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Author Topic: Build an OND designed cab 'Metropolis'  (Read 149835 times)

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Jimbo

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Re: Build an OND designed cab 'Metropolis'
« Reply #600 on: October 16, 2018, 02:38:53 pm »
Hey Ond

For your game, I read you're looking at Unity... have you heard of or tried Godot?  I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game.  Might be worth at least checking it out (better license than Unity for one thing).

 :cheers:

Ond

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Re: Build an OND designed cab 'Metropolis'
« Reply #601 on: October 17, 2018, 08:04:02 am »
Hey Ond

For your game, I read you're looking at Unity... have you heard of or tried Godot?  I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game.  Might be worth at least checking it out (better license than Unity for one thing).

 :cheers:

Hey Jimbo, I've never heard of Godot, I checked out a few tutorials on it and I can see that it's got an intuitive node based approach to game design.  I'll have to research it some more too see if I'd like to use it instead of Unity.  Thanks for the that!   :cheers:
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eds1275

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Re: Build an OND designed cab 'Metropolis'
« Reply #602 on: October 21, 2018, 11:58:45 am »
Hey Ond

For your game, I read you're looking at Unity... have you heard of or tried Godot?  I've used godot (have a game in progress) and it's great. I found it much easier and nicer than Unity, but it depends what you have planned for the game.  Might be worth at least checking it out (better license than Unity for one thing).

 :cheers:

I've done a few games in Unity, unfortunately I lost one that was SOOOO CLOSE to completion which was an arcade basketball game you played with the trackball. I can probably be more help with music or sfx though. Fire an email if you want to chat about it!

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #603 on: November 05, 2018, 11:34:29 am »
Hi Ond!

With no wood cutting experience ever, I'm happy to say that I was able to customize the bezel on a 16:10 27" LCD by applying letterboxing covers on the width so that it fits a 480p 4:3 screen.  It comes out to about a 24" 4:3 display!  It looks great and I'll post pics once I have more of the wood material cut out.


Quick question.  Since I'm really new to this, I don't have an eye for rounding the edges for the inside bezel area.  You first mentioned to leave 3/4ths of an inch outside the edges with a jigsaw, then with the router leave 2 inches from either side the inner bezel area.

Any reason why you didn't instead give us a visual of a compass arc on these inside edges to cut around it instead of leaving estimated distances as per the metrics above?  Is it because this is a judgement call in terms of how we perceive the arc should be angled?  It's not a big deal but since I'm new I don't have the eye for what the compass arc should exactly look like.

edit: Attaching photo of the inner bezel arc I drew with a compass.  Is that accurate?  It looks like it would give me a round turn, but you'll notice the 2 inch spacing on each side.  To me it's implying that my arc isn't as big as it should be, but if I were to make it rounder/larger, it'll deviate further from the original corner.

Thanks!
« Last Edit: November 05, 2018, 02:39:55 pm by ZTylerDurden717 »

Ond

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Re: Build an OND designed cab 'Metropolis'
« Reply #604 on: November 05, 2018, 05:30:13 pm »

I've done a few games in Unity, unfortunately I lost one that was SOOOO CLOSE to completion which was an arcade basketball game you played with the trackball. I can probably be more help with music or sfx though. Fire an email if you want to chat about it!

Your help was awesome on other projects eds1275, I might still need some help when the time comes.   :cheers:

Hi Ond!

With no wood cutting experience ever, I'm happy to say that I was able to customize the bezel on a 16:10 27" LCD by applying letterboxing covers on the width so that it fits a 480p 4:3 screen.  It comes out to about a 24" 4:3 display!  It looks great and I'll post pics once I have more of the wood material cut out.


Quick question.  Since I'm really new to this, I don't have an eye for rounding the edges for the inside bezel area.  You first mentioned to leave 3/4ths of an inch outside the edges with a jigsaw, then with the router leave 2 inches from either side the inner bezel area.

Any reason why you didn't instead give us a visual of a compass arc on these inside edges to cut around it instead of leaving estimated distances as per the metrics above?  Is it because this is a judgement call in terms of how we perceive the arc should be angled?  It's not a big deal but since I'm new I don't have the eye for what the compass arc should exactly look like.

edit: Attaching photo of the inner bezel arc I drew with a compass.  Is that accurate?  It looks like it would give me a round turn, but you'll notice the 2 inch spacing on each side.  To me it's implying that my arc isn't as big as it should be, but if I were to make it rounder/larger, it'll deviate further from the original corner.

Thanks!

Yes, good point, drawing in your cutting line with a compass is the way to go. That arc looks ok; I'd probably go with a slightly bigger radius for a smoother curve though. If you're inexperienced with a router, free cutting any shapes by eye may be less than ideal.   For a smooth clean curve using a template is always best. Flush trim cutting templates are quick to make in thin MDF.  I use thin nails to attach them to the board.  I've seen one guy on here who 3D prints cutting curves to use with a flush trim router bit - that's a great idea!
You might think that you're scared, but you're not.  That isn't fear.  That's your sharpness.  That's your power.

