map settings?  I gather that this early firmware used in the diy encoder does not work with a xbox.
Or will it be a case of having to buy a preprogrammed kade from yourselves to get the xbox compatible firmware?
I know this option will not be available until the kickstart stuff has been cleared so we could be looking end of feb?


Rob

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Re: DIY keyboard encoder
« Reply #177 on: January 22, 2013, 04:51:59 pm »
In another thread (cant find it again) you state the the source code will not be released for upto 90 days after kade release but what about the firmware to program a Minimus for use with an xbox with default map settings?  I gather that this early firmware used in the diy encoder does not work with a xbox.
Or will it be a case of having to buy a preprogrammed kade from yourselves to get the xbox compatible firmware?
I know this option will not be available until the kickstart stuff has been cleared so we could be looking end of feb?

Glad you asked, Rob.

Allow me to clarify the timeline and terms being used.

KADE hardware is scheduled to go on sale sometime in late February. (Parts on order for 289 Kickstarter encoders requiring a total of 21,097 solder connections plus more KADEs for the initial demand.)

The KADE loader software (for average users) that programs the desired firmware/keymap into the Minimus AVR (same board used in the older encoder and KADE) will be available for free download as soon as the hardware goes on sale.

Per this post, the KADE source code (for developers/programmers) will be posted within 90 days after new KADE software is made available for public download.

The hardware, software, firmware, and source will all be open source once released.

As you suspect, the old firmware isn't compatible with the XBox, but the older AVR Encoder uses the same board as the KADE so you can reprogram it effortlessly to the new firmware using the KADE loader software.


Scott

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Re: DIY keyboard encoder
« Reply #178 on: January 22, 2013, 06:38:24 pm »
Thanks Scott that clears a lot up, I think it's great you guys are letting all your hard work go open source, well done.  :applaud:

Rob

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Re: DIY keyboard encoder
« Reply #179 on: March 16, 2013, 03:06:32 am »
Just a quick note of warning on this device: I'm using it on my pinball simulator and I had to put a really good ground to both the lockbar and the coin door. Before I got the coindoor grounded well, I touched it and a static spark took out the coin input. The encoder kept working, but it will throw random 5's even when no wire is connected to the input. Before I grounded the lockbar, I knocked the encoder silly with static half a dozen times. After a good ground, it was golden. I just didn't realize the coin door didn't have a good ground.

BTW, these minimus AVRs are getting a lot harder to find. I sure hope you guys have a good supplier or can order them manufactured for the KADE. BTW, where's that source code we've been promised?
Pinball and Video Arcade Repair in Billings, MT USA
http://pinballmd.com/

PL1

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Re: DIY keyboard encoder
« Reply #180 on: March 16, 2013, 04:06:35 am »
BTW, where's that source code we've been promised?

First they have to finish assembling, testing, and shipping the rewards for the Kickstarter investors.

I believe that Kevin has already shipped most of the U.S. Kickstarter rewards.

Not sure how far Jon and Bruno have progressed with the overseas KS rewards. (Slight delays with international shipping + customs IIRC)   :hissy:

Once all the KS rewards have shipped, the team will announce the official launch and start accepting orders -- check http://kadevice.com/ for updates.

As previously promised here, the team will release the source code within 90 days after the new KADE software is made available for public download.


Scott

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Re: DIY keyboard encoder
« Reply #181 on: March 16, 2013, 08:54:57 pm »
Just a quick note of warning on this device: I'm using it on my pinball simulator and I had to put a really good ground to both the lockbar and the coin door. Before I got the coindoor grounded well, I touched it and a static spark took out the coin input. The encoder kept working, but it will throw random 5's even when no wire is connected to the input. Before I grounded the lockbar, I knocked the encoder silly with static half a dozen times. After a good ground, it was golden. I just didn't realize the coin door didn't have a good ground.

BTW, these minimus AVRs are getting a lot harder to find. I sure hope you guys have a good supplier or can order them manufactured for the KADE. BTW, where's that source code we've been promised?

not sure why so many people are worked up about the source. as long as they are not using sources from any other open source project, they have zero obligation to release the source code. At this point all things are indicating to this project's code being 100% original and they are being nice enough to release the source on their terms.

