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Author Topic: Once again, about buttons  (Read 17555 times)

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unska

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Once again, about buttons
« on: August 22, 2010, 07:59:54 pm »
Hey, I'm new to the forum and to the whole scene actually. I'm curious to know if there's something I missed on my "Wanted Buttons" -list below;

player 1
- u360
- 6 buttons for playing
- 1 player button
- coin button

player 2
- u360
- 6 buttons playing
- 2 player button
- coin button

admin
- pause / play button
- exit button
- save button
- load button

pinball
- 4 buttons

other
- ipac 2

---------------------------------

Do you know if the "Push Button Graphic Inserts" from GGG (Link) work with the basic happ buttons? If no, then is there a place where I could buy ones that could be inserted on top of those or either the ChromaLite buttons from GGG.

Oh and if I order the stuff from GGG and Ultimarc, will I have to buy some sort of wires or are they included? If no, then how much do I need to buy it? Is there anything else I have to buy to hook them up?

oyama82

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Re: Once again, about buttons
« Reply #1 on: August 22, 2010, 08:08:17 pm »
you will need cables with harness,you can buy from electronics shops
also I would buy 7 pushbuttons for each player,not six(so you can play both neogeo and street fighters easily)
as for the joysticks I dont agree to buy u360s but its your decision
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bpark42

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Re: Once again, about buttons
« Reply #2 on: August 23, 2010, 12:43:33 am »
as for the joysticks I dont agree to buy u360s but its your decision

Everybody is entitled to their opinion, but if you are going to post something like this it would probably be more useful to the OP if you said why you don't agree...

Anyhow, to the OP,
You have a good basic setup there.  Different people have different priorities in terms of admin buttons.  Don't forget you can always use the shift functionality of the ipac for additional admin functions.

I don't have any experience with the inserts, but it looks like they are designed to fit in a standard happ-like translucent button.  You asked about "basic" buttons, so if you mean the standard non-translucent one then you will probably have a hard time seeing the inserts   ;)

As for wiring,
The u360's just connect straight to usb (pretty sure they come with the necessary cables.)  If you want to connect the buttons to the sticks instead of the ipac then you will probably want to buy the harness along with the sticks.

Wiring buttons to the ipac is easy enough.  Just get some basic 22ish-gauge wire (stranded hookup wire) and some crimp on quick-disconnects.  If you need the crimp tool as well you can just buy ultimarc's wiring kit.  It has all of the above, though depending on the microswitches you use you might need to get some different sized disconnects.

unska

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Re: Once again, about buttons
« Reply #3 on: August 23, 2010, 06:12:52 am »
Thank you for the replies.

Is the 7 button required on the classic streetfighters or only in the SF4? As I am not going to play the SF4 on the mame. Do you have any layout for the 7 button system?

This KNIEVEL KUSTOMS guy has some nice buttons with labels on them, do you know how they are done?




mmb

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Re: Once again, about buttons
« Reply #4 on: August 23, 2010, 08:28:34 am »
You can get the button vinyl from Pongo in his Buy/Sell/Trade thread

http://forum.arcadecontrols.com/index.php?topic=64645.0

oyama82

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Re: Once again, about buttons
« Reply #5 on: August 23, 2010, 09:05:41 am »
the 7 buttons are required to have an easy panel for both neogeo and street fighter games

the reason I wouldnt buy the u360s is because they dont have the original arcade feeling
you better go with 2 happ,seimitsu,sanwa or zippyy sticks
and I would put a seimitsu stick modified for 4way in the middle of the control panel,to play the older games like pacman
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bpark42

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Re: Once again, about buttons
« Reply #6 on: August 23, 2010, 11:17:36 am »
the 7 buttons are required to have an easy panel for both neogeo and street fighter games
7 is not necessary for any of the classic street fighter games, as far as I am aware (I don't play fighters very often)...However I agree that it is worth having 4 buttons in the bottom row for neo geo games.

the reason I wouldnt buy the u360s is because they dont have the original arcade feeling
Aside from the lack of "clickiness" for people who are used to microswitch joysticks, I think a u360 with a restrictor plate fitted feels just fine in terms "original arcade feeling".  But again this is a matter of opinion and personal preference.

and I would put a seimitsu stick modified for 4way in the middle of the control panel,to play the older games like pacman
There is something to be said for a physically restricted 4-way.  GGG sells a dedicated "True4" 4-way that is very reasonably priced.

