Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Marvel Vs Capcom Renovations - UPDATED 05-24, CP WORKING  (Read 9505 times)

0 Members and 1 Guest are viewing this topic.

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Marvel Vs Capcom Renovations - UPDATED 05-24, CP WORKING
« on: April 07, 2010, 03:51:59 pm »
To Do List:

--Mount TV in Cab

--Paint Cab
--Put the new control panel together
--Get some art made for the panel
--Get a custom Marquee Made
--Fix Bulbs in Coin Door
--Get new plexi cut for the panel and for the Bezel

***START THREAD***
Found a decent deal and wanna go grab it but  dunno if it will fit in my Durango and the guy says I can come measure it myself but it is 4 hours away and id be pissed if it didn't fit after I drive up there.
« Last Edit: May 24, 2010, 07:32:33 pm by WhereEaglesDare »

Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:April 06, 2025, 01:44:14 am
  • Comanche, OK -- USA
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #1 on: April 07, 2010, 04:10:20 pm »
Did it even have a dedicated cab?

DashRendar

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 488
  • Last login:November 06, 2015, 05:46:52 pm
  • "Don't get your servos in a twist pal."
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #2 on: April 07, 2010, 04:15:25 pm »
You:  "Hi, I was calling about the cab for sale.  How tall and wide is it?"

Seller:  "You can come out to measure it yourself- I'm not going to."

You:  "I guess you didn't want to sell it that badly, huh?"

 :dizzy:
WANTED: Somebody to go back in time with me. This is not a joke. P.O. Box 322, Oakview, CA 93022. You'll get paid after we get back. Must bring your own weapons. Safety not guaranteed. I have only done this once before.

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #3 on: April 07, 2010, 04:23:30 pm »
I've seen them in "standard" Dynamos, a variety of conversions, Big Blues, showcases and candies. If it were a showcase, I'd bet he would say because those are a PITA to move and typically require disassembly unless you have a truck with a lift. Big Blue might be problematic for length, but so might any upright.

You really need to at least get a picture, preferably with some frame of reference for sizing.
Working: Not Enough
Projects: Too Many
Progress: None

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #4 on: April 07, 2010, 04:54:30 pm »
no normally I would, i passed on a MK2 300 dollar cab that looked like it was in good shape but the guy wouldnt send me better pictures of the CP and sides so I passed, but my son loves this game and so do I and I kinda want it, and as for the dedicated cab, I dunno, good question... probably not, just change out the boards and voila a whole new machine...

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=310211589279&ssPageName=STRK:MEWAX:IT

Here is the cab, I dont think its more than 6 feet maybe 6'3",  you guys think the CP comes off?

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #5 on: April 07, 2010, 05:02:23 pm »
CP comes off, although you may need to get through the coin door to unlatch the panel clamps (which, if there are no keys means drilling).

IIRC that CP is held on by panel clamps that you reach via contortion through the coin door ... or was it bolted on ? I can't recall because I bought that cab for a friend and just loaded it into his pickup.

Someone will know ... common enough cab in the 90s

Working: Not Enough
Projects: Too Many
Progress: None

Thenasty

  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4419
  • Last login:Today at 12:08:11 pm
    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #6 on: April 07, 2010, 06:08:01 pm »
if thats a 25" monitor, give or take about 30" wide and roughly 7-8' tall. Lying it in a Durango on its back, will fit if you have a celarance for 8' (lying on its back).
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #7 on: April 07, 2010, 06:12:42 pm »
if thats a 25" monitor, give or take about 30" wide and roughly 7-8' tall. Lying it in a Durango on its back, will fit if you have a celarance for 8' (lying on its back).

8 feet tall  ???

The tallest cab I have is a Big Blue (which is taller than that cab) and that's only about 6'4".

The 30 inch width is pretty much on (28-29" is about right to keep clearance under 30").
Working: Not Enough
Projects: Too Many
Progress: None

Thenasty

  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4419
  • Last login:Today at 12:08:11 pm
    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #8 on: April 07, 2010, 06:16:38 pm »
I know 8' was tall but I was going for making sure it fits in the durango with some spare.
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #9 on: April 07, 2010, 06:21:12 pm »
 :cheers:

The challenge for him will be the depth of the cab on its' back -- I think he'll need to go on its' side (usual provisions for checking for loose parts, etc applies).
Working: Not Enough
Projects: Too Many
Progress: None

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #10 on: April 07, 2010, 06:28:34 pm »
good point , it may end up going on its side....  what parts will i need to grab and keep from going loose?