MTPPC

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Re: DIY keyboard encoder
« Reply #182 on: March 16, 2013, 10:35:48 pm »
Just a quick note of warning on this device: I'm using it on my pinball simulator and I had to put a really good ground to both the lockbar and the coin door. Before I got the coindoor grounded well, I touched it and a static spark took out the coin input. The encoder kept working, but it will throw random 5's even when no wire is connected to the input. Before I grounded the lockbar, I knocked the encoder silly with static half a dozen times. After a good ground, it was golden. I just didn't realize the coin door didn't have a good ground.

BTW, these minimus AVRs are getting a lot harder to find. I sure hope you guys have a good supplier or can order them manufactured for the KADE. BTW, where's that source code we've been promised?

not sure why so many people are worked up about the source. as long as they are not using sources from any other open source project, they have zero obligation to release the source code. At this point all things are indicating to this project's code being 100% original and they are being nice enough to release the source on their terms.
I'm pretty sure that the kickstarter (which pulled in about 10 times what they were asking for) was promoted in some not so small way by the open source promise and expectation. No they don't have any obligation to open source the code, but degenetron promised it more than once and he freely distributed the hex.

Now please tell me again what's your dog in this hunt?
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sharpfork

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Re: DIY keyboard encoder
« Reply #183 on: March 16, 2013, 11:36:10 pm »
Quote
I'm pretty sure that the kickstarter (which pulled in about 10 times what they were asking for) was promoted in some not so small way by the open source promise and expectation.
Yes.  This is why I posted this to clarify about the source code:
Quote
The KADE software sources will be posted within 90 days after new KADE software is made available for public download. We have had a few jerks really pester us for sources prior to public release so this is our policy.

And btw- 10X has meant 10x more work for us.  We are doing this all on our own and will give the source back to the community.
« Last Edit: March 17, 2013, 10:43:50 am by sharpfork »

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Re: DIY keyboard encoder
« Reply #184 on: March 17, 2013, 12:34:18 am »
Sorry I asked.
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Re: DIY keyboard encoder
« Reply #185 on: March 17, 2013, 01:00:19 am »
For anyone wondering how much work this is for the KADE team, I added up the number of encoders required for Kickstarter Investor rewards.

289 encoders x 73 solder joints per board = a total of 21,097 solder connections.   :o

. . . and that's not including the encoders they need to assemble to get ready for the official public release which is coming soon.

If anyone is wondering why the KADE team is playing things somewhat close to the vest, look no further than what has happened with Vigo's ZD Encoders.


Scott

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Re: DIY keyboard encoder
« Reply #186 on: March 17, 2013, 10:23:46 am »
I'm pretty sure that the kickstarter (which pulled in about 10 times what they were asking for) was promoted in some not so small way by the open source promise and expectation. No they don't have any obligation to open source the code, but degenetron promised it more than once and he freely distributed the hex.

Now please tell me again what's your dog in this hunt?

I'm pretty sure that they have said they are going to release the source code approximately 90 days after release of the hardware. That's been mentioned a few times spanning two threads already.

woof!

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Re: DIY keyboard encoder
« Reply #187 on: March 17, 2013, 11:00:41 am »
For anyone wondering how much work this is for the KADE team, I added up the number of encoders required for Kickstarter Investor rewards.

289 encoders x 73 solder joints per board = a total of 21,097 solder connections.   :o

. . . and that's not including the encoders they need to assemble to get ready for the official public release which is coming soon.

If anyone is wondering why the KADE team is playing things somewhat close to the vest, look no further than what has happened with Vigo's ZD Encoders.


Scott

Perhaps they should have tried for a bit more funding and sourced a system or third party for automating the soldering as well !!


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Re: DIY keyboard encoder
« Reply #188 on: March 31, 2013, 09:39:18 am »
Has anyone tried this device as an input for a raspberry pi based mame solution yet?
Yep, just finished testing on raspberry pi advame and works great. This is with Shea Silverman's pimame but with the advmame from the RetroPi project (based on MAME 0.96). This gave a considerable performance boost over the PiMame version. I have tried a dozen or so classic games (galaga, phoenix, donkey kong, bomb jack, etc) and all play smoothly with sound.