Ginsu Victim

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Re: Once again, about buttons
« Reply #7 on: August 23, 2010, 11:22:57 am »
7 is not necessary for any of the classic street fighter games, as far as I am aware (I don't play fighters very often)

That's not what he was saying.

ragnar

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Re: Once again, about buttons
« Reply #8 on: August 23, 2010, 11:31:50 am »
unaska,

Neo Geo had alot of good fighting games.  If you go through the "Post your CP thread" you will see many 7 button layouts.  3 on the top row, 4 on the bottom.  Those bottom 4 buttons mimic the Neo Geo layout.  So, for an esxtra $2 per player you get the actual Neo Geo layout.  At the same time, you get the 6 button layout that Street Fighter used.

This is what i am doing, but since I have hte u360s already, I am actually adding two more buttons to the right for N64 support (8 buttons needed).  But I want a diamond like shape to mimic the N64s "c-pad".  It's an extra $4 per player so I'd rather do it now and not use it than not do it and regret it later.

That last sentence is key though regarding 7 buttons.  It's easier to do it now and not use it than to do 6 buttons now and regret it later.

Read up on Neo Geo fighting games.  There are some good ones (Samarai Showdown) that rival the Street Fighter series.
MY FIRST BUILD:

oyama82

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Re: Once again, about buttons
« Reply #9 on: August 23, 2010, 11:36:04 am »
actually neogeo fighters are much better than capcom ones
king of fighters 2002 for example
so you need 7 buttons as I and the other guys suggested,4 buttons to the bottom and 3 upper
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eds1275

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Re: Once again, about buttons
« Reply #10 on: August 23, 2010, 12:35:49 pm »
I think that is a seriously debatable statement, and based only on a player's preference. Arguing about it would be a waste of time, and there would be no victoly.

Rick

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Re: Once again, about buttons
« Reply #11 on: August 23, 2010, 12:37:35 pm »
Arguing about it would be a waste of time, and there would be no victoly.

Frawless victoly?

 ;D

oyama82

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Re: Once again, about buttons
« Reply #12 on: August 23, 2010, 12:43:28 pm »
if you build a cab you need to play everything as much as possible
7 button panel is a serious matter that you shouldnt throw it away easily
we dont talk about mahjong games here but for neogeo,a whole history
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eds1275

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Re: Once again, about buttons
« Reply #13 on: August 23, 2010, 12:46:06 pm »
Arguing about it would be a waste of time, and there would be no victoly.

Frawless victoly?

 ;D

No, the usual Samurai Shodown Victoly. Personally I like the MK games, then the Capcom and Neo Geos, in that order. But they are all good. And sometimes, the bad ones are so bad they are fun[ny] to play.

Ginsu Victim

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Re: Once again, about buttons
« Reply #14 on: August 23, 2010, 12:49:56 pm »
There are curved 6-button layouts that allow you to still have a Neo Geo type layout within it:



Disregarding the 7th button, you can configure this setup to use the bottom-left button as A, and the top row as B, C, and D.

oyama82

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Re: Once again, about buttons
« Reply #15 on: August 23, 2010, 12:53:58 pm »
not this one the correct is with 4 buttons to below not above
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Ginsu Victim

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Re: Once again, about buttons
« Reply #16 on: August 23, 2010, 12:55:09 pm »
not this one the correct is with 4 buttons to below not above

Are you disregarding the 7th button like I said?

This is an alternative to the standard 7-button. It's 6-button with a Neo Geo layout within. Some people have used it and liked it. I've not tried it myself. I'm offering options.

Like Hoopz said in the other thread, everything isn't black and white.

oyama82

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Re: Once again, about buttons
« Reply #17 on: August 23, 2010, 12:58:02 pm »
whatever,I am bored of arguing with everyone
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Ginsu Victim

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Re: Once again, about buttons
« Reply #18 on: August 23, 2010, 12:59:37 pm »
You said "7 button panel is a serious matter that you shouldnt throw it away easily" and I was showing that you can pull off the same setup with only 6 buttons.

Matter of fact, you could map it like this
BCD
ABC

That way you can play most Neo Geo games with the bottom row, and play fighters using the first button plus the top row.
« Last Edit: August 23, 2010, 01:01:46 pm by Ginsu Victim »

oyama82

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Re: Once again, about buttons
« Reply #19 on: August 23, 2010, 01:01:21 pm »
yes but its not the correct one
if you can understand it or else,its ok
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Ginsu Victim

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Re: Once again, about buttons
« Reply #20 on: August 23, 2010, 01:02:37 pm »
yes but its not the correct one
if you can understand it or else,its ok

Again, why is everything black and white with you? There is no right way. It's whatever works for the user. The layout still has the same basic curve of the Neo Geo layout.

oyama82

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Re: Once again, about buttons
« Reply #21 on: August 23, 2010, 01:03:47 pm »
it has it but in the wrong place
if its ok for you,its 1000 times ok for me :)
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Ginsu Victim

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Re: Once again, about buttons
« Reply #22 on: August 23, 2010, 01:04:48 pm »
English isn't your first language, is it?

