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Author Topic: the state of mame  (Read 103639 times)

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CheffoJeffo

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Re: the state of mame
« Reply #520 on: January 19, 2011, 11:30:28 am »
My Senior manager told me once:  Never write a letter, nor send an electronic message that you could compromise yourself or confuse your intended recipient.  As attitude or expressed meanings are difficult to convey on paper.

That rule is difficult to abide by via this medium, but the advice is suitable in this context none the less.

Sounds to me like he was just telling you not to correspond with people ...  dunno why he would do that ...  :dunno

One of the many reasons why we have smileys?

I think he was leaning towards communicating verbally about your issues and views, then pen and paper.  It has always helped me in the past.  If in doubt, pick up the phone or don't bother.

He was very much old school, and when he spoke you listened.

But like what I am implying now.  Does, what I type get taken for its merit?  Nope. More ridicule.

You see ark, that is one of the problems with your communication skills that you miss ... WTF would you preface that with "My Senior manager" ?

Are you trying to impress us that you have had a job where someone in upper management actually spoke to you ?

Or is he Spanish and his surname is "Manager"?

When anybody speaks, I listen.

You just don't happen to do it very well.

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Re: the state of mame
« Reply #521 on: January 19, 2011, 11:33:53 am »
When your fixes are accepted by the MAMEDevs, THEN talk about your fixes.

My fixes were refused a priori by Haze and Derrick, look back couple of pages in this thread and see for yourself, plus there was no one interested to test 720 controller - the binary is available for download, as you know.

I made several variants and I gave them a choice to pick any of those solutions, they not only refused to even discuss it, but they were unwilling to just say what kind of solution would they accept at all.

So, you DIDN'T actually submit the changes officially to MAMEDev, right ?

But you insist that Haze and Derrick don't represent MAMEDev.

So, properly submit your broken-ass patches and we'll see what happens.

Until then, it is the same old crap from you -- "I AM RIGHT. EVERYBODY ELSE IS WRONG. CAN YOU EXPLAIN THIS TO ME?"

 :blah:
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Re: the state of mame
« Reply #522 on: January 19, 2011, 11:46:09 am »
You did the same thing with me here, I have fixes for both 720 and gear shifter games, but you're still falsely asserting to represent MAME team and sending me to fork off - confirming your assertive self-entitlement is still destructive to the project, though it seem to work well for getting unsuspected people kiss your ass and thus unknowingly support YOUR personal agenda while thinking they're supporting MAME team. I wonder when they realize this, how many of them would vote to ban you from here as well.

Let's be clear that the only way someone gets banned here is by violating my rules of civility and decorum, and Haze has done nothing in that vein. You are on thin ice yourself, he is not.

Yeah, and I'm laughing.

Laugh if you want, but follow the forum rules. Thanks.

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Derrick Renaud

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Re: the state of mame
« Reply #523 on: January 19, 2011, 11:54:07 am »
When your fixes are accepted by the MAMEDevs, THEN talk about your fixes.

My fixes were refused a priori by Haze and Derrick, look back couple of pages in this thread and see for yourself, plus there was no one interested to test 720 controller - the binary is available for download, as you know.

I made several variants and I gave them a choice to pick any of those solutions, they not only refused to even discuss it, but they were unwilling to just say what kind of solution would they accept at all.

So, you DIDN'T actually submit the changes officially to MAMEDev, right ?

But you insist that Haze and Derrick don't represent MAMEDev.

So, properly submit your broken-ass patches and we'll see what happens.

Until then, it is the same old crap from you -- "I AM RIGHT. EVERYBODY ELSE IS WRONG. CAN YOU EXPLAIN THIS TO ME?"

 :blah:

He definitely lives in his own reality.  Never once did he reply with a valid solution to my proposal of having both the fake and real controls exists at the same time.  He did post some code from another website that removed the fake control and put back in the previous code.  That is not a solution created by him.  He could not even comprehend that my proposal requires you to check if the fake/real ports have changed and send that data, even after Paul told him how.

No need for him to sumbit a patch that we have said multiple times will be refused.
Patch that removes fake joystick in favour of real control = Not accepted.
Patch that makes both exist at the same time = possibly accepted depending on how it was done.
Patch that handles fake/real switching automatically in the input/port/ui = most likely to be accepted.
More of his nonsense derived by not being able to comprehend the facts = ignored.