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #605 on: November 05, 2018, 06:03:10 pm »
Thanks so much for confirming! I'll make the radius slightly larger. 

I'm definitely going to use a template for the CP.  As for the corners for these side panels-- I can pull it off free hand.  As long as I stay just outside the pencil line I feel confident doing it.  :cheers:


Also, I'm from Miami.  I was instantly sold on your art deco design since that's our staple architecture style at the beach.
« Last Edit: November 05, 2018, 06:08:09 pm by ZTylerDurden717 »

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Re: Build an OND designed cab 'Metropolis'
« Reply #606 on: November 11, 2018, 08:43:58 pm »
hey vaderag,

Hope you're well!

How did you end up mounting the marquee art?  If you're using purple t-molding on the marquee wood panels, where are the marquee retainers?

Would really like to know what you did there.

edit: I researched the forums and noticed you considered making small grooves but since the marquee panels aren't "flat" it wasn't possible.  If you used tape/glue I'll definitely consider it too.  If you could be detailed in terms of how you applied the tape/glue with the t-molding I'll give it a go.  The t-molding color is a really nice touch and I wouldn't want to use a plain bracket.

Thanks!
« Last Edit: November 12, 2018, 10:43:31 am by ZTylerDurden717 »

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #607 on: November 14, 2018, 10:47:02 am »
Hi mate,

I tried a BUNCH of different methods - bending Aluminium, clips etc. In the end used Tape - 50mm Black Electrical Tape in fact.

The bottom of the marquee sits in a slot on the flat piece, it's a little close as there is a slot on the top and a slot for the t-mould on the front
Then the top of the marquee is taped to the top of the unit.

I then cut the back off some t-mould and glue gunned it straight as possible on top of the tape

Hope that helps!

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #608 on: November 14, 2018, 01:47:27 pm »
Thanks for coming back!  I see where you're going but I don't understand how you have the marquee leaning forward if the groove on the bottom marquee panel would make it lean back since it's downward angled.  Attached is a quick visual of what I mean.  We're looking at the cabinet from the profile.

Is it that you have the marquee in the groove pivoted at a 45 degree leaning forward ie not fully in the slot (not seated at 90 degrees)?

Sorry for the additional questions, I just really want to get this right before assembly:

1) Is the groove cut inward a few mm from the edge (like the attached graphic) or is it cut right at the beginning where the t-molding would push on it?  Based on your photos looks like it's a rebate right "behind" the edge
2) No grooves/rebates on the top panel, correct?  Just t-molding.

Thanks again!  I really appreciate it.
« Last Edit: November 14, 2018, 01:58:17 pm by ZTylerDurden717 »

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #609 on: November 14, 2018, 05:14:43 pm »
Mine doesn't look like that - it has a flat bit at the bottom and it just rests against the top...

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #610 on: November 14, 2018, 06:15:03 pm »
I think I understand now.  The reason I'm confused is because Ond's steps don't include a flat board and threw me off.

As you can see Ond has the "marquee bottom" in the attached graphic and reflects what I sent to you earlier.  Are you saying you customized yours to add a flat piece above the marquee bottom to place the marquee as per the red rectangle in the attached?
« Last Edit: November 15, 2018, 12:03:14 am by ZTylerDurden717 »

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #611 on: November 15, 2018, 04:20:21 am »
Seems I did, but I don't now remember whether it was by accident or design!

The Marquee Top piece from the plans ended up being my marquee bottom, there is no piece pointing down at the top on mine, the angle of the other piece is slightly sharper which leads to being in the right place for leaning the marquee on...

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #612 on: November 15, 2018, 09:36:25 am »
This makes SO much sense now!  It's really worth getting your input because the horizontal colorful t-molding looks fantastic.

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #613 on: November 15, 2018, 10:21:57 am »
Thanks, and happy to be of help - it was a bit of a trial by error process for me at many stages!

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #614 on: December 21, 2018, 11:45:08 am »
Hi Ond,

I hope you're well.  The cab is standing up nicely with the rear door in place using piano hinges.  I'll provide photos when I'm closer to the wood finish.  Very exciting stuff!

I'm having a little bit of trouble wrapping my head around the order of operations to mount the CP because of artwork and wiring.

From tutorial videos I've watched, the CP artwork is applied and afterward the buttons/joysticks are screwed on.  If the metro CP is screwed together underneath the artwork, how do I sort the wiring/screwing of peripherals afterward with the CP box closed?  I considered leaving the CP Bottom unscrewed and last in order to do the wiring but looking at your Metropolis cab the artwork adhesive seems to be one flowing piece that wraps around the CP Top, Bottom, Front and possibly Back. 

Would appreciate your advice.


« Last Edit: December 21, 2018, 11:56:30 am by ZTylerDurden717 »

insaneoctane

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Re: Build an OND designed cab 'Metropolis'
« Reply #615 on: December 22, 2018, 02:27:38 pm »
Been reading this thread over and over for weeks now.  I'm closing in on building my OND-ish cabinet.  I just pulled the trigger on a Dell IPS 32" 16:9 monitor and am wondering if it's going to be too big?  Obviously OND's original plans were more for 23" to 24", but I wanted as much height as I could get.  I was planning on modifying the width a bit to accommodate a 27" by increasing width by about 2", but I found the bright 32" Dell IPS for $129 and pulled the trigger.  Now I'll have to go with about a 30" width....Any thoughts?  Is 32" too big?