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #11 on: April 07, 2010, 06:30:50 pm »
Make sure the monitor is securely mounted and remove anything not bolted down from inside of the cabinet (a loose bolt could ruin your whole day).
Working: Not Enough
Projects: Too Many
Progress: None

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #12 on: April 07, 2010, 07:20:10 pm »
I was going to bring a flashlight, a dust buster (to clean it out to see inside, probably never been done) and a screwdriver or two, what else should I bring?   :dunno

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #13 on: April 07, 2010, 07:31:02 pm »
I always bring a cordless drill (and spare battery) and a full bit set, including security bits, but I've only ever had to drill one lock when picking up a cab and never needed the security bits.

Straps can be helpful, just in case in case you need to tie something down (last cab I bought was when I specifically drove Mrs. Cheffo's car so that I wouldn't buy anything ... ended up needing to borrow a strap to secure my new Cheyenne cabinet).

Maybe an extension cord if you want to test it (in case he has moved it to make it "easier to load").  ;)
Working: Not Enough
Projects: Too Many
Progress: None

crashwg

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3076
  • Last login:May 24, 2019, 11:01:05 am
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #14 on: April 07, 2010, 07:32:44 pm »
blanket in case you have to lay it on the side
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #15 on: April 07, 2010, 07:39:00 pm »
You guys here are awesome, thanks for your help.

hes sending some more pics of the cab, but from what he says it is in really good shape, how much do those cabinets go for normally?  is 250-300 too much?  sounds good to me....  but i have no real idea.

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #16 on: April 07, 2010, 08:00:13 pm »
Almost impossible to answer (anything in this hobby is worth what somebody is willing to pay) and, particularly when you are asking folks like me, lots of people will say that $x is too much. I've seen MvC go for under $100 and over $500.

I don't think his BIN price is horrible, although it is high for this market. If you choose to turn around and sell it, just don't expect to make your money back. Two of my first three cab purchases ran about the same amount. I still have and regularly play them because the games are fun.

If the cabinet and the monitor are sound and your son and you love this game as you suggest, then I would probably buy it in your place.

There is nothing better than squaring off old-school against your son in a game you can both dig into.
Working: Not Enough
Projects: Too Many
Progress: None

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: How tall and wide is a Marvel Vs Capcom Cab?
« Reply #17 on: April 07, 2010, 08:35:44 pm »
How heavy will it be?  I know its mostly air, but that monitor has to be heavy and the cab itself must be kinda, could two people get it up a few stairs and move it around or will I need a hand truck?

Spaz Monkey

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 381
  • Last login:February 15, 2011, 11:33:55 pm
  • Hit me with a chicken quesadilla and a Coke.
Re: First Cab - Q&A: Marvel Vs Capcom
« Reply #18 on: April 08, 2010, 01:15:21 am »
That looks almost exactly like my cabinet.  Here's my random list of thoughts:  Control panel should unbolt.  You'll need to open up the coin door to unlatch the control panel lid.  The control panel will open up with the lid opening towards you so that the joystick will hit you in your stomach.  I want to say my cab uses hex head carriage bolts.  Height is max 6'6".  Width (without control panel) should be around the width of a standard door opening.  That's why you can remove the control panel.  In regards to the weight, get that other person and the handcart to help.  Typically a cabinet will have a flat bottom with only four contact points (like a chair or a table) or it might just rest on it's bottom (like a bed mattress on the ground).  Either way, it'll be a beast to move (all that air is heavy) and you may not want to damage your floor whether it's wood, carpet, or other.  I guess it's about 150 - 200 lbs including the monitor (20lbs).  The cabinet is the heaviest thing, followed by the monitor.  Word of warning, I suck at guesstimate weight, with me being muscle-challenged.  The only things that might come into play when transporting is making sure the monitor is "bolted down" and removing the change bucket.  Check the inside floor of the cab too for loose crap.  Someone said (from what I recall) to transport it on it's side; just tip the beast on its back.  Make sure you have keys to open up the back and the coin door.  You'll need to modify the control panel (CP) since all major Capcom fighting games have 6 buttons.  Buttons are 1 1/2 inches round (not 100% sure) and you'll want to get a Forester bit (I think that's what they are called) to drill a new hole.  Look on the internet for a generic Capcom 6 button layout template for "proper" hole.  There are several threads here that will help you drill that whole through the CP as well as the plexiglass.

Sorry for the random stream-of-thought post but I'm tired and sore.

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: First Cab - Q&A: Marvel Vs Capcom
« Reply #19 on: April 08, 2010, 06:41:02 am »
Thanks a lot, and about the 6th button youre right, i knew going into this if I was ever gonna get UMK3 to play right on it I would need a run button. 

I measure the back of the truck from front seat to back door, back seats sat down and its 6'3" so it will be close, may have to strap down the back door and cross my fingers...