To be honest, having real/fake 720 controls existing at the same time has drawbacks that would have been exposed if anyone tried to create the code.  I was hoping someone would have tried, so they can see what new problems occur when you try one solution.  Then I would have walked through how to solve the new problems.  The problem being the controls would fight each other unless you set one of the controls to "NONE."

(edited for clarity by adding "existing at the same time ")
« Last Edit: January 19, 2011, 12:14:04 pm by Derrick Renaud »

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Re: the state of mame
« Reply #524 on: January 19, 2011, 11:59:58 am »
Derrick-

I've actually enjoyed reading/watching your approach, because it's clear you are trying to guide others into finding the solution for themselves. It's too bad they just don't get it.
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Re: the state of mame
« Reply #525 on: January 19, 2011, 12:00:50 pm »
So, you DIDN'T actually submit the changes officially to MAMEDev, right ?


I would not submit it untested, my friend. The point here is that I explicitly asked him how to contribute my changes and he said to put them on my web-page, as you can see for yourself if you look back at this thread a bit. -- Perhaps now you are going to suggest I should have never take him seriously in the first place, eh?

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Re: the state of mame
« Reply #526 on: January 19, 2011, 12:03:22 pm »
When your fixes are accepted by the MAMEDevs, THEN talk about your fixes.

My fixes were refused a priori by Haze and Derrick, look back couple of pages in this thread and see for yourself, plus there was no one interested to test 720 controller - the binary is available for download, as you know.

I made several variants and I gave them a choice to pick any of those solutions, they not only refused to even discuss it, but they were unwilling to just say what kind of solution would they accept at all.

So, you DIDN'T actually submit the changes officially to MAMEDev, right ?

But you insist that Haze and Derrick don't represent MAMEDev.

So, properly submit your broken-ass patches and we'll see what happens.

Until then, it is the same old crap from you -- "I AM RIGHT. EVERYBODY ELSE IS WRONG. CAN YOU EXPLAIN THIS TO ME?"

 :blah:

He definitely lives in his own reality.  Never once did he reply with a valid solution to my proposal of having both the fake and real controls exists at the same time.  He did post some code from another website that removed the fake control and put back in the previous code.  That is not a solution created by him.  He could not even comprehend that my proposal requires you need to check if the fake/real ports have changed and send that data, even after Paul told him how.

No need for him to sumbit a patch that we have said multiple times will be refused.
Patch that removes fake joystick in favour of real control = Not accepted.
Patch that makes both exist at the same time = possibly accepted depending on how it was done.
Patch that handles fake/real switching automatically in the input/port/ui = most likely to be accepted.
More of his nonsense derived by not being able to comprehend the facts = ignored.

To be honest, having real/fake 720 controls has drawbacks that would have been exposed if anyone tried to create the code.  I was hoping someone would have tried, so they can see what new problems occur when you try one solution.  Then I would have walked through how to solve the new problems.  The problem being the controls would fight each other unless you set one of the controls to "NONE."


But you could at least try to find a solution.  What is wrong with that?

Hey please forget about my request for optimization and please work with us to get this 720 thingamagig to work in Mame.

Think of it as a challenge, and not an obstacle. 

You can do it!
:cheers:

My Senior manager told me once:  Never write a letter, nor send an electronic message that you could compromise yourself or confuse your intended recipient.  As attitude or expressed meanings are difficult to convey on paper.

That rule is difficult to abide by via this medium, but the advice is suitable in this context none the less.

Sounds to me like he was just telling you not to correspond with people ...  dunno why he would do that ...  :dunno

One of the many reasons why we have smileys?

I think he was leaning towards communicating verbally about your issues and views, then pen and paper.  It has always helped me in the past.  If in doubt, pick up the phone or don't bother.

He was very much old school, and when he spoke you listened.

But like what I am implying now.  Does, what I type get taken for its merit?  Nope. More ridicule.

You see ark, that is one of the problems with your communication skills that you miss ... WTF would you preface that with "My Senior manager" ?

Are you trying to impress us that you have had a job where someone in upper management actually spoke to you ?

Or is he Spanish and his surname is "Manager"?

When anybody speaks, I listen.

You just don't happen to do it very well.