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #616 on: December 22, 2018, 09:21:20 pm »
Been reading this thread over and over for weeks now.  I'm closing in on building my OND-ish cabinet.  I just pulled the trigger on a Dell IPS 32" 16:9 monitor and am wondering if it's going to be too big?  Obviously OND's original plans were more for 23" to 24", but I wanted as much height as I could get.  I was planning on modifying the width a bit to accommodate a 27" by increasing width by about 2", but I found the bright 32" Dell IPS for $129 and pulled the trigger.  Now I'll have to go with about a 30" width....Any thoughts?  Is 32" too big?

I've seen some arcade builder companies have 32" as one of their options so you're not doing something unusual.
https://gameroomsolutions.com/shop/32-arcade-cabinet-kit/

On the other hand if you check this thread out:
https://www.reddit.com/r/cade/comments/9jo5pr/_/e6t2lt4/?context=1

He mentions "Itís a 32Ē monitor. Which I think might be a little too big for the distance. Itís ok for 4:3 games... but playing widescreen fighting games is a bit of a strain"

32" will yield about a 26" 4:3 equivalent size which is perfect since sega candy cabinets were in that ballpark.  The issue is, you'll build something 32 inches wide to play a 26" retro game.
« Last Edit: December 23, 2018, 10:56:39 am by ZTylerDurden717 »

Ond

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Re: Build an OND designed cab 'Metropolis'
« Reply #617 on: December 31, 2018, 04:16:48 pm »
Sorry guys I'm far from home right now with very limited internet access, but hey I still can't stay away  :lol.  Just off the top of my head.  The CP...... I always wanted a smooth wrap around vinyl  finish.  This presents some problems for access.  The cutouts in the rear of the CP are for wiring access.  Its not a particularly good design if you want to access the controls internally on a regular basis.  That said you shouldn't really need to.  The CP was always meant to bolt to the main body and be removable if need be.  Modding this design for a larger/widesceen monitor is no problem but I wouldn't do it because the aesthetic wouldn't please me.

I have a new philosophy about havi g multiple projects on the go at once, I'm embracing it!  I used to think get one done, then move on ro the next.  My problem is I get bored with any one thing really easily.  In 2019 I want to be busy with several things at once.  I intend to build this cabinet as soon as I can.  I'll stick to the simple joinery indicated in the plans and instructions.

I'll post my build progress here. 
You might think that you're scared, but you're not.  That isn't fear.  That's your sharpness.  That's your power.

ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #618 on: January 02, 2019, 01:24:04 pm »
Thanks Ond.  I think I figured out what I can do.  I can make an access hole in the CP bottom after it curves out then use thread screws with a thin piece of wood recessed to the CP bottom to seal it after wiring.  I don't intend to constantly check/update the wiring so it should work.  I agree that a smooth wrap around is an ideal look.

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #619 on: January 02, 2019, 02:08:21 pm »
Thanks Ond.  I think I figured out what I can do.  I can make an access hole in the CP bottom after it curves out then use thread screws with a thin piece of wood recessed to the CP bottom to seal it after wiring.  I don't intend to constantly check/update the wiring so it should work.  I agree that a smooth wrap around is an ideal look.
You don't need to seal it. It's inside the machine...
I haven't forgotten I owe you some pics, just been manic with the family!!

Sent from my Mi A1 using Tapatalk


vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #620 on: January 02, 2019, 02:25:40 pm »
Found one on my phone

Holes on the bottom are the ones in the plan, holes on the 'top' are the bottom of the CP and are measured to sit inside the machine. I actually made them a little longer after this to work with a bit better...

Sent from my Mi A1 using Tapatalk


ZTylerDurden717

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Re: Build an OND designed cab 'Metropolis'
« Reply #621 on: January 02, 2019, 11:21:24 pm »
Thanks Ond.  I think I figured out what I can do.  I can make an access hole in the CP bottom after it curves out then use thread screws with a thin piece of wood recessed to the CP bottom to seal it after wiring.  I don't intend to constantly check/update the wiring so it should work.  I agree that a smooth wrap around is an ideal look.
You don't need to seal it. It's inside the machine...
I haven't forgotten I owe you some pics, just been manic with the family!!

Sent from my Mi A1 using Tapatalk

I read "it's inside the machine" like 3 times over each time more slowly.  Then I was like "oh." "OHHHH." The whole time I created this notion that a bottom hole would be exposed to the player and could reach into the wiring.  Obviously they can't if the hole is covered by the main cab when bolted down.

What a relief.  Once again giving me peace of mind vaderag, thank you.
« Last Edit: January 02, 2019, 11:38:29 pm by ZTylerDurden717 »

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #622 on: January 03, 2019, 02:39:59 am »
 :lol

Not a problem, good luck!

  
 

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