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: First Cab - Q&A: Marvel Vs Capcom
« Reply #20 on: April 09, 2010, 07:10:38 pm »
Hey, so about this cab, what type of board would this use?  JAMMA?  If I wanted to make this a MetalSlug or a UMK3 cab could I other than using MAME?

Spaz Monkey

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 381
  • Last login:February 15, 2011, 11:33:55 pm
  • Hit me with a chicken quesadilla and a Coke.
Re: First Cab - Q&A: Marvel Vs Capcom
« Reply #21 on: April 10, 2010, 10:07:55 pm »
You sure can.  Since you have MvC already installed, you will know it's a JAMMA game. Think old school NES.  The cartridge is the arcade game board and the console, power supply, controllers, and TV are the arcade.  Now there are always exceptions to the rule.  You'll need to check the pinout for the boards.  Most Capcom games have a "kick harness" that handles P1's & P2's LK, MK, HK separately.  I think UMK has a different pinout.

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Re: First Cab - Q&A: Marvel Vs Capcom
« Reply #22 on: April 10, 2010, 11:11:53 pm »
OKAY, it is finally in my house.  I got it and it's mine.  Get home and find that the colors look really faded and dark.  I found the lil control panel for the monitor but it doesn't seem to have a brightness adjustment.  Any help?  Also I see that it has a big blue plastic box under it, that must be the actual game huh?  What is that called for when I'm looking to get another game to put in it.  Attached are some pics.
« Last Edit: April 10, 2010, 11:16:46 pm by WhereEaglesDare »

eclipso

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:August 21, 2018, 08:51:25 am
Re: First Cab - Q&A: Marvel Vs Capcom
« Reply #23 on: April 10, 2010, 11:48:05 pm »
OKAY, it is finally in my house.  I got it and it's mine.  Get home and find that the colors look really faded and dark.  I found the lil control panel for the monitor but it doesn't seem to have a brightness adjustment.  Any help?  Also I see that it has a big blue plastic box under it, that must be the actual game huh?  What is that called for when I'm looking to get another game to put in it.  Attached are some pics.


On the back of the monitor there should be some additional dials, there will be one that will allow you to adjust the brightness (its only going to need a real slight turn) and get it where you would like it. If it starts to fade out again over time your going to need to consider a cap kit for the monitor.

The Blue cart is the Capcom Jamma B board which can be switched out with other B boards. The Black board that it fits into is the A board. Your going to need to consider possibly swapping out the battery in that B board to ensure it doesnt "kill" itself and leave you needing to get it Phoenixed.  

Also, glad to see you got it home and it looks good.

« Last Edit: April 10, 2010, 11:51:07 pm by eclipso »

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:February 25, 2025, 08:29:42 pm
  • There's my post
    • RayB.com
Brightness on arcade monitors is called "screen". (though technically it's also adjustable via the intensity of red green and blue, which have seperate controls, but you don't usually want to mess with those)
NO MORE!!

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
so by adjusting the red, blue, and greens I can get it a lil brighter?  and thanks for all teh help, so the Jamma B board box has an internal battery that I guess allows it to hold programming?  What type of battery?

eclipso

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:August 21, 2018, 08:51:25 am
Let me find you some information, I would type it all out but im working at a DR site tonight and these Dell keyboards suck for actually typing on.


Edit 1

http://www.jammaboards.com/store/cps-2-battery-replacement-kit/prod_65.html

They last about 5 years and they do make battery holders however I have read horror stories about the battery coming just loose enough to where it will kill the board still.

http://en.wikipedia.org/wiki/CP_System_II

Will give you some decent information about the system capcom used with those boards.
« Last Edit: April 11, 2010, 12:14:22 am by eclipso »

Jack Burton

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1384
  • Last login:April 07, 2025, 02:12:05 pm
  • .
The Black level adjustment will adjust the brightness of the screen.  Be careful with it though.  You don't want to adjust the brightness and contrast so high that it causes blooming.  That can damage your monitor over time.

I suggest reading some tutorials about how to properly adjust black levels and contrast, and then using the service mode of the game and color pattern test. 

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
That would be so awesome!  :notworthy: :notworthy: :notworthy: :notworthy:

 I also noticed when I adjust the V it makes it taller to take up teh screen but as I get closer to the bottom it starts to double over on the bottom...

Where would one get a service manual for this cab?  The inside of the cab has a 1991 date on it but the game wasnt released until 1998, also whoever has been servicing this thing need to get fired, is it normal to leave unshielded wires laying around?  I'll have to post pics of the condition of the wiring later, I guess they figure if it works and no one will ever see it then why bother...


How do I get into service mode?

eclipso

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:August 21, 2018, 08:51:25 am
Instructions are attached!!


Im just going to add onto this and attempt to not double post, are you saying that the verticle is not taking up the whole screen by default or when your playing with it to play with it?

