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Author Topic: AdvanceMenu exits to desktop before launching games?  (Read 1128 times)

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yugffuts

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AdvanceMenu exits to desktop before launching games?
« on: December 23, 2006, 04:32:20 pm »
Hello,

I recently installed AdvanceMenu to use in a vertical cab.  I have it working, however when I launch a game, Advancemenu 'exits' to the desktop before launching the MAME game.  When I quit, I quit back to AdvanceMenu properly.  So, when launching a game, there is no loading screen or anything, and it takes a few seconds before anything happens, so it looks like it's not working.

I searched for help with this problem, but couldn't find anything.

Any help will be appreciated.

Thanks

Thenasty

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    • Thenasty's Arcademania Horizontal/Vertical monitor setup.
Re: AdvanceMenu exits to desktop before launching games?
« Reply #1 on: December 24, 2006, 10:42:25 am »
lets see the RC file.
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

yugffuts

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Re: AdvanceMenu exits to desktop before launching games?
« Reply #2 on: December 24, 2006, 02:20:04 pm »
config save_at_exit
device_color_bgr15 yes
device_color_bgr16 yes
device_color_bgr24 yes
device_color_bgr32 yes
device_color_bgr8 yes
device_color_palette8 yes
device_color_yuy2 yes
device_joystick none
device_keyboard auto
device_lgrawinput_calibration auto
device_mouse none
device_sdl_samples 2048
device_sound auto
device_svgawin_divideclock no
device_svgawin_skipboard 0
device_svgawin_stub fullscreen
device_video auto
device_video_cursor auto
device_video_doublescan yes
device_video_fastchange no
device_video_interlace yes
device_video_output fullscreen
device_video_overlaysize 1024
device_video_singlescan yes
difficulty none
display_brightness 1
display_gamma 1
display_orientation flip_xy mirror_x
display_restoreatexit yes
display_restoreatgame yes
display_size 1768
emulator "mame" mame "mame.exe" ""
event_alpha yes
event_assign up up or 8_pad
event_assign down down or 2_pad
event_assign left left or 4_pad
event_assign right right or 6_pad
event_assign enter enter or enter_pad
event_assign esc esc
event_assign space space
event_assign home home
event_assign end end
event_assign pgup pgup
event_assign pgdn pgdn
event_assign del del
event_assign ins insert
event_assign shutdown lcontrol esc
event_assign mode tab
event_assign help f1
event_assign group f2
event_assign type f3
event_assign exclude f4
event_assign sort f5
event_assign setgroup f9
event_assign settype f10
event_assign runclone f12
event_assign command f8
event_assign menu backquote or backslash
event_assign emulator f6
event_assign rotate 0_pad
event_assign lock scrlock
event_assign preview space
event_assign mute period_pad
event_mode fast
event_repeat 500 50
icon_space 43
idle_screensaver 60 10
idle_screensaver_preview snap
idle_start 0 0
include
input_hotkey yes
lock no
menu_base 0
menu_rel 11
merge differential
misc_exit normal
misc_quiet yes
mode list
mode_skip
mouse_delta 100
preview snap
preview_default none
preview_default_cabinet none
preview_default_flyer none
preview_default_icon none
preview_default_marquee none
preview_default_snap none
preview_default_title none
preview_expand 1.15
sort parent
sound_background_begin none
sound_background_end none
sound_background_loop none
sound_background_loop_dir "mp3"
sound_background_start none
sound_background_stop none
sound_buffer 0.1
sound_foreground_begin none
sound_foreground_end default
sound_foreground_key default
sound_foreground_start default
sound_foreground_stop default
sound_latency 0.1
sound_samplerate 44100
sound_volume -20
ui_background none
ui_bottombar yes
ui_clip single
ui_color help 000000 ffffff
ui_color help_tag 247ef0 ffffff
ui_color submenu_bar 247ef0 ffffff
ui_color submenu_item 000000 ffffff
ui_color submenu_item_select 000000 afffff
ui_color submenu_hidden 808080 ffffff
ui_color submenu_hidden_select 808080 afffff
ui_color menu_item 000000 ffffff
ui_color menu_hidden 808080 ffffff
ui_color menu_tag 247ef0 ffffff
ui_color menu_item_select 000000 afffff
ui_color menu_hidden_select 808080 afffff
ui_color menu_tag_select 247ef0 afffff
ui_color bar 000000 ffffff
ui_color bar_tag 247ef0 ffffff
ui_color bar_hidden 808080 ffffff
ui_color grid 247ef0 ffffff
ui_color backdrop 000000 808080
ui_color icon ffffff ffffff
ui_color cursor 808080 ffffff
ui_command_error Error running the command
ui_command_menu Command...
ui_console no
ui_exit none
ui_font auto
ui_fontsize auto
ui_game snap
ui_gamemsg "Loading"
ui_help none
ui_menukey yes
ui_skipbottom 0
ui_skipleft 0
ui_skipright 0
ui_skiptop 0
ui_startup none
ui_topbar yes
ui_translucency 0.6
mame/mode tile_small
group_include "<undefined>"
group_include "Bad"
group_include "Good"
group_include "Very Good"
type_include "<undefined>"
type_include "Application"
type_include "Arcade"
type_include "Bet 'em Up"
type_include "Breakout"
type_include "Computer"
type_include "Console"
type_include "Fight"
type_include "Filler"
type_include "Flipper"
type_include "Gun"
type_include "Puzzle"
type_include "RPG"
type_include "Racing"
type_include "Shot 'em Up"
type_include "Sport"
emulator_include "mame"
group "<undefined>"
group "Bad"
group "Good"
group "Very Good"
type "<undefined>"
type "Application"
type "Arcade"
type "Bet 'em Up"
type "Breakout"
type "Computer"
type "Console"
type "Fight"
type "Filler"
type "Flipper"
type "Gun"
type "Puzzle"
type "Racing"
type "RPG"
type "Shot 'em Up"
type "Sport"
emulator_attrib "mame" missing exclude
emulator_attrib "mame" clone include
emulator_attrib "mame" bad exclude
emulator_attrib "mame" vector include
emulator_attrib "mame" vertical include
emulator_attrib "mame" neogeo include
emulator_attrib "mame" deco exclude
emulator_attrib "mame" playchoice exclude

yugffuts

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Re: AdvanceMenu exits to desktop before launching games?
« Reply #3 on: December 24, 2006, 04:26:15 pm »
It took a minute, but I realized what you were getting at, sp I deleted my RC and re-created it.  It turns out, the problem I'm experiencing is tied to the 'device_video_output fullscreen' option.  Is there something else I need to turn on/off to make this work?

Also, I do not get any 'loading' screen when I select a game, even though the game is loading.

Thanks again.