 :-\



 :troll:
If I had only one wish, it would be for three more wishes.

CheffoJeffo

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Re: the state of mame
« Reply #527 on: January 19, 2011, 12:12:02 pm »
So, you DIDN'T actually submit the changes officially to MAMEDev, right ?
I would not submit it untested, my friend. The point here is that I explicitly asked him how to contribute my changes and he said to put them on my web-page, as you can see for yourself if you look back at this thread a bit. -- Perhaps now you are going to suggest I should have never take him seriously in the first place, eh?

You *asked* how to contribute your changes ? Read much ?

http://mamedev.org/devwiki/index.php/Submitting_Source_Code

Now, as Derrick points out, you're going to get your changes bounced because they are actually far worse than the changes to Xie-Blah Kung Fu that you bitched about.

But it would be nice to see you get your ass kicked again. Then you can delete your account here (like you did when Andy and Randy kicked your ass last time) and come back with a whole new identity.

You're like tranqhairummon, just not as funny.

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abaraba

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Re: the state of mame
« Reply #528 on: January 19, 2011, 12:18:27 pm »
He definitely lives in his own reality.  Never once did he reply with a valid solution to my proposal of having both the fake and real controls exists at the same time.  He did post some code from another website that removed the fake control and put back in the previous code.  That is not a solution created by him.  He could not even comprehend that my proposal requires you need to check if the fake/real ports have changed and send that data, even after Paul told him how.

No need for him to sumbit a patch that we have said multiple times will be refused.
Patch that removes fake joystick in favour of real control = Not accepted.
Patch that makes both exist at the same time = possibly accepted depending on how it was done.
Patch that handles fake/real switching automatically in the input/port/ui = most likely to be accepted.
More of his nonsense derived by not being able to comprehend the facts = ignored.

To be honest, having real/fake 720 controls has drawbacks that would have been exposed if anyone tried to create the code.  I was hoping someone would have tried, so they can see what new problems occur when you try one solution.  Then I would have walked through how to solve the new problems.  The problem being the controls would fight each other unless you set one of the controls to "NONE."

I hope you are ready to stand behind your words. I am calling you out, mate.

I dare you to submit your code here for testing and I will submit mine, then everyone can compare both solutions, see which one is "better" and give their vote.


Do you accept the challenge?
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Re: the state of mame
« Reply #529 on: January 19, 2011, 12:18:36 pm »
Then you can delete your account here (like you did when Andy and Randy kicked your ass last time) and come back with a whole new identity.

He is not driverman in disguise, is he?  That whole ps2/usb polling thing was a mess of a thread.

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Re: the state of mame
« Reply #530 on: January 19, 2011, 12:20:45 pm »
Then you can delete your account here (like you did when Andy and Randy kicked your ass last time) and come back with a whole new identity.
He is not driverman in disguise, is he?  That whole ps2/usb polling thing was a mess of a thread.

Bingo!

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Re: the state of mame
« Reply #531 on: January 19, 2011, 12:34:02 pm »
He is not driverman in disguise, is he?  That whole ps2/usb polling thing was a mess of a thread.
Bingo!

 :applaud:

What thrill do certain people get by posting half truths to see what kind of response they get.

Now he wants me to do the code for him in the form of a challenge, when he never responded to the original challenge for code with any actual code.  I will not be drawn in.  Thanks for pointing out who he was though.

 :dizzy:

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Re: the state of mame
« Reply #532 on: January 19, 2011, 12:48:51 pm »
Something I have been pondering during this mess, is that if 720 uses a fake control, it would be nice to add a fake spinner.  This fake spinner would automatically send out the alignment data for the second encoder.  Of course you would not be able to free spin the spinner because the game was never meant to keep up to that speed.  If you use a damped/non-free-spin spinner, it might work quite well.

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Re: the state of mame
« Reply #533 on: January 19, 2011, 01:01:56 pm »
Everyone likes to complain but this thread is a great example of "if you spent half the time working on the problem that you have complaining about it..."

It's sad to see reasonably intelligent grown men waste so much time arguing about something so trivial.  We can't all be saving the world 24/7, but c'mon dudes.  Seriously.