I had previously programmed up a Teensy 2 as a keyboard encoder which worked great in windows but on the pi got missed/repeated characters and the USB HID device kept resetting (according to the pi logs).
« Last Edit: March 31, 2013, 09:42:25 am by johnnygal2 »

degenatrons

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Re: DIY keyboard encoder
« Reply #189 on: March 31, 2013, 06:58:23 pm »
Has anyone tried this device as an input for a raspberry pi based mame solution yet?
Yep, just finished testing on raspberry pi advame and works great. This is with Shea Silverman's pimame but with the advmame from the RetroPi project (based on MAME 0.96). This gave a considerable performance boost over the PiMame version. I have tried a dozen or so classic games (galaga, phoenix, donkey kong, bomb jack, etc) and all play smoothly with sound.

Hey,  thanks for confirming your success with Rasp Pi :D

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Re: DIY keyboard encoder
« Reply #190 on: March 31, 2013, 08:53:27 pm »
Has anyone tried this device as an input for a raspberry pi based mame solution yet?
Yep, just finished testing on raspberry pi advame and works great. This is with Shea Silverman's pimame but with the advmame from the RetroPi project (based on MAME 0.96). This gave a considerable performance boost over the PiMame version. I have tried a dozen or so classic games (galaga, phoenix, donkey kong, bomb jack, etc) and all play smoothly with sound.

Hey,  thanks for confirming your success with Rasp Pi :D

No problem Jon. Thanks for the hex code! It replicates a keyboard exactly. I am considering building a cocktail cabinet using a Pi.

Cheers

degenatrons

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Re: DIY keyboard encoder
« Reply #191 on: April 09, 2013, 05:44:56 pm »
KADE sources are now made available to the public under open source licensing.
The KADE repository can be found at: https://github.com/kadevice/KADE

KADE software is licensed under GNU GPL v3.
KADE hardware is licensed under Creative Commons BY-SA 3.0
Refer to the attached license file for further information.

The KADE Loader software is available to download from http://kadevice.com/loader/setup.zip
A Quick Start guide to installation at: http://kadevice.com/?page_id=154
An overview of KADE miniArcade device at: http://kadevice.com/?page_id=97

We make our software and hardware open so that folks can contribute, innovate, improve the technology and make things better for the community.
Derived products (software and hardware) must adhere to the same licenses and KADE should be appropriately attributed.


If you need help working with KADE software please refer to the following information and feel free to ask questions.
http://kadevice.com/forum/viewtopic.php?f=22&t=413

Those who are interested in the custom keyboard encoder should refer to kade-key-custom in the repository under KADE / open software / firmwares / KADE miniArcade / sources / kade-key-custom
I recommend installing the KADE Loader software which can be used to configure and program the firmware without changing the sources.

We will be selling KADE products in our online store after we wrap up shipping the last of the rewards.  The store is going to take a bit of time to setup but email sales requests can be found at emukade.com
« Last Edit: April 10, 2013, 01:16:16 pm by degenatrons »

Vigo

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Re: DIY keyboard encoder
« Reply #192 on: April 09, 2013, 06:03:46 pm »
 :cheers:

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Re: DIY keyboard encoder
« Reply #193 on: April 10, 2013, 09:47:04 am »
Way to go on reaching open source.  I've been a part of hundreds of Kickstarter projects and I know exactly how things work now.  The issue is that most people who help fund don't, which results in the misunderstanding and disappointment when things don't go exactly how they were talked about in the first page.

Hopefully you get orders opened soon, I'd like to try it out.  Missed out on the first wave.

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Re: DIY keyboard encoder
« Reply #194 on: February 11, 2014, 10:18:41 pm »
Sorry for resurrecting this thread, but are these encoders on the market somewhere?
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Re: DIY keyboard encoder
« Reply #195 on: February 11, 2014, 10:21:02 pm »