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Author Topic: Cockpit concept  (Read 2786 times)

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paigeoliver

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Cockpit concept
« on: February 25, 2012, 01:20:03 pm »
Been mulling around ideas for a cockpit version of various games that didn't have one.

How does this look?



Any other ideas? I thought Moon patrol would be awesome but I am really thinking vertical games for some reason.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

paigeoliver

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Re: Cockpit concept
« Reply #1 on: February 25, 2012, 01:49:01 pm »
A different angle.

Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

yotsuya

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Re: Cockpit concept
« Reply #2 on: February 25, 2012, 02:00:42 pm »
You going to build one or what? I like the look.
***Build what you dig, bro. Build what you dig.***

jimmy2x2x

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Re: Cockpit concept
« Reply #3 on: February 25, 2012, 03:54:29 pm »
Looks impressive, if you have the time and room go for it

paigeoliver

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Re: Cockpit concept
« Reply #4 on: February 25, 2012, 04:13:28 pm »
Here is a terrible idea I just had to see for myself. Probably wasted 2 hours reworking the artwork to fit.

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Drnick

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Re: Cockpit concept
« Reply #5 on: February 25, 2012, 04:28:29 pm »
Space Invaders good.  :applaud: The 2nd one (Circus ???)  Not good.  I take it you are using your Photoshop skills to see what the cabinet could look like. 

paigeoliver

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Re: Cockpit concept
« Reply #6 on: February 25, 2012, 04:42:07 pm »
Hee hee. Second one is Taito's Zoo Keeper. I just decided I would search google images for side art and use the first result. Which ended up being Zoo Keeper. Wasted like 2 hours reworking the artwork to fit the cabinet.
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Well Fed Games

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Re: Cockpit concept
« Reply #7 on: February 25, 2012, 04:53:48 pm »
I think a cockpit Solar Fox would be cool...

what was that cockpit originally, that you are photoshopping? It seems quite compact.
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Re: Cockpit concept
« Reply #8 on: February 25, 2012, 05:17:48 pm »
crazy climber in a stand-up cockpit with vertically mounted joysticks.  :lol

yotsuya

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Re: Cockpit concept
« Reply #9 on: February 25, 2012, 05:57:32 pm »
You should post the original, and we could have a contest to see what the best/funniest design would be.
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Re: Cockpit concept
« Reply #10 on: February 25, 2012, 06:07:22 pm »
Here are a few ridiculous ideas that could be ridiculous cool (except for the second one, no saving that one)

Samurai Showdown in a mini pagoda with four sparing pads that you have to kick or hit to register button hits.  Two on either side of the screen and two below.  Put the microswitches for movement in the floor DDR style.  

Boonga Boonga cockpit... that doubles as a vibrating uh massager...

Superman in a telephone booth.

Monster Bash in a coffin/mausoleum.


Afterburner

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Re: Cockpit concept
« Reply #11 on: February 25, 2012, 08:35:42 pm »


Superman in a telephone booth.





Hmmm...this one has much potential.
  2-player upright dual trackball / dual 8-way rotary joysticks - built from scratch

paigeoliver

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Re: Cockpit concept
« Reply #12 on: February 26, 2012, 01:16:37 am »
Original is Missile Command. Here they are with no artwork, should save you a step.

The side view for the easy job, or the angled view for the more advanced project!



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Re: Cockpit concept
« Reply #13 on: February 26, 2012, 09:06:05 am »
How about a Robotron Environment cab?
What we need is a version of Mame or Mamehooker that lets you poll parts of the screen for output, then have an RGB LED array around the cab that fills the whole space with color cycling on level change, and maybe a few subwoofer tactile inducers under the floor:
http://www.amazon.com/Aura-AST-2B-4-Bass-Shaker-Pair/dp/B004YDRBCO/ref=sr_1_2?s=electronics&ie=UTF8&qid=1330265130&sr=1-2

Mac Green

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Re: Cockpit concept
« Reply #14 on: February 26, 2012, 10:50:46 am »
I was thinking of doing this with a centipede looks cool

paigeoliver

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Re: Cockpit concept
« Reply #15 on: February 26, 2012, 01:52:07 pm »
Asteroids anyone?


Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

alfonzotan

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Re: Cockpit concept
« Reply #16 on: February 26, 2012, 04:01:25 pm »
Are you planning to convert that cab, or build a new one based on the same design?  Missile Command cockpits are pretty rare...

paigeoliver

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Re: Cockpit concept
« Reply #17 on: February 26, 2012, 04:14:40 pm »
I do not own a Missile Command cockpit nor do I have any intentions on buying one.

Actually looks easy to build though.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

jimmy2x2x

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Re: Cockpit concept
« Reply #18 on: February 26, 2012, 04:16:12 pm »
2 player variant with dutch oven skin please

alfonzotan

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Re: Cockpit concept
« Reply #19 on: February 26, 2012, 04:25:13 pm »
I do not own a Missile Command cockpit nor do I have any intentions on buying one.

Actually looks easy to build though.

Gotcha.  Yeah, it does look like a pretty simple (and elegant) design, and more house-friendly than most cockpits.

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kahlid74

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Re: Cockpit concept
« Reply #20 on: February 27, 2012, 10:55:50 am »
I like something space oriented since  you're sitting back while you play and looking up so to speak.  Are you going for retro specific game artwork or anything that looks cool/fits.  I for some reason just get a good feeling about Descent 1 PC game artwork on it but if you are going for retro that wouldn't fit.

compute

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Re: Cockpit concept
« Reply #21 on: February 29, 2012, 10:47:30 pm »
I don't have time to throw it together right now, but a cockpit Lunar Lander would be awesome.