I would say that this eyesore of a thread has actually been pretty educational to me. If you tear out the pages of garbage, there are pretty valid points about MAME from all different sides of the issues covered. I have been able to form my own opinion on things from this thread (and probably to the relief of everyone here, I keeping most of that opinion to myself  :lol )

I even have to say though, that some of the most annoying flamers had a valid point or two from time to time, but I guess even a broken clock is right twice a day.
:dunno

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Re: the state of mame
« Reply #534 on: January 19, 2011, 01:26:04 pm »
Quote from: Derrick Renaud
Now he wants me to do the code for him in the form of a challenge, when he never responded to the original challenge for code with any actual code.  

You only had to PICK one of my proposed solutions (Replay $41),
or make clear what variable you were talking about in your "Step 2".



Actual code is waiting for someone willing to test it. Interested?

1.) Meanwhile, in "less actual" code the solution to your problems with 720 is this:
http://forum.arcadecontrols.com/index.php?topic=108516.0;all

switch [ MAPPED_DEVICE_ID ]

  case KEY: goto KEY_HACK
  
  case ANALOG: goto ANAL_HACK

  case MOUSE: goto PROPER_WAY



Fake/real scheme is in one-to-one relation with PC input devices. There will always be only ONE type of input that directly translates to authentic arcade signal, all the other devices, having incompatible signal/data between each other, will be unsuitable for authentic input handling, hence requiring signal conversion/simulation (hack).

So, by simply using info what we already have we can absolutely define distinction between "fake" and "real" control scheme, hence solving the problem with the minimum amount of changes and user involvement, no additional command line switches or new menus required - it's the simplest, least intrusive, and most elegant solution, thus it's the "best solution".


What part do you not understand?



2.) The solution to all your gear shifter games is simply to add "toggle switch/key" classification as a type of input device on its own, then do the same thing as for 720 above:
http://forum.arcadecontrols.com/index.php?topic=108566.0


switch [ MAPPED_DEVICE_ID ]

  case KEY: goto KEY_HACK
  
  case KEY_TOGGLE: goto PROPER_WAY


Perhaps you believe your solution is better? Let's find out, bring it on!
« Last Edit: January 19, 2011, 01:27:59 pm by abaraba »
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Re: the state of mame
« Reply #535 on: January 19, 2011, 01:36:00 pm »
Please submit that code  ???  to MAMEdev for approval.

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Re: the state of mame
« Reply #536 on: January 19, 2011, 01:42:10 pm »
Anyone else finding a "code challenge" the most hilarious thing ever? Two grown men "fighting" over whose code is correct?  :laugh2: Talk about nerd fight. I imagine you guys looking like the dude from King of Kong that asks the other guys if they want to see a DK kill screen,  cause its "coming up". If I had that emoticon with the 2 smileys slapping each other, I would put it up. Jesus.  :banghead:
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Re: the state of mame
« Reply #537 on: January 19, 2011, 01:46:33 pm »
Anyone else finding a "code challenge" the most hilarious thing ever? Two grown men "fighting" over whose code is correct?  :laugh2: Talk about nerd fight. I imagine you guys looking like the dude from King of Kong that asks the other guys if they want to see a DK kill screen,  cause its "coming up". If I had that emoticon with the 2 smileys slapping each other, I would put it up. Jesus.  :banghead:

Hit the [more] button, newb!

 :hissy

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Re: the state of mame
« Reply #538 on: January 19, 2011, 01:51:21 pm »
Anyone else finding a "code challenge" the most hilarious thing ever? Two grown men "fighting" over whose code is correct?  :laugh2: Talk about nerd fight. I imagine you guys looking like the dude from King of Kong that asks the other guys if they want to see a DK kill screen,  cause its "coming up". If I had that emoticon with the 2 smileys slapping each other, I would put it up. Jesus.  :banghead:

Hit the [more] button, newb!

 :hissy

Blahahaha I totally AM a newb! :hissy I didnt even notice the more button!  :puke Haha! Now I can put my favorite one!!! The puke one!

"Thanks" Hoopz  :lol

Oh man the forums just got 10 times more fun!  ;D
Pictures are overrated anyway.