And if you didnt see in my post above eagles I added another link for you to check out.

Here is a vid that should help you understand the basics of monitor adjustments although I am having trouble finding one on proper black / contrast adjustments...

http://www.arcaderepairtips.com/2009/10/14/adjusting-an-arcade-monitor/

« Last Edit: April 11, 2010, 12:56:45 am by eclipso »

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Thank you sir... Free Play ON!

eclipso

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:August 21, 2018, 08:51:25 am
Glad I can be of some help  ;D I am actually going to fire it up and play it some here at work.  >:D

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
so what is the difference between cutoff and drive when it come to the RGB?

edit.... nevermind...  sorry, watched the video but i needed to read the accompanying text too.
« Last Edit: April 11, 2010, 01:16:51 am by WhereEaglesDare »

eclipso

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:August 21, 2018, 08:51:25 am
so what is the difference between cutoff and drive when it come to the RGB?

edit.... nevermind...  sorry, watched the video but i needed to read the accompanying text too.

That help clear some of it up?

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
You bet, my wife if making me come to bed and stop fooling around with this thing, but wow.   Thats Operators Manual helped out a lot too, the game is suppose to have 6 button for each player, but only has 5 for whatever reason, its missing a medium kick on eachl but now I can wire it in, add a button and voila!  Thanks so much.

eclipso

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 124
  • Last login:August 21, 2018, 08:51:25 am
I noticed that after taking a second look at it, I was wondering if maybe they had a MK board installed at one point and if maybe under the overlay the "proper" 6 button layout is still there or not.
« Last Edit: April 11, 2010, 06:52:55 am by eclipso »

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
...intrguing idea...  I did some research last night.  It was a DataEast Cab and was originally made in 1991, so from what I can find it was either a TMNT or a Captain America Cab, I think it was the Captain America cab because on the bottom of the CP you can see where all the holes were filled it and Captain america was a 4 player cab with 2 buttons each and when I looked at it, that is exacty was there use to be...  I think I'll call the 800 number on the back and see if they will search the serial number for me...

Also, just so I know, where did you find that manual?  Where is the online treasure trove of free manuals?
« Last Edit: April 11, 2010, 09:08:43 am by WhereEaglesDare »

CheffoJeffo

  • Cheffo's right! ---saint
  • Wiki Master
  • Trade Count: (+2)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7781
  • Last login:Yesterday at 07:33:55 am
  • Worthless button pusher!
Every major source of manuals that I know of is listed in the Restoration page of the Wiki
Working: Not Enough
Projects: Too Many
Progress: None

WhereEaglesDare

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1536
  • Last login:March 24, 2014, 08:47:08 pm
  • Shut Off All The Compactors on the Detention Level
    • My HomePage
Thanks, so from what Im reading and gathering from others this is a JAMMA B board set, right?  So something marked just JAMMA wouldn't work?  If Im looking on eBay what do I look for to find one to match this setup...

How much would my board go for if I wanted to sell it?  I saw one on ebay for 100, but it was BIN, sounds a bit much to me.
« Last Edit: April 11, 2010, 12:15:55 pm by WhereEaglesDare »

Spaz Monkey

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 381
  • Last login:February 15, 2011, 11:33:55 pm
  • Hit me with a chicken quesadilla and a Coke.
You're getting ahead of yourself with Jamma boards.  Capcom likes to control their IP.  That's why so many of their games have a suicide battery. (http://cps2shock.retrogames.com/suicide.html)  In my opinion, Capcom, in order to cut down on the cost of manufacturing, made a motherboard (The A board) that will be able to accept other daughterboards (B boards).  If you decide to go to other Capcom CPS2 games, you can just swap out the B boards.  It shouldn't cost you $150, but only $50 for a new B board when you were a arcade operator. 

In regards to what is the value of the B board, the simple answer is, it's whatever you can get for it.  I have a Tokio game board.  It was one of my favorite games.  I was able to get it for $20.  I would have paid $45.  I have Super Puzzle Fighter 2 Terbo, got it for $75.  I really should have only paid $50, but I wanted it for my wife.  (We have it already on GBA and the "rare" PSX version)

Getting back to JAMMA, you'll need to replace the A board with a new game.  I have a Killer Instinct game that will take the Jamma connection, but I have to do some special wiring for the kick buttons.  The Jamma standard is 4 buttons per player and only two players (I'm sure someone will correct me if I'm wrong).  Four player Capcom games will fully use the kick harness for the other inputs.  If you have a basic game after 1985, the games should be interchangeable from the A board to another game.

By the way, don't bother calling DataEast.  They folded up back in 2003.

Other links :
http://www.arcade-museum.com/game_detail.php?letter=M&game_id=8636 (get a copy of the manual and learn about the hidden characters)