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Author Topic: Asteroids not pointing to proper samples  (Read 2439 times)

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Benny

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Asteroids not pointing to proper samples
« on: December 09, 2009, 08:40:16 pm »
Is there any way I can find out exactly what samples my Asteroids ROM is pointing to?  I have the proper sounds in the samples directory, but whenever I play the game, it sounds like it's using samples from other games i.e. space fury for the laser fire sounds, etc.  I've tried using different roms like version 1 (asteroi1.zip), etc. - but nothing different there, either.

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Bobulus

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Re: Asteroids not pointing to proper samples
« Reply #1 on: December 10, 2009, 12:38:09 am »
What version of mame are you running? Looking at Twisty's samples page, doesn't look like the current version uses samples.

Benny

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Re: Asteroids not pointing to proper samples
« Reply #2 on: December 12, 2009, 02:18:30 am »
I'm on version 0.62 - it's an older computer.


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Re: Asteroids not pointing to proper samples
« Reply #3 on: December 12, 2009, 04:28:10 am »
Are the asteroid sound files just sitting in the samples directory, or in a zip file?

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Re: Asteroids not pointing to proper samples
« Reply #4 on: December 13, 2009, 04:34:34 pm »
There is a folder titled "asteroid" in the samples file and contains the .wav files.

I played the files individually and they sound correct, but I swear the game is looking elsewhere for the sounds. 



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Bobulus

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Re: Asteroids not pointing to proper samples
« Reply #5 on: December 13, 2009, 07:03:14 pm »
Okay, so the last thing I can think of is to take a look at your mame.ini file.

Mine has this line in it:

Quote
#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
samplepath                samples
artpath                   artwork

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Re: Asteroids not pointing to proper samples
« Reply #6 on: December 14, 2009, 09:24:12 am »
put Asteroid.zip in


Drive\MAMEPATH\SAMPLES

ex:
C:\MAME\Samples\Asteroid.zip
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Re: Asteroids not pointing to proper samples
« Reply #7 on: December 16, 2009, 02:51:10 am »
Thanks for all the help - I ended up trying a new MAME version, 0.70 and it fixed the issue.  I'd have to check the readme files on the other 0.6x versions to see when the fix took place, but 0.70 runs okay on my machine.


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