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Re: the state of mame
« Reply #539 on: January 19, 2011, 01:58:07 pm »
Anyone else finding a "code challenge" the most hilarious thing ever? Two grown men "fighting" over whose code is correct?  :laugh2: Talk about nerd fight. I imagine you guys looking like the dude from King of Kong that asks the other guys if they want to see a DK kill screen,  cause its "coming up". If I had that emoticon with the 2 smileys slapping each other, I would put it up. Jesus.  :banghead:

Two grown men aren't fighting over whose code is correct. Abra is spoiling for an OK Corral style code-shootout. Derrick is refusing to play along.
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Re: the state of mame
« Reply #540 on: January 19, 2011, 02:03:13 pm »
Anyone else finding a "code challenge" the most hilarious thing ever? Two grown men "fighting" over whose code is correct?  :laugh2: Talk about nerd fight. I imagine you guys looking like the dude from King of Kong that asks the other guys if they want to see a DK kill screen,  cause its "coming up". If I had that emoticon with the 2 smileys slapping each other, I would put it up. Jesus.  :banghead:

Two grown men aren't fighting over whose code is correct. Abra is spoiling for an OK Corral style code-shootout. Derrick is refusing to play along.

In similiar challenges, I am having the "build Vigo a Jukebox" challenge! Anyone who builds me a proper jukebox and submits it to my doorstep will have a gurantee that I will incorporate that jukebox into my gameroom. Bragging rights are the reward.

Any takers?

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Re: the state of mame
« Reply #541 on: January 19, 2011, 02:04:03 pm »
 :duckhunt
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Re: the state of mame
« Reply #542 on: January 19, 2011, 02:31:30 pm »
At least abaraba is consistent:

http://www.overclockers.com/forums/showthread.php?t=649311
Quote
BTW, have you never mused in the past, why does my OS today boot 100 times slower than my C64 20 years ago? Must that really be? Does that actually make any sense? Is that progress and evolution, or digress and devolution? What the...? -- Or something among those lines?

http://developer.nvidia.com/forums/index.php?showtopic=2286&pid=6375&mode=threaded&start=
Quote
- what the?
what are you talking about? almost all of my questions to you were in the yes/no form, what is it you referring to?

http://beyondyourken.com/phoenix/Pages/62683-10.html
Quote
what the, who are you?

http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=2277
Quote
what the... where did you see anything like that?

He said it somewhere earlier in this thread, I just can't find it.

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Re: the state of mame
« Reply #543 on: January 19, 2011, 02:36:46 pm »

What the ...? I am talking about simple "MAP THE INPUT" thing. Press 'enter' over input control you want to re-map and then press desired key to map it to that key, or move a mouse to assign it to mouse axis (spinner/trackball), or move analog joystick to assign it to analog stick axis, or move 8-way arcade joystick wired via some adapter to whatever PC port to map that micro switch... and whatever else is there. -- Not only there is no need to remove any of those options, but DEFAULT mapping for 720 Degrees should be initialized to "spinner", that's where you DOCUMENT what kind of controls the game cabinet actually used.



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Re: the state of mame
« Reply #544 on: January 19, 2011, 02:36:56 pm »
I propose saint makes a challenge forum!  Then people can go mano y mano with each other.  Or better yet, why don't we do a webcame code-off!  We put two coders in a STEEL CAGE and only one of them can leave a winner!!!!

That would surely cure my insomnia...

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Re: the state of mame
« Reply #545 on: January 19, 2011, 02:42:37 pm »
Anyone else finding a "code challenge" the most hilarious thing ever? Two grown men "fighting" over whose code is correct?  :laugh2: Talk about nerd fight. I imagine you guys looking like the dude from King of Kong that asks the other guys if they want to see a DK kill screen,  cause its "coming up". If I had that emoticon with the 2 smileys slapping each other, I would put it up. Jesus.  :banghead:

Two grown men aren't fighting over whose code is correct. Abra is spoiling for an OK Corral style code-shootout. Derrick is refusing to play along.

ok but its still funny. Code-shootout is what made me laugh  :lol
Pictures are overrated anyway.

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Re: the state of mame
« Reply #546 on: January 19, 2011, 02:47:09 pm »
Of course you were not banned becasue of 'reposting deleted posts'. You have been explicitly told numerous times your personal dogma is not shared with the rest of the team. You were banned becasue they did not want you to "represent" the team, as they said. Makes sense?

If I attempt to log into Mameworld I get a message with the ban reason

'reposting deleted posts'

Cut the bull, you know _nothing_ as you've repeatedly shown.

