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Author Topic: Scramble: the impossible tunnel  (Read 4301 times)

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Gray_Area

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Scramble: the impossible tunnel
« on: May 08, 2012, 12:59:00 am »
I played the arcade version a handful of times as a kid. On the Vectrex, I could play it indefinitely. Since playing it in MAME, I haven't for the life of me passed the tunnel section. I can get all the way there on one ship - I did just now - but no matter what stick I use, I alwasy bite it at that tight jagged spot. Either I try to just move up, wherein I crash into the wall ahead - or, most often, I try to do like I did on the Vectrex and go fast then slow and pull up. INVARIABLY I smash into the ceiling. If not for that part, who knows how long I could play it...
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boardjunkie

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Re: Scramble: the impossible tunnel
« Reply #1 on: May 08, 2012, 07:44:41 am »
Just tap the stick when in tight spots....too much movement sends you into a wall. Super Cobra is even worse with more tight spots that are harder to get thru.

D_Harris

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Re: Scramble: the impossible tunnel
« Reply #2 on: May 09, 2012, 07:58:19 pm »
I played the arcade version a handful of times as a kid. On the Vectrex, I could play it indefinitely. Since playing it in MAME, I haven't for the life of me passed the tunnel section. I can get all the way there on one ship - I did just now - but no matter what stick I use, I alwasy bite it at that tight jagged spot. Either I try to just move up, wherein I crash into the wall ahead - or, most often, I try to do like I did on the Vectrex and go fast then slow and pull up. INVARIABLY I smash into the ceiling. If not for that part, who knows how long I could play it...

So you are saying that you have poor coordination/timing?  ;D

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Re: Scramble: the impossible tunnel
« Reply #3 on: May 10, 2012, 07:37:08 pm »

So you are saying that you have poor coordination/timing?  ;D

Darren Harris
Staten Island, New York.

It seems like the game has a hair lag in stopping movement in the tunnel.

However, I do tend to want to 'fly' rather than 'waddle' in scrollers, whereas the latter may be necessary (as boardjunkie inferred).
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Re: Scramble: the impossible tunnel
« Reply #4 on: May 11, 2012, 04:08:19 pm »
tunnels no problem doesnt matter joysticks steady hand and timing i do it with Happ comp's a or Wico stick :cheers: Practice practice!!!

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Re: Scramble: the impossible tunnel
« Reply #5 on: May 13, 2012, 12:24:02 am »
tunnels no problem doesnt matter joysticks steady hand and timing i do it with Happ comp's a or Wico stick :cheers: Practice practice!!!

Work is no fun.
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Re: Scramble: the impossible tunnel
« Reply #6 on: May 13, 2012, 10:34:14 am »
It follows the same rule you'd use in a bullet hell game....you have a very small path to get thru. So small precise movements are the only way to get it done.

Thenasty

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Re: Scramble: the impossible tunnel
« Reply #7 on: May 13, 2012, 10:54:08 am »
I cleared this on Skramble on the C-64. Never did clear the Arcade Version  :banghead:
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Re: Scramble: the impossible tunnel
« Reply #8 on: May 13, 2012, 05:08:56 pm »
It follows the same rule you'd use in a bullet hell game....you have a very small path to get thru. So small precise movements are the only way to get it done.

(The combination of the Vectrex port and controller meant you could actually fly the whole way...but, anyways...) I haven't tried yet.
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Re: Scramble: the impossible tunnel
« Reply #9 on: May 13, 2012, 11:37:30 pm »
Here you go, direct from my copy of the 1981 book "Secrets of the Video Game Super Stars":



Look at the direction you need to travel.
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Re: Scramble: the impossible tunnel
« Reply #10 on: May 14, 2012, 02:59:16 am »
Here you go, direct from my copy of the 1981 book "Secrets of the Video Game Super Stars":



Look at the direction you need to travel.

That's not the hard one, but the one 'up' after that.
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Re: Scramble: the impossible tunnel
« Reply #11 on: May 14, 2012, 05:19:23 pm »
Do this?
www.youtube.com/watch?feature=player_detailpage&v=adynqfYsDus#t=161s

Or maybe there is a noclip code? Try "idspispopd."
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Re: Scramble: the impossible tunnel
« Reply #12 on: May 16, 2012, 08:48:55 pm »
Do this?

Or maybe there is a noclip code? Try "idspispopd."

What?  Anyways, yeah I could fly just like that on the Vectrex.
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Re: Scramble: the impossible tunnel
« Reply #13 on: May 16, 2012, 08:59:51 pm »
Do this?

Or maybe there is a noclip code? Try "idspispopd."

What?  Anyways, yeah I could fly just like that on the Vectrex.

Showing my age I guess... Doom reference, that code let you go through walls ("no clipping mode").
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

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Re: Scramble: the impossible tunnel
« Reply #14 on: May 17, 2012, 12:12:20 am »
Showing my age I guess... Doom reference, that code let you go through walls ("no clipping mode").

Ohhh. I thought it was something like that, but couldn't hope to guess.

So I tried again, but I couldn't even get to that point. It seems A LOT squirlier in current MAME.
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