Hands up anyone who thinks of Mahjong games when they think classics?
Based on the posts I've had on my blog, and the requests we've had for some of them I think if you asked this question on a Japanese forum you'd be flooded with replies.
The early Dynax and Nichibutsu ones especially are considered 'classics' in Japan, and were just as popular, if not more popular than the likes of Street Fighter 2 was over here. There is a reason they made so many of them and near enough every major manufacturer has a portfolio of them. There have been just as many donations made *specifically* to buy Mahjong boards as anything else over the years.
On similar lines, if you asked on a Japanese forum 'Who considers Marble Madness a classic' you'd probably get hardly any replies, because it's an American developed game and they really didn't care for those as much. (A trend which continues to this day, just look how difficult Microsoft found it to break into Japan)
It amazes me that people still try to use this argument to bash MAME, the project, and what gets emulated. It's a global project, representing a global industry, not something tailored to your exact tastes.
Don't take this in a rude way, just a question. I honestly don't know how you guys are structured, but if it is the primarily Asia fanbase that considers these endless Mahjong titles of great value, is the development of these titles, the man hours, worked on by a designated Asia MAMEdev team? To me, I would think that a donation to buy Mahjong boards does not relegate that N. America and European support must be doing any further development to the endless sea of Mahjong titles out there.
I also wouldn't think that comparing your everyday Mahjong title with Marble Madness is accurate. I think it would compare much better to video slot machines. There are so many video slot machine games in N. America, and tons of people play them, but there really are not any classics that had the crowds watching on. Mahjong games were more or less your typical gambling games without the payouts.
Asia / Japan don't really seem to believe in the open source culture as much unfortunately, so contributions in terms of actual code from that part of the world are more limited. It's clearly a cultural thing, and when you do get Asian / Japanese emulators their approach to emulation is often very different eg. if you look at the NeoGeo CD emulators they've *rewritten* most of the bios code, to avoid emulating it.. In worse cases they will rewrite parts of the game for extra speed, rather than emulating it.. They will integrate the roms in the actual emulator, and encrypt the whole package to stop people reverse engineering it then package the whole thing with a ton of ad-ware so that they can make money of of people using their emulators. Don't get me wrong, there have been contributions from Asia / Japan which have been valid but the cultural differences, and coding standards / practices make them fewer. The *primary* development of MAME has always been European, which is ironic when you consider that only a tiny tiny handful of the supported games originate in Europe. If European devs only worked on European produced games there wouldn't be much MAME at all ;-)
From a 'writing the emulation code' perspective it makes very little difference if you're emulating a Mahjong game or not. The challenges are still the same, the hardware can still be interesting, and they can help fix bugs / improve things elsewhere. The Mahjong games on Psikyo's SH2 based hardware were of great help in fixing the SH2 timers / interrupts which in turn also improved the music in several other games relying on that logic. Improving hardware emulation is always beneficial to the project, and anything that helps that, be it emulation of a Mahjong game, or a console system in MESS is a step forward. The best devs really aren't fussy over the nature of the games they emulate. As I've said before, the role of Mamedev is to emulate, not discriminate, and there is a level of responsibility that comes with that to not simply ignore something because you don't like it.
Mahjong seems to have a bigger role in mainstream Japanese arcades than slot machines do over here. Here slot machines more or less replaced arcade games in many places, in Japan they exist together. I'm not really sure I'd say they were equivalent.
That said, even for slot machines, there are ones people consider to be 'classic'. The original Cherry Master for example is really akin to the 'Pacman' of that genre. It's simple, but to many still iconic, which is why it's copied / rehashed so often. There are still hacks of this very same game being sold on newly manufactured PCBs today, and fresh 'classic' versions are pushed out just as Namco re-release Pacman every couple of years. Overall there is a lot of hatred towards slot machines and the like tho, because many see them as the 'killer of arcades'
For Australia, the early Aristocrat games are considered 'classics' too and have a substantial fan-base.
For a more central European base, Magic Card is another one that regularly gets requested because it doesn't yet work properly in MAME.
Just like any genre, you have a period of games, which are really stripped down to the basics, nothing too fancy, but advanced enough to be functional and memorable.
It's also interesting to see how slot machine mechanics integrate into normal games too. You've only got to look at something like the Casino Night levels in Sonic 2 to see that elements of the whole 'slot machine' culture are iconic enough to end up as a mechanic in a more modern game, even Japanese developed ones. Kaneko's Wani Wani World (a personal favourite) incorporates such elements too.
Pinball games are another example, some people see them all as utterly worthless, others will no doubt be able to name what they consider to be 'classics' in that genre too.
Asking if anybody considers Mahjong games classic on a US centric forum isn't going to give you many answers tho because it's a game heavily tied to Japanese culture, which doesn't translate well outside of Japan.