As I've said, if they were the mature 'responsible' ones, they would at least allow posts of the work in progress, to show where MAME is developing.  They don't, you will get banned for attempting to post links to such progress on my site.  Do you think Aaron would strip all mention of me from Mame Development the same way? of course not.

The ban is nothing but a fabricated personal vendetta from a childish mod.

As for your other claims, I single-handedly GOT more people involved with MAME than anybody else during the period I was in charge, spending days and night explaining things to them on IRC, helping them understand the codebase and how to code.  Working with them and encouraging them do submit, and improve their coding.

The likes of Pierpaolo, Angelo, Tomasz and Robiza are all devs I worked closely with, helping them to understand the code, and making it far easier of them to apply their skills to the project in areas where they had a better understanding than me (Assembler code, protection devices, schematic reading etc.)  These devs + others have been the lifeblood of the project over the last 5-6 years, the ones actually doing the heavy development work, the ones making progress in areas that matter.  Nobody is really doing that these days, mailing people who've submitted to MAME, teaching them things, encouraging them to work on other bits, and it shows.

You really seem determined to paint me in some bad light here.  I don't have time for selfish or truly incompetent people, but those with a genuine ability and willingness to learn the specifics of MAME I've always had time for.  My attitude towards other people depends entirely on their attitude towards me, and the project.

Maybe you hate me for the specific reason that I stepped in last time MAME was struggling, and took over things from Nicola, maybe you would have prefer if everything had just stopped there with one of those ancient versions that runs on an old P3 with all the devs getting pissed off because they were submitting things, with months between releases, only to find that their submissions had been missed, or ended up being applied incorrectly and they had to do the whole thing again, only to find the same happened, once again, with no reasons being given?  MAME _could_ in my honest opinion have died at that point because it was becoming too frustrating to work with.

Yes, if people have bad attitudes I will call their bluff, but for you to attempt to somehow blame me for any of this is ridiculous when I've spent as much time getting people involved as anything else.
« Last Edit: January 19, 2011, 03:13:00 pm by Haze »

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Re: the state of mame
« Reply #547 on: January 19, 2011, 02:49:57 pm »
I propose saint makes a challenge forum!  Then people can go mano y mano with each other.  Or better yet, why don't we do a webcame code-off!  We put two coders in a STEEL CAGE and only one of them can leave a winner!!!!

That would surely cure my insomnia...

TWO DEV'S ENTER, ONE DEV LEAVES!

TWO DEV'S ENTER, ONE DEV LEAVES!

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Re: the state of mame
« Reply #548 on: January 19, 2011, 02:58:41 pm »
I propose saint makes a challenge forum!  Then people can go mano y mano with each other.  Or better yet, why don't we do a webcame code-off!  We put two coders in a STEEL CAGE and only one of them can leave a winner!!!!

That would surely cure my insomnia...

TWO DEV'S ENTER, ONE DEV LEAVES!

TWO DEV'S ENTER, ONE DEV LEAVES!

 :laugh2: :laugh2: :laugh2:
Pictures are overrated anyway.

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Re: the state of mame
« Reply #549 on: January 19, 2011, 07:20:50 pm »
Of course you were not banned becasue of 'reposting deleted posts'. You have been explicitly told numerous times your personal dogma is not shared with the rest of the team. You were banned becasue they did not want you to "represent" the team, as they said. Makes sense?

If I attempt to log into Mameworld I get a message with the ban reason

'reposting deleted posts'

Cut the bull, you know _nothing_ as you've repeatedly shown.

As I've said, if they were the mature 'responsible' ones, they would at least allow posts of the work in progress, to show where MAME is developing.  They don't, you will get banned for attempting to post links to such progress on my site.  Do you think Aaron would strip all mention of me from Mame Development the same way? of course not.

The ban is nothing but a fabricated personal vendetta from a childish mod.

As for your other claims, I single-handedly GOT more people involved with MAME than anybody else during the period I was in charge, spending days and night explaining things to them on IRC, helping them understand the codebase and how to code.  Working with them and encouraging them do submit, and improve their coding.