Hoopz

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Re: Once again, about buttons
« Reply #23 on: August 23, 2010, 01:05:59 pm »
yes but its not the correct one
if you can understand it or else,its ok
Correct, for what?  A CP that plays everything like you said above?

if you build a cab you need to play everything as much as possible
7 button panel is a serious matter that you shouldnt throw it away easily
we dont talk about mahjong games here but for neogeo,a whole history

Some people build cabs that only play a few games.  There is a recent thread about the difference between 2 button gmaes and 3 button games.  Just because he/she is building a cab, doesn't mean it has to play everything.  You may want it to do that, but not everyone else does.

And some people do play Mahjong games.  I'd say that they're quite popular based on the sheer number that are in Mame.

oyama82

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Re: Once again, about buttons
« Reply #24 on: August 23, 2010, 01:06:07 pm »
nope,greek is
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oyama82

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Re: Once again, about buttons
« Reply #25 on: August 23, 2010, 01:07:23 pm »
ok if a westerner plays mahjong,I apologise to him  ;D
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Hoopz

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Re: Once again, about buttons
« Reply #26 on: August 23, 2010, 01:10:39 pm »
ok if a westerner plays mahjong,I apologise to him  ;D
And that's not ethnocentric.... ::)  Hell, start talking about Occidental and Oriental now too! 

Ok, that's a stretch to argue about.  I admit it....

bkenobi

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Re: Once again, about buttons
« Reply #27 on: August 23, 2010, 01:51:22 pm »
The only correct CP design has 5 buttons per player because MK is the ONLY game worth playing.  If you want, you can add a 6th button for run, but that's only used in the newer MK games that suck.

oyama82

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Re: Once again, about buttons
« Reply #28 on: August 23, 2010, 01:52:50 pm »
yeah sure.... :applaud:
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EvilNuff

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Re: Once again, about buttons
« Reply #29 on: August 23, 2010, 02:39:40 pm »
Slightly off topic but in the 'typical' 7 button config I see, how are the buttons wired?  IE:
Code: [Select]
   ( )  ( ) ( )
   ( )  ( ) ( )
( )
is this typically wired as:
   (1)  (2) (3)
   (4)  (5) (6)
(1)
With 1, 4, 5, 6 used as the neo geo a b c d?

oyama82

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Re: Once again, about buttons
« Reply #30 on: August 23, 2010, 02:41:03 pm »
exactly
and also for most games
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JustMichael

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Re: Once again, about buttons
« Reply #31 on: August 23, 2010, 02:42:52 pm »
For those arguing (not meant to offend anyone though):


oyama82

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Re: Once again, about buttons
« Reply #32 on: August 23, 2010, 02:44:49 pm »
but you insult the retarted
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jimmy2x2x

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Re: Once again, about buttons
« Reply #33 on: August 23, 2010, 02:51:26 pm »
if only you could bottle it  :laugh2:

Ginsu Victim

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Re: Once again, about buttons
« Reply #34 on: August 23, 2010, 02:51:47 pm »
Slightly off topic but in the 'typical' 7 button config I see, how are the buttons wired?  IE:
Code: [Select]
  ( )  ( ) ( )
   ( )  ( ) ( )
( )
is this typically wired as:
   (1)  (2) (3)
   (4)  (5) (6)
(1)
With 1, 4, 5, 6 used as the neo geo a b c d?


Mine is weird. It's:
456
123
    7(4)

oyama82

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Re: Once again, about buttons
« Reply #35 on: August 23, 2010, 02:54:36 pm »
yes its weird
its not comfortable for your fingers(for neogeo games)
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Ginsu Victim

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Re: Once again, about buttons
« Reply #36 on: August 23, 2010, 02:57:08 pm »
yes its weird
its not comfortable for your fingers(for neogeo games)

No, it's not comfortable for YOUR fingers. It's MY control panel and it works fine for ME.

Now that I've said that, the next control panel I do won't have that layout.  :lol

oyama82

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Re: Once again, about buttons
« Reply #37 on: August 23, 2010, 02:58:37 pm »
ok pal,take it easy  8)
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Ginsu Victim

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Re: Once again, about buttons
« Reply #38 on: August 23, 2010, 02:59:26 pm »
It was my first layout. It's nice not to configure controls for each game, but it IS backwards. I won't be doing one like it again. (I'll use the config in the picture above (and by "picture above," I mean the retarded kid))
« Last Edit: August 23, 2010, 03:03:43 pm by Ginsu Victim »

oyama82

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Re: Once again, about buttons
« Reply #39 on: August 23, 2010, 03:00:38 pm »
as you like  ;D
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