The likes of Pierpaolo, Angelo, Tomasz and Robiza are all devs I worked closely with, helping them to understand the code, and making it far easier of them to apply their skills to the project in areas where they had a better understanding than me (Assembler code, protection devices, schematic reading etc.)  These devs + others have been the lifeblood of the project over the last 5-6 years, the ones actually doing the heavy development work, the ones making progress in areas that matter.  Nobody is really doing that these days, mailing people who've submitted to MAME, teaching them things, encouraging them to work on other bits, and it shows.

You really seem determined to paint me in some bad light here.  I don't have time for selfish or truly incompetent people, but those with a genuine ability and willingness to learn the specifics of MAME I've always had time for.  My attitude towards other people depends entirely on their attitude towards me, and the project.

Maybe you hate me for the specific reason that I stepped in last time MAME was struggling, and took over things from Nicola, maybe you would have prefer if everything had just stopped there with one of those ancient versions that runs on an old P3 with all the devs getting pissed off because they were submitting things, with months between releases, only to find that their submissions had been missed, or ended up being applied incorrectly and they had to do the whole thing again, only to find the same happened, once again, with no reasons being given?  MAME _could_ in my honest opinion have died at that point because it was becoming too frustrating to work with.

Yes, if people have bad attitudes I will call their bluff, but for you to attempt to somehow blame me for any of this is ridiculous when I've spent as much time getting people involved as anything else.


Welcome back Haze.  We thought you had left us behind, never to return.  Your post isn't very punctual.  There was a period of time that went by that you did not instantly respond.  Is Wednesday pizza night or did you get called out to fix some ATMs?  Anyhoo.  Its nice to see you back to answer the claims that you tend to have a dislike for new coders.  I think you do not have this personal trait, otherwise you would not have posted that comment on your website, and attracted some attention to yourself in the process.  If anything you are the goose that laid golden egg.  The lucky charm. 

I understand NCR still uses NT4 for their legacy accounting applications, where as IBM and others uses XP.  I'll have to dig up a few pictures for you showing ATM BSODs.  Funny stuff.



This one was some kind of malware attack I found while googling.

Ahh the good old days.



Thanks for answering the post of abraba and clearing up any misinformation.

Aaron and Company must of had a bad day at the office.
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Re: the state of mame
« Reply #550 on: January 19, 2011, 07:27:38 pm »

Donkbaca

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Re: the state of mame
« Reply #551 on: January 19, 2011, 07:34:43 pm »
LAST!!!!!!

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Re: the state of mame
« Reply #552 on: January 19, 2011, 08:02:40 pm »
Welcome back Haze.  We thought you had left us behind, never to return.  Your post isn't very punctual.  There was a period of time that went by that you did not instantly respond.  Is Wednesday pizza night or did you get called out to fix some ATMs?  Anyhoo.  Its nice to see you back to answer the claims that you tend to have a dislike for new coders.  I think you do not have this personal trait, otherwise you would not have posted that comment on your website, and attracted some attention to yourself in the process.  If anything you are the goose that laid golden egg.  The lucky charm. 

And somehow you think that you are not behaving like a spoiled child ?

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Re: the state of mame
« Reply #553 on: January 19, 2011, 08:06:36 pm »
As bad as abaraba has been, at least he hasn't done any 'Everybody look at me!' type of posts. Saint truly has the patience of one.
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Re: the state of mame
« Reply #554 on: January 19, 2011, 08:14:01 pm »
As bad as abaraba has been, at least he hasn't done any 'Everybody look at me!' type of posts. Saint truly has the patience of one.

Aye..

I'm just taking the blacked out text as if it was in Japanese or something.  It requires additional effort to read, so I'm not bothering.

Comedy all round with the latest ShmupMAME build anyway, where they're trying to backport all the recent fixes related to Shooter games to 0.99 or something.

Doesn't even work for half the people that are trying to run it (just plain crashes before doing anything), and people are finding all the glitches in the drivers they didn't bother to backport (no proper CPS2 support, yep.. busted priority in Kaneko drivers, yep.. incorrect aspect on everything if using a Widescreen monitor, yep...), as well as glitches in the ones they did.  But we would have all been far better off if we'd stuck with that codebase, and the pre-rewrite video system, right?
« Last Edit: January 19, 2011, 08:18:08 pm by Haze »

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Re: the state of mame
« Reply #555 on: January 19, 2011, 08:19:56 pm »
Haze gets last post! (yeah yeah, mine doesn't count)
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